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Messages - Makashi

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21
Rumour Has It / Re: Orc Raids in Center!
« on: September 18, 2011, 08:43:58 pm »
*G'ork arrives in center, briefly after being confronted by 2 armed persons and an orc, another orc was spotted killing animals, the orc fled and shortly returned with a small raid on the village which was held off with no casaulties besides the animals lost prior, the orcs were identified as being related to Grands forces. Most of the group that helped with the raid remained in the village discussing the matter, a while later G'ork was seen departing south.*

22
Rumour Has It / Re: Fort Vehl: Squire Training Program
« on: September 18, 2011, 05:51:46 am »
*G'ork can't help but laugh at the poster*

Maybe will sign up just to see thems faces.

23
Rumour Has It / Re: Subtle movement of Mistite followers
« on: September 17, 2011, 05:29:51 am »
*G'ork makes his way towards Leringard after eventually hearing the news, hoping to find a decent contract to take up*

24
General Discussion / Re: Happy Birthday Filatus and others
« on: August 18, 2011, 06:21:58 am »
Late Happy Birthday!

25
General Discussion / Re: Happy Birthday Pibemanden!
« on: July 25, 2011, 01:32:05 pm »
Happy Birthday!

26
Trade and Market Hall / Re: Un-Epical Items For Sale
« on: October 17, 2010, 09:05:40 am »
Addy Kite Shield.

*signed*

Val

27
Trade and Market Hall / Re: Epical Items for Sale!
« on: October 17, 2010, 09:03:08 am »
*G'ork raises his arm*

280,000.

28
Just for Fun / Re: Warchild's Motivational Posters
« on: October 04, 2010, 06:32:05 pm »
*looks to tod* Yeah....whats a dead guy going to do with it anyway. ;)

29
Just for Fun / Re: Warchild's Motivational Posters
« on: September 27, 2010, 06:25:22 pm »
and another couple ;)

30
Just for Fun / Re: Warchild's Motivational Posters
« on: September 27, 2010, 06:14:57 pm »
Thought I'd add one

31
Layonara Server / Re: Forums and IRC - September 24, 2010
« on: September 25, 2010, 10:01:37 am »
Theres still quote a few threads I can't seem to open either, a few on the trade market,  general discussion, and suggestions sections

32
NWN Ideas, Suggestions, Requests / True Sight vs Rogues
« on: September 22, 2010, 06:39:46 pm »
It's also due to the number of epics thats are on in the same timezone, for me, I find it near impossible to log on and go on a random trip with people unless I put something on the calendar (which does work out successfully!), but don't you think there should be somewhere a single character/group of epic non-casters to go?

33
NWN Ideas, Suggestions, Requests / True Sight vs Rogues
« on: September 22, 2010, 04:08:54 pm »

   
Quote:

   
   
      
   
   

         
            

               Originally Posted by Dorganath
               View Post
            

            


Well remember that anywhere a rogue will be seen by True Seeing, a mage will be seen as well.

         
      

True, until they cast greater sanctuary, or use GS to get out of a lost battle.



What I've suggested many times now, is to implement a few simple areas, or to change a few so that they are suited for a rogue/non-magic wielder. Some where an epic level can log on, with a restricted amount of time, and doing something worth actually doing.



I'm fed up of the Great Forest, And I loved when I could travel with G'ork, Gravas, Goldwin, Hardragh up the peaks, and just enjoy a different challenge, be it for 30mins, an 1hour, or more if I had time.



Currently, this is one of the areas that could possible be changed, I like how it is now due to it being a challenge, but it's so under used, it's not worth the changes.



Nuking the GF of giants didn't deter people, it made them spend more hours bashing giants there. Yes, it slowed the mages down by about....half the exp from a spawn.



My personal request, and suggestion to make things more enjoyable for epic rogues etc, a couple of extra areas that can be accessed without spending 3 hours trying to reach said area. Something that is a challenge, but not impossible to solo.



Perhaps even a dead magic zone where a rogue has to make a very good check to get past a door/entrance to reach said area. (i think DMZ areas stop summons? I think? therefore would prevent pixies gaining access )





If theres a rogue out there without magic and they want to prove my point invalid, please do, I'd love to know where you're going over epic levels so I can go too (aslong as it's not the Great Forest).



@ Dorg

I wasn't really arguing over balancing rogues vs casters, I simply stated a couple of ways true seeing is used on other servers I've played on,

and I think my point was misunderstood, I didn't mean to come accross as wanting the class/spell in question specifically to be altered, but to contradict your point about this not being a balancing of rogues thread. Why not? thats whats causing the issue, at the moment, they cannot solo anywhere over epic levels, that -is- a real balance issue when I've seen mages able to solo to emeralds, and these poor rogues still take a day and a half to take down a giant on the Great Forest, if they try it head on.

34
NWN Ideas, Suggestions, Requests / True Sight vs Rogues
« on: September 22, 2010, 04:20:21 am »
I played on a pvp server for a while, like Akata stated True sight gave a bonus to spot checks, it meant if some one wanted to sneak, they needed a decent number of skill points in hide.



The server i previously GM'd on ended up changing the True sight spell to ultravision with again, a spot bonus, but also granted immunity to illusion spells, would have been nice to see how it balanced out - but sadly a bug meant illusion spells still worked. (though probably ended up being for the best, as again True sight could have been too powerful with the final immunity).



None the less - both servers version of true sight, in my opinion, is fairer than the standard bioware one, True Seeing should not mean a character with 0 spot can see a rogue with over 60 hide. An investment into that many skill points is completely nullified. I don't see why vital skill points spent like that should be so easily countered.



Some of you probably sit there thinking, 'yeah, but rogues get stuff like open locks, and disarming trap skills.'

You're right, but most mages have that ability too with a stupid summon called the pixie.



I don't see why mages should be able to travel on their lonesome, and be able to virtually access any area. Where as a rogue, trained all of their life to not get caught, -will- get caught/seen, by some one, with 0 points in spot.



If thats not unbalanced, I don't know what





In response to Dorg's statement about asking players to use other tactics, thats great and everything, until true seeing does get cast, and it will be, the mage doesn't have anything else to attempt at countering a rogue sneaking up on them they need TS to provide something to help, but not simply 'here you go, godvision' a bonus to spot would suffice.



Like Dezza has stated, some days I log on, and theres nothing to do on my own at level 32 besides bashing giants in the great forest, it's all G'ork can manage, and I expect rogues of the same level, will struggle far more than G'ork does.



These days if I wander about I am lucky to bump into people, and relieved if I do, I hate mindlessly bashing giants in the great forest, but thats all I can do on my own, and it's not overly rewarding.



Non magic chars simply need a few more places to go to. That they could potentially do on their own, for the sake of doing something other than bashing giants in the GF which is still abused, even more so since the changes in the thunderpeaks.

35
General Discussion / Trip into the Deep
« on: September 21, 2010, 11:40:10 am »
Bump ^



Just a reminder about the trip tonight, starts in just over 3 hours from now.



http://forums.layonara.com/calendar....day=2010-09-21

36
The Silver Buckle / Re: *tacked by Poet's corner*
« on: July 16, 2010, 11:28:59 am »
*Ranéwin's expression falls as she reads the words of the poem,  unable to help herself from storming out of the inn, a morbid expression upon her face*

37
General Discussion / Re: Size of the world of Layonara
« on: July 16, 2010, 11:13:18 am »
Pretty much played here for about 5 years - Still plenty of areas I've not been to/seen/heard of :)

Still yet to have a detailed look all over voltrex thinking about it.

38
Trade and Market Hall / Re: Two rings for auction
« on: July 16, 2010, 02:24:44 am »
120,000 for the Dwarven ring.

G'ork

39
Just for Fun / Re: Starcraft 2 beta keys
« on: July 13, 2010, 12:37:46 pm »
I had to sptop playing BW online due to the skill of opponents reaching a point where all players pretty much follow identical routines for the first few mins, and if you don't play to match their speed for those first few mins, it's game over by the time it hits 5 mins.

I did love how fast paced BW was compared to most over strategies though, kind of contradicting myself in a way I guess with the previous point, but it still has an edge over most strategy games to date.

Occasionally have to watch old Boxer replays - surely you know who that is pibe? :)

40
Just for Fun / Re: Red Dead Redemption: 360
« on: July 10, 2010, 06:14:47 am »
Best tip for Dead eye - use throwing knives. More effective over any range than any other weapon ;)

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anything