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Messages - Stephen_Zuckerman

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81
General Discussion / Re: What a great ride
« on: June 26, 2011, 02:09:10 am »
Hope so, Shane.

We'll miss you, hun. <3

82
LORE Ideas, Suggestions and Requests / Re: Suggestion
« on: June 25, 2011, 07:32:43 pm »
Quote from: Alatriel
I'd love to see a place in game that we could access them though, so it didn't have to go through Lore.  Maybe the messenger falcon station in Center to have some sort of function that if a character is online at the time of sending the message, a message can be sent to them.

Something like that could be for shorter messages... and maybe that could be 5-10 gp, and the longer lore-sent falcons could be more since you can put longer messages on them


I had to remove my Thanks so I could hit the button again. Repeatedly.

83
LORE Ideas, Suggestions and Requests / Re: Suggestion
« on: June 25, 2011, 07:18:38 pm »
Seconding this.

84
Development Journals and Discussion / Re: LAZ(y)
« on: June 24, 2011, 07:10:08 pm »
Whirlwind's more useful than I thought. Wish I could do the same for all my problems.

Couple years laid up with a broken back and no healer around left problems abounding. My head's started to settle since that priest finally did come through - my buttons don't talk to me, anymore. I miss them.

What I miss more, though, is when things worked. Coalition's crashed, and the wagon's on fire. I'm putting out the flames and trying to fix the axle with a shovel-handle.

Shelter's not being taken. Maybe start teaching people new skills - really solve the homelessness problem, start trade booming if I teach enough people. Give 'em tools and materials, sell their products, split the profits.

Might have to buy the orphanage back from Cor'ys. Tower's seized; no idea what I can do about it. I need to talk to Reus, but my formal requests still ain't been answered.

Need to talk to Alazira, Omer, Timulty Keel, Steel, maybe Fehriel. SehKy tells me bad things are happening with the Cailomel group, but won't tell me what. I need all the friends I can get, if I'm going to make this work.

Karn's helping out. Old adventuring blood's always good.

NEED to get hold of the Salvorre. Got a "soon" out of him; no idea what that means.

Tr20g stashed away, Tyra says she has Tr250g somewhere. Her execution's soon. I miss her, too.

Need to cover the skill gaps. Karn's taking instruments, Jeb's taking spell-stuff. I can still brew ink, infuse bullets, enchant gems.

Aaron - potential, seems a little scummy. Got him on a patience test; he wants weapons training. We'll see.

Gotta stop rambling and get back to work.

85
Fixed Bugs / Re: Brewer's Kettle, Bull's Eye Inn
« on: June 24, 2011, 03:54:08 pm »
I've also reproduced this. Yeah, very irritating.

86
General Discussion / Re: A serious discusion about rules and spirit.
« on: June 21, 2011, 02:44:57 pm »
For me, Layonara is foremost a community. I have people here I consider better friends than the folks I've gamed with every Saturday night since highschool. I share with them a history of vicarious experiences through characters in a world rich with adventure.

The rules, for me, are foregone conclusions. They're the codification of things most of us already know, in the spirit of introducing the culture of this community to those unfamiliar with it, and providing for transparent administration of the community.

87
Ask A Gamemaster / Re: Ability Score
« on: June 21, 2011, 02:37:05 pm »
Quote from: Lareth
My personal feeling about Dev crit is that it should be a limited use targetable ability much like WM ki strike ability is.  Makes more sense to me that way...otherwise I think youd look like tasmanian devil when trying to chop everyones head off in one swoop.

You want to make it like Ki Strike? You mean, completely useless?

Devestating Critical as a per/day would function better as a duration effect - you get the benefits of the feat for a certain duration, a certain number of times per day. That would necessitate lower entry requirements, though.

88
Ask A Gamemaster / Re: Ability Score
« on: June 20, 2011, 03:50:43 pm »
Quote from: jrizz
Take all insta kill powers out of the game. Everyone okay with that?

Absolutely not. Save-or-die is a key element to this type of game. I don't know how the MMO will go, but taking out save-or-lose from a D&D based game would be like taking out critical hits, or balancing casters with noncasters.

89
Trade and Market Hall / Re: Looking for a Full Plate Armor (+2)
« on: June 18, 2011, 11:28:31 am »
I'll take a set, too. ~ LAZ

90
Rumour Has It / Re: Dragonheart Taken into Custody
« on: June 16, 2011, 12:15:38 pm »
Shortly thereafter, LAZ arrives, in full formal armor and attire, at the temple of Rofirein in Fort Vehl, and requests an audience with High Justicar Reus.

91
Rumour Has It / Re: Dragonheart Taken into Custody
« on: June 15, 2011, 11:26:06 pm »
A letter is delivered to Captain Poetr, bearing a purple seal with twin blades crossing a tower.

92
General Discussion / Re: The Three Word Game
« on: February 16, 2011, 02:40:43 pm »
and UNSPEAKABLE EVIL

93
General Discussion / Re: The Three Word Game
« on: February 16, 2011, 01:50:33 pm »
And green skin!

94
General Discussion / Re: The Three Word Game
« on: February 15, 2011, 09:37:45 pm »
gREAT FLAMING EYEBROWS

95
General Discussion / Re: The Three Word Game
« on: February 15, 2011, 08:00:04 pm »
In Beleaguered Fantasia

96
As discussed in the parent thread, Magic would be SUPER DUPER unbalancing.

Also, the Longsword is seriously the best weapon in the game. Shortsword comes close, doing well in the dual-wielding spec.

I support having a Bludgeoning-type Silver/Titanium Enhancement. Easiest way to implement might be letting the existing Silver/Titanium Enhancements have a second usable property, applying the +Bludgeoning instead of +Slashing. This would prevent the necessity of adding another recipe to the list, or adding another item to the game - only adding more script to an existing one.

97
Introduce Yourself / Re: Hello!
« on: February 11, 2011, 08:46:38 pm »
In your avatar... That looks like Steve Buscemi as Mr. Pink. What's the dialogue?

98
General Discussion / Re: Oleoresin Capsicum
« on: February 03, 2011, 07:38:42 am »
I wish Choking Powder were that awesome.

99
Development Journals and Discussion / Re: LAZ(y)
« on: February 03, 2011, 01:17:14 am »
So... This is what it's like. When I hold the sword in my hand, I can feel the wind across the tip of the blade, taste the frost falling from the edge...

Hoo! What a rush!

100
General Discussion / Re: Oleoresin Capsicum
« on: February 02, 2011, 07:40:50 am »
Yeah, qualifying with OC spray is rough. I took a hit from a buddy of mine, a few years back - we thought it'd be hilarious.

Well... It was. xD Just not for the reasons we thought.

The only balm for the pain was knowing that every one of my friends, who had laughed when I first started flipping out, had drawn the aerosol into their lungs and were now hurting almost as badly.

Waaay worse than the tazer.

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