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Messages - jadewillow

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141
Layonara Server / Important: House Cleanup
« on: April 19, 2009, 07:31:05 pm »
The following houses are slated to be put back on the market in two weeks unless any players use these homes for valid reasons and would like to purchase the home themselves.  There may be a few that I've mistaken as being vacant, so please pipe up if you use these houses and we'll try to clear up ownership on a case by case basis.

I will not accept absent players asking to not sell the house if they do not play here any more on the possibility that they might come back. These homes need to be used by current players.

I will not accept convenient teleports in vacant homes as a reason to keep them in the current owner's possession.

102
105
107
109
124
125
134
135
140
141
142
145
150
170
171 - Still in use
172
173
189
201
204
206
207
210
215
216
224
228
231
242
251 - To be returned to market once Script Wrecked gets possessions
260 - Transfer ownership to Wren
263

I will return the homes to the market on a sporadic random basis over the course of a week after the two weeks are up.
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142
Trade and Market Hall / ~~Auction for an uncut Emerald~~
« on: April 03, 2009, 02:42:57 am »
[SIZE=18][SIZE=32]~~Up for Auction~~

[/SIZE][SIZE=24][SIZE=32]One Uncut Emerald [/SIZE]


When a group I was with ventured down into the dept of the
 Rift we were fortunate enough to find an small piece
 of emerald. We have decided to put this emerald up for
 auction.  The true will be divided among the group.  

I personally will be donating the share I receive  to
 help in the aid of the western coast of Tilmar where
 the tsunami struck.

      ~Amanda [/SIZE][/SIZE]
[SIZE=24]Doesscha~

Wren has asked that his portion go to the rebuilding of the Ovdear.
[/SIZE]
[/I] [SIZE=18]  

//Auction will end Thursday 9th at 12 noon PST//
[/SIZE]
[/I]
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143
General Discussion / Layonara 3.2 Is Coming Soon!
« on: April 01, 2009, 01:38:13 pm »
[SIZE=18]No Fooling!
[/SIZE]

You folks won't believe the load of changes we've packed into this update.  Many suggestions were implemented, many annoyances corrected and a boat load of new functionality was tossed in.  Combine that with the sweet new areas built by Chongo and you're all in for a big treat!

Our scheduled release is pending some playtesting but we're targeting the weekend.  Maybe as early as the quiet hours of Saturday morning, but no guarantees. :)

More then your game experience, your community experience is going through a bit of an overhaul as well.  I eluded to this in an earlier post but we felt most of the policy, procedure and rule changes are now all intertwined, so to release partial changes would have been confusing without the full picture.

[SIZE=18]Stay tuned for a few teasers and added details![/SIZE]
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144
General Discussion / The Troll King presents: The Explorer Series
« on: December 11, 2008, 11:36:39 am »
I'm introducing a new series for the rest of this month and the next month (and maybe longer) that highlights the dungeons of Layo, and especially the new content. Primarily, the purpose for the series is to allow for those that have yet been unable or simply won't be able to explore the various dungeons/adventure areas due to time constraints, since many of the dungeon areas require a significant time committment to visit.


This series is.....

.... regular adventuring but with added GM spice/help/porting in and out.
.... an effort to give our casual/family gamers who have a hard time committing five+ hours to adventuring a peek at what's out there to be explored.
.... an effort to help people develop new adventuring groups as well as play with their current one.
.... an effort to help new players become familiar with the world and with older players.
.... an effort to allow for slower and more directed, meaningful exploration, without the feeling that "if we don't rush through these areas, this will take ten hours instead of five."

This series is not.....

.... a set of conventional quests with plots and stories.
.... a way to gather CNR.


The format goes like this:

1) Name the area we'll visit and a starting location. Most locations will require multiple sessions, so often the session will end and start within the dungeon. Therefore, the primary duty of the GM is to port folks in and out for these short sessions.
2) Give level req's (I'll aim for high, mid, and low levels areas).
3) Each session runs for two hours, two and a half max.
4) No XP will be offered, save for maybe 500xp RP bonks. The payoff is the exploration and monster XP.
5) The party closes after it enters the dungeon. The party opens again when it's time to visit a new dungeon.
6) Gathering CNR during the trip is prohibited. However, dropped loot is kept and split by the party as usual. This doesn't mean that we can't go to places that have CNR, but gathering CNR is not the purpose. Exploration and PC interaction is the primary goal here.

The purpose of this thread, other than to explain the new series, is to allow for everyone to make requests on dungeons/areas people wish to explore. So, with that said, request away! You've got slightly less than a week to choose the first place to go.
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145
The Dragon Storm Campaign / Plot Quest - Seek & Secure
« on: November 18, 2008, 06:34:27 am »
Calendar link:

http://forums.layonara.com/calendar.php?do=getinfo&e=9452&day=2008-11-22&c=3

-------------------------

People not already initiated in the motive for and goal of the quest should talk to someone who participated in the "Descending" quest (http://forums.layonara.com/calendar.php?do=getinfo&e=9152&day=2008-11-8&c=3).

I believe that we may be in for yet another long session and therefore ask people to handle any sharing of information and discussions before the quest starts. One option to to meet an hour before the quest starts for an update - of course including people who may provide said update.

Gather your wits and sharpen your swords for this one!

Harlas
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146
Rumour Has It / Goldwin Blacknight - Life of a Hero
« on: October 16, 2008, 01:43:46 pm »
It is with the greatest of sadness that I write this letter to inform all those who knew Goldwin Blacknight, of his passing. He died as he lived protecting the innocent and less fortunate. He died saving the life of a child. There can be no greater sacrifice given, than a life given to save another.
 
 I write to tell you of his courageous spririt, of his giving heart. Of a friend who will be missed and never forgotten. He always offered to help where he could, and protect those he loved with a understanding that his life was lived for more than just the trivial possesions, but to help those who needed him to become better people.
 
 I am one of those who became better for knowing him and I will never forget my treasured friend.
 
 Goldwin Blacknight will be sorely missed, walk always in the light Goldwin Blacknight.
 
 With a deep respect and fond friendship,
 ~Elohanna Dawnstar
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147
Layonara Server / Donations & The Future of NWN
« on: October 01, 2008, 11:36:47 pm »
Hello again,

I've received a couple queries to the status of donations which I wanted to address with the upcoming changes to the servers.

Essentially what we've always hoped for in terms of donations was enough to offset the costs to host NWN.  That was five servers and their bandwidth.  At its peak, Leanthar was paying over $500 a month for these servers.  Over the summer it was closer to $300, but the charges were going to be over $1000 a month with the new billing structure.  An impossible price.

The donations always helped and each of us was always afraid of the potential of Leanthar just really not being able to cut it any more.  I lost sleep when he told me of the new pricing and the inevitability of the downtime.  In the end Leanthar and I both had many reasons for finding every way possible to keep NWN going.  Despite the financial weight which could be better spent, the occasional stress, the time lost better spent on future development, we really want NWN to keep serving our world.

There are a lot of people who help right now, the developers, the gamemasters, the character approvers, the lore team, the writers, the mmo team who have all helped us in the direction we seek and to continue to serve Layonara as a magnificent world realized in the form of a video game.  To not bridge the time from now until the release of the mmo with a video game entity of Layonara would in our minds have been a disservice to everyone who helps out.  Then there's the rest of the community, those who have been here for long times and those of you who have just fallen in love with Layonara.  Despite the very limited amount of rotten apples in the orchard, we really enjoy hearing about the great times you've had.  Your creative outlets both in game and in the forums.  Your community spirit and support.  

It is also no secret, we are hoping each of you will see NWN to the other side, and give us a chance in our future generation. Having even a fairly small starting community will be a boon to attracting more folks.  Especially those very well versed in roleplay and its potential for enjoyment.  And I certainly know the benefits in terms of seeking beta testers with technical aptitude.  I truly hope we can carry this weight that NWN can sometimes be across the bridge.  There are still concerns beyond the financial strain.  The most important being time dealing with the inevitable issues that serving the world brings up.

Finally on a personal note, where would I be without having some Plenarius time?  I'm not ready to just write him off in a story, I want to play it out where it all started.

So we have taken quite a downsize, we've lost 7 servers, 5 for NWN which will be combined into 2 in Montreal. 1 for DB and fileshare, and 1 to run West and Central. We'll probably have to do without a Quest server unless we can run a third module on the one server, which Dorganath and I doubt.  We also lost 2 of our development servers.   All of our hosting, 5 servers, is now in Montreal. 4 of these are paid by OneST8, one of them is piggy backed with some of our (him and I) other personal pages.  The 5th one we're getting tomorrow/Friday will be paid by me.  The tasks the 2 development servers from San Jose handled are now squeezed into the 3 remaining servers in Montreal. We have assurances from EdTheKet, Dorganath and Thak that they can help the financial strain if necessary.

So here's the deal, if you want to keep helping out to say thanks for fronting the cost of the bandwidth and server for NWN, keep donating.  With that said, the truth is that we will continue to eat the costs ourselves regardless if you donate or not as the servers will be used for our future whether they host NWN or not.  NWN Layonara is in good hands for now, but be willing to accept its inevitable departure, hopefully with fair warning.

If you want to say thanks to Leanthar for all he's paid in the past until now then donate.  (Expenses incurred are over $20,000, that is minus all past donations.)
If you want to help OneST8 and I foot the bill, hey thanks... donate. (Average monthly bill for the two NWN servers will be $200)
If you're excited about our future and wish to help us in that regard, donations are welcome.

To recap, you owe us nothing but continuing to enjoy the world, or if you have the time, continuing to volunteer as you can and hopefully you will give us a chance with the future generation of Layonara.  

If for whatever reason you just can't donate.  It's cool, don't feel bad, we'll do our best to stay alive. Alas, all good things eventually come to an end, but we're pretty confident we'll have a phoenix rising from the ashes.  Hope to see you there to witness it!

-James
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148
General Discussion / (Small version by request)
« on: September 30, 2008, 09:50:53 pm »
[SIZE=16]" As we descended we came upon the last dwarven tunnel, a hallway that led to a large natural cavern. The hall was rough as though the cutters broke through into the cavern and left their duties of perfecting the path for another time, one that never came. Thus began a descent deeper and deeper, tunnels not dug by hands but burrowed or even eaten from the solid core of the mountain high above us lead from cavern to cavern. No more level rooms were to be found as we went down, further and further into Layonara. The simple clans and beasts from above grew scarce as deeper and fouler beasts, some that have never seen the sun, turned common and our group now trekked slowly and carefully."[/SIZE]
 
[SIZE=16] [/SIZE]
[SIZE=16]---Harolgar, Frostblade  of the White Fox Clan---[/SIZE]



[SIZE=16] About a month or so ago I tendered my resignation to Layonara team. I used to be able to crank out hours upon hours of building on top of playing the game for hours on end. These days I can't really find committed time to fulfill my duties as a full time quest GM on top of growing our little garden of NWN Layonara. I thought about clinging onto the GM seat, I really did. But all I'd end up doing is passing judgement or chiming in my steady opinion from afar without an inkling or grasp of our community. So it's time to call it quits.[/SIZE]
 
[SIZE=16] [/SIZE]
[SIZE=16] [/SIZE]    
[SIZE=16]When I started off with the relic based entry theme/ system, I built a good chunk of new material. It was closed and locked off waiting for completion both in building and the scripting needed to successfully implement it. Also, older material that had been converted was locked off. Since Dorg finalized 1.69 several weeks ago, I picked up the modules for one last swing and wrapped everything up that I was capable of handling on my own, with a little help on puzzle scripting from ScriptWrecked (thanks script).[/SIZE]
 
 

   
 
[SIZE=16]The major new addition to the server is the region of the Great Spikes of the Blinding Lands, implemented as closely to Ed's team's new writings on it as I could muster knowing all the potentials of the toolset... of course with ample spins and twists on it to appropriately get an amused growl from Ed. The adventure of these northern realms is pretty neat. It's an older and perhaps simpler vibe, one that I had a lot of fun working on. And the GM who first picks up on the nature of the region and the number of quests to be had here is lucky. All in all around 70 areas that were either locked off or didn't yet exist are now in game and waiting for you. There are also a couple of new quest areas to get things kicking on quests. Beyond that it's the normal fixes here and there, trying to wrap the monster that was too hard here, and the area that needed a bit of love there.[/SIZE]
 
 

 
 
[SIZE=16]I've had a great time working on this module, and hope you guys liked what came of v3. I'll support fixes for the next couple of weeks to make sure nothing is quirky, and after that I'll still be around playing.[/SIZE]
   
[SIZE=16] [/SIZE]
[SIZE=16]So, I suppose I'll see you in there, and remember - when you find a book, take the time to read it and talk about it. It may save your life.[/SIZE]
 
 

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149
General Discussion / Essrantor's Veil Quest Announced
« on: May 03, 2008, 01:44:15 am »
[SIZE=18]WELCOME TO THE QUEST SERIES: ESSRANTOR'S VEIL[/SIZE]

 
[SIZE=16]For the past several weeks, a group of several GM's have been working with the writing team and lore experts to develop a quest series that would impact the lands you travel on Layonara. This series contains 11 individual quests, which are tied intricately to each other, hinging on each other's success.[/SIZE]

 
[SIZE=16]The quest will begin with the High Boyer designating his esteemed counciler for war, Raker Estoum, to put forth the call of aid in a time of impending threat. The quest begins with that alone, an audience with one of the most highly respected individuals in the Boyer Kingdom at Boyer's Fort.[/SIZE]

 
[SIZE=16]This quest will impact the world around you. It will play upon developing plotlines, and at it's conclusion - the lands of the Boyer Kingdom will face the changes that have sprung from your own efforts. It will require wit, perseverance, teamwork, and sacrifice from all the players involved.[/SIZE]

 
[SIZE=16]So how does this work?[/SIZE]

 
[SIZE=16]There are 11 quests in this series. They will occur next week at varying times that allow for attendance in all timezones. The introductory quest will cause several groups with different tasks to split up. This feeds into the other quests.[/SIZE]

 
[SIZE=16]The separate quests will involve the groups designated to the task, and that group will be time bubbled in that lone plotline. [/SIZE]

 
[SIZE=16]You can not attend quests that are outside your designated group.[/SIZE]

 
[SIZE=16]There are three major branches to the quest, and in each below, you will see that the quests are each designated to a specific branch. This is the progression of each branch in all of it's quest segments.[/SIZE]

 
[SIZE=16]There are three Finale's to this series, all feeding time bubbled repercussions of each success or failure from the other branches. While some are oriented towards higher levels, and other lower levels... the nature of the series is that every quest branch is critical towards the success of the series. They are all tied together, and if one branch fails, dire consequence faces the others.[/SIZE]

 
[SIZE=16]So all participants be aware - your actions count.[/SIZE]

 
[SIZE=16]Each GM will be posting their quests on the Calender shortly. There may be some minor changes to times or days, so be flexible with your GMs. Sign up accordingly, and find a series or branch that seems right for you, or strikes the right chord for you. They have some vague details attached, and we'll be working with all of you to assure that everyone finds a home.[/SIZE]

 
[SIZE=16]The introductory quest will create many of the groups, so prepare for flexibility in this as well. And yes, if you can't attend the introduction, there is opportunity to still join in.[/SIZE]

 
[SIZE=16]The GM's that can help answer questions are those running or helping run each segment of this series:[/SIZE]

 
[SIZE=16]- Chongo[/SIZE]

 
[SIZE=16]- Miltonyorkcastle[/SIZE]

 
[SIZE=16]- Osxmallard[/SIZE]

 
[SIZE=16]- Jrizz[/SIZE]

 
[SIZE=16]- Mixafix[/SIZE]

 
[SIZE=16]- Makashi[/SIZE]

 
[SIZE=16]- Darkstorme[/SIZE]

 
[SIZE=16]- Tanman[/SIZE]

 
[SIZE=16]Good luck, and get ready.[/SIZE]

 
[SIZE=16]________________________________________________[/SIZE]

 
[SIZE=16]THUNDERING HORIZONS[/SIZE]

 
[SIZE=16][/SIZE]

 
[SIZE=16]From afar, the High Boyer looks from his window to think upon the view his eyes behold. An anvil of cloud forms over the Thunder Peaks as the winds grow colder and pour forth in all directions. The wind pours through and onto his face, colder then ever before, colder then it should rightfully be. Such risk the heights above, but such risk to avoid them any longer. The time for a battle of ages has come.[/SIZE]

 
[SIZE=16]Date: Sunday May 4th[/SIZE]

 
[SIZE=16]GM: Chongo[/SIZE]

 
[SIZE=16]Time: 1300 MST / 1900 GMT[/SIZE]

 
[SIZE=16]Recommended Level Ranges: All[/SIZE]

 
[SIZE=16]Group Bracket Details: All[/SIZE]

 
[SIZE=16]Special Notes: This is the introduction into the quest. You are not required to attend in order to attend the other quests, but you are required to be knowledgeable of the basis for the quest groups you join if you skip the introduction.[/SIZE]

 
[SIZE=16]________________________________________________[/SIZE]

 
[SIZE=16]THE DEAFENING SILENCE[/SIZE]

 
[SIZE=16][/SIZE]

 
[SIZE=16]A group sets forth, their legs not unused to carrying the weight of consequence that heroes know all too well. The king must be reached, the reason must be known, an ally must be gained. Or they all shall perish.[/SIZE]

 
[SIZE=16]Date: Monday May 5th[/SIZE]

 
[SIZE=16]GM: Chongo[/SIZE]

 
[SIZE=16]Time: 1300 MST / 1900 GMT[/SIZE]

 
[SIZE=16]Recommended Level Ranges: 26+[/SIZE]

 
[SIZE=16]Group Bracket Details: Group A[/SIZE]

 
[SIZE=16]_________________________________________________[/SIZE]

 
[SIZE=16]A MIST OF TEARS[/SIZE]

 
[SIZE=16][/SIZE]

 
[SIZE=16]The Weeping Widow lies at wait, a reason unknown, and only feared. A fear that is wise to keep.[/SIZE]

 
[SIZE=16]Date: Tuesday May 6th[/SIZE]

 
[SIZE=16]GM: Chongo[/SIZE]

 
[SIZE=16]Time: 1300 MST /1900 GMT[/SIZE]

 
[SIZE=16]Recommended Level Ranges: 26+[/SIZE]

 
[SIZE=16]Group Bracket Details: Group A[/SIZE]

 
[SIZE=16]_________________________________________________[/SIZE]

 
[SIZE=16]THE WISDOM OF WILLOWS[/SIZE]

 
[SIZE=16][/SIZE]

 
[SIZE=16]The party sets forth, to track the wisdom of ages past. They watch as their friends walk a separate path, towards the cold peaks above. A key must be found, a knowledge uncovered... or all efforts are for naught.[/SIZE]

 
[SIZE=16]Date:Tuesday May 6th[/SIZE]

 
[SIZE=16]GM: Mixafix[/SIZE]

 
[SIZE=16]Time: 1900 AEST[/SIZE]

 
[SIZE=16]Recommended Level Ranges: 12+[/SIZE]

 
[SIZE=16]Group Bracket Details: Group B[/SIZE]

 
[SIZE=16]_________________________________________________[/SIZE]

 
[SIZE=16]COLD NOSES, COLDER HEARTS[/SIZE]

 
[SIZE=16][/SIZE]

 
[SIZE=16]The great glacier stirs, living somehow in the rippling clouds. A crack, a crumble, the spirits of the ice hint their existance. An ally must be found, though only through an enemy might this be. An ally must be awakened, for the time of war needs great beasts of war, and none is mightier then he who's wings spread more distant then the sky itself.[/SIZE]

 
[SIZE=16]Date: Wednesday May 7th[/SIZE]

 
[SIZE=16]GM: Osxmallard[/SIZE]

 
[SIZE=16]Time:1900 PST[/SIZE]

 
[SIZE=16]Recommended Level Ranges: All[/SIZE]

 
[SIZE=16]Group Bracket Details: Group C2[/SIZE]

 
[SIZE=16]________________________________________________[/SIZE]

 
[SIZE=16]EVEN THIEVES MUST FACE THE RAIN[/SIZE]

 
[SIZE=16][/SIZE]

 
[SIZE=16]Allegiance stirs amongst enemies, and silver tongues must prevail. A shadow moves, to be mirrored twice by it's own. To uncover the secret, one must look to the words within words.[/SIZE]

 
[SIZE=16]Date:Wednesday May 7th[/SIZE]

 
[SIZE=16]GM: jrizz[/SIZE]

 
[SIZE=16]Time: 2000 PST[/SIZE]

 
[SIZE=16]Recommended Level Ranges: 1-20[/SIZE]

 
[SIZE=16]Group Bracket Details: Group C1[/SIZE]

 
[SIZE=16]________________________________________________[/SIZE]

 
[SIZE=16]REVEAL THE STORM[/SIZE]

 
[SIZE=16][/SIZE]

 
[SIZE=16]The greatest of giants sits atop the clouds themselves, though he knows the kings have kin, of friends and ancient enemies alike. Through the storm they must travel until they are lost. Only then will the most ancient of Essrantor's enemies be revealed.[/SIZE]

 
[SIZE=16]Date: Thursday May 8th[/SIZE]

 
[SIZE=16]GM: Miltonyorkcastle[/SIZE]

 
[SIZE=16]Time: 1100 CDT[/SIZE]

 
[SIZE=16]Recommended Level Ranges: All[/SIZE]

 
[SIZE=16]Group Bracket Details: Group C2[/SIZE]

[SIZE=16]
_________________________________________________
[/FONT][/SIZE]

 
[SIZE=16]FINALE 2: THE THUNDERING HAMMER[/SIZE]

 
[SIZE=16][/SIZE]

 
[SIZE=16]The others long distant in the peaks above, the group holds tightly to the hope they can muster. All weighs upon their shoulders, their minds, and their souls. They know the consequence of failure, they know that it will not be their blood that spills should they not succeed. [/SIZE]

 
[SIZE=16]Date: Friday May 9th[/SIZE]

 
[SIZE=16]GM: Mixafix[/SIZE]

 
[SIZE=16]Time: 1900 AEST[/SIZE]

 
[SIZE=16]Recommended Level Ranges: 12-20[/SIZE]

 
[SIZE=16]Group Bracket Details: Group B[/SIZE]

[SIZE=16]
________________________________________________
[/FONT][/SIZE]

 
[SIZE=16]FINALE 1: THE TITAN'S STRIKE[/SIZE]

 
[SIZE=16][/SIZE]

 
[SIZE=16]The stage of war set, a valley lies in full view. Ice and rock cling to the landscape, soon to be sewn with the blood of all races. The allies are known, the enemy approaches. The field of war sits before you all. They must not pass or the others are doomed.[/SIZE]

 
[SIZE=16]Date: TBD[/SIZE]

 
[SIZE=16]GM: TBD[/SIZE]

 
[SIZE=16]Time: TBD[/SIZE]

 
[SIZE=16]Recommended Level Ranges: All[/SIZE]

 
[SIZE=16]Group Bracket Details: Group C[/SIZE]

 
[SIZE=16]________________________________________________[/SIZE]

 
[SIZE=16]HOWLS ON THE WIND[/SIZE]

 
[SIZE=16][/SIZE]

 
[SIZE=16]A howl carries on the wind, echoing upon echoes as it finds voice in the canyons surrounding. The people of the lands below suffer, and the sound chills all hearts as they have come to know it's meaning. The townships must be protected, and a key passage maintained.[/SIZE]

 
[SIZE=16]Date: Saturday May 10th[/SIZE]

 
[SIZE=16]GM: jrizz[/SIZE]

 
[SIZE=16]Time: 2000 PST[/SIZE]

 
[SIZE=16]Recommended Level Ranges: 1-20[/SIZE]

 
[SIZE=16]Group Bracket Details: Group C1[/SIZE]

 
[SIZE=16]_________________________________________________[/SIZE]

 
[SIZE=16]FINALE 3: THE CLASH OF THE STORMS[/SIZE]

 
[SIZE=16][/SIZE]

 
[SIZE=16]Their fate hangs by strands they do not know nor can they see. Only faith guides their hand as the great halls loom around them. Essrantor waits.[/SIZE]

 
[SIZE=16]Date: Sunday May 11th[/SIZE]

 
[SIZE=16]GM: Chongo[/SIZE]

 
[SIZE=16]Time: 1300 MST/ 1900 GMT[/SIZE]

 
[SIZE=16]Recommended Level Ranges: 26+[/SIZE]

 
[SIZE=16]Group Bracket Details: Group A[/SIZE]
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150
General Discussion / Regarding the broken textures due to drivers.
« on: March 05, 2008, 03:16:50 am »
There's a new version of NVidia's Forceware available (although I did not spot it from their own site), that fixes the bug of creature textures and shield textures getting goofed up when viewed from a close distance.

The version is 174.20, and I downloaded it from here: download from Guru3D.com

Choose the correct type of Nvidia Forceware (32-bit, 64-bit or Vista) and you get the installer after accepting their EULA. I myself have not had any bad experiences with that site :). I think they are pretty known amongst the manufacturers of drivers, since they seem to get the beta drivers and so on faster than they are put on the manufacturers' sites themselves.

Series of 6, 7, 8 and 9 geforces are supported with this driver release. Enjoy!

~Chazzler
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151
Wild Surge Inn / The Four Stars Tavern
« on: January 16, 2008, 05:42:10 am »
Late evening, Haven City. Tucked back away in the hills of Haven City, lights shine in the windows of a large building. Two men stagger out, singing drunkenly and leaning against one another for support, making their way home through the night. From the building itself come the sounds of music, the light from the open door dimly illuminating a rough, wooden sign.

On the sign are four crude stars, surrounding the twin moons, the number 187 etched small in a corner.

Inside, the sounds of music and conversation float throughout the building, the long, central hall flanked by doors on either side.

To the left, the merchants' hall and lounge; a pair of independent peddlers selling trinkets to those who pass through, the man selling parchment and charcoal doing a reasonable business, while, separated by full bookshelves lining the walls, the small handful of sleepy-eyed children and adults are still left in the cushioned Storyteller's Lounge, listening raptly to an old man spinning tales of epic bravery and derring-do.

To the right, the cafe and bar, a few patrons still sitting around the tables near the front, discussing with concern the latest reports of gnoll activity to the west, over games of dice. The two at the bar, drinking away their cares, rock back and forth to the sound of the unseen gnomish music-maker, and don't argue when the fair-haired elvish lad behind the counter tells them they've had enough.

Even on this busiest night of the week, the business has been slim, but the tavern has been open only a month, and the crowd is yet comprised of locals. Far from the main roads in the city, the Four Stars doesn't seem likely to attract the attention of much of the traffic going along the eastern road of Mistone... But the small staff of only the few who live above it, the old man, young elf, and the handful they harbor, don't seem to mind.
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152
General Discussion / Do you dream of opening an ingame shop?
« on: November 02, 2006, 04:22:01 pm »
All,

  I got some questions ingame about starting up a guild and opening a shop.  I thought I'd share my thoughts and encouragment here.

  The Leilon Arms for many many RL weeks was open every Friday and merchants would come and sell their wares.  The Freelancers, seeing the benefits of this, had "merchant tables" installed in their Point Harbor tavern.  Anyone can come and sell their crafted or looted goods.  Are you a ring maker?  Perhaps an armor and weapons maker?  Tailor?  Each has a table where a merchant may place his/her inventory.

  Do you really have the patience to come every week for several hours and sell your goods?  What about the weeks that RL keeps you away, do you find someone to fill your spot?

  What if no one comes to the open tavern night, do you give up and not return the next week?  Or, do you work ingame and through the forums to generate interest?

  Perhaps you have grandiose plans of opening a crafting guild.  Imagine!  A grand guild hall with persistent storage, rooms, elaborate dining hall, master bedrooms.  What happens when three of your five founders stop playing?  How empty does the enormous hall feel when it is just you staring at the chests?

  Guilds and shops take tremendous OOC dedication, organization, and vision.  Do not succumb to the desire to leap to the end goal; start small and build up.  Prove to yourself, the players, and most importantly the GM/builder team that you have what it takes.

  Perhaps there is already a guild out there with an under-staffed guildhall, or a tavern willing to host your half-elf convention.  Make good use of the resources already at your disposal before moving forward.

  If possible we as players need to encourage such efforts.  Story nights at a tavern are opportunities to RP and let others shine.  Market nights are a chance for independent crafters to feel their worth.

  Let's all work together to make Layonara a rich, immersive environment for us all.  Few things compare to a well-attended tavern night:  Bickering at the bar over the cost of ales, haggling in the corner over a pile of malar skins, a bard being booed onstage.

  See you ingame, PnP.
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