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Just for Fun / Darkstorme's Word of the Day« on: July 14, 2010, 06:41:12 pm »
This is a new feature I'm trying out... we'll see if I can keep it up.
The basic idea is that, like the calendars you can buy at mall kiosks, I'm going to offer up a word per day. These words are useful ones that are underused, misspelled, wrongfully employed, or otherwise abused - in a fantasy setting. I will attempt to disambiguate, enlighten, and expand upon their uses, for entertainment and (perhaps) their future use in Layonaran RP! Or I'll get bored. We'll see. Today, however, we're starting with a nice easy one: Nock Not to be confused with knock, or Knock, a nock (or to nock) is of particular interest to all you archers out there. Like knock, nock can be used as both a noun and a verb. The noun refers to the slit on the butt end of the arrow into which the bowstring fits. The verb, naturally, refers primarily to the action of fitting an arrow to that bowstring, slotting the string into the nock. It can also refer to scoring or marking a surface, but that usage has fallen into near-deprecation. Edit: I should also note that nock is a transitive verb - you cannot simply nock - you must nock something. Usage:
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NWN Ideas, Suggestions, Requests / A Pox on All Our Houses« on: July 04, 2010, 08:53:22 pm »
Title aside, this is not a housing post.
This is, instead, a post about pestilence. Contagion. In a word, disease. As it stands, any fumble-fingered-fighter with a roll of bandages can cure what ails virtually anyone who gets bitten by a beetle, mauled by a mummy, or sprayed with whatever putrid saliva those rats in the Broken Halls spit. Moreover, even if they can't, if people find a nice comfortable fire to sit around for a bit, the vile affliction vanishes with nary a sniffle to mark its passing. No cleric ever seems to prepare "Remove Disease", and the services of the Healers at the temples go unused. I say, let loose the scourge! More generally, my proposal would be to substantially increase the Heal DC required to remove disease, and make sleeping at a safe rest area only have an x% (25%) chance of removing the disease, (and in so doing, set a variable on the PC to prevent them sleeping repeatedly in the hopes of rolling a 75 or better). Ideally, the Heal DC would be proportional to the type of disease, but Bioware, in its infinite wisdom, doesn't seem to allow any means of determining the type of disease. This could be circumvented for a lot of cases by changing NW_S1_ConeDisea, NW_S1_BltDisease, NW_S1_PulsDis and NW_S0_Contagion to set a variable on the PC when it afflicts them with the disease, but it wouldn't work for the on-hit creature weapons that currently deal disease. That said, a default (but high) DC could be applied to any unidentified diseases. The advantages to this change:
Also on my wishlist though less critical than the above:
Thoughts, criticisms, compliments? 23
Ask A Gamemaster / Ask the Loremaster: Music in Layonara?« on: May 19, 2010, 10:58:47 am »
Having recently been re-reading some music history texts, I got to wondering a few things about Layonara. So, in yet another installment of "Ask the Loremaster", some questions:
Mechanics
Organization
More questions may follow, but those were the first ones that sprang to mind. The following users thanked this post: Hellblazer
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General Discussion / I'm Back!« on: April 23, 2010, 12:31:26 am »
I took a brief, informal, and consequently (and irresponsibly) unannounced hiatus from Layonara over the past couple of weeks, in an effort to recharge.
And I am recharged. *grins* So PMs in my inbox, I will be getting to you shortly. Before that, however, the conclusion to the latest installment of the Tradeskills Quests (Armorsmithing) will be running on Saturday morning, PST. The event will be in the calendar shortly. So too will a number of the subsequent Tradeskills Quests - check the calendar and sign your characters up! I apologize for anyone I may have left hanging, but I needed the time to get my head back to working properly. And now, let the games begin! The following users thanked this post: miltonyorkcastle, Lord Dark, Masterjack, Ravemore, Lance Stargazer, Link092, RollinsCat
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CNR Suggestions/Discussion / Gem/Wand/Staff of Dispelling« on: April 04, 2010, 08:15:32 pm »
I've thought about this for a while, and finally decided that it was worth posting as a suggestion - new infusing recipes for gems, wands, and staves to do with Dispel Magic.
Reasoning: These would be useful tools (in all three incarnations) on quests and against enemy spellcasters. Often enough (on quests I've been on and quests I've run, at least) Dispel Magic is employed as a panacea against nasty enchantments. Moreover, because Dispel Magic includes six base classes among those who can cast it, it would be a widely accessible recipe in the infusing ladder. With that said, the proposed items (see attachment):
The nwscript code for insertion into the recipe database is provided here, though some changes will have to be made (and strings filled in) for Layo's code: Code: [Select] //string sKeyToRecipe; // Probably already defined. Comments, concerns, support or opposition, all welcome. The following users thanked this post: Drizzlin, miltonyorkcastle, Chazzler, Serissa, Ravemore, Lareth, ShiffDrgnhrt, Kenderfriend
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Rumour Has It / A Poster...« on: March 20, 2010, 12:58:14 pm »
...appears in taverns and smithies across the land:
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Forum Discussion / Suggestion - Add ".odt" to Attachments« on: February 21, 2010, 04:59:05 pm »
As it stands, we allow most major graphic types and compressed filetypes, but the only unique document types we permit are the NWN filetypes and .docs.
Since Open Office is freely available and employed by a number of people on the forums, I'd like to suggest adding .odt to the valid file extensions for attachments, rather than forcing people who use Open Office to either save their files as .docs (lossily) or zip/rar them. 28
General Discussion / New Quest Trailer!« on: February 02, 2010, 04:01:15 am »29
Fixed Bugs / Bug Report - In-Game Area Name Discrepancy« on: November 21, 2009, 06:02:23 pm »
Bug Report - In-Game Area Name Discrepancy
Description: As of V3, the fort south of Prantz on Dregar was renamed Fort Rael, from Fort Kolaer. However, the area south of Prantz in-game is named "Near Fort Laer". Location: Near Fort Laer Verified: I can confirm that as a GM I have viewed this area. Reproducable: Again, I have viewed this area in-game. The following users thanked this post: EdTheKet
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Character Library / Welcome to the Character Library!« on: November 03, 2009, 08:20:07 pm »
Welcome to the Character Library! This forum is a collection of player-written character ideas intended to be shared with the community. Here, players can leave character ideas they do not have the time to create themselves, or browse for inspiration and find character biographies in various stages of completion to submit to the Character Submission forums.
Warning! If you are looking for a prewritten character completely ready for approval, you want the Character Stable Alright, warnings dispensed, if a place to write, read, share and borrow character biographies, player to player, sounds interesting to you, read on for more information ... Purpose of the Character Library Once the Character Stable got into full swing, it became obvious that there was an unanswered need in the Community. We have players who have detailed/interesting/unusual character ideas, but no time to make a new character! This, then, is the place to put these ideas, and also the place to find such ideas if you're looking. If you have a great idea for a Dark Elf Druid, or a Deep Gnome cleric of Sulterio, or a wizard who can't cast fire spells because he's terrified of fire... or, really, any character idea in any stage of completion that does not meet the submission guidelines for the Character Stable, this is the place for you! Donating to the Forum If you are "donating" character ideas, simply post characters here in the same manner you would in the Character Stable or Character Submission forums. It's that easy. If someone reads your biography or idea and would like to use it, they will post in the thread and you will grant permission. However, keep in mind that if you become inactive, we will assume tacit approval for requests for use not answered within ten days. Please don't post character discussion here, or posts that are not character biographies or descriptions. As with the Stable, this forum is Character posts only. Please do not PM GMs or CAs about these characters - this forum is (aside from abuse prevention) effectively GM-hands-off. Which brings us to ... Using Posted Characters If you intend to use a character that has been posted to this forum, your negotiation is with the player who posted it. Simply make a post to a character thread indicating your intention, and work out the use of the character with them. If the player in question is no longer active, a request to use a character which remains unanswered for ten days is treated as a tacit authorization for use. Once a character has been "released" into your care, it is your responsibility to get it ready for approval. The approval process is in your hands; the GM/CA team will not be revising these submissions for auto-approval. Furthermore, the player who will actually be playing the character must meet any requirements for restricted alignments, etc. If you're looking for an automatic approval, that is what the Stable is for. So, indulge your creativity here, or browse through the wonderful ideas of others from our community--and maybe your character ideas will be brought to life! 31
Just for Fun / For Your Saturday Morning Amusement« on: September 26, 2009, 02:25:22 pm »
I present:
What would happen if a Gelatinous Cube, a Mimic, and a Rust Monster teamed up - as adventurers? Guaranteed to raise your sympathy for Rust Monsters at least by a little bit. He's so cute! 32
Forum Discussion / Suggested Changes to the Character Submission Wizard« on: July 31, 2009, 02:48:16 am »
First, minor point - the link to the Character Submission Guidelines is no longer valid, as those guidelines have been replaced. It should be replaced with a link to [noparse]http://forums.layonara.com/character-submissions/225662-character-submission-approvals-policies-new-players-start-here.html[/noparse].
Now, the other issue (the one I've been meaning to mention for some time), is that of the class choice fields. I think that all Prestige classes save Weaponmaster, Duelist, Undead Hunter and Battlerager (those that can be approved on submission) should be removed from the option list, to spare new applicants confusion. Several times we've heard the complaint "but if you can't be approved for them, why are they on the list?" While I think that new applicants ought to read the rules, it does make things more confusing than they need to be. Anyway, my suggestions for improving the tool, long overdue. Cheers! 33
General Discussion / NWStory - A Useful Tool (YMMV)« on: July 12, 2009, 05:34:12 pm »
I came across this while browsing Sourceforge the other day, and I've employed Cleave to some success on my logs - Clobber is less useful, since I have the GLR.
Anyway, the link: NWStory. Basically, it formats and filters chat logs to facilitate things like CDT writing. Enjoy! The following users thanked this post: Xaltotun
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General Discussion / Three Prisoners Puzzle & Solution« on: June 14, 2009, 06:12:05 pm »
For those who wanted the solution to the three prisoners puzzle from the quest today (or anyone else who might be interested):
Three Prisoners Puzzle ... and solution. So, the puzzle, in the context of the quest: Three prisoners are being held for questioning by a Rofireinite court. They are:
The following facts are known:
So. There's the puzzle. Those who want to try to work it out on their own, don't scroll down. * * * * Hint: Hypothetical questions can help a lot here. * * * * Hint the second: Particularly of the form "If I were to ask you Q, would you say X?" * * * * Solution Step One: Choose any one of the prisoners (we'll say Andrei, who will hereafter go by "A"), and ask the following question: "If I were to ask you 'Are you the one whose answers are true or false at random?', right now, would you say 'Ja.'?" If A says "Ja", they're the Random one. If they say "Da", they're either the liar or the truthteller. How this works: Because the Random prisoner is either lying or telling the truth (and not simply answering at random) there's actually information here. The key is to break it down into cases. The first two cases to break down are whether A is Random, or Not Random. Assuming A is Random:
Step 2(a):So, if A answers "Ja", we know he's the random one. We then choose one of B or C and ask them "If I were to ask you 'Are you the truthteller?', would you say 'Ja'?" If they answer "Ja", they're the truthteller. If "Da", they're the liar. How this works: As above, cases are the key, but this one is much simpler. Assume our questionee is the truthteller.
Step 2(b): A isn't Random, so the next step is to determine whether he's the truthteller or the liar. We borrow the logic from 2(a), and we've got him. Step 3: This is only required if A is the liar. We then know that one of B and C is Random, and one is our perp. The remaining question, then, posed to A, would be "If I were to ask you 'Is B the prisoner who answers randomly?', would you say 'Ja.'?" If B is Random, then A will answer "Ja", and C is our perp. If not, "Da", and B gets thrown in jail. How this works: See step 2(a). Hope this got you all thinking; if anyone has any questions or clarification needed, post it here. :) 35
General Discussion / Since It's March 14th...« on: March 14, 2009, 06:34:28 pm »Happy Pi Day! [/size]It's 3.14! So go out and have yourself three and a bit slices of pizza, pie or other round object of your choice! 36
General Discussion / LORE Firefox Search Plugin« on: February 11, 2009, 05:08:32 am »
Something for those of you who use Firefox - an extension to the search box in the toolbar that allows you to search the Layonara Online Reference Encyclopedia without even having to navigate to the site!
Just unzip the attached file into (if you installed Firefox into its default location) [noparse]C:\\Program Files\\Mozilla Firefox\\searchplugins[/noparse], and restart Firefox, and a LORE searchbox will have been added to the dropdown search engine list. (A boon to character approvers, character submitters, and anyone who needs a handy LORE reference during a quest!) 37
Just for Fun / Operation Manly Hamburger« on: February 05, 2009, 11:40:10 am »
LoadingReadyRun's Morgan takes on the Hamburger in an episode of Man Cooking entitled:
[size=8]The Gigantor[/size] Warning: This video contains manly amounts of meat. Vegetarians and those with weak hearts may not wish to watch. You have been warned. /// More seriously, it's a really funny video - and don't blame me if you feel the insidious thought creep into your forebrain: "Hey, you know what? I think I could make this!" The following users thanked this post: lonnarin
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Just for Fun / For Monks to Consider...« on: September 01, 2008, 03:33:33 am »
...always think about what happens when you emphasize the physical at the expense of the spiritual.
Tae Kwon Leap 39
Just for Fun / What Joss Whedon Was Up To During the Writers' Strike...« on: July 30, 2008, 02:14:54 am »
Dr. Horrible's Sing-Along Blog
Despite the name, it's hilarious. Neither language nor nudity problems in this one - though some of the jokes are a bit crude. The following users thanked this post: Pseudonym
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General Discussion / Hook, Line, and Sinker - The Chase« on: June 25, 2008, 03:22:36 pm »
// This is a long-overdue thread promised to those who were on last Thursday's quest.
Any investigation of the grounds in which you wish to engage, questioning of guards or guests, or other investigation, should be posted here, in-character. If you want a more involved conversation with an individual, post here indicating your character's desire to find them and talk to them, and then find me on IRC or in-game in Tells to carry out the conversation itself. This thread is in-character - though it can be written in third-person if you wish, to facilitate the clarification of actions. Have at it! /// The following users thanked this post: lonnarin
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