This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 21
General Discussion / Re: The Source of the Dark Quest« on: September 23, 2012, 06:45:14 am »
Jetta Ravenlock - Had the brilliant "decoy portals" idea during the mission. She is well-known for having such good ideas and a generally sharp mind throughout her career. Her skillset also includes stealth scouting, and infiltration. She will stay only so long as the pay seems worth it to her. Having lost her first Soul Strand during the mission, any further contract offers will likely need to out-shine this last one in her favor.
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General Discussion / Re: This may be a first...« on: September 11, 2012, 06:39:29 am »
Many blessings be upon you in the year to come! Happy birthday!
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Rumour Has It / Re: Arranging for A Trip Into Vehl« on: September 07, 2012, 08:21:56 pm »
*At mention of his name, Emwonk turns to see who's addressing him. Recognition of the speaker dawns and he offers his standard greeting and falls in to listen as the group makes it's way to the exit. His previous attitude of anger with the kitchen staff dissipated and seemingly forgotten.*
"Current, Ty entity... plus additonal multiple entities." 24
Rumour Has It / Re: Arranging for A Trip Into Vehl« on: September 07, 2012, 05:00:24 pm »
*Just then a commotion is heard from the kitchen, followed by the sound of someone small stomping up the stairs backwards and shouting angrilly some odd phrases. As the tiny Halfling form backs up to the top steps, he can be see to be holding three largish rats by their tails, waving them for effect at someone at the bottom of the stairs.*
"Emwonk requires mettalic circular conduits, exchange for even flow, alternate rodentia recycle locality!!! Entity verballed prior affirmations regarding mettallic circular conduits!" *some muffled reply with equally angry tones filters up from below, but the words cannot be made out. However, it is apparent from the Halfling's next actions that whatever was said was not something he found agreeable. With an angry snarl he lets loose the three rats, who all immediately scamper in different directions. Then the Halfling shouts down to the person below once more, "Null cognative avian cranial!!!" He makes a rather rude gesture aimed down the stairs, and then turns to walk toward the exit, brushing off dust and straightening his collar as he goes. At the same time tiny bolts of electricity arc up and down his person in random waves.* 25
General Discussion / Re: To our very own Masterjack...« on: August 26, 2012, 05:11:34 pm »
Hap-hap-happy birthday!
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Rumour Has It / Re: In The Silverbuckle Inn« on: August 25, 2012, 10:59:44 pm »
Re-posted here for the enjoyment of those who missed the Silverbuckle Gong Show event. Here are a couple of the jokes Jetta Ravenlock performed for her act...
Quote from: Jetta Ravenlock's 1st joke, paraphrased Why do all the trees in Northpoint bend southward? Because Rael really sucks! Quote from: Jetta Ravenlock's 2nd joke A Toranite Priest, a Rofireinite Knight of the Wyrm, and a village idiot all died at the same time in a freakish horse & wagon accident. Quote from: Jetta Ravenlock's 3rd joke No one likely remembers, but not long before the fall of Prantz to Rael's troops, the King there in Pranzis had passed a new law. 27
NWN Ideas, Suggestions, Requests / Re: Armor/weapon Customization: Copy« on: August 23, 2012, 11:26:51 am »
I had the opportunity to use a system with the 'doll' or 'manequin' as you've described a couple years ago on the Mystrix server. I personally think it was an awesome system for customizing clothing and armor appearances, and it did have a copy function (as long as both sets of armor were of the same class, i.e. both were platemail). It also had the symetry function, or you could choose to make your clothing/armor appearance asymetrical if you wanted too.
There have been many times I've wished Layonara used that same system, but I'm not sure if it would be something the dev team would consider worth the time to implement, or if they'd even have the time if they wanted too. 28
General Discussion / Re: Katherian Quest« on: August 20, 2012, 05:06:16 pm »
Almost sounds like something that could be fun for Jetta to take part in.
My availability is probably most open on weeknights after 6:30pm Central Time. I could also probably do weekends after 8:30am Central Time til about 10:00pm Central Time. 29
General Discussion / Re: Razorbacks: Postponed 1 week« on: August 15, 2012, 05:17:50 pm »
*rubs hands together evil genius style* This just gives Jetta more time to corrupt those young former slaves to do her bidding... Mwahahahaha!
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The Silver Buckle / Re: . . . *As the dust still settles *« on: August 14, 2012, 08:44:24 pm »
*Jetta even lends a hand with any of the slaves, especially the younger ones, who end up staying at the Buckle for very long. Given her nature, some might rightly find this suspicious activity on her part. When no one's looking or listening in on her interactions with the 'Buckles new guests, she'll be sounding out some for possible groomng as minions for her own purposes. She'll start by seeing which ones respond best and most eagerly to simple rewards for simple tasks. From those she'll begin finding out which ones are most likely to be able to keep secrets, and weeding out the ones most likely to rat her out. From the last few remaining, she'll see which are most easilly manipulated without catching on to being manipulated, and which ones will actually stand up to defend her against those who might try to slander her good name or point out her attempts at manipulation.*
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Roleplaying / Re: Mentoring« on: August 14, 2012, 04:05:01 pm »
A human woman with long, flowing black hair that comes down to her mid-thigh is also ocassionally noticed blending into the background, usually at the same times the bard in the red coat makes an appearance. An observant person might feel secure in guessing that the woman acts as a body guard of sorts for the bard.
Forum Name: Nehetsrev Character name: Jetta Ravenlock Level of Character: 18 Class: Rogue/Ranger Alignment: Neutral Evil Deity: None Race: Human Schedule: Mostly weeknights after 6pm Central, about the same hours on weekends with possibility for more flexibility with advanced scheduling. DM run Quests may interfear with availability for one-on-one interaction at some times. Student Status: None at pressent (unless you count NPC minions, Greg "I have a pitchfork", Winston and Arthur, and the grey mouser, Ash, who lives at the Silverbuckle.) 32
General Discussion / Re: Community Building« on: August 14, 2012, 07:51:27 am »Quote from: Lynn1020 As I look for my old disk...this popped in my head. Maybe a link on the home page where new players can buy and download the game right then? With a page of detailed step-by-step instructions about where and how to find the files for NWN to patch it up to the final version (including links to where the NWN Critical Rebuild can be downloaded), as well as where to find the Layonara specific HAK files and how to install them too, right? 33
General Discussion / Re: Happy Birthday Yar!« on: August 14, 2012, 12:25:56 am »
Happy Birthday!
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NWN Ideas, Suggestions, Requests / Re: Time based allocation of Graceful pleas.« on: August 13, 2012, 06:07:01 pm »
Sure! The XP payment route would work great too. Better even, for some people who like me always seem to be short of enough True to buy even the standard gear for their current level. But I'd still suggest allowing an item that can be activated, rather than having the timer start right there at the Bindstone. And if you can make the item so that only one can be posessed at any time without taking up the extra inventory space, then that's even better than my suggestion. I just wasn't sure that was possible since I haven't really played around with creating new items in the NWN Aurora Toolset much.
Another spin on the idea, make it a function of the Soul Stones we all carry. Allow the player the option to choose to invest a % of their earned XP toward their next level to gain a relative increase % to save vs. Soul Strand loss when they activate a Soul Stone. It would save having to add another item to the pallette, and might keep more clerics happy since more people may be inclined to keep an activated Soul Stone on their person. Though this would forgo the buff-timer as mentioned in the original idea, but may be better since it could be set up to use that save bonus on the first (and only the first) death after the Soul Stone in activated. Of course if a character dies and chooses to go back to the Bindstone instead of being rezzed by a cleric they'd still have the activated Soul Stone (in case they're rezzed by a cleric on some later death), but it's 'charge' for the increased save would have been used up on that first death after imprinting of the Soul Stone. If that's too confusing, I can try to explain it with different wording in a later post, but I think this should get my general idea across. 35
Rumour Has It / Re: A Bardic Tour« on: August 13, 2012, 05:54:26 pm »
//Wish I could attend, however we'll be out with family who're visiting from out of state tonight.
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NWN Ideas, Suggestions, Requests / Re: Time based allocation of Graceful pleas.« on: August 13, 2012, 10:32:22 am »
See my edit comment's above for solution to hoarding problem. Also note if item takes up an entire inventory page the most one character could carry at a time is severly limitted.
As to concerns for lower-level characters not being able to attain the item, they usually aren't the ones as concerned about losing those last few Soul Strands. Cheating perma-death should -never- be something cheaply or easilly attained in any system that uses permadeath, as that defeats the purpose of the system which is to intensify user experience through palpable risk. As to increased grinding to afford the item, that's a player's choice. No one would be forced to buy the item, and indeed those characters who don't have the funds/reputation/inventory space to afford it would have the option to simply do without. However, if their character was of high enough importance to them that they simply could not bear to let it go, this would be an option too that they could use to possibly delay that inevitability. Also, the Graceful Plea system was never intended as a way for a player to say, "I choose to use 1 graceful plea to re-attatch one Soul Strand, simply because I have a Graceful plea with which to do so." It was meant as an option to reduce all the administrative research that had to be done to check if a Soul Strand refund was truly merrited per the situation claimed by the player requesting it. 37
General Discussion / Re: 'looooooo« on: August 13, 2012, 10:22:44 am »
I'll second the well-wishing. Happy Birthday!
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NWN Ideas, Suggestions, Requests / Re: Time based allocation of Graceful pleas.« on: August 13, 2012, 09:48:54 am »
Personally, I like the Soul Strand/Perma-Death system as it is (mostly).
I don't agree that any character should have a Soul Strand re-attached for any reason with the exceptions of: 1) A strand lost due to technical error, like verified lag, or server crash where a character signs back in surrounded by re-spawned mobs and becomes overwhelmed. 2) A strand lost due to DM/GM error, like the occassion of a GM/DM spawning creatures too overpowered for a given group to handle triggering a total party kill, or near total party kill, or possibly a faction screw-up where NPC's that were supposed to remain friendly or neutral turn hostile (though this usually involves a mistake on the PC's part as well). 3) A player successfully completes a very difficult CDQ/WLDQ to attain a Soul Strand being returned. Yes, I know it sucks when you have a character you really enjoy playing and they suffer a string of really terrible rolls versus the loss of a Soul Strand and thus perm-out at an early age. However, I view that as something that can be worked into part of their character development, not as something that takes away from the character's development. When faced with the iminent loss of their lives (assuming the character knows how many strands they have left, which if I've read previous discussions correctly the character's shouldn't) a character has a choice. They may burn like a supernova and blast a big dramatic mark into the world before their passing. Or, they may scale back their adventurousness to the point that they fade and whimper out of existence. Or, they may choose a middle road and become more cautious, but still make a mark on the world as one who sees the big picture, and pulls the strings of other characters from behind the scenes to get the job done and do the dangerous work on their behalf (Good option for a World Leader if you ask me). As the player of the character, you should be thinking of how your character would react, since you presumeably know their personality better than anyone. Stay true to their personality to the end, whether it come swiftly or not for ages. As an alternative idea to making more work in the Graceful Plea area outside the game, perhaps in-game temples could start selling a consumeable item that grants a temporary boost to a character's roll versus losing a Soul Strand. If I were to design the item (assuming it's possible to do so) I'd make it only useable outside of combat and give it something like a 5-15 minute duration (an hour tops), and make it cost a lot of True (and perhaps even some reputation points with the temple along the lines of "Hey, even though you've donated a lot to our church, what you're asking for here is too much, you don't get as much of a discount anymore."). Make it an item that truly has a signifcant cost so that a character doesn't stock up on a bunch of them, and would only use it when the stakes are high. Heck, make it take up an entire inventory page and make it un-stackable, Un-droppable, and un-tradeable (it doesn't have to weigh much though, if anything). That'll keep players from toting around a whole bunch, plus they won't be able to store it in a chest/bank-vault to hoard it. And even with this item active, it shouldn't be a total guarantee that a Soul Strand can't be lost. There should always be that 5% chance that the Soul Mother overcomes this (divine) protection somehow and snips a strand anyway. Anyhow, that's all I have for now. I hope all of what I've posted is given some thought, even if the new idea is rejected for any reason. 39
Development Journals and Discussion / Re: Jetta Ravenlock - A Journal In Memories« on: August 12, 2012, 09:07:21 am »
So much went on after that, it all seems a blur of jumbled memories now. After Edna's trial, Head Councilman Grue sought our aid further, to ferrit out the corruption in the guard force of Mariner's Hold. We did a good job of it too, exposing several corrupt guardsmen and uncovering a slaving operation that was kidknapping children and homeless people off the streets of the Hold. The slave ring was lead by none other than Duncan Blackheart, the bastard son of Arelious Witherspoon and Edna Blackheart. We set sail to track his vessel, the Chumrunner, to a pirates moot near Hurm. Along the way we stumbled on an island under the control of some sort of beholder and illithid crossbreed. I still get the occassional nightmare inspired by that bit of business to this day. We confronted the thing which called itself "Captain Pike" and destroyed it, freeing the native pygmies of the island from its tyrany and bringing some peace to our pirate guide who'd lost his wife at the isle years prior. He took us next to the pirate's moot, where we set ourselves to confronting Duncan and his minions. They'd booby-trapped many of the children they were holding as slaves in one building, and set two guards outside the doors with deadmen's switches to trigger the bombs in the building. Charlie and I tried to hit the guards before they could trigger their switches, but to no avail. Many of the children were killed. Surprisingly, Andrew still thought I'd done a good job, though I'm not as sure. I think if there'd been more time to plan Charlie and could've pulled it off without any of the hostages getting hurt, but the others in the group were putting a lot of time pressure on us. Still, many slaves were saved that day, and in the end we were able to convince Duncan to come with us willingly... sort of. The bastard tried biting my fingers off on more than one occasion while I was seeing that he was properly secured, and managed to get two of my fingernails.
We dropped off the slaves we'd freed from the moot and next set ourselves to freeing the slaves of a mining operation being run by Deep Dwarves in connection with the Razorback Syndicate. It seemed the Syndicate was supplying children and small-folk such as Gnomes, and Halflings to the Deep Dwarves to be used to mine precious gems and metals of all kinds. The Deep Dwarves used a system of exploding collars that could be triggered with a thought if you had a special slave-gem for the collar. The method was aparently derived from illithid magic. We infiltrated the operation and set about destroying the control towers that I'm presuming increased the range of the collars while at the same time allowing for ultimate control through a master-gem. Upon killing the Deep Dwarven general who'd had once been working with Rael, I managed to get my hands on that master-gem and set all the remaining slaves free at once. We loaded them all onto the ship and made our way back to the nearest port. Everyone was starving by the time we got there, but we made it. Among the evidence uncovered at the slave-mines, we found notes from Lucien Krale to the general about a plot to do something to the water in Mariner's Hold. It seemed they meant to free Edna and take revenge upon Grue. When we got there, while we were still trying to get our newly acquired batch fo refugees settled into the Silverbuckle, Razorback ninja's attempted to free Duncan and blow up the 'Buckle with a bomb in a clock. We found the bomb and I was able to disable it's mechanisms enough to delay it's blast long enough for Gunther to carry the whole thing out into the harbor, where it detonated. The Half-giant came crashing back down through the Silverbuckle's roof, creating a temporary skylight in the shape of his sillouette. His impact also left a sizeable dent in the floorboards amidst the tables out front of the stage. Thinking the danger over, we took Duncan to Grue's Sanitarium, looking to turn him in for justice. It was a trap. Edna had already been freed and had taken over the entire facility. We fought our way through Razorbacks and former inmates, eventually finding Grue and the resident Loremaster and a few other prisoners. It became aparent we needed to fin Edna to end the chaos, so we went next to the Surgery wing where we had heard she had last been seen. Instead, we found an illithid and several beholders, along with several men in stocks. They were performing some sort of surgery on the men in stocks, which was explained to be how more illithid were made by introducing larval illithid slugs into the brains of living hosts. The slugs would over time mesh themselves into the victim's brain and start changing their physiology into that of an adult illithid. Elohanna went to work removing the slugs from the men in stocks, one at a time, opening up their skulls to do so. It was while she worked that I thought to check Duncan for similar scars and discovered he too had been implanted at some point. It explained much of his behavior during the time we had held him captive. Elohanna, by some miracle of her adept skill in healing practices, was able to remove Duncan's slug too, and he became a changed man. He told us that Lucien Krale himself was the Hogfather who ran the Razorback Syndicate, and that Krale who had already been a very clever individual, made a deal with the Illithid to have himself implanted and his mind further enhanced. Duncan believed this made him perhaps the most intelligent mind in the world. In any case, Duncan healed, we tracked down the crazed Toymaker and Edna Blackheart after that. We were too late, Edna activated some sort of self-destruct that had been rigged into the sanitarium, and the whole facility began to flood. It was almost surprising to note that everything Edna had done, all she had become, she did willingly, of her own accord, including implanting Duncan with a slug, though she herself was not implanted. Her own son. She killed him right in front of us, and we were forced to slay her. There was nothing to be done. Duncan aparently wasn't stonebound, and couldn't or wouldn't be ressurected. We rushed out through the emergency exit portal, taking grue and the others we'd rescued along the way with us. I also grabbed up a load of books and scrolls Edna had been studying in hopes that among them would be more clues to how to bring about the fall of Lucien Krale and his Syndicate. Grue went insane at the loss of his sanitarium, and Aesther had him arrested and taken into custody for crimes against nature or some such. 40
Roleplaying / Re: Impromptu Quests« on: August 09, 2012, 11:49:30 pm »
I could've sworn I'd posted in this thread a while back, but I guess I didn't because I don't see a post from myself prior to this one. So, here goes.
Jetta Ravenlock Emwonk T'noduoy Lemont Blair Valanca Jatyiram Lyle Underroot Are all available for impromptu's should they be seen in-game. |