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Messages - Gunther

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1
Calendar Events / Re: Revenge of the Crimson Tide
« on: June 20, 2019, 03:42:08 pm »
Sorry Gunther bailed out on ya.  I'll try to make it to this one and see if I can stock up on some caffeine beforehand.  That is, if you want Gunther there.  I don't want to spoil your fun.

2
Calendar Events / Re: There and Back Again; A Dwarf’s Tale
« on: June 18, 2019, 07:47:09 pm »
Cant promise to make it til the end of the night, I'm on four different blood pressure meds, three of which cause fatigue and I went to the gym earlier.  I might zonk out at any time.  I'll do my best, but no promises.

3
Calendar Events / Re: There and Back Again; A Dwarf’s Tale
« on: June 16, 2019, 03:11:43 pm »
Gunther's strength is up there, but he's pretty squishy.  nonetheless, I wont use his one OP ability (the barbarian screech that makes everything run away in terror).

I do have a 1st level elf mage that I was planning on turning into a pale master at some point, but he never made it past 1st.

4
Calendar Events / Re: There and Back Again; A Dwarf’s Tale
« on: June 16, 2019, 01:38:14 pm »
Its been years since I've played and I only have one character - Gunther(25th level halfgiant barbarian).  He's outside your level parameters.  Is that ok?  I don't want to skew the difficulty for everybody else.

I probably should point out that he's really not all that tough.

5
Trade and Market Hall / Gunther came by and took the
« on: December 14, 2017, 03:05:28 pm »

Gunther came by and took the Armor of freedom.  Didnt see a price list, so left his old cobalt armor, a unique shield (Darkenholme's crest- or something like that, and a bonebreaker club.  Will drop off 50k gold as well, once I log back in and make sure Gunther has 50k gold.  If thats all too low, lemme know and I'll see what I can do.


6
Trade and Market Hall / Gunther came by and took the
« on: December 14, 2017, 03:05:24 pm »

Gunther came by and took the Armor of freedom.  Didnt see a price list, so left his old cobalt armor, a unique shield (Darkenholme's crest- or something like that, and a bonebreaker club.  Will drop off 50k gold as well, once I log back in and make sure Gunther has 50k gold.  If thats all too low, lemme know and I'll see what I can do.


7
Ask A Gamemaster / I dont think it was Angels. 
« on: April 27, 2017, 09:05:45 am »

I dont think it was Angels.  It was a name something like Cayleith E-omething, I think.  No idea who that is.  But then I looked in another place earlier that I think might have been Angels.  At least I think it was in the general area of where I remember Angels being five or so years ago.  Gunther has bought from Angels in the distant past.  I think his greatsword, a ring or two, not sure what else.  Really though, Gunther is pretty well kitted out, until he gets to the point where he'll want mithril armor, but thats a long ways off, if it ever happens at all.  I think thats 30-something level and Gunther is 25.  Doubt he'll ever get there.


8
Ask A Gamemaster / Well, Gunther is a barb with
« on: April 26, 2017, 04:01:21 pm »

Well, Gunther is a barb with an intelligence of around 6(I think).  I expect he'd be a little fuzzy on legalities and property.  But how tough could it be to determine 'mine' or 'not mine'.  My year old puppy understands 'mine'.  But then she's probably smarter than Gunther.


9
Ask A Gamemaster / Yeah, just found what I guess
« on: April 26, 2017, 10:20:07 am »

Yeah, just found what I guess was a guild/player store, with accessible chests.  There were notes with prices for the various items and hundreds of thousands of trues in various chests.  Some interesting unique items with little stories in the descriptions.  Neat.  Nothing Gunther could use really, but interesting to look at and see whats out there.


10
Ask A Gamemaster / OK thanks.  I'll restrain my
« on: April 22, 2017, 12:20:22 pm »

OK thanks.  I'll restrain my curiosity.


11
Ask A Gamemaster / OOps never mind, just
« on: April 22, 2017, 11:45:53 am »

OOps never mind, just searched 'stealing'.  I'll assume its still a bannable offense.  Good thing Gunther just looked.  Though it would be sort of neat to get some of the unique items back in circulation.


12
Introduce Yourself / Hello, I remember your
« on: April 17, 2017, 07:53:57 pm »

Hello, I remember your character name, but dont think Gunther ever adventured with you.  Or if he did, it was years ago and I just dont recall.  In any case, I just redownloaded the game and am getting started again after a few years absence.


13
Ask A Gamemaster / Re: stat abilities versus skills and saves
« on: August 14, 2012, 06:32:04 pm »
My posting was not intended to revive this issue in particular, however since its being discussed....

From my perspective, Gunther charged forward intending to kill an npc.  The lower level character apparently saw Gunther charging forward and discerned Gunther's intent.  Seeing said intent, the lower level pc threw himself in front of Gunther.

Gunther continued forward, the lower level pc stood there.  No other actions were taken, no kicks, no trips, no spells, no attempts to get out of the way, no Shadon signs, nothing.  At least not that I can recall, unless there was info being passed via tells that I wasnt privy to.

I dont disagree with the 1's and 20's principle, as per my recent post, there is the chance of tripping on a shoelace, falling, and breaking your neck.  I think it would be substantially less than 1 in 20, but thats the system we have.

I didnt actually have an assumption that we normally rolled stat versus skill, it was more intended to make sure (for my own peace of mind if nothing else) that we werent doing that normally.  It was something that I had seen in the past with the inevitable failure of the stat roller.  When I say past, I mean years ago, years and years.  Perhaps the GMs back then had these comparison charts which were mentioned earlier, but given the speed with which I recall decisions being made, I doubt it.  Of course appearance can be deceiving and maybe the chart was right there at hand, or the GM was so practiced in its usage that they barely needed to glance at said chart.  I dont know.

In either case, I'd really like to not discuss this any further.  You are all, of course, welcome to continue to do so, but I believe I will abstain from even looking at this thread in the future.

14
Ask A Gamemaster / Re: stat abilities versus skills and saves
« on: August 14, 2012, 01:04:20 pm »
Sorry, I edited my post to get at what I was stating a bit more clearly.

15
Ask A Gamemaster / Re: stat abilities versus skills and saves
« on: August 14, 2012, 11:48:00 am »
Maybe I'm being too literal minded when reading these posts and I can see the entertainment value in a pc stretching beyond their typical grasp on CDQs.  I'm just not sure I see the practicality of it.  

Lets take the example given above, the bashy fighter in a court setting.  Assuming that the bashy fighter reports to a lord of some sort, or guard sergeant or captain, that superior should know the limits and capabilities of the pc.  Sending him out on a scouting mission, possibly in charge of a squad of troops would be a reasonable mission.  A court ball, where the bashy fighter has to figure out which fork to eat his salad with is probably not.  I can see some possibilities if we were dealing with a french musketeer situation, wherein the elite soldier is expected to have some knowledge of etiquette and manners, but otherwise it borders on setting someone up for failure.

Thats assuming that the lord or sergeant or whatever is actually intent on the success of the pc.  It could make for an interesting story if they were intent on the opposite and were setting the pc up for failure in the first place.  Perhaps they see the pc as a possible threat to their ambitions, etc.

As for leaning on stats and builds, lets liken it to the Olympics.  A gymnast spends a huge amount of time preparing and training to get to that level of skill.  They can probably do a somersault at any time or place and not have any fear of failure.  The likelihood of failure is infinitesimally small (of course theres Feck), although it does happen.  Looking at Feck though, how many thousands of dives had he successfully completed?  How many competitions?  I dont actually know and am way too lazy to actually research it, but I imagine several.

Sure, failure is a possibility, however for somebody who has trained for the majority of their life, its pretty slight.  I and everyone else here trusts in the professionalism of the GMs, lets just keep in mind that the pcs are the experts in their field and failure is probably an extremely slight proposition.  Especially if they are playing to their strengths, which if they have survived for any length of time and have any sense, the pc should be trying to arrange things so that they are utilizing their strong points against the opponents weak(er) points.

I suppose my point is this; by the time a pc gets to 20th level, I think they would be considered an expert in their field.  Their chance of success at a mundane task should almost be a given.  Almost.  I would liken it to my stepping into the ring with Mike Tyson, in his prime.  Unless he trips on an untied shoelace, falls over and breaks his neck, I can reasonably expect a mangled ear.  Maybe both of them if I'm unfortunate.  

I debate even posting this for fear it will stir this up again, but lets take a look at Gunther barelling his way through another pc.  I bring this up solely because its already been discussed ad nauseum in this thread and everybody is probably familiar with it by now.  To put it in perspective, Gunther has sufficient strength to pick up and toss a 1979 VW Beetle across the room.  Strength is his forte.  If another pc stands in his way, intending to block him (even moreso if that pc is 15 levels below Gunther), unless Gunther trips and falls and breaks his neck, things are probably not going to go well for that other pc.  Disregarding the sheer physics of the situation, wearing full plate, weighing quite a bit in his own right, forward momentum, the other pc standing still, etc.  If we were to take a look at the possible combat scenario (ie the other pc attempts to trip Gunther), there probably isnt much that Gunther hasnt seen as far as combat goes.  Hand to hand combat would similarly go poorly, unless the other pc was a monk.

I certainly dont want to see campaigns bogged down with physics discussions.  I weep at the thought.  However, I also recall adventures where pcs of 20+ level were getting slaughtered by drachs.  It was way back in the beginning of the whole drach campaign and maybe it was just a miscalculation, but it was wholesale annihilation.  Practically, if the drachs had that kind of strength, a hundred of them would have obliterated entire kingdoms without breaking a sweat (assuming that your common foot soldier is somewhere between 1st - 5th level).  On the other hand, it wouldnt be much fun if it were a cakewalk either.

My post is simply a plea that we remember to keep things in context.  As much as you can in a world where there are spells and mind flayers and whatnot.

16
Quests Ideas and Discussion / Re: little green men (and women possibly)
« on: August 14, 2012, 11:09:22 am »
LOL, it was less of an original idea than I thought.

17
NWN Ideas, Suggestions, Requests / Re: Earning A Level Per Month
« on: August 13, 2012, 09:22:04 pm »
I dont want to complicate the issue, however if this were to be implemented, I'd like to see it as an option, not a standard.

I can well understand the desire to have the levels to be able to contribute to the group on various quests, but to me DnD is at least partially about surviving in an inimical environment.  This may hold especially true of Layo where you have to survive for an even longer time to press the button and get your food pellet.

Perhaps I'm overly masochistic, but I dont want a handout.  Even getting xp for RP makes me somewhat uneasy.  RP should be its own reward, its why we're here.  Getting a reward for it makes me feel like I should have done something more tangible.

On the other hand, Gunther is already at a level where he can usually contribute.  Not always, but usually.  So while I can sympathize with the concept, my opinion may not be without bias.

18
General Discussion / Re: Community Building
« on: August 09, 2012, 08:47:29 pm »
Just as an idea, before looking into the concept of posting on the forums that there is a group available for an impromptu, perhaps a poll to see if anyone even objects to having their current activity interrupted for an impromptu.  I'll be the first to admit, I'm more of a hack and slash player, I enjoy the RP also, but I'd happily drop whatever I'm doing to participate in an impromptu.  Even if it isnt hack and slash.

Otherwise, and I dont intend this to be snarky, but the way things are going, it looks a bit like the quests will eventually be five or six member outings.  Compared to the first few years I was here, its pretty sparse.  I'm sure the long time players can recall twenty or more people showing up for a quest, rolling for party spots, level caps being raised to winnow out the numbers that did show up, etc.

19
Just for Fun / Re: Olympic Backflop
« on: August 08, 2012, 07:36:38 pm »
Yeah, you might as well go ahead and finish your performance by openly peeing in the pool after that.

20
Ask A Gamemaster / Re: stat abilities versus skills and saves
« on: August 06, 2012, 08:58:12 pm »
I'm sorry I ever mentioned anything.  Years ago, I recall GM's on quests doing stat rolls versus skill rolls and saves.  

Saw the same thing happen again (whoever was to blame for it).  It leads to inevitable failure for one party.

Thought I'd address it here and see if there was a consensus, if not, see if we could all get on the same page for the betterment of our players and GMs.

Not sure, but I'd guess just about every GM has given an opinion here and we're all pretty well aware of the situation on rolls and how it works.

I'm content in that.  Lets just let it go.

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