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Messages - Hellblazer

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41
Trade and Market Hall / Re: Cailomel Goods and Wares (updated)
« on: November 10, 2019, 02:48:53 am »
Bron picks up 1440 True from the Payment chest, for the sand he had dropped off.

Barley picks up 4680 True from the Payment chest for the goods he had dropped off.

Thanks!

*Some nasty looking guards with dire wolves and the likes comes to knock on each of them doors* //:P Kidding
The payment chest was for customer buying stuff.. but not a bad idea to leave one for the drop offs
The following users thanked this post: Riven

42
Trade and Market Hall / Re: Cailomel Goods and Wares (updated)
« on: October 30, 2019, 03:30:42 am »
*Egil comes in and strolls through the enchantments*

Picking up:
An electric of the second 3140
An Fire of the second 3140
And Iron battle great axe 1750

Left 10700 in the payment chest
The following users thanked this post: Chazzler

43
Some workbench like gems let you do five at a time, others like the tinkering furnace only allows you to do 3 glass ingots at a time.

I propose that when a recipe is trivial, that there's no limit to what can be crafted at once. If the player wants to make 100 of the same item, he should make sure he has enough space to receive them all.
The following users thanked this post: Xiaobeibi

44
Rumour Has It / A parchement is tacked to a few inn's on mistone
« on: October 14, 2019, 02:51:14 pm »
Cailomel's Goods and wares is putting a contract out for the following items.

Box of Corn grain (36 unit) 1,080
Box of Barley grain 1,080
Box of Rye grain 1,080
Box of Wheat grain 1,080
Sand Bags 40/unit
Clay lumps 25/unit
Feldspar raw 40/unit
Fire Opals raw 240/unit
Amethyst raw 100/unit
Ginseng Roots 150/unit
Aloe 30/unit
Galic clove 50/unit
Comfrey Roots
Ginger Roots 50/unit
Greenstone 21/unit
Sapphire 240/unit
Purple Mushroom 50/unit
Gold nugget: 50/nugget
Silver nugget: 100/nugget
Platinum nugget: 100/nugget


All items will be paid in credit.
The following users thanked this post: Riven

45
Calendar Events / Cailomel's Goods & Wares shop meeting
« on: October 13, 2019, 09:35:06 am »
Meeting of the members of the shop at 1 Pm est.

At the shop.

Timezone
The following users thanked this post: Chazzler

46
*Egil comes in and checks the chests for interesting items*

Took:
1 x hickory guitar
1 x red mushroom

left 220 in the respective chests.

*Signed*
Egil
The following users thanked this post: Riven

47
I can't seem to get my  characters to transfer over.  I created a test character as Emie Meadows2.

I have Emie Meadows, Cherry, and Randi Coyle .

Wow, nice to see you!
The following users thanked this post: Lynn1020

48
Would it be possible if all the tools (gem of remembrance, pvp widget, remembering orb, pc emote wand, pc dice bag, language ears) be combined into on tool that could be stored into a container please?
The following users thanked this post: scifibarbie

49
*Egil comes in and looks around for silk*

Took 10 queen spider silks
1 x catnip
1 x ginseng
1 x rhubarb
1 x chamomille

left 1800 true

*Signed*
Egil
The following users thanked this post: Riven

50
*A dwarf with an Imaculate beard comes and read the board*

I'm picking up a oak short bow.

1500 paid in full
The following users thanked this post: Riven

51
Trade and Market Hall / Re: Cailomel Goods and Wares (updated)
« on: September 27, 2019, 03:48:37 am »
*Fehriel comes in and replaces the front page with a new page and then leaves a comment at the end of all the pages*

As of today the Cailomel's shop will offer line of credits for crafting material and items brought in. The crafting materials will be valued at the fair market price (see saddlebag prices for CNR) and items brought in will be valued at 50% of the lens value (example if an item is worth 1000 you will receive 500 in credits) this can be applied to any purchases up to half the value of the purchase. In addition if you bring the crafting material needed to make an item and you have credit with us, the total amount that can be applied to the item that is being crafted is 75%.
The following users thanked this post: Riven

52
They flee maybe because it's you :P But there's a enough reports every year of cougar attacks or black bear attacks to know that they don't always flee. Then there are these

Deer attacks

Birds attack

So it's not as cut and dry.
The following users thanked this post: Riven

53
General Discussion / Hey scifibarbie
« on: September 02, 2019, 11:54:10 am »
Happy Birthday!!
The following users thanked this post: scifibarbie, Riven

54
Calendar Events / The Pack is on the hunt!
« on: August 31, 2019, 08:20:24 am »
*A man with demonic like eyes and wearing a wolfs head is seen taking a note to various boards*

The pack is on the hunt. Gather  your supplies, your courage and your wits as we are going deep. We will head out from the den at 11 am^.

*Signed with a wolf paw print and a FC in the middle.*


//^ Est, on Sunday.
The following users thanked this post: Chazzler

55
Introduce Yourself / Re: A Namechange appeared!
« on: August 25, 2019, 11:11:39 am »
Welcome, don't fret it we're all a good bunch!  :P
The following users thanked this post: silverblades

56
NWN Ideas, Suggestions, Requests / Diety related Hammer of God
« on: August 05, 2019, 03:22:29 am »
Would be nice to see a different color set and animation linked to the Cleric's deity, to give diversity to that spell. Example, Beryl could be a multi color prism crashing down on the ground with a blinding light. Vorax could be a Huge blood red Axe that swipes down (don't know if that's feasible) etc. I know there's different Animation available for GM's entrances, and they are customizable, maybe that system could be adapted for the Hammer of God spell?
The following users thanked this post: silverblades

57
Eldoran(?), Riven (Barley), Wimkin (nyralotep)

Thank you.
The following users thanked this post: Eldoran

58
Would be sweet if we could see the name of a crafter on the crafted Item. I know we can add it Manually with the quill, but still, would be nice if it was automatic.
The following users thanked this post: davidhoff

59
At Cailomel’s for things we can craft we basically calculated the going cost of the cnr plus a little bit more to represent the time and effort of the crafter. Fortunately as Dorg had found out our prices were mostly in line with the 75% or so of the lens price. Hard to do that with non craft-able items. I like Davidhoff Idea of a .25 of lens price for trade in or credit and to keep the 75% of lens price for non craft-able items. It makes total sense.
The following users thanked this post: Riven

60
NWN Ideas, Suggestions, Requests / new portal options
« on: May 21, 2019, 12:32:23 am »
I have an idea that I think a lot of people would like.

What if the portal system would check for the keys the toon is holding before opening the interaction window, and you would have the following options

1: Center on Minstone
2: Prantz on Dregar
3: Arnax on Belinara
4: Key's destination
5: I do not want to jump

When the character would select key's destination, it would show the door numbers for every key the character is holding on him/her. Selecting one of the number would 1 either transport the character at the portal location of that house, or outside the house, which ever the GM's would prefer.
The following users thanked this post: Ke' Koa, davidhoff

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anything