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Messages - Pen N Popper

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1
General Discussion / Re: hi
« on: June 14, 2022, 04:55:10 pm »
Peers out from beneath the dew-covered fern leaves across the path covered in dappled sunlight. "Well, well," breathed softly, "what have we here? More whispers?"

2
Layonara Server / Re: Lost old player!
« on: December 27, 2018, 08:27:38 pm »
Found server name and password... but versions different.

3
Layonara Server / Lost old player!
« on: December 27, 2018, 08:21:59 pm »
Someone link me where to get the all-in-one and the server name? Just installed from steam and... then?

P.S. XO

4
General Discussion / Still a heartbeat away...
« on: July 17, 2018, 11:26:43 pm »
As I surf around the various video games, I consistently grow nostalgic for the worlds that defined me as an RP player. It is the world, not the game medium, that engaged me. The fellow players, the evolving world lore, the sense of belonging, that drew me in.

I am thankful that these forums still exist, as just a few other persistent NWN worlds still do, so that I may occasionally drop by. With each login of another game and world, it is still compared to the rich entertainment that past communities produced.

I still hold out hope... hold my breath... for a platform that may reunite our collective worldly imagination. Until then, my heart felt thanks to all those that influenced and contributed to my own virtual stories.

May the dragons continue to whisper.

5
General Discussion / Oh really! Let me give that a
« on: January 05, 2018, 03:43:42 pm »

Oh really! Let me give that a look. Thanks!


6
General Discussion / Heh, I was reading "fastrot"
« on: June 19, 2015, 12:47:48 pm »

Heh, I was reading "fastrot" as "fast trot" when I'd come browse the forums. This sounded like a great thing to have. Thanks for the write-up of what's been happening.


7
NWN Ideas, Suggestions, Requests / Umm... you know what would
« on: December 04, 2013, 04:34:57 pm »

Umm... you know what would get me back? How about some RP here

http://forums.layonara.com/gallery/image/prealphassforestpng

Is the next-generation actually still in-progress? You'd being doing yourselves a big favor by figuring out how to fire up the belly of a sailing ship... then a deck... then another ship off the port bow! Attack! Then... what could be more exciting than a new story that literally starts from nothing, a simple ship, and grows in unknown directions.

Crikey I don't understand Layonara strategy at all!

https://robertsspaceindustries.com/ They've raised $34M and _won't release for a year_!


8
NWN Ideas, Suggestions, Requests / Ahoy!Would there be interest
« on: December 04, 2013, 03:24:20 pm »

Ahoy!

Would there be interest in re-establishing a community on another gaming platform? I honestly don't have any suggestions, or preferences, to which game could be chosen. The goal would simply: Land somewhere where RP could happen effectively amongst the group. Having worked in the tech world for so many years, I know there is true value in having a core like-minded community. Find a niche problem to solve, drive a wedge into the crack, and expand.

Minecraft - Very attractive to a wide range of player ages, extensible, easy to tie servers together (you could build your own house interior running on your own tiny server).

roll20.net - Host GM quests in real pen-n-paper fashion, transferring XP and loot back to game server

There are so many game platforms out there on which to begin coating the sand with pearl. Let's have oyster!

Best wishes to all!

~PnP

 

P.S. Quick google: https://www.themanaworld.org/


9
General Discussion / Re: Gw2
« on: September 08, 2012, 10:32:02 pm »
World is crazy detailed. Crafting is insane. I'm blown away.

Ping me on "Sorrow's Furnace" world, "Flanksteak.1768"

10
General Discussion / Re: Gw2
« on: September 06, 2012, 02:45:53 pm »
Impressive game, at least to this crotchety old timer. Seems to support myriad playing styles. Stumbled across another RPer in the wilds and had some fun, though that is not the norm for sure.

11
NWN Ideas, Suggestions, Requests / Re: Earning A Level Per Month
« on: August 13, 2012, 05:43:40 pm »
I'll bump this thread yet again. The arguments for potential abuse and GM oversight required don't hold water for me any longer: There are only a handful of players online, who's going to abuse anything? The argument of "they didn't earn it" also rings hollow: I earned it by participating in the world. Period.

If a new or old player knows that they will be guaranteed a level just for being online and contributing to the community, that seems like a win for everyone. They can choose to grind up levels, or just kick back and relax and level "slowly."

12
General Discussion / Re: Community Building
« on: August 12, 2012, 12:42:16 pm »
Crikey! Long thread and worth the read, though I may have to re-read to catch all the details.

I've come and gone a number of times over the years. Each time I leave for very similar reasons and then in the same vein return because of what the other games lack.

My critical posts are probably too old and numerous for anyone but the dedicated veterands to know or care about. In short, I find that grinding for XP and levels detracts from what I enjoy about Layo, the RP. I cannot stress enough how disappointing it is for a player with limited playing hours to have to spend them running solo through the woods killing bugs instead of RPing. I've asked before and I'll ask again, "What type of player do you want around, and why don't you optimize the experience for them?"

In my opinion, Layo in its current state is optimized for solo players wishing to grind in either XP or crafting. I tried very hard with my most recent character to toe the line of "RP as its own reward." She was, like my other PCs, a facilitator of other people's stories. A "home body" townie that I wanted to be accessible and engaged in the stories spun both by GMs and other PCs. Her player, me, would purposefully misconstrue innocent player actions in order to force rumors and stories.

This brings me to what has always brought me back to Layonara: The PC-driven stories. I believed that here player actions could and should shape the world. I think, though, that this did not scale well as the players dwindled.

For me, I want a world that I'm invested in. I want one where my past PCs, due to their living stories, have made physical and visible impacts on the world and its history. I want to play where I can experience and share other players working towards their own histories in the making.

I'll reiterate portions of past suggestions:

+ Please, please institute a playing-time based leveling system. I'm not sure why my "level per month" idea is continually viewed as a bad idea. You're forcing character level progression to be entirely grinding based.

+ The world is too big for so few. If you want combat to dominate play in the world, consider making it insanely easy to get the five online players in and out of areas. (Diablo 3 travel defines that well.) This makes the big world small by accessibility.

+ Pick a single town to be "player run." Political structure, military ranks, religious hierarchy, and on. Let the players truly shape the world by scheduling regular monthly area updates. The church slowly gets built, the farms get planted, etc. Make the changes require in-world cost (wood, stone, ore, etc.) to give grinding a larger purpose than just ones own progressment.

+ Increase rewards for regular playing. In Diablo if you kill a few boss groups, your chance of finding loot increases. Perhaps a simple server log scrubber to track playing time and bump up XP accrual. Heck, maybe the accrual is server wide based upon the number of unique players that show up during "recruitment week."

Once you get a new player, your number one goal is to retain them. Give them multiple ways to be engaged with the world and its story. Make them believe that they are in fact part of that story.

I believe it is unique in the world of shallow hack&slash online video games. Its power comes from the intricate lore its founders started and its players pushed forward. Believe me when I say that I want to come back. I have always wanted to be part of the solution.

~ PnP

13
General Discussion / Re: Gw2
« on: June 14, 2012, 06:49:44 pm »
Just reading up on this now. Interesting.

14
Trade and Market Hall / Re: ~ Blade for Hire ~
« on: April 04, 2012, 05:09:04 pm »
Having liked the pay for mining platinum and chopping down trolls, Dubbel crumples any notices that may be obscuring his own with a large smelting-stained hand.


15
General Discussion / Re: An amazing song and killer portraits
« on: April 03, 2012, 09:14:34 pm »
Like!

16
Dubbel's Balance
 
 Previous Credit: 0
 
 Took:
 
 Left:
7 crystal rods I @ 450 = 3150
Total = 3150
 
 New Total: 3150

17
General Discussion / Re: Who are your heros?
« on: April 03, 2012, 08:58:46 pm »
A couple that strike me are:

Daren Valhaikor
Talan Va'lash
Acacea Thistletounge

All of them were very welcoming OOCly and supportive ICly.

18
Rumour Has It / Re: Demon Patrol
« on: April 03, 2012, 06:30:32 pm »
That may be stepping out of my level range. Have fun!

19
Rumour Has It / Re: Demon Patrol
« on: April 03, 2012, 05:32:24 pm »
((OOC
Where is Fort of Last Hope? Sorry, I get places mixed up these days.

20
General Discussion / Re: LFG - amethyst and mining
« on: April 03, 2012, 03:40:12 pm »
So.... Amethyst apparently aren't on Central. Ooops! Substituted a trip to get phenelaope, fire opal, and coal. Thanks for the company on the brief trip!

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