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Topics - darkstorme

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21
Rumour Has It / Corathite Activities in the Taur'en Hills
« on: October 16, 2010, 05:58:05 pm »
Reports from Fort Angle indicate that authorities are concerned about multiple sightings of cultists in the region.  The presence of undead minions has lead authorities to believe that the individuals are Corathites, but this is, as yet, unconfirmed.

22
General Discussion / Yo-ho!
« on: September 19, 2010, 12:43:48 pm »


Avast ye scurvy sons o' lubbers!  Ahoy, ye saucy wenches!  It be Talk Like a Pirate Day!



If yer speech be hopelessly land-bound, there be hope for ye yet: the swabs at LoadingReadyRun can help ye.



And if ye be seekin' t' sing like a pirate, here be Kevin Kline, a fine sea-dog t' coach ye in piratical performance.



(An' if ye seek t' be plunderin' north o' th' forty-ninth, best listen t' these lubbers.)



Now get t' plunderin', me hearties!

23
Rumour Has It / Godsawful Stench in Leringard
« on: August 22, 2010, 12:56:01 am »
While business continues as usual on the Leringard docks, most of the commonfolk have abandoned the area in favour of places more upwind.  The stench of rotting fish has been building by the docks for days now.



Much, much worse than usual.



And some of the fishermen have had some strange things to say about what they've been catching for the last few days.

24
Just for Fun / Darkstorme's Word of the Day
« on: July 14, 2010, 06:41:12 pm »
This is a new feature I'm trying out... we'll see if I can keep it up.  

The basic idea is that, like the calendars you can buy at mall kiosks, I'm going to offer up a word per day.  These words are useful ones that are underused, misspelled, wrongfully employed, or otherwise abused - in a fantasy setting.  I will attempt to disambiguate, enlighten, and expand upon their uses, for entertainment and (perhaps) their future use in Layonaran RP! :)

Or I'll get bored.  We'll see.

Today, however, we're starting with a nice easy one:

Nock

Not to be confused with knock, or Knock, a nock (or to nock) is of particular interest to all you archers out there.

Like knock, nock can be used as both a noun and a verb.  The noun refers to the slit on the butt end of the arrow into which the bowstring fits.  The verb, naturally, refers primarily to the action of fitting an arrow to that bowstring, slotting the string into the nock.

It can also refer to scoring or marking a surface, but that usage has fallen into near-deprecation.

Edit: I should also note that nock is a transitive verb - you cannot simply nock - you must nock something.

Usage:
  • Settling comfortably into the crook of the tree, the Ranger nocked an arrow, her eyes on the path below.
  • Nothing was in sight, but the scout was still quick to nock an arrow, warily peering into the misted darkness ahead.
References:

25
Trade and Market Hall / Looking for a Woodsman
« on: July 14, 2010, 01:25:35 am »
*posted in the Temple of Deliar and the Hall of Restoration*

I am seeking someone skilled with the woodcutter's axe to provide me with a steady supply of Hickory.  I am willing to pay twenty true per log, or exchange bardic work for woodcutting prowess.

Seek me out in Port Hempstead, by the fountain.  I will be the elf in Ilsaran garb.  My mode of speech is... distinctive.

Should you require it, I can provide assistance in reaching nearby sources of Hickory - I simply have no skill with an axe.

- Therise Silverstar

// Note - I'm only usually available evenings, PST.

26
NWN Ideas, Suggestions, Requests / A Pox on All Our Houses
« on: July 04, 2010, 08:53:22 pm »
Title aside, this is not a housing post.

This is, instead, a post about pestilence.  Contagion.  In a word, disease.

As it stands, any fumble-fingered-fighter with a roll of bandages can cure what ails virtually anyone who gets bitten by a beetle, mauled by a mummy, or sprayed with whatever putrid saliva those rats in the Broken Halls spit.  Moreover, even if they can't, if people find a nice comfortable fire to sit around for a bit, the vile affliction vanishes with nary a sniffle to mark its passing.

No cleric ever seems to prepare "Remove Disease", and the services of the Healers at the temples go unused.

I say, let loose the scourge!

More generally, my proposal would be to substantially increase the Heal DC required to remove disease, and make sleeping at a safe rest area only have an x% (25%) chance of removing the disease, (and in so doing, set a variable on the PC to prevent them sleeping repeatedly in the hopes of rolling a 75 or better).  

Ideally, the Heal DC would be proportional to the type of disease, but Bioware, in its infinite wisdom, doesn't seem to allow any means of determining the type of disease.  This could be circumvented for a lot of cases by changing NW_S1_ConeDisea, NW_S1_BltDisease, NW_S1_PulsDis and NW_S0_Contagion to set a variable on the PC when it afflicts them with the disease, but it wouldn't work for the on-hit creature weapons that currently deal disease.  That said, a default (but high) DC could be applied to any unidentified diseases.

The advantages to this change:
  • Immunity to disease would mean something (since, unlike poisons, diseases have no immediate effect, the difference between someone immune to disease and someone who is not, at the moment, is that the non-immune PC has to expend a healing kit at a cost of ~3 True)
  • The cleric spell Remove Disease would be useful
  • The healers at temples could perform a useful service.  (Hands up, who's used a healer at a temple?)
  • And diseases might have a chance of finishing their incubation period and triggering whatever effects they're supposed to have.


Also on my wishlist though less critical than the above:
  • Make the ability damage from disease more persistent than that of poisons, requiring more RL time to pass, rather than a quick stop at a safe rest area.
  • On a similar vein, make the effects of a Bestow Curse spell impossible to dispel without Remove Curse or a trip to a temple healer, rather than a simple night's rest.


Thoughts, criticisms, compliments? :)

27
Ask A Gamemaster / Ask the Loremaster: Music in Layonara?
« on: May 19, 2010, 10:58:47 am »
Having recently been re-reading some music history texts, I got to wondering a few things about Layonara.  So, in yet another installment of "Ask the Loremaster", some questions:

Mechanics
  • Does Layonara have brass instruments?  I realize we have the enchanted horns, but little mention is made of any other instrument with the peculiar brass "buzz for sound".  Given the metalworking that is part of the CNR system, the metals that are worked with, and the fact that the earliest metal trumpets (on Earth) appeared more than twenty-five hundred years ago, I'd guess that the answer here is yes, but it'd be nice to have confirmation.
  • Given a yes on the above, what's the level of sophistication in our brass instruments?  Do we have slides (present in about 1450CE, historically)?  Have the tinkers come up with a way of making valves (present since about 1800CE, historically)?
  • Into the woodwind family - do we have single-reed instruments?  (1600CE)
  • Double-reed? (1250CE)
  • Pads? (1750-1800CE, depending on the instrument)
  • Bagpipes? (200CE)
  • Are flutes (and flute-like instruments) made of metal, wood, or both?  Somewhat related to the first question, in that the metalwork required for metal flutes is somewhat sophisticated.
  • Are stringed instruments as they're seen in-game?  That is, do we have the technology for grand harps, pianofortes, and modern-body violins/guitars?
  • Speaking of the pianos in-game, has a Layonaran musical scholar come up with the idea of Equal Temperment?  (1600CE, approximately.)
  • Do we have organs?  (Almost every human civilization has had them, from about 1500 BCE onward, so my presumption is "yes", but of what level of sophistication?)
  • Are there different tuning methods from different parts of the world (for example, do some regions use quarter-tones, as in traditional Chinese, Japanese, Indian, and similar music - and if so, which regions)?


Organization
  • Does Layonara have a standardized notation for music? (about 1600CE)  Does it have any notation for music? (about 500CE, or at least, what's survived)
  • How large do ensembles get in Layo?  Do we have orchestras (which would kind of require equal temperment, from above) or only smaller chamber groups?
  • Which of the churches use music in their services, and what sorts?  (I somehow don't picture Corath as being big on music, for instance.)
  • What musical styles exist in Layo?  Are we similar to the late Baroque?  (Oratorios, early opera, fugues, motets, etc) Early/late classical? (Real symphonies, etudes, real ballet, concerti)?


More questions may follow, but those were the first ones that sprang to mind. :)

28
General Discussion / Happy Birthday...
« on: April 23, 2010, 06:01:20 pm »
...Carillon!

Enjoy your day - and later, cake! :)


29
General Discussion / I'm Back!
« on: April 23, 2010, 12:31:26 am »
I took a brief, informal, and consequently (and irresponsibly) unannounced hiatus from Layonara over the past couple of weeks, in an effort to recharge.

And I am recharged. *grins*

So PMs in my inbox, I will be getting to you shortly.

Before that, however, the conclusion to the latest installment of the Tradeskills Quests (Armorsmithing) will be running on Saturday morning, PST.  The event will be in the calendar shortly.  So too will a number of the subsequent Tradeskills Quests - check the calendar and sign your characters up! :)

I apologize for anyone I may have left hanging, but I needed the time to get my head back to working properly.  And now, let the games begin!

30
CNR Suggestions/Discussion / Gem/Wand/Staff of Dispelling
« on: April 04, 2010, 08:15:32 pm »
I've thought about this for a while, and finally decided that it was worth posting as a suggestion - new infusing recipes for gems, wands, and staves to do with Dispel Magic.

Reasoning:
These would be useful tools (in all three incarnations) on quests and against enemy spellcasters.  Often enough (on quests I've been on and quests I've run, at least) Dispel Magic is employed as a panacea against nasty enchantments.

Moreover, because Dispel Magic includes six base classes among those who can cast it, it would be a widely accessible recipe in the infusing ladder.

With that said, the proposed items (see attachment):
  • Gem of Dispel Magic
    What it says on the box - same as all the other gems thus created, but usable by the six classes which can create it.
    Recipe:
    • Three (3) prepared spells of Dispel Magic
    • One (1) Fine Alexandrite

  • Crafted Wand of Dispel Magic
    As with most wands, ten (10) uses of Dispel Magic, but usable by anyone (made as a magic countermeasure for the concerned and discerning adventurer.)
    Recipe:
    • Four (4) Gems of Dispel Magic
    • Three (3) prepared spells of Dispel Magic
    • Two (2) Enchanted Aventurines
    • One (1) Shaft of Oak

  • Staff of Negation
    A bit more of a powerhouse, designed as a potent tool against enemy enchantments.
    • Dispel Magic 2/day
    • Greater Dispelling 1/day
    • Moraken's Disjunction, 5 uses.

    Recipe:
    • Eight [noparse](8)[/noparse] Gems of Dispel Magic
    • Three (3) prepared spells of Greater Dispelling
    • Three (3) Enchanted Diamonds
    • Two (2) Shafts of Mahogany
    • Five (5) Ingots of Silver
    • Two (2) Crystal Rod IVs

(I realize that the last one is a bit out of the reach of Paladins, but come on, they've got enough bonuses already. ;) )

The nwscript code for insertion into the recipe database is provided here, though some changes will have to be made (and strings filled in) for Layo's code:
Code: [Select]
//string sKeyToRecipe; // Probably already defined.

string sMenuInfusingLesser3Gems = "This should be the tag for the submenu Infusing Lesser Table -> Level 3 Spell Gems";
string sMenuInfusingLesser3Wands = "This should be as above, but for wands.";
string sMenuInfusingAverageMisc = "This should be for the Infusing Average Table -> Miscellaneous.";

// Gem of Dispelling
sKeyToRecipe = CnrRecipeCreateRecipe(sMenuInfusingLesser3Gems, "Gem of Dispel Magic", "DS_DISPELLINGGEM", 1);
CnrRecipeAddComponent(sKeyToRecipe, "cnrGemFine013", 1);
CnrRecipeAddComponent(sKeyToRecipe, "CNR_RECIPE_SPELL", 3, SPELL_DISPEL_MAGIC);
CnrRecipeSetRecipeLevel(sKeyToRecipe, 6);
CnrRecipeSetRecipeXP(sKeyToRecipe, 110, 110);
CnrRecipeSetRecipeAbilityPercentages(sKeyToRecipe, 0, 0, 0, 40, 40, 20);

// Wand of Dispelling
sKeyToRecipe = CnrRecipeCreateRecipe(sMenuInfusingLesser3Wands, "Crafed Wand of Dispelling", "DS_DISPELWAND", 1);
CnrRecipeAddComponent(sKeyToRecipe, "DS_DISPELLINGGEM", 4);
CnrRecipeAddComponent(sKeyToRecipe, "CNR_RECIPE_SPELL", 3, SPELL_DISPEL_MAGIC);
CnrRecipeAddComponent(sKeyToRecipe, "cnrGemEnchant014", 2);
CnrRecipeAddComponent(sKeyToRecipe, "cnrShaftOak", 1);
CnrRecipeSetRecipeLevel(sKeyToRecipe, 8);
CnrRecipeSetRecipeXP(sKeyToRecipe, 150, 150);
CnrRecipeSetRecipeAbilityPercentages(sKeyToRecipe, 0, 0, 0, 40, 40, 20);

// Staff of Negation
sKeyToRecipe = CnrRecipeCreateRecipe(sMenuInfusingAverageMisc, "Staff of Negation", "DS_DISPELSTAFF", 1);
CnrRecipeAddComponent(sKeyToRecipe, "DS_DISPELLINGGEM", 8);
CnrRecipeAddComponent(sKeyToRecipe, "CNR_RECIPE_SPELL", 3, SPELL_GREATER_DISPELLING);
CnrRecipeAddComponent(sKeyToRecipe, "cnrGemEnchant005", 3);
CnrRecipeAddComponent(sKeyToRecipe, "cnrShaftMahog", 2);
CnrRecipeAddComponent(sKeyToRecipe, "cnrIngotSilv", 5);
CnrRecipeAddComponent(sKeyToRecipe, "cnrcrystalrod4", 2");
CnrRecipeSetRecipeLevel(sKeyToRecipe, 16);
CnrRecipeSetRecipeXP(sKeyToRecipe, 450, 450);
CnrRecipeSetRecipeAbilityPercentages(sKeyToRecipe, 0, 0, 0, 40, 40, 20);


Comments, concerns, support or opposition, all welcome. :)

31
Rumour Has It / A Poster...
« on: March 20, 2010, 12:58:14 pm »
...appears in taverns and smithies across the land:


32
Forum Discussion / Suggestion - Add ".odt" to Attachments
« on: February 21, 2010, 04:59:05 pm »
As it stands, we allow most major graphic types and compressed filetypes, but the only unique document types we permit are the NWN filetypes and .docs.

Since Open Office is freely available and employed by a number of people on the forums, I'd like to suggest adding .odt to the valid file extensions for attachments, rather than forcing people who use Open Office to either save their files as .docs (lossily) or zip/rar them.

33
General Discussion / New Quest Trailer!
« on: February 02, 2010, 04:01:15 am »

34
General Discussion / I Knew There Was Something I Forgot To Do Last Night
« on: January 25, 2010, 06:44:17 pm »
And that was to make the following announcement:

[size=10]It's LightlyFrosted's birthday![/size]


*scurries, cackling, back to his work*

35
Trade and Market Hall / Seeking a Woodsman
« on: January 17, 2010, 11:49:12 pm »
I require someone skilled in the art of felling trees to provide me with an indeterminate number of hickory logs - forty, to start.

I can remunerate my helper at the rate of fifteen gold per log - or, if he or she would prefer, bardic services.  I can also provide safe escort to a number of locations where hickory can be felled, if that is required.

If anyone wishes to take up this contract, please contact Therise Silverstar, care of the Scamp's Mug.

36
Fixed Bugs / Bug Report - In-Game Area Name Discrepancy
« on: November 21, 2009, 06:02:23 pm »
Bug Report - In-Game Area Name Discrepancy

Description
: As of V3, the fort south of Prantz on Dregar was renamed Fort Rael, from Fort Kolaer.  However, the area south of Prantz in-game is named "Near Fort Laer".

Location: Near Fort Laer

Verified: I can confirm that as a GM I have viewed this area.

Reproducable: Again, I have viewed this area in-game.

37
Character Library / Welcome to the Character Library!
« on: November 03, 2009, 08:20:07 pm »
Welcome to the Character Library! This forum is a collection of player-written character ideas intended to be shared with the community. Here, players can leave character ideas they do not have the time to create themselves, or browse for inspiration and find character biographies in various stages of completion to submit to the Character Submission forums.

Warning! If you are looking for a prewritten character completely ready for approval, you want the Character Stable

Alright, warnings dispensed, if a place to write, read, share and borrow character biographies, player to player, sounds interesting to you, read on for more information ...


Purpose of the Character Library

Once the Character Stable got into full swing, it became obvious that there was an unanswered need in the Community.  We have players who have detailed/interesting/unusual character ideas, but no time to make a new character!

This, then, is the place to put these ideas, and also the place to find such ideas if you're looking.  If you have a great idea for a Dark Elf Druid, or a Deep Gnome cleric of Sulterio, or a wizard who can't cast fire spells because he's terrified of fire... or, really, any character idea in any stage of completion that does not meet the submission guidelines for the Character Stable, this is the place for you!


Donating to the Forum

If you are "donating" character ideas, simply post characters here in the same manner you would in the Character Stable or Character Submission forums.  It's that easy. If someone reads your biography or idea and would like to use it, they will post in the thread and you will grant permission. However, keep in mind that if you become inactive, we will assume tacit approval for requests for use not answered within ten days. Please don't post character discussion here, or posts that are not character biographies or descriptions.  As with the Stable, this forum is Character posts only.

Please do not PM GMs or CAs about these characters - this forum is (aside from abuse prevention) effectively GM-hands-off.  Which brings us to ...


Using Posted Characters

If you intend to use a character that has been posted to this forum, your negotiation is with the player who posted it.  Simply make a post to a character thread indicating your intention, and work out the use of the character with them.  If the player in question is no longer active, a request to use a character which remains unanswered for ten days is treated as a tacit authorization for use.

Once a character has been "released" into your care, it is your responsibility to get it ready for approval.  The approval process is in your hands; the GM/CA team will not be revising these submissions for auto-approval. Furthermore, the player who will actually be playing the character must meet any requirements for restricted alignments, etc. If you're looking for an automatic approval, that is what the Stable is for.

So, indulge your creativity here, or browse through the wonderful ideas of others from our community--and maybe your character ideas will be brought to life!

38
Just for Fun / For Your Saturday Morning Amusement
« on: September 26, 2009, 02:25:22 pm »
I present:

What would happen if a Gelatinous Cube, a Mimic, and a Rust Monster teamed up - as adventurers?

Guaranteed to raise your sympathy for Rust Monsters at least by a little bit.  He's so cute!

39
General Discussion / Avast, Me Hearties!
« on: September 19, 2009, 04:11:19 pm »
If ye be needin' a means to navigate the bloody waters o' language this fine day, the followin' link might be a boon to ye!

How to Talk Like a Pirate

Harrrr!


40
First, minor point - the link to the Character Submission Guidelines is no longer valid, as those guidelines have been replaced.  It should be replaced with a link to [noparse]http://forums.layonara.com/character-submissions/225662-character-submission-approvals-policies-new-players-start-here.html[/noparse].

Now, the other issue (the one I've been meaning to mention for some time), is that of the class choice fields.  I think that all Prestige classes save Weaponmaster, Duelist, Undead Hunter and Battlerager (those that can be approved on submission) should be removed from the option list, to spare new applicants confusion.

Several times we've heard the complaint "but if you can't be approved for them, why are they on the list?"  While I think that new applicants ought to read the rules, it does make things more confusing than they need to be.

Anyway, my suggestions for improving the tool, long overdue.

Cheers!

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