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Messages - Filatus

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21
Introduce Yourself / Hello people
« on: June 29, 2011, 01:40:27 pm »
Well, ive been playing as Aaron for awhile now (though been busy the last few days so not been able to log on) and am waiting on authorisation for another character (who is going to be my main), so guess its time to introduce meself to you all out of character.

Names Patrick, im from the UK and im 26 years old. Been messing around on roleplay servers for nwn since it came out (with gaps in between), played on quite a few servers, FRC, CD, Moonsea (old and new), Myth Drannor, Planar Legends, Arelith...and Amia. (Come on, we all slip up every now and then and fancy a a bit of powerbuilding and creating the new God of Battle, War, Death, Destruction and General Mayhem).

Anyway, really enjoying the server so far, just a shame i play in GMT when no one seems to be about. Ah well, im currently unemployed at the moment so playing until 5 am isnt as bad a thing as it could be...(then again, ive gone to work with a hangover and on 2 hours sleep many a time so...meh).

Obviously, i have a lot of free time at the moment to devote to playing, but that'll change at any time when i get work again (meh, economy), anyway, before i start singing the blues and open a bottle of whisky ill be off.

Look forward to meeting more of you in game!

Patrick
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22
General Discussion / Bioware Hacked - appears legit
« on: June 24, 2011, 08:22:50 am »
Choose Language | BioWare Social Network
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23
General Discussion / A serious discusion about rules and spirit.
« on: June 20, 2011, 04:25:08 pm »
I was talking with another player who is relatively new to the community and I was surprised at the lack of understanding of the spirit of Layonara. For those of us that have been here for many years and have transitioned through the many changes of the structure of Layo it has been a evolution in thinking. But to newer players there is not that foundation in the past. I think this is why every few years we run into the "but just tell me the rules" type of threads (I wrote a few myself). As I see it the team really does not want to write up a comprehensive set of rules covering every aspect of play. I think they went far out of the way not to do so. As Dorg and many others like to say if it feels wrong then dont do it. But while that works for players steeped in Layo history I am seeing it does not work for newer players. So I am opening this discussion for us to talk about what is the spirit of Layo? How do you see it as a player? and What do you do to support that spirit?

I will start by listing a few things as I see them:

1. Playing does not = getting XP
Yes NWN is a goal driven system but Layo does not have to be.
2. If a RP session is spontaneously happening go with it.
Yes it means that sometimes (hopefully most times) you wont be running off to kill things. But you will spend time talking about the events of the world or developing some depth to your PC. Interrupting a RP session or breaking away from one to go get XP is in my opinion not in the spirit of Layo.
3. Witty banter while running around killing things is super light weight RP at its best.
Take the time to stop and talk and enjoy the stories and company of who you are with. Of course there are times when you are just trying to barrel your way out of the deep so you don't have to log out down there :P.
4. Do interesting things with your PC when developing it.
You don't have to build a super perfect build every time.
5. Power leveling is not, again in my opinion, in the spirit of Layo.
It is not a race to 40th level. I know that at times many of us get caught up in that race but every level and stage is fun.

I have more to say but this is a start. I am trying to give the newer players insight into what each of us feels the spirit of Layo is.
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24
General Discussion / Hi bye from an old player
« on: June 18, 2011, 06:19:25 am »
Hello everyone.

Here is just a small hi bye from one of the old dwarven players. Some might remember me as the dwarf Varka Cleaveson.

I thought I might drop a few lines to Layo as I did to Harlas.

Naaaayy. Since I stopped I always kept around though. Reading about what is going on in general but also keeping an eye on layos dwarven players. It has been and it is still fun seeing how Layo develops. I guess some of the other old players do the same thing. (If so just give a thumps up guys).

So, how is everyone doing in there? I can see that there is a few new WL around and that the Torans are starting a new group (every good initiative). Are there other new initiative like that? Did some make a nice exotic group like mix of orcs, deep dwarves and dark elves? And where are the treehuggers?  

What about the dwarves! How does it look there? I follow roughly the submissions and character developments.

That is all for now. Take care in there and have fun! :)
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25
The Dragon Storm Campaign / Dragon Storm - post mortem - questions
« on: June 14, 2011, 02:33:00 pm »
Hello everyone,

We're planning to do a so-called a post-mortem.

In short, it means we'll allow you to ask a questions about the recent campaign.

We'll then have a look at them and decide which ones we can/will and which ones we cannot/will not answer.

We will of course not answer all questions, especially not if those answers would give away something of a yet-to-be completed story arc or loose end. Or if they tie in to other things we've got cooking.

But we thought it might be nice if we give you the opportunity to ask these kinds of questions. Do try to keep them specific though, we don't want to answer with pages of text :)

Please post your post mortem questions in this thread. If you want to discuss this idea, please go here.

Thanks!
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26
Layonara Server / Now Taking Gamemaster Applications!!
« on: June 10, 2011, 03:19:01 am »
Hello Layonara Community!
 
 It has come around to that time again, where we look around for interested individuals to help grow the Layonaran experience for the community as a whole. If you are interested in giving back to the community that has provided you with countless hours of entertainment, this is one way to make that happen! Below are listed the qualifications, the required duties and the list of questions that we'll need answered so that we can evaluate if you are a good match for the world. Please take some time to consider all of these if you are interested in becoming a Gamemaster for Layonara.
 
Quote
Gamemaster Qualifications:
 
You qualify for GM application if you meet the following:
 
• If you have been a community member in good standing for at least four (4) months
• If you can work well on a team but can also take independent initiative
• If you act responsibly both individually and within teams
• If you understand both the rules and the spirit of the server
• If you enforce the spirit and rules of the server when necessary
• If you communicate well in text in an online environment.
• If you can commit to perform GM Duties as either a part time or full time GM
Quote
Gamemaster Duties:

 You will need to be able to commit to ALL the following:
  •   Commit to the Author-Publisher Agreement. This means the rights to what you write, run as a quest or otherwise provide in your time as GM belongs to Layonara. You will be required to sign off on this and supply the document to Layonara. This is required to protect Layonara Studios and all of our community members.
  • Run impromptus, CDQs and quests, reward RP, assist players in game, or otherwise be active in game with your GM avatar (Part time: 1 hour/week ; Full time: 2 hours/week)
  •   Properly research and include world lore for events that require it. This can require that certain kinds of quests be written up and approved by head team members (such as EdtheKet and Leanthar) prior to running them.
  •   Communicate any long term absences from the world to the team, ahead of time if possible. “Long term absences” is defined as more than two weeks consecutive where you will not be able to reached for any reason. (We certainly understand that emergencies happen and for our enlisted members, you don't always get that opportunity. In case of the latter, please make us aware in your application that this is a possibility.)
  •  Write up quests after they are completed with detailed information for tracking.
  • Check the forums regularly for GM specific content. (Part time: at least 2 times/week ; Full time: at least 5 times/week)
  •  Spend at least 2 hours per month working to help the team and community on IRC or forums (e.g. Character approvals, disputes and grievances, answering questions, moderating forums or IRC, providing other assistance to GMs or Players).
  • Participate in GM team discussions (these are largely forum based). Examples include discussion of changes to policy, weighing in on World Leader eligibility, and communicating various issues to the staff as a whole.
  • Keep appropriate records of character profiling, player interactions, etc.
  • Communicate with individual players who may need help understanding the rules or spirit of the server.
Application Questions
(please answer in a response in this thread)
1. How long have you been a member of Layonara?  (The minimum is four (4) months of active time in the community.)

2. Are you applying as a part time or full time quest GM?

3. Why do you want to be a GM team member in Layonara?

4. Please describe any GM experience, including any NWN GMing experience. GMing experience, digitally or PnP style is not a prerequisite for a GM position!

5. Please read carefully through the GM team duties and qualifications, if you have not already. This community has always supported the ethic of 'real life comes first' but we will need to know, realistically, if your real life can support your interest and commitment to the world. Please describe, either Layonaran or real life, responsibilities that may conflict with your Gamemaster commitments. Membership to other teams such as LORE or Character Approvals are examples of Layonaran commitments.

6. Please submit an example quest in a PM (addressed to EdtheKet, Rowana and Dorganath). Your quest should be a brief outline of the set up and expected important events during your quest. Please include a few foreseeable side paths players might take and your intentions for working with players on those initiatives. This should be a quest you could run if you are accepted as a GM, though it is by no means required. Your sample quest summary should be between 300 and 500 words in length. Summaries less than 300 or more than 500 words will not be considered and you will be asked to submit again with the proper word length. Applicants without a quest submitted to the Team by the deadline will not be considered during this pass.

The applications will close on June 30th, 2011, Midnight Eastern Daylight Time. All qualified applicants will be contacted for an interview by July 5th, 2011. Interviews will take place either in game or via IRC. Interviews must be final by July 20th, 2011, in order to offer invites to new GMs in a timely manner.  
 
 We look forward to hearing from you all!
 
 The GM Team
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27
Rumour Has It / Voltrex Reeling from Eruptions
« on: May 31, 2011, 07:09:22 pm »
More and more of the skies across the world are filled with dust and debris, soot and ash from the numerous volcanos erupting in various parts of the world and the mountains of the Molten Isles spewing much of the great coulds of noxious vapours into the air over Layonara.

Already Priests and servants of Pyrtechon have come forth to claim responsibility for the volcano's claiming it as a sign of the Great Dragon God's impending return to mortal form to blanket the world with fire and chaos.


In the midst of the wars raging in Belinara, the uncertainty of the future of nations who have lost hundreds if not thousands of lives in the war against the Cult and the cold certainty that its not over yet comes this message.

It arrives in Blackford Castle, to Castle Hilm, to most of the civilised nations around the world and purportedly comes from the Aesmil Isim, or the Council of Elves on the nation of Voltrex.


"Relevant introductions....

Let it be known, that in a historic sitting of the Aesmil Isim, under guidance of the Iselian and witnessed by the Speakers of the Five Towers. By Isim Eliwanilae or in your terms, unanimous decree, we have declared a state of emergency within Voltrex.

Any and all attempts by those outside our realm to return or gain entry to our lands is now expressly forbidden pending future deliberations of the Aesmil Isim and determinations of the threats to our lands and those of our people.

A state of natural unrest has destroyed much of the forests to the north and upheavals have created a new landmass of cooling magma. A land of black jagged stone, fiery pits of lava and unstable earth.

The people of Voltrex will brook no interference as we try to recover and determine the extent of the damage and loss of life over the next few years.

We ask that all nations of this world respect our wishes in this matter."
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28
General Discussion / Resigning as GM
« on: May 31, 2011, 04:40:17 am »
It is time for me to hand my GM batch to another.

The plot is nearing its end and the remaining parts are in very capable hands. ;)

So, after more years than I care to count I am resigning from my position as GM in Layonara's amazing Team of GMs.

Before I move on to being 'just' a player I have one thing I would like to ask all you players out there:


At times on quests where you feel wronged or feel that the outcome was not fair, please try to remember why the GMs are here. They are here to make this world around your characters a living and breathing entity that provides you with entertainment and fun. That is the basic idea.

So, instead of taking the fight to the GM and/or the Team, try to consider whether the incident in question is one that your character might deal with in an IC fashion - perhaps that was the intent of the GM in the first place.

Like you, GMs are people and people will walk away if you rattle them enough. After all, they are not acting GMs for their own sake, but for the sake of others.

This was not based on a recent episode or a current situation in game. Please consider this a plea that you might consider in the future. I have seen it happen too many times over the years and it simply burns people out, which ends up making this place less colourful and alive.



Finally, I wish you all the very best of luck and hope that many of you will continue to contribute to this magical place that is Layonara. For me the time has come to move on, although I will probably be around with Kobal now and then.


Kind regards,

Harlas
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29
Wild Surge Inn / Bounty Board
« on: May 31, 2011, 01:28:40 am »
///////////////////////////////////////////////////


It's a big world.  And even the Rofirienites can't be everywhere at once.  (Jennara can be in, at most, five places at once.)  So occasionally, local authorities will place bounties on the heads of those who have evaded the normal agents of the law.

In the theme of Mixafix's Last Stranger Standing, this thread will be the bounties posted by various regional authorities on those that they could not hunt down themselves, and now simply want dead.  When a bounty is placed, an NPC will be placed somewhere in the world (possibly alluded to in the bounty post).  To collect the bounty, a player (or group of players) must find the target, kill them, and return their ear to the authority in question as proof of the deed.  (When you have secured the ear, contact me on IRC or PM me so that the handover can be arranged.)

Be warned, however, that not all authorities are equal, and not all the bounties posted may be palatable to all characters.

Edit: After the first bounty, I had a brainstorm - a format for capture PMs!

Please format your PMs as follows:


Quote

Title: Bounty to Claim

[Name of Target] killed by [Name of Character] on [Date].

[Elaboration, at your discretion.]


Happy hunting!
///////////////////////////////////////////
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30
General Discussion / Another Dezza enters the world
« on: May 23, 2011, 05:50:41 am »
It's with honour and great privilege that I get to announce the arrival of little Dylan, son of Dezza/Michbr.
This is their fourth son out of as many children.  I am now absolutely convinced that they're aiming to create their own football team.

From what I hear all are doing exceptionally well.  He's a 4.27kg whoppa and I'd like to wish them all the very best of health and happiness.

So if anyone is wondering where Dezza is...well...you now know.

Polak.
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31
General Discussion / City Exterior Reskin Override
« on: May 23, 2011, 03:08:28 am »
For those who indulge in such frivolity, here is an override for the City Exterior tileset that I can personally recommend. *cough, shameless self promotion, cough*
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32
General Discussion / Dragon Storm Campaign Finale
« on: May 21, 2011, 09:36:46 am »
I know it's been said several times, but once again I think it needs saying.  Thank you very much to the GMs that put their time and effort into making such an incredible series.  It may have taken a lot of unexpected turns and probably went on way longer than anyone had ever anticipated.  But that's how things go when dealing with so many pieces.  Now that we stand at the close, I can honestly say I am looking forward to what comes next.  It may be the close of the campaign, but it's just an incredible chapter of the story.  I feel very lucky to have been able to have had such an active role in it, and I urge those who felt like they didn't feel as involved as they may have liked to put in the extra effort in the next thing that comes along.  It's incredible rp.  People talk about how they want to have their characters become world leaders by taking on WLDQs but I tell you the truth- plot quests are world changing events and will turn your character into a truly epic character in all senses of the word if you let them.  It's the experiences that your character lives through that will make it so that you are one of those "old veteran characters" with the stories of epic battles to share with the generations to come.

So thank you Plot team for helping me change my character from a Toranite Leader to a World Leader.  For the heart-wrenching loss, and the stomach twisting anxiety and nerves, for the times my heart skipped a beat, and the mistakes I made and almost made, and for the triumphs that we all shared together, thank you.  Thank you for giving us the opportunities to find greatness.  I can't wait for more.
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33
Rumour Has It / New Portal Availible for Public Use
« on: April 30, 2011, 06:07:52 pm »
*notes start appearing in the area of Blackford Castle*

[SIZE=16]New portal available for public use!
New portal available!

137 Blackford Castle now has a portal readily available for all to use! Portal is free, but donations are accepted in the crate next to portal. Coming soon, food and drink chest for all.
[/SIZE]
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34
General Discussion / Alabama Distruction
« on: April 28, 2011, 02:19:24 pm »
As some may know Alabama was hit with serious storms and tornados. Our town was hit by 3 tornado's. We are without all utilities for the next 3-5 days. No power, cable , phone or cell. I had to drive over an hour into TN for gas and cell service. We have had several deaths and they are still searching. Please keep these families as well as others in your thoughts and prayers.

Mooneyes/Angela
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35
General Discussion / Big thanks to Dezza
« on: April 26, 2011, 02:47:31 pm »
I know when the plot quest concludes that we will all stand up a applaud Dezza for his works. I want to stand up in the middle of the chaos and say that the job he is currently doing is nothing short of amazing. He seems tireless in this effort. Dezza not only creates engaging write ups but he incorporates the endless stream of PC actions into every write up, which tells me he is also reading and replying to what must be a mountain of PMs. One of the great things that Dezza is doing with these write up is in how he portrays each PC so true to how they are played.

My deepest thanks go out to you Dezza for your work, creativity, and the energy you are putting into this effort.
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36
The Dragon Storm Campaign / Nesar-Hilm
« on: April 24, 2011, 09:10:23 pm »
// This takes place the day that Ractrafiorez breaks the southern wall of Fort of Last Hope.

"What do you think?" Razeriem frowned as he passed the looking glass back to Hardragh.

Hardragh took a look, scanning the areas of the town visible from the small farmhouse they had moved up into to get a better look at what lay ahead.

"I can't see much, a few towns folk moving around. Wait, there they are. Looks like some Cult regulars walking around the town, probably a patrol. We could send in some of the peasant enlistments, they can probably blend better and maybe speak to a few of the locals and find out what numbers we have to deal with."

Razeriem took the eyeglass back and looked once again. Slowly a smile spread across his face.

Hardragh grinned, "Or maybe not."

Razeriem snapped the looking glass shut, "Nothing like a brisk attack against unknown odds."

The two men withdrew from the house to where their horses and a half a dozen guards waited for them. Razeriem spoke to three of them.

"Herrin, go back to Sergeant Alkis tell him to bring his peasant regulars marching up the main road straight towards Prim. Make as much noise as you can, wave the banners around, whatever it takes. But loud."

"Loyd, you ride over to Lieutenant Jarnon and get him to take the cavalry round to the southern side of the city into those trees over there and wait for my signal. Then he is to charge into the town from that side."

"Jayk, I want you to tell Corporal Hayden to break the remaining infantry into units of forty men and march them in formations across the fields towards Prim behind the peasant enlistments."

The three men saluted casually, since Razeriem was not the type for many of the typical military accoutrements.

"So what are we doing?" Hardragh asked.

Razeriem gave him a cheeky grin, "We? We're going to go and knock on the door."

Together, followed by the remaining four guards their small group allowed their horses to walk forward along the main road to the city. As they drew closer they could see small guard posts set at many of the street entrances to the city with figures moving about in them.

As they drew even closer, to within a hundred metres of the first guard post a loud din began to arise down the road further back. Razeriem glanced behind him to see the several hundred peasants of his thousand strong army marching in columns, banners held high, voices yelling at the top of their lungs. Furthern back spread out in ten groups and advancing across the fields and dishevelled farms in outlying Prim came his Nesar regular infantrymen. He also trusted that the small cavalry force was now moving into position amongst the trees.

The noise of the peasants stirred Prim into action. The few townsfolk on the streets fled into their homes and suddenly Drachs and Cult regulars began rushing around to take their positions to defend the large town. One man, a tall Drach stepped forward commanding them to stop about 30 metres from the Cult lines into the town.

"This is a city of Kuhl, you are not welcome here, turn your army around and leave or we will slaughter you all."

Razeriem stepped down from his horse and walked towards the man hands out to show he held no weapon. The Drach appeared confident in his own abilities and only told Raz to halt when he was several feet from him.

With a flourish Raz bowed to the man and gave him his most winning smile.

"My good man, I'm simply here to rescue many damsels in distress. I was well informed that you people might know where I can find some."

The Drach looked momentarily off guard then resumed his tough stance.
"My commands stand, you will not have this town. It belongs to Kuhl. leave or die."

"My good man, I'm afraid we can't do that." His voice took on a harder tone. "You see I will rescue those damsels with or without your help. I really dont care if you die here I'm sure by the time I finish with your men at least one of them will give me what I want."

"Why you.." The Drach drew a large blade and moved to strike Raz down then stumbled and glanced down in suprise as the tip of Raz's rapier, pushed through his boiled leather armour and penetrated his heart with deadly speed and accuracy.

The area exploded into movement as Hardragh shouted a warning then leapt off his own saddle to face a group of crossbowers levelling their bows at Razeriem. His voice burst forth and the entire group fell to the ground blood pouring from their eyes and ears, their nose and mouths. Each one of them dead.

One of Raz's guards suddenly sounded a loud horn and the attack began.

The peasants started to run towards the city, the infantry jogged in formations towards it as well. More and more drach soldiers converged on the western edge of the town to face the incoming Nesar soldiers and as they did so the Cavalry swept in from the south driving up the narrower southern road and overrunning the cult positions, trampling the soldiers into the ground with the hooves of their warhorses and driving towards the heart of the town.

Razeriem and Hardragh lashed out with magic, voice and blades as they cut their way through the forward defences of the Cult. It seemed that the Cult had left merely a holding force at the town, a handful of Drachs and a larger handful of general Kuhl soldiers. By the time the peasant army reached the entrance to the town they fell upon those wounded or had somehow managed to escape Hardragh and Raz's dramatic advance.

Soon the infantry hit the western edge of the town, groups of forty men and women advancing through every street, encountering fleeing Cult soldiers here and there and other pockets of resistance.

The Cavalry narrowed their columns into the town and pushed to wards the main square. Driving smaller elements of the Cult forces before them and crushing those who fell in the street.

Within an hour Hardragh and Razeriem stood in the centre square of the large town. The cavalry were arrayed around the southern edge of the courtyard and infantrymen stood guard over two hundred Kuhl soldiers who had surrendered while the peasant enlisted folk began going door to door to let the townsfolk know they were safe.

Soon after Razeriem met with the Mayor of the town and learn't the news that every women and girl child in the town had been taken north soon after the Cult had captured the town.

The only good news was that a dozen women and children had been able to be kept hidden during the occupation.

As their men secured each part of the city and hunted for any remaining cult soldiers Razeriem and Hardragh interrogated several of the prisoners before making plans for their next move.  (PM sent)
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37
Hello again folks,

We are reworking our server structure over the rest of the week to prepare for the coming excitement of the plot quests and to cut some costs.  One of our development repository and team collaboration servers (silkwood) is being transitioned to run on the same server as our forums and lore server (garent).  We don't expect this to cause any change in the performance you see from these sites but it will mean some occasional downtime for the forums and lore as we add some additional web server capabilities.

Once this transition is complete and silkwood goes offline we will be using the cost savings to temporarily support a second server for NWN to run quests when needed. Hat tip to Dorganath for offering to pay for the difference to support the windows server for this and for the idea in general.  To support this capability there will need to be a time for us to temporarily take down the nwn servers to properly mirror the database and the character files over both servers. We'll try to perform this late at night/early morning when things are quiet. Exact date and time is not known but I will follow up in this thread when we decide upon those details. We estimate it will occur some time in the next week.

Feel free to ask any questions should you have them.

-orth
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38
Rumour Has It / Farros' many Geriatric children.
« on: March 07, 2011, 08:39:01 pm »
*overheard in a tavern of ill repute, a feather hatted, executioner masked madman and a goblin chieftain share a beer*

Farros: "So Nonac, you got any kids?"

Nonac": "yup, about 30 or so, we a BIG tribe!"

Farros: "Ha!  well back in my day, all the concerts I played coast to coast, must have been a hundred or more little Farros' crawling about.  THOUSANDS mind you, far as the eye can see.  Got hard keeping track of them all, haven't met one yet really.  Been a lot easier now ever since Aeriden and Corath battled and prevented tiefling children from being born into the world..."

Nonac: "ummm, wasn't that like, decades and decades ago? long time no?"

Farros: "Egads lad, what millenia is this again?  You're right!  You know what this means don't you?"

Nonac: "That there be a legion of geratric little Lord Dominos lurking about, growed up bitter without a daddy, seeking father figures and child support well into their nineties?"

Farros: "EXACTLY!" *drinks*  "Now you know why I wear a mask all the time!"
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39
Forum Discussion / PMs - two suggestions
« on: March 04, 2011, 10:31:45 am »
Is it at all possible to increase the number of people who can be included in a single PM?

And can we please please pretty please get a "reply all" button, if it is possible?

~ycleption
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40
The Dragon Storm Campaign / Logistics for armies against Kuhl
« on: January 24, 2011, 11:16:10 pm »
// This thread is to outline what FIGHTING forces are where for those involved in the war against Kuhl. Players can ic make requests or suggestions to the authorities (ie Lance or Daniella) on placement of troops. I will add more as we go along. In some cases you will see eg 50/500 this represents 50 of those troops are present out of a promised 500. If I've missed any let me know.

These are where troops are at at this current time:

Hilm:
Toranite Shock & Elite Cavalry (Hands of Toran) (50 Paladins, 1200 heavy) Lost: 29 Paladins, 480 cavalry)

Heavy Infantry (shields and spears) (8,000)   Lost: 2900
Light infantry (Arrows) (3000)                      Lost: 1509
MIxed archers/crossbows (2000)                 Lost: 674
Heavy Lancers (1000)                                 Lost: 436
Light Lancers (1000)                                   Lost: 370
Ex pat Kuhl Mixed infantry (Langovales devoted) (300)  Lost: 167
Black Crow Orc infantry (600)   Lost: 349 (RH)
Red Beaked Vultures Orc Infantry (800)   Lost: 395 (RH)

New forces recently arrived to Hilm:
Toranite mixed forces (3000)          Lost: 802
Voraxian mixed forces (1500)          Lost: 410
Voraxian mixed forces (1500)          Lost: 126
Rofireinite mixed forces (2000)        Lost: 626
Other Faiths forces (1200)             Lost: 393

North of Hilm just inside Great Forest in Horn:
Giant warriors of Grannoch (550)    Lost: 285
 



Dreger:
Boyer
5th, 8th and 10th Boyer Infantry Units (1500)     Lost: 375
Aeridinite
Boyers Eaglemont Regimental Cavalry (250)         Lost: 114

Sederra Conflict: Point Dart Regular Boyer Archers (300)   Lost: 185 (RH)

Liwich
Redfern Scouts unit (50)          Lost: 19  (RH)
Mixed mages (25)                    Lost: 8

Rael
10,000 Heavy Infantry            Lost: 3387
4 Engineers Units (200)           Lost: 43
Sederra Conflict: Engineers (200)  Lost: 186  (RH)
Sederra Conflict: Heavy Infantry (10,000)   Lost: 3680  (RH)
Sederra Conflict: Elite heavy Infantry (3500)   Lost: 2650  (RH)
Sederra Conflict: Mixed support forces (500)   Lost: 235  (RH)
Sederra Conflict: Mixed Light infantry and scouts: (5000)   Lost: 2950  (RH)


Lor/Golden/Castle Mask
Unified Regiments of Lor light infantry (500)  Lost: 196

Runic Anvil (Dwarven)
Heavy Dwarven infantry (350)   Lost: 88  (RH)
Mixed dwarven troops (150)     Lost: 43  (RH)
Sederra Conflict:Elite Runic Anvil heavy Infantry (1000)  Lost: 476  (RH)


Succession
Sederra Conflict:
Mixed vanguards of Infantry (5500)   Lost: 3200  (RH)
Light cavalry (1500)                        Lost: 1150  (RH)

Sederra (Sederra conflict)
Synod Cabalists (750)   Lost: 470  (RH)
Synod Infantry (2500)   Lost: 1540  (RH)
Synod Light cavalry archers (500)  Lost: 280  (RH)


Alindor:
Bloody Gate
Combined Dwarven Heavy Infantry (1000)     Lost: 254
Combined Dwarven Heavy crossbows (500)    Lost: 190
Combined Mixed dwarven troops (150)          Lost: 142

Erilyn
Wolfswood Rangers Elite Scouts (20)    lost: 11 (RH)
4 Warships  Lost: 1  (RH)
Supply Ships (Ongoing)
Eastern passage and Shindalerian Docks troops - Fort of last Hope:
2000 Mixed Infantry          Lost: 757  (RH)
Healers and Lower-Level Mages (undetermined at this time) (RH)
15-20 Higher-Level Lucindite Mages from Imjam's School   Lost: 7  (RH)


Moorholt:
1500 Mixed infantry   Lost: 12


Mistone:
Trelania
Queens 3rd, 9th and Hawk Heavy Cavalry Regiments (600)  Lost: 385 (RH)
Blackford Special Forces Blue Helms (120)  Lost: 92  (RH)
Lucindites (22)             Lost: 8  (RH)
Other mages (35)         Lost:19  (RH)

Brelin
Haven Special Guards Unit (150)    Lost: 37  (RH)
Krandor Enlisted Guards Unit (150)  Lost: 42  (RH)
Brelin Golden Pikes Unit (250)  Lost: 62

Cor'ys:
No known support forthcoming bar the Rofireinites as allocated

Ulgrids (Dwarves)
Kings Stone Fists (heavy infantry) (500)   Lost: 123
Queens Crossbows (200)  Lost: 45
Voraxians (accounted for under Hilm)

Lyn
Dorandites (50)       Lost: 18
Mixed race infantry (150)   Lost: 56



Rhodez:
Telish Throne
Fort Morlass Dejan Archers (150)  Lost: 82 (RH)
Toranites (as allocated)
15 Navy Ships          Lost: 4 ships (RH)

Bilkan
Grain and supply ships(19)  Lost: 7 due to storms and tsunami


Zuan
Battle Academy of Stort Mixed elite infantry (200)     Lost: 45

Dragonsong Dominion
Dragonblades 2nd, 3rd, 4th and 5th Heavy Infantry Units (1600)  Lost: 793
Dragonclaws Tyr-Song, Yalian and Westerngate Archers (1200)   Lost: 576
Rofireinites (as allocated)


Rofireinites - Secondary Force dispatched to Kuhl/Stormcry Hollows now at Briardusk
Infantry/archers (1800)  Lost: 430
Knight Cavalry (500)   Lost: 137
Clerics, mages etc (500)  Lost: 148


Toranites - Secondary Force dispatched to Kuhl/Stormcry Hollows now at Briardusk
Infantry/archers (2000)   Lost: 525
Order members & cavalry (450)  Lost: 75
Clerics, mages etc (250)  Lost: 55


Driran
Eastspirit Archers (500)    Lost: 174


Southern Vale Arcane Archers (25)   Lost: 8  (RH)


Nesar Conflict:
Nesar - Hilm (Sundance)
Fort Miritrix & Holar Mixed infantry (6500) Lost: 1750 (RH)
Peasant infantry (3000)  Lost: 1256  (RH)
Holar & Miritrix Archers (650)   Lost: 220  (RH)
Wormbone Fort Heavy Infantry (600)  Lost: 73  (RH)

Nesar - Kuhl (Amaria & Zolinar)
Nith, Orin & Arnax Field Legions (4500)  Lost: 756  (RH)
Peasant Infantry (1500)  Lost: 645  (RH)
Nith, Orin & Arnax Archers (2000)  Lost: 544  (RH)
Wormbone Fort heavy infantry (400)   Lost: 113  (Rh)
Black Raven Heavy Cavalry (400)  Lost: 43  (RH)
Corathite clerics, mages, followers (75)  Lost: 14  (RH)
Undead (250)    Gained: 375 more  Current total: 625  (RH)
 
Nesar - Briardusk
Arnax Elite Heavy Infantry (1000)   Lost: 27

Hilm - Briardusk
Siphe Garra Elite Heavy Infantry (4000)


// Updated 4 months after Molvaren leaves Castle Hilm. From when the Oil pump station at Briardusk is destroyed.
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