This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 21
General Discussion / Re: Current state of Layonara?« on: March 09, 2021, 10:31:17 am »
One thing that has changed
It is a lot easier to get through the lower to mid levels (1-20) due to a nice system that Orth has developed which provides less grinding than just going out to kill monsters, and it also fosters teaming. This will also have a big impact on the rest of the progression as it scales. Rp well, while there's no partying level gap rules anymore, RP is still very much fun as always. The following users thanked this post: Polak
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Roleplaying / Re: Rebuilding the village of Vale« on: March 06, 2021, 07:10:37 am »
*once again Feh comes in the shop, leaving a trail of mud and clay tracks and unloads in the Chests*
Well that's it for the clay.. 1000 total... *exhales* Now to get toasty in the desert... *he deposits 551 lumps of clay for a total of 1000 and another 163 arabic gums for a total of 349* *Feh comes back hours later, sits on the steps of the shop and takes his boots off to get the sand out of them.* Man... it gets everywhere... *He puts them aside and wiggles his toes in the grass while looking up at the sky and sighs. After a few minutes he puts them back on and goes into the shop to drops in 144 glass ingots in the chests then heads back out toward the desert* //total of FP now available for collection off of feh is 41 points The following users thanked this post: davidhoff
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Roleplaying / Re: ATTENTION: Cherry Lake the Bounty Commissioner is in Center« on: March 05, 2021, 06:34:42 pm »
*A Tall Darkly-Clad man and a small singing Dwarf comes back to Cherry and gives him the ring, both are astonished by the reward they are given*
The following users thanked this post: willhoff
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Roleplaying / Re: Rebuilding the village of Vale« on: March 04, 2021, 11:24:18 pm »
*Feh comes in the shop, muddied as he's never been before, leaving tracks on the floor leading to one of the donation chests he deposits 83 gum arabic bringing the total in the chests to 163, and places 441 lumps of clay*
I need a bath.. *He leaves for his home to take a well deserved bath.* //still have 33 fp to be picked up 25
Trade and Market Hall / Re: Naldin buys a Hearth Shield for 35,661 True« on: February 22, 2021, 05:01:46 pm »
Yes it is and if you had any credit you could have used up to 50% of that credit, to bring the total down to 50% of the lense. The following users thanked this post: Script Wrecked
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Roleplaying / Re: Rebuilding the village of Vale« on: February 20, 2021, 06:12:58 pm »
//To be picked up in the Donation chest at 195 Fort Wayfare
247 922 True 144 iron Nuggets 57 Iron Ingots 52 Iron Spikes 199 Spikes Molds The following users thanked this post: Talia
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Roleplaying / Re: Rebuilding the village of Vale« on: February 19, 2021, 11:48:01 pm »
//Feh already has roughly 200k for the reconstruction of Vale. Possibly more but I don't remember his actual balance at the moment
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NWN Ideas, Suggestions, Requests / Vale Reconstruction Donation point« on: February 19, 2021, 03:13:15 pm »
Would it be possible to have an option added to the donation center, where people could hand out their donation in materials/trues to, like Jenara had when she was rebuilding corsain?
I'm asking mostly to have it centralized and save time for Milty to handle ![]() But also for transparency so that there’s no confusion about where and who are using the trues/cnr The following users thanked this post: Chazzler
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Roleplaying / Re: Rebuilding the village of Vale« on: February 19, 2021, 02:51:32 pm »
*Feh's whipes his hands against each others after nailing the notice, happy to get things in motions*
Good that's now under way. The Pak for the most part are happy to lead the effort and I still need to see Valeria to see if she want's to partake in this. But now that the word is out, maybe more will want to join up to help us with those that might have escaped the butchering and would want to get back to their ancestrial home. *He looks at Gorm and Talia* Think it's worded fine? The following users thanked this post: Talia
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NWN Ideas, Suggestions, Requests / make trivial items craft in one go« on: January 29, 2021, 10:44:14 pm »
Would it be possible to have all the trivial items craft in one go, and stack inside the crafting tool?
Example, presently crafting iron spike stud are only done 1 by 1 even if you load up the tinkering. would be nice if trivial items could be made in one go and just stay on the tool used to make them so they don't drop on the floor. The following users thanked this post: Xiaobeibi
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Layonara Server / Re: NWN Module Changelog Entries« on: January 28, 2021, 11:45:19 am »
A new changelog entry has been added. https://wiki.layonara.com/wiki/Changelog_5-65
January 26, 2021 Fixes Fixed issue with horse merchant showing low intelligence answers Fixed issue with horse merchant when buying black horse Removed a map pin in Vanavar for non-existent merchant Removed a convo note about a portal being cross-server Fixed Johan's pelt quest Fixed some floating placeables in a few spots Fixed Glacial Colossus appearance Fixed metal texture material not showing up unless highlit Fixed crypt tile crashing (Should fix Temple of the Bear crashes) Removed a dwarf robe model causing a crash Updates/Additions Disable being able to put custom random loot on oxes Updated XP for Under the Withered Lands boss Added hundreds of new portraits, you can change yours with the Customization Menu Portraits are now all accessible in character creation Restored Caverns of the Menace areas (24 high level areas), however, they are inaccessible for now until play tested by a party with DM oversight (either as player or DM). Entry point will be determined through a quest. Builder things Bug reports now post directly to GitHub for me to manage easier Bug reports now include the tile name The following users thanked this post: miltonyorkcastle
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General Discussion / Re: Special Prestige Class Info« on: January 26, 2021, 06:45:17 pm »
I'm kinda surprised that Syl'via is so seak as a skald then. Sure she only has 10 level of bard as of yet + her 5 skald level. But if I'm to take this into account with her +10 cha mod pretty sure she should be doing more. Oh well.
The following users thanked this post: jadewillow
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Layonara Server / Re: NWN Module Changelog Entries« on: January 08, 2021, 11:17:42 pm »
A new changelog entry has been added. https://wiki.layonara.com/wiki/Changelog_5-60
December 18, 2020 Fixes Removed Coat of Arms from random quest Fixed grapes being unreachable by brownies in Karthy Fixed some body parts not being available in the customization screen Fixed the filter to work properly for customizing heads Fixed collectors quests not checking if you even had the item, doh Fixed an issue with random creature scale Fixed issue with agree rules instructions Fixed an issue with the "dream" quest being tagged improperly Updates/Additions Upgraded Layonara to 8193.20 Wires can be crafted up to 5 at a time Poisons can be crafted up to 5 at a time Upgraded many textures from tga to dds Polymorph elementals use old appearance Updated skyboxes Use environmental maps in more places Cleaned up a ton of the sync folder to remove things in base game Builder things Added Arabian Nights tileset Added Mountain Jungle tileset Added aquatic placeables Added Catacombs tileset Previous change logs are listed at https://wiki.layonara.com/wiki/Category:Changelog The following users thanked this post: miltonyorkcastle
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Calendar Events / Re: Storm on the Horizon« on: October 17, 2020, 08:27:20 pm »
*As Fehriel sees the the note he growls in a low growls as no one has ever heard him do before he then rips off the note. In it's place a note hung by a dagger with a wolf decorated handle*
You FOOLS!! It's not enough that we had the black plague, but we've lost so many towns, villages and people to the green dragon cult war. You are placing my pack in danger, I will have word with you... if word they are. A wolf paw with an elaborate F in the center is stamped *Fehriel then storms out heading to Prantz to speak with some of the denizen on who might have gathered there on their way to an excursion.* The following users thanked this post: Tobias
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NWN Ideas, Suggestions, Requests / Re: Portal Change« on: October 15, 2020, 02:42:50 am »
already had a small talk about it on the builders channel and Dorganath brought up this following reasoning, although I'm paraphrasing here.
there's actually a very good reason that was brought in the discussion about it, is that it's due to some areas being able to be accessible for lower levels than those intended by Hilm or Miritix areas and if the portal was set to there, then those lower levels wouldn't be able to reach the area's intended, at least not in a timely fashion like the Arnax point gives one suggestion might be to place a new exit point while keeping the Arnax one though so have one at Arnax, and one at Hilm for instance The following users thanked this post: Chuckles_McChuck
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Trade and Market Hall / Re: Nate - Re: Loaner Chest - Crafter's Buff Items - Saddlebag Pawn Shop« on: August 31, 2020, 08:48:09 pm »*Riven tacks a note to the Loaner chest* //That's what happened to my belt!! LOL The following users thanked this post: Riven
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NWN Ideas, Suggestions, Requests / Familiars and Companions xp penality« on: June 27, 2020, 09:56:30 pm »
I'm not sure if this is hard coded in the game, but would it be possible to remove that penality.
I personally would have two toons that would pretty much always have their furry friends out on a trip, but I mostly keep them away so I don't impact the other players. Would be great if we could have them without impacting the group. The following users thanked this post: Chazzler
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Important Layonara Announcements / Re: Solicitation for some donations« on: May 19, 2020, 09:31:46 pm »40
Calendar Events / Re: Raiders of the lost crypt!« on: April 17, 2020, 01:54:56 am »
Would love to, but working on sat and sunday at those times.
The following users thanked this post: Xiaobeibi
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