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Messages - miltonyorkcastle

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Bug Reports / Re: Dornick the Ox Merchant unfriendly
« on: July 14, 2024, 10:00:33 am »
He shouldn't attack you now. Be careful that you don't accidentally kill any chickens or cows or other non-hostile creatures. That can cause hostility with other NPCs.

//// completely OOC answer here: There aren't any truly outdoor crafting spaces, but there are a few places outside of cities, and there are a few options where a wemic would be accepted to craft.

First, both Center and North Point are settlements that would be accommodating and even accepting of a wemic among the population. Center is an amalgamation of all kinds of sentient species, and though individuals within the population may dislike or fear a wemic, your wemic wouldn't be ousted just for being a wemic.  North Point is a bastion of Aeridin and generally very accepting of anyone who presents themselves peacefully, especially those close to nature. Of course, your wemic would need to board a ship to reach North Point, and that may be another point of contention until your wemic has enough adventuring buddies who can vouch for Aziza.

Second, the locations outside of cities are generally focused on magic-related crafts, but they include the mage towers- there is one outside Falls Forest on Alindor on the way to Bydell castle, another off the path to Prantz from Castle Mask, and the last one being Moraken's tower outside Hlint.

The advanced craft halls are all in major cities, but by the time Aziza needs them, hopefully she has worked her way into reading and writing a language as well as garnered enough reputation to be accepted in the city. ////

Ask A Gamemaster / Re: Question about Wemics
« on: June 30, 2024, 09:36:10 pm »
On , it states

Wemics are always seen carrying a few spears and a short bow. These are the weapons of the hunt, and these are the only weapons, with the exception of their claws, that are used in killing prey.

So, wouldn't a wemics preferred weapon be a spear or short bow, but yet as a druid, I cannot use a short bow. Even though in my bio,

Finally, the day of the hunt arrived, Aziza was well-equipped with her shortbow and spears, wearing little except a bandolier and a quiver for her arrows.

Honestly, the bit in her bio about her using a bow probably should have been addressed by me in the role of approver, since you stated she wanted to play a druid. Even so, druids are allowed to use bows (they do not violate the 'no metal' rule, and elven druids are known to use bows), but druids are not trained in bows as part of their druidic training. So if you think it is important for Aziza to be able to use bows as part of her heritage, you can take the Weapon Proficiency (martial) feat, and just use the longbow/shortbow and roleplay only being trained with those.

Ask A Gamemaster / Re: Question about Wemics
« on: June 27, 2024, 05:34:03 pm »
Wemics have four feet (paws), and two hands. So if the wemic chose feet coverings, it's assumed they would need four. But yes, as far as the equipment menu and magic items, the footwear slot assumes coverage of all four feet.

Oh, and Approved!

I'm fairly certain the ride skill has been replaced by a different skill in Layonara... Gather Information, maybe? Can't recall at the moment.

All kinds of RP opportunity here. Love it.

A few book-keeping things, and then I can officially approve this.

First, please reply to this thread with the following statement (yes, you can copy and paste): "I understand and agree to the objectives of being a druid in Layonara. I understand and agree to the rules of achieving these objectives. I understand the internal organizational structure of the druids."

The objectives and organizational structure can be found here:

Second, here is a quick reminder that the multiclassing of druids is subject to a few restrictions, please see if you plan on playing a druid.

Calendar Events / Fire in the Blood: Episode 04
« on: June 24, 2024, 02:28:24 pm »
Catch up here:

Start Time: 6:30pm CST/CDT; 7:30pm EST/EDT
Starting Location: Center (will port to Audira)
Level Range: All levels welcome and can contribute. However, be aware that combat will range from manageable for levels below 15 to difficult for levels over 30.

Calendar Events / Fire in the Blood: Episode 03
« on: June 24, 2024, 02:27:36 pm »
Catch up here:

Start Time: 8:30pm CST/CDT; 9:30pm EST/EDT
Starting Location: Center (will port to location)
Level Range: All levels welcome and can contribute. However, be aware that combat will range from manageable for levels below 15 to difficult for levels over 30.

Calendar Events / Fire in the Blood: Episode 02
« on: June 24, 2024, 02:16:13 pm »
Catch up here:

Start Time: 6:30pm CST/CDT; 7:30pm EST/EDT
Starting Location: Center (will port to Audira)
Level Range: All levels welcome and can contribute. However, be aware that combat will range from manageable for levels below 15 to difficult for levels over 30.

Calendar Events / Layonara Vanavar Project Team Meeting
« on: June 14, 2024, 09:50:33 pm »
Time: 10am EST/EDT
Location: Discord
Agenda: Planning and Goals for July.

Rumour Has It / Re: For travellers of lands afar: Fire in the Blood
« on: June 09, 2024, 11:56:47 am »
Sederen sandseers and allied mages were seen meeting with known and suspected stonebound. Officials around the world suspect it has to do with recruitment to fend off desert invaders. How many stonebound agreed to join the Sederens is unknown.

What is known is that an army of fiery beings has currently laid siege to Audira, and surrounds the city. Reports indicate the army consists of fire giants, fire elementals, beings that "walk" on fire instead of with legs, and other strange, deadly creatures. No demands have yet been made by this invading army, but the defenses of Audira are tested daily by the invaders.

The Sederens discovered this invading army weeks before it arrived at Audira. The origin of the "flamewalkers," as they are now being called, is unknown, but from all reports simply appeared in the middle of the Great Desert and began heading toward Audira. The Jnaar sent diplomats to meet with the flamewalkers' forces, but the flamewalkers slew all the messengers and diplomats. Bracing for war, Sedera reached out to its allies for military support. Trelania, Brelin, and the Boyers (including a contingent of dwarves from the Runic Anvil), all spared some forces to aid Audira. Despite not being official allies, Rael also sent forces to aid Audira, much like during the conflict with the Green Dragon Cult out of Kuhl. While not providing official aid, Succession allowed mercenary forces to join the allied forces in defending Audira.

All the aid, however, was projected to arrive after the flamewalker army arrived at the Sederen capitol. Dsen Ravorninin, the third son of the Jnaar and one of Sedera's military commanders, was tasked with finding a way to delay the invading army long enough for allied forces to arrive to fortify Audira. It's said that he lead a force of mercenaries that included a handful of veteran stonebound in multiple hit-and-run strikes against the flamewalkers. Using some manner of traps combined with magic that caused the sand around the flamewalker army to be disrupted on such a scale as to bury portions of the army, Commander Dsen was able to delay the forward progress of the flamewalkers long enough for allied reinforcements to arrive, preventing the feared loss of Audira to the flamewalkers. The Jnaar has commended the efforts of Dsen and the special forces he lead on what was expected to be a suicide mission.

The war, however, has just begun, so there is no time for celebration. So far, there is a stalemate between Sedera and the attacking flamewalkers. If the Jnaar doesn't find a way to defeat the invaders, it may be the end of Sedera, nevermind the threat these invaders may pose to surrounding kingdoms.

/// PCs participating in the Fire in the Blood quest series, please use this thread to add extra RP, list PC actions, etc. Also, I have formed a chat in Discord for direct RP between PCs. ///

General Discussion / Re: Sorry for absence
« on: May 27, 2024, 05:35:40 pm »
Wow. Definitely hope things turn around for ya, mate. We'll be here when you're ready to return.

Calendar Events / Layo GM Team Meeting
« on: May 26, 2024, 10:24:38 pm »
Start Time: 9am CST/CDT; 10am EST/EDT

We'll use Discord for the meeting.

Calendar Events / Quest: Fire in the Blood
« on: May 26, 2024, 10:20:21 pm »
Strange snakelike beings with the bodies and arms of men have been sighted around Dregar. They leave scorched earth in their wake.

A Sederen agent arrives at your door. You're not entirely sure how he knows who you are, but he offers you 1000 True to meet with the Sederen prince Dsen Ravorinin outside Arnax.

Start Time: 5pm CST/CDT; 6pm EST/EDT
Starting Location: Arnax Outskirts (the next area after the Arnax city area)
Level Range: All levels welcome and can contribute. However, be aware that combat will range from manageable for levels below 15 to difficult for levels over 30.

Character Submissions / Re: Alec the Mute: Resubmit for Wizard Levels
« on: April 09, 2024, 07:20:47 pm »
Recall that in NWN, unlike actual D&D, caster levels do not stack, so he would be, for instance, a 13th caster level for Cleric, and a 7th caster level for Wizard, but not a 20th level caster overall. You may know this already, and it's not necessarily pertinent to player rules here, but going backwards is harder than going forward in terms of approval, so I just want you to be sure this is the path you want to go.

Since you acknowledge that you must have at least five levels in each class before 20th, Aragen and Lucinda have a neutral standing with each other, Aragen has no specific multiclassing restrictions, and Wizard is a starting class, you are approved to take levels in Wizard.

Ask A Gamemaster / Re: Restoration/Greater Restoration
« on: April 09, 2024, 07:08:37 pm »
I'd say there is definitely some interpretation, but I'd say it would depend on the injury, the source of the injury, and the nature of the magic used to restore it. Greater Restoration can fix most things, up to certain powerful curses and such.

I'd say it could restore his ability to speak, though it may be fun to explore the situation that leads to the his regaining the ability to use his vocal chords and how that works out afterwards- the experience of speaking again after so many years.

You could request a short CDQ from a GM, or just maybe schedule an non-GMed event for other PCs to be part of the journey to recover his ability to speak (so you don't have to wait for a GM). Then you'd have a story to tell about it when he got his voice back. Alec's New Groove.

Ask A Gamemaster / Re: Help, Mime cleric stuck in balcony.
« on: April 09, 2024, 06:59:27 pm »
Thanks to willhoff for the save! I just now saw this post, like two days later, heh.

@55060hacker, don't hesitate to ping me or another GM on Discord when you get stuck IG. We may or may not be able to pop in game right at that second, but I'll certainly hop on as soon as I can. I'm on Discord pretty much all the time thanks to the phone app, but I only remember to check the forums every few days, heh.

Character Submissions / Re: Alec the Mute: Resubmit for Wizard Levels
« on: April 06, 2024, 10:54:46 pm »
Good evening!

A few quick housekeeping things.

What level is Alec currently, and what is his class breakdown? I.E. 15th level, Cleric 10/Fighter 5.

Second, do you intend to go back and forth between wizard and cleric levels, or is it wizard from here on out?

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