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Messages - Acacea

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21
Fixed Bugs / Rael and Sun Timeline Minor Consistency Edits
« on: May 04, 2017, 06:11:35 pm »
Rael Timeline:
1375
King Waylend calls for outside help on a continent-wide rat problem. Adventurers in conjunction with the Church of Aragen and the king's leading mage unravel the problem as the foreshadowing of Blood's General Drezneb. At the same time, the then current Hierophant of Layonara, Rhizome, finds evidence from increased treant attacks
Rhizome did not become Hierophant until the 1390s; he may have been High Druid of Mistone by this time, however, as he certainly would be by 1381. It's possible he was neither, though. Do we know if this was before or after his epic? This is aroundish the same time, and the actual subject of his epic escapes me, but I don't think he was High Druid until after... Anyway. Not Hierophant. Perhaps we could just change it to, "At the same time, Rhizome, who would later become Hierophant of Layonara, finds evidence..." 

Sun Kingdom History vs Timeline:

From HistoryThis came to his advantage as at the age of 35 his ship was finally caught and the captain jailed awaiting execution on the gallows of what is now Vehl.

From Timeline-10 Captain Edmund Lan Du'Morey escapes or is let go from a Hempstead prison. 

I believe both used to say the latter and the first was changed but not the second. First makes most sense, also, as Hempstead is post-cata and the first specifies "what is now Vehl". Should just change to "Captain Edmund Lan Du'Morey escapes or is let go from a prison in what is now Vehl." 

PS I could help with these kinds of things myself if you give me a red pen, but there's no telling what else I will go on an edit spree with *shifty* :P 

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22
Wild Surge Inn / Delivered to and Posted at Center - Seeking Information
« on: September 12, 2016, 10:58:54 pm »
Magic's blessing on friends of the Al'Noth. I seek information on a place or person known  as "Wallach" and am willing to part with a modest sum for knowledge. Krandor's inn can be found by courier or trained bird; I expect to remain there for some time. 

~Neema, Servant of the Stars' Mage

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23
Trade and Market Hall / Are These Your Boots?
« on: August 16, 2016, 01:44:09 pm »
A badly sketched impression of them graces a parchment in charcoal, looking like a pair of stockings. There are several arrows around them pointing to them, in case the viewer was in doubt about the subject, and around the arrows are question marks, in case anyone else doubted that she really wants to know. Below is a lengthy explanation scrawled and smeared in ink. You were an anonymous bidder at Charm's Auction that I outbid on some very nice stalking boots in order to make sure they were really the ones you wanted, borrowing you know, and anyway it was really rather exciting because I've never had enough gold to bid in an auction before, except no one ever told me who had actually wanted the boots and so I never found you in order to sell them back to you AND the purchase really rather beggared me and also if we are being perfectly honest the gold wasn't exactly mine to begin with, so it would be wondrous if the person who wanted Folian's Stalking Boots would come forward and reimburse me, because they are just far too large for me and anyhow footwear except footies makes me trip over everything. THANKS
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24
Rumour Has It / Blood On Ice -- Leaving the Burial Mound
« on: July 05, 2016, 08:19:14 pm »
The halfling had been in fairly good spirits, under the circumstances - as flippant about dire portents as everything else, watching the proceedings unfold with a jovial eye and insatiable curiousity for the magic involved. Until Bear. As they made their way back to the surface, 'Chimes' seemed perturbed by everyone but Ferrit -- and a completely unrelated, innocent quip by Sir Daniel provokes a complaint revealing the source of her distress.Yoa, no troubles keeping the innocent of wrongdoing bound another hour, another day, another lifetime. Never can be too careful, they might be guilty of something. I think me that this martyr Keolith from the Beforetime needed no great beast to turn him. There seems to be great fodder for monstrousness in those that would judge monsters. Despite the accusing words, one less easily provoked might note it is also not the first time she has used the name Keolith in reference to the one who once wore the robes they now carry -- at least once before they even descended into the barrow. A suspicious mind might conclude that she is withholding information, while another, long familiar, might resign themselves to the notion that she's simply forgotten that she knew anything.

((Sorry for thread, just not sure she can make it for the finale. I'm sure that they'd simply find things out from others, but I don't want to give the impression that I wouldn't share!))

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25
NWN Ideas, Suggestions, Requests / Round Robin Player Events
« on: March 17, 2017, 03:06:51 pm »

Every Friday

8PM-11pm EST

5PM-8PM PST
etc. 

Upcoming Dates

Acacea[/b] 3/24, 4/14, 5/5[/b]

willhoff/davidhoff[/b]  3/31, 4/21, 5/12[/b]

LFFF[/b] 4/7, 4/28, 5/19[/b]

If you want to throw your name in the hat (!), just post your name and I'll edit the dates for quick reference. Commitments are just doing your best to show up and have fun if it is not your day, and if it is being the guy that picks what everyone's doing for the night. That's it. 

Bring any character, organizing can be IC or OOC - example of the IC is "Acacea asks for an escort to x location" and the latter would be me posting an (invented, non-important) NPC's bounty and showing up with a character unassociated with it in any way. Either way, player-me is starting it. The more people on the list, the fewer times it is your turn to think of what to do.

If you can't commit to weeklies but still want to play with other people, that's the whole point! Show up whenever you can!  If a destination is put on the calendar and you know you're going to be late or something, feel free to just go ahead of time so you'll log in at the same place as everyone else. The whole idea is getting enough weeks going in a row that regardless of your schedule and even if the week is 100% dead, people can come to expect that know that other players are going to be around this Friday night to play with. (I also spent Acacea's early life not going on a single quest, just having fun RPing with fellow players, and have never followed why this can't still be a thing.)

PS Hoffs I don't know if you actually meant to sign up or not and I guessed, oops. Please clarify :P 

Random thoughts: Are there people  with unpredictable schedules that could never do weekly, but wouldn't mind being sort of understudies, divvying up the occasional days where something comes up for the regular guy? I think Alatriel might have meant something along these lines...

OP Saved below for, erm, posterity.

tldr We should sign up to take turns running weekly events, what are good times and would you take a slot right now or after x number of people, or would you attend if other people did it 
For obvious reasons, people collectively tend to wait to see other people on the server status or an event on the calendar before logging in, and when multiple people organize runs to places, it's just coincidence if they are near one another. 

I was thinking of old campaigns that would run weekly that people would get up all hours of the night for, or when we opened up the Arms every Friday at 5pst for anyone that stopped by for a drink, and thinking it's nice for people to have a sure timeslot that others will be on for, or just the "game night" standby in general.
How 'bout a few of us OOC agreed to run our events on the same day/time every week and just took turns and[/i] went to each other's events (as players with any character) so there was always a guaranteed attendance of at least the other hosts? The more people take a slot, the fewer [/i]times it ends up being your turn. And I'm not talking like a huge deal, write up posters and bake pies all week in preparation event (unless you want to!), I just mean anything you would normally post a rumor or event for, as big or small as you feel like that week. The only point is that the burden of thinking of something to do shifts regularly, and people could get used to the idea that there will be at least a handful of folks up to something every week.
If you don't like bashing runs, the next week might be a storytelling event. If you're bored by fishing trips pretending to drink beer, the next one might be to the dragon's lair. I think everyone who has stuck it out is pretty keen on not only allowing[/i] but supporting[/i] and encouraging varied playstyles, and I think, being largely unsupervised, that we are the best people to do that ;)  
Just like it doesn't have to be anything fancy, it doesn't have to be individuals. The Hoff boys could be one slot, or DB & Serissa. A DM might run a quest in that slot because by definition it was good for most people, and push whomever's turn back a week. And if someone really wants to host something but hardly anyone has a character that would fit their slot's theme (say Corathite, monster race, etc), then I think we should make characters that can accomodate so that every couple weeks  is a goblin raid or something, you know? 
It's not to say you can't run something out of those times, or that anyone who ends up unfriendly to that slot is SOL. I just think that guaranteed weekly activity could potentially have a net gain for activity in general. 
Even if we only got three days claimed, it would only be one person/pair/guild's turn every three weeks, which is no sweat if you are doing an ore run, and still plenty of time if you were thinking something fancy. And, ultimately, if you can't make everyone's or you can't get into other types of events, at least you'd have the benefit of knowing that same time, every week, something's going on, and one of these weeks it will be something up your alley. 
Thoughtssssssssssssss? Takers? Questions? Best time suggestions? 

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26
LORE Bugs / Disarm & Improved Disarm
« on: March 24, 2016, 05:38:41 pm »
I don't see a note anywhere that warns players that these feats will not function as expected. Or at all. I feel like this used to be present. I think just not having them on the list even would be better than a version without this note. Sorry if I missed it - but if I did, chances are so will everyone else! ;)
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27
Implemented Ideas / Community Alternate Timeline
« on: May 04, 2017, 07:30:50 pm »
vgn's fancy new time converter (tweaked for timeline matching) here!This is a WIP - italicized years are placeholders to remind me of when stuff happened. 4/6 added placeholders for Center, Mean Streets and Tides of Ire 7/26 added references to events related to Hardragh's and Rodlin's WLDQs 8/19 added Plague referenceOn that note, I am having some trouble with the Dragon Storm timeline, in that there were so many events and contributions that I am not sure they all belong on a main timeline, but am not sure of the best way to condense yet to hit the events (especially the shock and awe ones) without getting bogged down in detail. I'd like the result of everyone's efforts to be known and accessible ... ! So I'm not ignoring it... hehe. It could probably also use some time editing to reflect intentions vs RL realities - at the moment these are straight conversions of RL dates.If something is there that you feel should not be widely known, feel free to say so BUT I will say that I used only public posts and information distributed by open-knowledge types (like the Aragenites at Bydell).Besides some DS specifics, among other events still intended but not yet straightened out are those surrounding the famine and the Destroyer's Curse arc. On a completely unrelated note, if anyone could donate to me either the logs for or the names of all participants in the DS finales, Salvation of Hurix, and any other post-Dragoncalled major conflicts, I'd appreciate it. I shelved a long ago started OOC project for lack of names, hehe.

1420
After many years of darkness and twilight, the sun can be seen in the sky again, and the Dark Ages end.
A disturbance in the Al'Noth was repaired by Lucindites and a party of adventures deep in Alindor's Wolfswood forest. Within weeks of the repair King Briant of Erilyn makes a royal appearance with his court of Barons and Baronesses in Fort of Kings. It is the first time the royal court of Erilyn has been seen together in over 200 years and sparks a period of growth and stability for not only Erilyn but Alindor. The influence of Shindaleria also increases in Alindor at this time.

1421(5)
  • Strange sightings on Alindor. The rumour goes that a group of adventurers entered the Mountains of Madness and were the first to enter the shroud, that marks the border to Milara's domain and covers the entire area, for several years. Little is known of what actually transpired in there, but fact is that several eye witnesses from nearby settlements reported of changes in the 'dome of night'. Investigators concluded that a ritual was conducted within the dome that revealed itself in the shape of a black snake or whirlwind reaching all the way to the heavens. The result of said ritual has been a thickening of the web that forms the 'Dome of Night' above the Mountains of Madness - just as if darkness descended.
  • In this year, the very last recorded cross-species birth occurred. After this, no halfbreed children were born, and those who were halfbreeds themselves (half-elves, half-orcs, and other creatures of mixed blood) gradually discovered that they were utterly unable to conceive/bear children.
1422(9)
  • Slave uprising in the Deep almost succeeds before Rael's forces from above and below are able to crush the Deep gnomes and their leaders. Several prominent Beryl clergy were lost, weakening Her influence in the Deep. Rael strengthened his hold in Dregar and in the Deep.
  • The Wolfswood Rangers wage a fierce but quiet war against venemous spiders bred by a servant of Ca'duz. Rumors leak out of the wood, however, of increased spider activity - spiders the size of hunting mastiffs running across the surface of Lake Freis, spiders the size of ponies attacking cows. Healers of every stripe are recruited into Erilyn forces.
1423(33)
  • Rumors whisper of shadows attacking in the night near Mariner's Hold. The city undergoes a period of martial law that turns a fairly common practice of checking travelers at city gates into something more than merely cursory. All ships are searched before unloading, and those arriving on foot are not merely nodded through the gates with a cursory glance at traveling papers but stopped and searched, as well. Those out after dark are no longer merely the objects of suspicion but escorted out or beaten, even imprisoned, at the slightest sign of resistance.
  • A large tidal wave washes a third of the city of Mariner's Hold into the ocean. The cause of the wave is never verified but rumors both of divine and arcane nature persist. Next to fellow realms on Alindor, Lord Rael the Benevolent also aids the peoples of Mariners Hold and Sagewald as does a large contingency of the adventuring public.
  • It is whispered that an artifact has been stolen from Fisterion.
  • A great white dragon attacks the city of Leringard, destroys its harbor and kills hundreds of citizens. Lord Rael the Benevolent sends aid to its people, as do many adventurers. Realms on Mistone also provide various means of aid.
  • The town of Tammil in Belinara has a change of rule. There is fighting in the streets of Tulam, and its residents had to flee into the forest.
  • Y'ogoldrania, the Golden Emerald, is stirred from her slumber on Voltrex.*
1424
  • Approximately one year after a group of adventurers was invited to Voltrex to observe the discussing of two opposing proposals, the Aesmil Isim voted for the rebuilding of the legendary city of Ovdear and the relocation of the Aesmil Isim to the future site. The proposal to dissolve the Aesmil Isim did not receive enough votes. (1432 - Used to be placed before prior entry, with "one year later" wording - moved to be one year later)
  • Hitherto unconfirmed rumors of dragon half-breeds on Belinara may have a grain of truth in them as adventurers explore the troubled Kuhl Kingdom. The Cult is now also sometimes referred to as the Dragon Stealers. Later this year, the rumors from Belinara speak of civil war, the remnants of Bloodstone's forces returning in strength, dragons in the sky, creatures ascending from the Deep, fire falling like rain from the sky. (1435, 1436)
  • Hilm Protectorate makes a public call for aid to adventurers, independent knights, and every warrior wielding sword or magic. Two months later, the capital city of Kuhl, Westgate, falls to the Dragon Stealers, aided by a massive dragon now known as Ractrafieroz. Fortunately, Queen Alise Langovale of Kuhl is saved by adventurers.
  • A Goblin, Gnome and human alliance west of Fort Wayfare has been detected and its interest in Fort Wayfare and lost relics in the area noted. (1436)
  • A 'Lord Reaver' in service to Admiral Red Bear of Hurm is credited for the unified crushing of the Silver Crescent Slavers' coordinated raids to conquer and enslave key locations in Trelania, Boyer, Liwich, and Co'rys.
1425
  • Kuhl has all but fallen, and it is discovered that the realm of Nesar is negotiating with the Dragon Stealers - peace in exchange for the use of their fleet. Some say they are preparing a fleet to sail to Mistone.
  • A group of adventurers meets with the dragon Shadrixkayl, who provides the means to locate an item of power.

1426 The artifact is returned to Fisterion rather than Shadrixkayl.
1428 Hurix saved after 5day siege yay
1430 Something stirs in the Almoran. Western Mistone is devastated by massive tsunamis responsible for the loss of thousands of lives. Leringard turns aside most of the force, and several druids are lost in the sheltering of Krandor, but Port Hempstead is hit hard by the first wave. Several unprotected hamlets on the coast are lost completely. Desperate calls for aid lead to united efforts to block or divert the worst of the storms in major locations, but the dead pile so high in Karst that plague rules all and the dead rise. Infections spread as far as Palden Lake.
1431 Enormous display of power over the Almoran; lightning in the skies and fire on the waters.
1433 The once-abandoned region of Brelin known as Center gains momentum in its shift from a huddle of tents occupied by refugees from the tsunamis, to a trading crossroads with a proper inn and craftsman facilities when portal exit points are redirected there from Fort Wayfare.
1434 Trelania fights Cult forces within its own borders. There are reports of Myr'Drach attacks on western trade routes, and sightings of some blue and silver dragon devouring travelers. People flock to major cities as the forces of various factions both religious and political mobilize and work to eliminate the new threats. Hilm warns Kuhl of war. Moraken's Tower is under siege, and a massive, corrupted bronze and black colored dragon falls on those that seek to break it.Though the siege is broken by one group and a direct attack on Hlint repelled by another, the defenders take heavy losses compared to the size of the Cult forces, whose dead were burned. Before the deaths can even be tallied, however, disease spreads. Hlint is quarantined, its containment managed by the Sisters of Rebirth.
1436 A strike force attacks the hidden Cult base at Stormcry Hollows; other plot finales. The Sovereign Siphe Principality is formed, carved from Hilm (literally in some cases) with the aid of the dragon Ractrafieroz one hundred miles in all directions of what is now known as Fieroz City.
1437
  • Several volcanoes around the world fill the skies with soot and ash, sparking fears in affected locations of a return to the Dark Times. Eruptions are attributed to the servants of Pyrtechon who claim responsibility and hail it as an omen of the Destroyer's coming.
  • Voltrex declares a state of emergency and closes its borders once more, following a historic sitting of the Aesmil Isim that reaches Isim Eliwanilae, or a unanimous accord. Trade vessels already en route return to their ports of call reporting that elven ships of war had intercepted them - and that the entire northern region of the continent is practically under siege from the eruptions and lightning storms.
  • Various DS aftermath settling
1438
  • The dragon Snowtooth  attacks fleets belonging to Mist's followers, and their buildings in Leringard. Some in the city wish them gone to avoid the wrath of the dragon.
  • Hardragh supplants Yashilla  as Tide of the North.
1439 Another season of what should be re-birth is under a darkened cloud. Fewer newborns are entering the world. Hens are laying eggs that are not fertilized. Babies born fall prey to illness or predators. Seeds planted are failing to germinate and those that do grow poorly. Unrest grows.
1440 An expedition led by Storold Doesscha is thought lost for good, taking some of the world's most powerful with it - the Diet of Lor and her partner among them.
1441 The grisly destruction of villages Vale and Clover in the Forest of Fog.
1443 The lost expedition returns, supposedly from the Pits of Strife. Tremors rock the area surrounding the known entrance to the Great Rift. Lightning and other displays of power play from multi-hued clouds as magic returned to long-dead caverns.
1451
  • Mean Streets, the Revenant takedown
  • Over the course of three months, the very heavens shift. The constellations thought to represent the deities Shindaleria, Dorand, Lucinda, Goran and the Couple move to circle a space that becomes occupied by Aragen's Book. Travel by sea is affected, and some react to the change with fear and predictions of the end times. After a time, however, the new becomes the normal.
1452 The Liquid Death, Rael locked down
1454
  • Giantess' Supremacy shifts in the skies to stand near the group of seven constellations, near to Prunilla and Deliar. Soon after, Toran's Light moves near Dorand's position in the group.
  • Troops comprised of Toranites, Voraxains, and scouts from the Wolfswood Rangers move from Bloody Gate along with a company of mercenaries and adventurers.
1456 The stars do not so much shift as they are once more observed in the positions they were known to occupy prior the shifts of a few years prior.
1457 An invading army of gnolls swarms out of the Ire Mountains. Several farms and small settlements are sacked. The motive for such an attack is unclear -- many would argue that none is needed, as gnolls are vicious creatures. Other rumors claim the gnolls fled something worse, and the world just got in the way.
1459 The Wasting Death returns to Liwich.
1471 (Current Year)
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28
Leringard Arms Inn and Tavern / There Once Was A Lim'rick Committee...
« on: January 29, 2016, 11:16:37 pm »

There once was an inn in the city
Favored by a halfling so witty
At Layonara's behest
Put Ol' Blue in a dress
...Turns out Steel is really quite pretty...

 

Sunra, Decilar 22, A Leringard Arms Throwback:

 

Limerick Night!

 

Bring Your Favorite Chestnuts or Roast Fellow Attendees With Improvised Verse!

((February 7th, 12pm PST))

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29
Rumour Has It / Destination Camp Ubiquitous Glyph
« on: January 17, 2016, 03:56:32 pm »
A few hastily written "Seeking Minders" notices are placed in a few key locations, and a few birds are sent out to a few key acquaintances. All of them are hazy on both destination and reasons, speaking only of "matters of life and death" and "dire import" and warning of "possible battles with immortals or rifts into other planes of being" with requests to meet at the "Spikey Camp in the Snowlands" past the "stupid goblin caves after kobold territory where desperate miners chip gems when there are matters of life and death to attend to" with enough supplies to "reach Toran's uplifted nose."Many are the underlines emphasizing utter emergency, and those familiar with the author are likely to be surprised - who could have imagined her previous examples of handwriting were not the worst she had to offer?

((Will be at the Great Spikes camp just after the goblin caves at 5:00 PST tonight (the 17th), but will not be leaving until around 5:30PST

Looking at 5:30-8:30 tonight, tomorrow night, and Wednesday night, and whatever can be managed after that as long as necessary.

Please bring your expedition RP and remember

there are often very long distances between areas[/li]
  • food-fire-shelter is needed to live[/li]
  • Even if a kind DM ports you out to play between, please RP that you never left[/li]
  • If anyone wants to gather before/aftertimes just to hang out and RP at camps, that is also awesome and I am down for that - this time window is just for moving))[/li][/list]
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  • 30
    General Discussion / Multi-day trip?
    « on: January 16, 2016, 12:01:57 pm »
    With the server status as it is, I thought perhaps it was not so great a sacrifice to lock up a character for a couple days and perhaps I could sell enough people on a long excursion! ;)I went last night to check out a place I know most people haven't been and remembered (once she got there) that is was behind the Kuhl checkpoints. (Acacea hopped the barricades and never stopped running, but this is beside the point.) For some reason I started rambling, I just wanted to know if enough people would be up for a (different) 2-3 day trip, preferably today-tomorrow-Monday (being stuck would not be an issue, even without DM!) but we could always hash it out if notice is too short, I guess... That said, my new place of internet access has been extremely unpredictable in its accessibility, heh. I will be out until early PST afternoon today but was thinking of starting this evening, maybe ...6ish? PST? 5? Suggestions welcome, heh. All levels would be welcome, but they would also probably die. hehe.If anyone is only interested depending on the location, this would be a Deep trek from one end to the other, which itself starts out with a long trip through Firelight. Someone who remembers the way would be nice. *cough* If enough people are interested I will give them a reason to be there. 
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    31
    Leringard Arms Inn and Tavern / The Sea Disgorges a Guest
    « on: December 09, 2015, 05:51:17 pm »
    Tori's empty stomach knotted threateningly, still in full rebellion over the damnably long voyage by sea. Her body seemed to find being quits of the ship nearly as bad as boarding it to begin with. "If a woman's fool enough to set foot on the ocean," it warned, "she ought to at least have the good sense to stay there forever."Cities were different places after dark, and this one was unfamiliar to her. She'd heard some stories, passed through on a few occasions, done a few jobs, but she hadn't put in the hours watching. Shoulders tensing when passing one another, steps quickening unconsciously to put something behind. Mapping alleys, ways in and out of the sprawl, the places adults left children to their games and the ones forbidden them that children played in, anyway. Letting herself be stolen from, even as the signs of those who would steal flickered around her with growing confidence. As forbidding as Leringard could appear when it wanted, she'd only seen what it put on for guests, and held no illusions of being anything else.As a guest, then, she needed a place to stay.
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    32
    Ancients Legacy / Apologies
    « on: July 11, 2015, 12:04:33 pm »
    I will be unable to make the quest this morning. I'm sorry for the short notice and the unanswered PMs in my inbox, and hope to return soon. Good luck!
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    33
    Rumour Has It / Angels - A Detour From Somewhere to Somewhere Else
    « on: July 06, 2015, 11:31:36 pm »
    A bedraggled halfling with mud nearly to her knees uses a runed walking stick to knock at the "Angels Only" (so to speak) door in the fields. Beside her is a horse who looks to have been better taken care of than herself, despite its old scars. She eyes the lock thoughtfully, rattling the keys at her waist, but then mutters to herself and gestures to make a considerably more impressive series of booming sounds than her more mundane attempts.HALLOOOO! I need to see a man about a Door! And things. And maybe a discount. ALSO IS MOUSTACHE IN?

    ((Apologies that I cannot be in-game until Thursday at the earliest, so I thought I would take to the forum.))

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    34
    Ancients Legacy / Leaving the Academy, Meeting Place
    « on: April 28, 2015, 12:21:12 pm »
    Before leaving the Academy, Acacea thanks Zang for his help and gnomish practice, and asks that he make at least a token effort to keep the matter reined in for a time. She mentions that if he wanted to reach her, she'd get word at Al's Place eventually, but Spellgard could reach her more urgently. I'd be interested in knowing if anyone else came looking, she grins.

    Outside, she seems antsy or unconsciously impatient, tapping keys together or twitching belled wrists in the bouncing, repetitive rhythm of someone unaware or uncaring of their habits.
    We should talk. Before we go further. She glances to Plenarius and then away again to the others remaining. Somewhere quiet, she adds, stressing the word despite the noise.

    I... know a place safe from ears and blades, but... We'd need to take a portal and there are... considerations. If there is another place even half as safe from intrusion we might go there, instead. She hesitates before adding, If the intent is to make-safe, we could also go to the treehouse for munchies, but we'd be dependent on our own wards... which is as good as saying we are dependent on no one trying. I think we should send to the others, too, and wait until we can all meet - it will also give people time to gather what they have. Moustache, Door, Andrew-in-the-Red-Coat, Tyra, not the dwarf? Unless - She seems to have a thought but glances up and doesn't say it aloud.((Just getting plot-huddle meeting time/place out there for consideration/agreement, particularly those who were not on the last session. This Saturday regular plot time work for most people? Also, just suggesting if anyone had any information they needed to clarify that they do so ASAP so a DM has time to see it beforehand. Lastly, if someone has missed any session or all sessions, especially the last one, and would like to participate but be caught up beforehand to avoid info-overload in the 'meeting,' your character can contact Acacea and we can hook up so she can catch you up as much as she is able. Alternatively, you can PM me and she will contact you (providing the character is not a known enemy), if you would like to be involved but don't think your character would message her.))
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    35
    Ancients Legacy / Through the Forest...
    « on: March 01, 2015, 12:53:01 pm »
    Acacea is distracted and at times fretful, looking back the way they came as if she could tell with a glance if any souls were freed. Woven into a few of her songs for the road are what sound, for speakers of elven, like a sort of prayer for a goddess to be on the watch for another soul. When given the opportunity she scribbles on a rumpled parchment, seemingly in half swirlies and stick figures and the rest some sort of notes. For any glancing over her shoulder they are barely decipherable not because of mystic arcane runes or the like, but because her handwriting is atrocious. She is apparently making notes on the portal and the wards in the room they returned from, though off to one side there are a few different spellings of the name "Aedan" originally gave, as if she tried to connect some significance to the choice.When the choice of who carries the package comes out, she lingers around Daniella whether welcome or no, trying to listen for any traces of magic that may not have been present around the woman before. If asked she seems to be of the opinion that for all she knows it could be radioactive itself, and is just attempting to listen for leakage. What riddle did you mean, Brisbear? she asks abruptly at one point, without context.
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    36
    Leringard Arms Inn and Tavern / Storytellers Night at the Arms
    « on: February 13, 2015, 06:11:12 pm »

    A belled and marked halfling with a belt of many keys cajoles and sings to passersby in the cities she passes through, beginning with Spellgard in the New Year. She playfully spins magic in melody with minor illusions for her stories, and summons all who would tell or listen to stories to travel to Leringard for Midwinter.

    The wind told me a lie to give from me to you
    I vow full solemn here that all I say is true
    Once there was and wasn’t, in times known as Ago,
    A City in the North, amidst the ice and snow

    The waves and storms they crashed, and how the thunder growl’d
    The People did not fear, no matter how wind howl’d
    Some were the sea’s foundlings, or sons of frost wights cold,
    Others had blood running with driven fire bold

    Inside the City was a flame that never died,
    It made lights on windows, shadows on stages wide
    And in the best of days it thrived amidst a din
    You see, about this hearth - ‘round it, there was an Inn.

    Older than the City, if truths we’re telling now
    Old as arms and armor, as old as that, I vow
    Dreamt here into being by wand’ring restless souls
    Blood of battlefields, the coin spent for its coals

    And at its secret heart, a tyrant on his throne
    A shifting bed of coals that warmed the coldest stone
    When kept caged it granted warmth of the purest sort
    But when unleashed - ashes, a rage that none could thwart

    When fed high and roaring, the City was kept dark
    It ate up their stories, made laughter in a spark.
    The People feared no night, cheered through the waters rough
    Safe they slept and they dreamed, and lo, it was enough

    Then their hearts were taken, bitten by Winter cruel
    And any hearth kept cold belonged then to a fool
    The Inn’s undying flame, it shrank there small and weak
    For all ‘cross the City, each flame was at its peak

    Beneath the old Inn’s doors North Lords breathed their flurries
    While the People huddled, clinging to their worries
    None to see the warnings in the fading woodsmoke:
    A People without songs is just a People broke

    Whispers of danger came from the glowing embers
    No crackle to its voice, but the flame remembers
    If Midwinter passes without the Inn’s hearth bright
    All across the City will burn only witch-light

    For this wind was summoned, though it grumble and glare
    To say warmth all alone is no proof ‘gainst despair
    To Hearth-Regnant it's bound, and its words are all true
    And so on its behalf, I’m here to summon you

    Come Ozy to the Prime, come Aylas, Geirs, and Flynns
    Come back to us Gypsy, shy Annas, Katriens

    Come Owen with your hat, Cae is here a’calling
    Come WitMissing, gotcha! There’s no need for brawling

    Come Tambourine Lady, your songs are needed here
    Andrew-In-The-Red-Coat, drink competition’s beer

    Come Storm-Bringers, Chanters, come and tell a tale
    Bring your weathered chestnuts, bring the pirate Gale

    Come Spell-Singers, Harpers, sing for me a song there
    Bring your own creations, bring them for all to share

    Come Snake-Dancers, Jesters, to The Inn wearing bells!
    Come tumble and poke fun, for mirth unlocks our cells

    Come Bellowers, Forked Tongues, tell me another lie
    So long as you keep on, this flame will never die

    A few notices appear here and there once she is gone, words shining faintly on parchment.

    The Leringard Arms Hosts Storytelling on the Longest Night

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    37
    Just as it says, nothing huge or important :) I've seen a couple people back from long enough ago that they have not been aware of the voice commands at all, let alone all the sneaky ones we've got, or the ones that orth has been adding. There's a voice command to tell you about voice commands, but, er. *cough* heheSo my suggestion is just to have an open quest in the journal with a list of accepted commands that you can complete with another, so new people will get clued in and others will have an easy point of reference. Just a thought! Carry on.
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    38

    "C'mon, Chimes," said Toby as they walked back toward the door, leaving a very dead dark elf on the lawn. So to speak. Again. It was practically old times! "I'll buy you a drink."

    Thank the gods. She'd often wondered why all the drama happened when someone had worked up a thirst. She'd even thrown a stinkbomb at him at the bar and no one. Had even. Chased her. Not even a little bit. Not even a curse. Too busy with the 'rapier' jokes. Easy mark, only five points. Low hanging fruit, as it were. HA!

    "First one still free?" he asked. "Yep!" She eyed him and they spoke over the top of one another. "Is that the one you're getting me?" "That's the one you're getting."

    She hopped up onto a stool, deciding her poison was whiskey. Toby said he knew there'd been a reason he liked her (as if there weren't a hundred!), so she told him about how she'd given up the will-o after the great chicken incident of '97, but she'd died since then.

    He was getting the glasses when his wife walked in, saying she'd thought he'd be right back... Or something wifely. Caught at the pub! One time a flame-winged Strife-demon had stopped at the Arms for a drink, and his wife had come to bawl him out for it, too. Acacea helpfully explained that he'd been killing a dark-ear as he poured.

    "Something came -" he stopped and looked at the halfling. "Not. Helpful." he said under his breath, and handed her the bottle. "Just do me a favor, and if you feel like talking... take a shot first, okay?"

    "I didn't make enough whiskey for - oops." As far as drinking games went, this one could use some work.

    "You... he...? Did you?" his wife was stammering.

    "Did what?"

    Something about she'd said she wanted him to make it stop, not what she meant, somebody's pet. This was winding up to be a long one, so she lined up another shot, only to have Zari pick it up and toss it back. Quarreling was thirsty work, apparently.

    Acacea looked at the place where her drink had been, and the glass reappeared, empty.

    Toby poured her another one while defending himself, something else about blah blah preferring someone else to him, but as she reached for it, his wife snatched that one, too. The thirsty halfling watched it go away, again, and then looked to Tobias with imploring eyes.

    "Might be quicker if you just drank it from the bottle..." he managed with a grin, but Zarianna got his attention back with, "You believed her?"

    "Truth..." Acacea muttered to herself.

    "No... Yes... I don't know! This whole situation has got me so confused."

    "Tell me about it," Acacea said knowingly, as if anyone was listening, and reached for the bottle to take his advice just a hair after Toby himself snagged it and drank like he needed a few, himself. She blinked at the bottle when it was passed back to her, and it was removed from her disbelieving hands by his wife, as though she were merely passing it back and forth between them. She rested her head on the bar. Need. Drink. Light. Fading. Too. Much. Brainsick.

    “You did. You actually believed her.” Zari took a drink straight from the bottle and set it back down on the bar, and the halfling stood on her tiptoes to reach for it. It wobbled. She tipped it toward her and peered into the opening. Sadness awaited. Mere drops. Not even a message from the wide world awaited her; this bottle had never bobbed in the sea, had never sung in the wind. She stuck her tongue out as they argued above her, tipping the bottle in hopes of catching the last of it in her mouth, but Toby, seeing it raising into the air, took it as though it were being offered and drained it.

    “Wow. Thanks a lot.” She could agree with Zari’s sentiment, here. She stood on her tiptoes once more to look at the empty bottle, then cast her gaze heavenward, wondering, “I can’t tell if Lucinda is trying to make me quit drinking, or what. It’s like a tag team between her and Ilsare…”

    “Thanks? What the hells do you mean by that?”

    What if she didn’t exist? There was a thought. What if she really had died, and this had all been some sort of long queue to the Soul Mother… the elves could be demons in disguise. Lightly disguised. A thin veneer of disguise. Her soul, the whiskey. She climbed onto the stool in order to get over the bar, but Zari was already getting herself another bottle and Toby pulled one out and set it in front of the halfling. Two! Two bottles of whiskey. Her odds were improving. “Just like Ilsare. Can’t make up her mind!”

    Leringard’s fashionista picked up her newly acquired bottle and took a drink from it, which only aggravated Toby more. Acacea, too. “Stop your drinking!” complained her husband, and took a shot from the other bottle. “You stop yours!”

    She looked between them. At both bottles. She mused aloud, “Why is this my life?”

    Somebody wasn’t supposed to be drinking when they were mad, but they weren’t mad, blah blah, she nodded thoughtfully at each comment, now. “So much for your trust!” Yes, profound! She must consider this. “Tell her, Acacea!” Wait what. She tried to remember what they were arguing about as he set the bottle down in front of her so he could lean into the bar with both hands.

    She eyed it. “Definitely not mad. Very happy.” Her hand creeped toward the whiskey while she spoke, and his bloody wife that never laughed at her jokes struck again to drink from it. “Varg YVV!” she swore in a common pit tongue. Cantankerous harpy! Toby took the other back as if in retaliation. “If you drink, I’ll drink!” Nancing applechaser!

    Her ears were melting. She was quite sure of it. She was watching Zari wave around the bottle as she talked, but the words had gone all wah wah wah. No. This was an elusive beast. It called for stealth, and dedication. Crouching down in front of the bar, she listened for the sound of heavy glass clunking down, and when it came she made her move! Leap! Grab! Dash! Sour, burning oblivion awaited!

    She hopped up into a stool far away from the bickering couple, hugging her prize to herself. Both elves looked at her quizzically for an instant before returning to their argument. And she… she needed five of these. Five of… she held it upside down over her head and squinted disappointedly up into the opening.

    “She was soul-bound. Damn our luck.”

    The halfling clanked the empty bottle onto the bar grimly and stood. Brushed herself off with wounded dignity. “You drink all that, that quickly?” Toby asked, as his wife looked over and added, “Ilsare’s panties, Chimes. Slow down.”

    “If she opens her mouth again, it’d better not be about you or she’ll be taking another trip,” Toby was saying, and he absently slid a bottle down towards Acacea as his wife swung her legs over the bar. Trotting up gamely, she saw, before her very eyes, the bottle struck a glancing blow by elven legs, wobbling, tumbling… !

    Toby was fast, but lives were at stake, and he couldn’t have expected her to dive for it with no regard for obstacles or, indeed, her safety. She snagged it from the air on her way by and barreled into a few stools, but still folded into a protective somersault and came up with bottle safely in hand, world saved once more!

    “Oh… thanks,” she heard, as Zari bent down to take it from her in her moment of triumph. “Would’ve been a waste. Good catch.”

    She sat. Chin in hands. Elbows on knees. This was Dead Man’s Pass, and she was the last Diamoniar. Struck down by unexpected parties from behind. She pondered the world as the bottle was set back down on the counter, and then picked herself off the floor and onto her feet. “WHAT IS WRONG WITH YOU PEOPLE?!”

    The married couple turned in surprise at the shout. “Both brainsick. YOU!” she leveled a finger at Toby to single him out. “Are only mad ‘cause you love her! Isn’t that a ridiculous place to be in when you consider that! You!” she whirled to Zari, stabbing her finger at the air. “Likewise!” Why did tall people always make things so complicated? Not all of them, she conceded to herself. The mermaid had appreciated her playing-card analogy. She could always pull that one from her sleeve if it proved necessary. The pretty one - the woman, that is - was definitely the shiny deck, in this case.

    Toby leaned slightly to one side to stage whisper, “I think she drank too much.”

    “Both of you! Kiss! Immediately!” She crossed her arms demandingly, and Zarianna stage-whispered back to her husband, “I think we better do what she says…”

    He nodded sagely at her wisdom, then turned to his wife to kiss her. He leaned into it as she returned it, then scooped her up into his arms. Acacea grabbed the bottle as they were occupied and made a break for it. “'KAY, YOU CAN STOP NOW!” she called behind her, fleeing down the hall. No crazy Pit critters were going to eat her soul, no sir.

     

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    39

    I have some supplies to take to the outposts in the Spikes and am in need of an escort! Brewers also welcome! Looking to depart in a month or so, so make preparations and meet at the docks in Leringard!

    ~Chimes

    PS Bring snow hats.
    PPS Also, arms and armor!

    ((Looking at this Friday around 9am PST if there are enough people around that time to make a trip. Can be earlier or later, just kinda trying to average the times different GMTish people have given as good ones... Let me know so we can adjust if necessary! ))

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    40
    Ancients Legacy / Posted at the Stormcrest Shack
    « on: January 14, 2015, 03:40:15 pm »
    For a time, a mess of different parchments and map scraps were seen inside the Shack where notices or requests used to be hung. The handwriting was so messy as to be indecipherable, with sentences at times seeming to be in pieces on different pages, and terms that could be nonsense or some sort of slang or technical jargon used profusely throughout. Nicknames that might be descriptive to someone offer little hint of what person or places they reference, and at times the writing is not even oriented to the page but rather upside down or in an imaginary margin. After a few days, they are replaced with a smaller number of neater pages, carefully printed in a small block script. CONSTELLATIONS SHIFT
    • PRUNILLA'S GIFT FOLLOWED BY SHINDALERIA'S GREAT TIDE
    • ONE MONTH LATER, LUCINDA'S FOLLOWED BY DORAND'S
    • ANOTHER MONTH LATER, GORAN FOLLOWED BY DELIAR
    • ANOTHER MONTH LATER, ARAGEN'S BOOK TAKES ITS PLACE IN CENTER
    • PRIOR TO ARAGEN'S APPEARANCE, THE SIX WERE ROTATING TOGETHER AROUND THE CENTER
    POSSIBLE MAGICAL DISTURBANCES
    • AN INCREASE IN SPONTANEOUS CHANNELING OF THE AL'NOTH APPEARS TO CORRELATE WITH TIME
    • NUMBERS MAY ONLY CORRELATE DUE TO INCREASED AWARENESS OF STRANGENESS BECAUSE OF THE TIMES
    • REPORTS OF MANIFESTATION OF ABILITIES DESCRIBE THOSE OUTSIDE OF THE USUAL - EG THE VERY OLD OR VERY YOUNG
    • ONE EXAMINER REPORTED THAT AN OBSERVED MANIFESTATION WAS NOT ARCANE IN NATURE, BUT DIVINE
    • WHEN DOING A SEEKING FOR A BOY WHO HAD NEWLY DEVELOPED HIS GIFTS, A VISION WAS HAD, MOVING GENERATIONS BACK, SEEING THE SKY, SIX POINTS OF LIGHT AROUND A SEVENTH BECOMING BRIGHTER THAN ALL THE REST. THEY BECAME ONE AND MORE POWER THAN THE SEER  COULD BEAR, ENDING HER VISION AND HER SIGHT. 
    THE MISSING
    • A VERY SMALL SAMPLING OF 'NEWLY GIFTED' ARE KNOWN TO HAVE 'DISAPPEARED'
    • ATTEMPTS AT SCRYING ON TWO(?) OCCASIONS RETURNED ONLY AN IMPRESSION OF DARKNESS, AND SOMEWHERE BENEATH
    • DUE TO HIGH NUMBER OF MISSING EVERY DAY, EXACT NUMBERS ARE IMPOSSIBLE TO DEFINE
    • DUE TO NATURE OF THE MANIFESTATION OF ABILITIES AND THE DIFFICULTY IN FINDING IF SOMEONE MISSING IS 'MYSTERIOUSLY' MISSING, ESTABLISHING A DEFINITE CORRELATION BETWEEN THE TWO IN ALL OR EVEN MOST CASES WAS IMPOSSIBLE - IN THOSE SORTED CAREFULLY THROUGH HOWEVER, IT WAS SUGGESTIVE
    • THE MISSING APPEARED TO OCCUR ACROSS RACES, GENDERS, AND CONTINENTS
    THE WALL
    • A DIG SITE IN THE BRECH MOUNTAINS ATTRACTED NEW INTEREST FROM MULTIPLE PARTIES DUE TO CONSTELLATION SHIFTS IN THE HEAVENS MATCHING THOSE DEPICTED ON PRE-CATACLYSMIC WALL FRAGMENT
    • THE CHANGES IN THE LAND BOTH CATASTROPHICALLY FAST AND SLOW OVER TIME MAKE THE WHEREABOUTS OF THE WALLS PREVIOUS LOCATION OR THE CONSTRUCTION IT BELONGED TO UNKNOWN
    • EROSION AND EFFORTS AT BRINGING IT TO LIGHT MADE THE PATTERN NOT ENTIRELY MATCHING, AS THE WALL WAS ONLY A FRAGMENT, HOWEVER WE INFER FROM THE SYMBOLS PRESENT THAT THE CONJOINED STARS DEPICTED PRIOR TO THE CATACLYSM ARE THE SAME AS ARE NOW REFLECTED IN THE HEAVENS, LEADING US TO CONJECTURE PROPHECY, WHICH LATER EVIDENCE SHOWED TO BE EITHER NOT THE CASE, OR AT LEAST NOT EXCLUSIVELY THE CASE.
    • THE STONE ITSELF DID NOT BELONG TO THE AREA, AS IMPLIED, AND NOTHING ABOUT THE FRAGMENT OR THE AREA ITSELF WAS INHERENTLY MAGICAL. ITS SIGNIFICANCE WAS BEING THE LIFE WORK OF AN ARCHAEOLOGIST, AND DREW INTEREST DUE TO PRESENT TIMES.
    BYDELL CASTLE
    • THE RESEARCH PUTTING FORWARD THE ARCHAEOLOGIST'S HYPOTHESIS OF THE WALL HAVING EXISTED PRIOR TO THE CATACLYSM WAS GIVEN AS REQUESTED TO THE ARAGENITES AT BYDELL CASTLE
    • IT WAS ACCEPTED THERE BY ARAGENITES WHO IMPLIED THAT THERE WERE MORE INDICATIONS OF PROPHECY OR PRIOR SHIFTS OF THIS NATURE
    • ONE SUCH EXAMPLE WAS A SET OF SHIP LOGS DATED VERY BROADLY AS BEING AFTER THE DRAGON WARS AND BEFORE THE CATACLYSM.
    • THE CAPTAIN IN QUESTION WAS PROBABLY CALLED BLACKTHORN, ORIGINS IF AT ALL RELEVANT DUE TO THE NATURE OF THE LOGS AND THE NECESSITY OF CROSS-REFERENCING WITH PRE-CATACLYSMIC GEOGRAPHY. TRANSCRIPTION WAS INCOMPLETE AT TIME OF VISITATION
    • THE SIGNIFICANCE OF THE LOGS WAS THEIR REFERENCING OF THE CONJOINED CONSTELLATIONS, SIGNIFYING THAT ANY REFERENCES TO IT WERE LIKELY NOT MERELY PROPHETIC.
    • TO RE-ITERATE, THE CONSTELLATIONS HAVE TAKEN THIS SAME PATTERN BEFORE
    • THE LOGS WERE DONATED SOME THREE HUNDRED YEARS AGO; THE DONOR WAS REQUESTED
    THE RETURN
    • AN ELF (REFERRED TO AS ERA) MISSING FROM BYDELL ARRIVED AT THE GATES IN ILL HEALTH. ARAGENITES REPORTED THAT HEALING MAGIC POSSIBLY INTERFERED WITH WHATEVER WAS HOLDING HIM TOGETHER. HE AGED AND DECAYED QUICKLY, TO THE POINT OF DISINTEGRATION. HE SPOKE OF FAMILY ON VANAVAR
    • A TRIP TO VANAVAR LED TO SPEAKING WITH FAMILY, AND THE LEARNING OF A LEGEND OF FIVE FAMILIES WHO SAVED THE WORLD FROM BEASTS AND A CHAMBER UNDERGROUND WHERE THE GODS ARE PRESENT
    • LEGENDS ALONG THESE LINES ARE NOT UNKNOWN OR EVEN UNCOMMON, HOWEVER UNDER THE CIRCUMSTANCES AND CORRELATIONS WITH GODS AND UNDERGROUND AND FAMILY TIMES AT THIS TIME SEEM RELEVANT
    • A GROUP BACKTRAILING THE ELF IN BYDELL TO SEE WHERE HE WALKED FROM LOST HIS OLD AND DIFFICULT TRAIL IN THE TAUR'EN HILLS, DUE EAST OF BYDELL. HE APPEARED TO HAVE STARTED OUT SOUND OF BODY AND MADE HIS WAY WITH COURSE CORRECTION STEADILY WEST FOR THE CASTLE, POSSIBLY RESTING ONLY WHEN HE COLLAPSED. HE BECAME INCREASINGLY UNSOUND AS HE CONTINUED UNTIL HE NEARED THE GATES, WHERE HE WAS FOUND IN POOR CONDITION BY THE GUARDS AND GIVEN TO THE ARAGENITE HEALERS
    • NO MAGICAL ANOMALIES WERE DETECTED NEAR WHERE THE LAST SIGNS OF HIS PASSAGE WERE NOR FURTHER ON
    • OTHER MISSING BEGAN RETURNING IN THE SAME MANNER - SEEMING TO RETURN ON FOOT TO THEIR HOMES ONLY TO DECAY RAPIDLY AND FALL INTO NOTHING, LEADING TO PLAGUE SCARES AND PREVENTATIVE QUARANTINES
    • ACTUAL CAUSE OF 'FASTROT' UNKNOWN AT THIS TIME. POSSIBLE SUGGESTIONS HAVE BEEN PLANAR TRAVEL (MULTIPLE DISCREPANCIES), GEAS (TO WHAT END?), ENERGIES BEING USED BY SOMETHING WHERE THEY WERE (SAME), AND OTHER VAGUE SPECULATIONS UNTIL FURTHER INFORMATION ABOUT THE OVERALL PURPOSE/MOTIVES OF THEIR DISAPPEARANCES AND CONDITIONS ARE FOUND.
    THE LETTER - FROM SOMEONE TO SOMEONE ELSE
    • STORIES IMPORTANT REMEMBER TELL OTHERS NOW IS TIME. FIVE FAMILIES WILL SAVE STARS CONJOINED AS BEFORE (WORD - CATACLYSM?) IS SIGNAL MOST FORGOTTEN. TOLD BY GRANDFATHER. DIFFICULT TO BREATH VERY TIRED. HALL OF SEVEN MUST FIND ANSWERS IMPORTANT HIDDEN DEEP FRACTURED MOVED PROTECTED DANGEROUS START AT THE EYE SEEK EVER DEEPER. DARK CANNOT BREATHE COLD MUST REST COLD MUST REST
    • POSSIBLY THE LAST WRITINGS OF A VERY OLD AND INFIRM ELF BEFORE PASSING ANONYMITY HERE PRESERVED
    • TWO SPOTS WERE SEARED ONTO THE PARCHMENT ABOUT THE SIZE OF A FINGER BONE. IS THIS SIGNIFICANT? AT THIS TIME THERE IS STILL NO WAY OF KNOWING

    LEADS THAT COULD BE FOLLOWED - TIME IS VERY RELEVANT SO THE MORE HANDS DIVVYING UP SMALL TASKS THE BETTERKNOWLEDGEABLE PERSONS SUGGESTED -

    • MORAKEN - REQUEST SENT
    •  XORA - REQUEST SENT
    • THE SILKWOOD WITCH - ?
    • BARONESS ATHALIA IMJAM - ~Kyle
    • DAMAN OF THE TRIBES - ?
    • MELIZAPHEI HILLIARANAME - ?
    • KING COLDROCK OF ULGRID - REQUEST SENT
    • THE GOLDEN EMERALD - REQUEST NOT POSSIBLE, VISITATION REMAINS ALTERNATIVE
    FOLLOW-UPS SUGGESTED
    • SHIP LOG TRANSCRIPTION SHOULD BE COMPLETE, REQUEST HANDS TO BYDELL FOR REMAINDER AND REQUEST TRANSLATION OF THE ELVEN WORD OR NAME bielaebisáimf AS WELL AS SEEKING RELEVANT LEGENDS WITH NEW INFORMATION - FIVE FAMILIES, HALL OF SEVEN ~ Moustache
    • DONOR OF SHIP LOGS MAY HAVE BEEN COLLECTOR - A FOLLOW UP MAY FIND ADDITIONAL PRE-CATACYLSMIC DOCUMENTS, OR MORE LIKELY, NOTHING
    • SOMEONE MAY RETURN TO THE DIG SITE TO INFORM THE GNOME THAT HIS WORK IS  BEING REVIEWED BY THE ARCHIVISTS AND FIND OUT IF THERE HAVE BEEN FURTHER VISITORS TO THE SITE AND OF WHAT NATURE. A SLENDER THREAD BUT A COURTESY. REST ASSURED THAT ALL OF THE GODS REPRESENTED HAVE ENEMIES, AND IF SOME HAVE LEGENDS OF SAVING THE WORLD, SOME WILL HAVE LEGENDS OF PREVENTING IT FROM BEING SAVED ~Charm
    • REQUEST PARTY TO GREAT LIBRARY FOR PRIOR INSTANCES OF CONJOINED STARS NOW THAT IT IS MOSTLY CONFIRMED, LEGENDS OF FAMILIES OR THE HALL OF SEVEN ~Plenarius?
    • SAMPLES OF THE BYDELL ELFS REMAINS WERE TAKEN BY A WIZARD OF UNKNOWN NAME. SOMEONE PRESENT IS BOUND TO HAVE KNOWN HIS NAME AND WHERE TO CONTACT HIM FOR RESULTS
    • FAMILY LEGENDS OFFER SOME SUGGESTION THAT INSTANCES OF MULTIPLE FAMILY MEMBERS DISAPPEARING MAY NOT BE COINCIDENCE - RETURNING TO INVESTIGATE BLOODLINES MAY BE RELEVANT BUT WILL BE DIFFICULT, AS MOST WILL BE UNAWARE OF THEIR OWN HERITAGES, PARTICULARLY HUMANS. ELVES HAVE LONGEST GENERATIONS BUT CHOOSING OTHER RACES MAY HELP LOCATE OTHER FAMILIES IF THEY ARE REPRESENTATIVE OF THE RACES. REMEMBER THAT THESE PEOPLE HAVE LOST FAMILY TO STRANGE AND FEARFUL CIRCUMSTANCES.
    • "START AT THE EYE, SEEK EVER DEEPER" MULTIPLE INTERPRETATIONS EXIST, ALL MAY BE INVESTIGATED - DUNGEON OF THE EYE IN PROGRESS, OTHER LOCATIONS NAMED FOR SUCH SHOULD BE AS WELL, THOUGH THERE ARE MANY WHEN OLD AND NEW AND RACIAL OR LOCAL NAMES ARE FACTORED IN. ADDITIONAL SUGGESTIONS HAVE BEEN VARIOUS CENTERS, THE WORLD PRIOR TO THE CATACLYSM, OR THE CATACLYSM ITSELF IF SUCH A THING HAD SOMETHING SIMILAR.
    WHEN PURSUING ANY INFORMATION IT MAY BE PRUDENT TO FIND OUT IF ANY OTHERS HAVE BEEN ASKING THE SAME.INFORMATION FOUND MAY BE POSTED AT THE SHACK OR TOLD TO INTERESTED PARTIES SIR DANIEL BENJAMIN POETR, BIRD LORD PLENARIUS ASHALEY, ANDREW REID, ELOHANNA, KATELYN POETR, DANIELLA STORMHAVEN, THE HALFLINGS QUENTON, CHARM, IRI AMBERCRESS

    ((This information, however presented, is IC, and so may or may not suffer from unreliable narrator. Corrections and further information should be given IC as well. The names given are those that have been talking plot lately and not representative of all of those involved. This information is now public and especially intended specifically for those not mentioned here for catchup. ))


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