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Messages - Hellblazer

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4901
NWN Ideas, Suggestions, Requests / Poison usable on arrows
« on: April 05, 2007, 06:59:51 am »
After making a search in this forum i did not see anything pertaining to this (maybe my search was poorly formated i don't know)

we can coat a sword, axe or staff with poison I was wondering why we wouldnt be able to coat arrows or darts with them. RP wise for a rogue it would make more sence for them to use darts and/or arrows poisoned if they were on the sneak type (thinking of ninjustu use of poison darts to either induce sleep or to the more extrem kill in silence) There is already an extent of use of poison in game as the lizzard man near hlint use poisoned bolts.

Personaly I'd like to see this ability add up for sake of rp but aslo it would have it's use in game, some type of poison to induce sleep, paralysis or other effects, on an anemy would make a fight more manageble (there is already a spell for that so why not other methodes)

My two cents

4902
Just for Fun / Star wrek in the pirkinning
« on: April 02, 2007, 02:12:58 pm »
If you loved start trek
If you loved Babylon 5

you will love this Parody of when star trek meets Babylon 5.

It is a free web fan base movie that can be downloaded for free and intended that way. Although it has been reviewed as being a movie of a professional nature, it is mainly due to the special effects which are awsome, and the directing. It is in Finnish but subtitled in english, very easy to read by the way I didnt miss anything of the action.

like i said up there, if you loved those, this is a must see.

4903
Development Journals and Discussion / Into the shadows: Njord
« on: April 02, 2007, 06:28:53 am »
OOC this is the memoir of Njord, first son of Rain Darsus (pre-dragon called)

----------------------------------------------------------------------------
Mulnari, Augra 23, 1414


I have finally arrived from this boat ride. Took all the back water roads to make sure I would loose any pursuers. It took me long months, but still I have this creeping feeling down my spine, as if something is not right.

Unfortunately, in my hastiness to escape those who wanted me dead, I have left all my belongings back to that god forsaken place. I hope never to find myself in a way that I should go back there, never again.

During the boat trip, it came to me that if I was to use my name, this could only bold trouble, as I am sure some one over here would have ties with the syndicate. So after a few hours and considering all options, I have decided to take a very common name, Brian.

I found my self to my destination, not at all what I would expect. The city is indeed a place of my keen, but it is in worse state that I would have thought. The paydays I was told were plentiful were only a handful and quickly done and I found myself out of work, so I made my way to the closest city named port Hempstead. There again, although much more civilised and apparent wealth to he city, the jobs opportunity were as low as in Vehl. Soon again I found myself out of a payday, and resorting in roaming the land best I could, mugging the kobolds. Although they did hand out their gold pieces, I found out that it would not be easy at all.

Without proper equipment, I find that my skills are very much not up to speed with the strength of the foes here. I wasn't really prepared for that. Fortunately I have found a few people, who although very sceptical of me, were willing to help me. Some to train with, like Rose; others to help me reequip myself, like Kyle and his wife. And others that seems keen to listen like one of the battle priestess of my Lady Doom, Muireann.

Although these sing of generosity of the people is always a thing to be weary of, there have been some who have asked a few question about who I was, as I expected it, but I can not reveal that to any one, not yet at least, and  I have to hide my intents, if only for a while longer.

After about a month or so, of going around doing the odd little job, mostly fighting for every gold piece i have, I was lucky enough to stumble on two people gifted with what Dorlic had talked to me while training me. Those that can dance with their shadows. He himself was one of those, which made him the perfect spotter for the clan, but he had not finish explaining to me what this was before he was shun away for his participation into what would made me who I am today.

I am sure they didn't give me their true name, after all those who dance with their shadows are expected to keep a shroud of secrecy around them. But their names, I have still committed to memory. One of them is a man call J'Ser, the other is a very cute woman named Kinai.

I have to find a way to gain somewhat of their trust, enough for one of them to show me their way. Dorlic wanted me to follow in his footsteps and I would really much like to do so, if only to bring me even more close to my goal.

4904
NWN Ideas, Suggestions, Requests / Fort vehl outskirt to gloom wood
« on: April 01, 2007, 11:43:02 pm »
When you are coming back from gloom wood, there is no way to avoid the mercenaries there. If your not a mage you cant invis and if you can not hide that well then it is impossible to avoid them. Even if you manage to avoid them, what I have seen is that they still see you and follow you through the at.

 This is the map right after a starting area, and the number of mercenary that are there already makes it a not near starting area, but the damage they make with one hit makes that just one of them is already to much.  

To my opinion that area needs to be rebalanced to low levels chars or take the mercenaries and push them back further back, since all that you find in that map is a low level cnr. Once you go from there to the gloom woods you spawn them and by the time you go back to fort Vehl they have wandered close to the transition.

And just to give you an example, my lvl 15 char Lex died there once and barely made it through an other time.

4905
Fixed Bugs / Honey - CLOSED
« on: April 01, 2007, 06:19:54 pm »
I found out yesterday that Honey is no longer edible.

4906
Fixed Bugs / Fort vehl town center benches - TO BE ACTIONED
« on: April 01, 2007, 03:42:07 am »
The benches besie the sundial in vehl town center need to be rotated 180 degrees

4907
Fixed Bugs / More low to mid quests
« on: March 31, 2007, 03:14:38 am »
I dont know if it's just me but the number of quest that were available for low to mid levels 5-10 seems to have dropped. Would be nice to have roughly the same amount of quest in the same spread as it was before.

4908
NWN Ideas, Suggestions, Requests / shops closed at night.
« on: March 31, 2007, 03:12:45 am »
I was going through vehl yesterday and IG it was night and it hit me. Wouldnt be better rp wise if the shops bank and such except for the inn, temple and bars to be closed at night? Lets say from 7 pm to 6 or 7 am. Since the time it would be closed is about 45 min Rl I think its not a bad trade off to get a better feal to the world.

4909
General Discussion / For those who wishes it.
« on: March 29, 2007, 12:37:43 am »
These are the portrait for Njord.

Would be fun to have it added to the next update but 'm not sure its a priority.

4910
NWN Ideas, Suggestions, Requests / Dropping items.
« on: March 27, 2007, 04:15:36 am »
I don't know if this is feasible or not, but here it goes.

I have seen many people post in the dispute and grievance thread ( my self included) about things being dropped, by either full inventory or no proper spacing in the inventory to fit the item.

So I am wondering, could it be possible to write up a scrip or anything that would work, that would check the inventory spacing, and if no place is found the item would simply not unequip. And when i mean that, I mean that it would  force the system to reequip the item prior to any other action made by the client, like movement and such.

Or

When the inventory opens, have the system make a quick comparasion of spacing availabe vs items equipped, and if no space can be found, the option of unequipping the item should not display.

I think that if a system that could be made would truly force the server to disable the unequip on an equipped item if no suitable place could be found to host it (boxes not including) would nullify the accidental drops and thus nullify the request for reimbursement.

4911
Fixed Bugs / access to lspm forum
« on: March 25, 2007, 10:11:27 pm »
I have acces to the lspm forum, dont think i should have it.

4912
Forum Discussion / Enable HTML or Table option
« on: March 22, 2007, 05:02:30 am »
We had a few thread that had tables in them. When the forum was switch all the HTML coding didnt integrate due to it not being enable on this forum. And such trying to copy a table from word or any other source that uses HTML as a format would not work.

Could it be possible to have HTML enabled or having the options of making table integrated in the forum please?

4913
NWN Ideas, Suggestions, Requests / Eye of the storm
« on: March 22, 2007, 04:03:48 am »
Ther is a loft for ooc talk in the eye of the storm, but from my understanding no way to get back there unless sent to it by a restart and even then be automaticaly portaled back to your last saved location.

Will it ever be accessible?

4914
CNR Suggestions/Discussion / Tradeskill ont eh forum
« on: March 17, 2007, 11:45:37 pm »
Could it be possible to have the experience popup when you leave your cursor over a name in the trade skill charts. It's an option I loved from the old forum.

4915
General Discussion / A little question
« on: March 11, 2007, 10:48:20 pm »
I would like to know if the guild boards are up yet? if So i might not be seing all the forum.

4916
Fixed Bugs / Gloom wood caves
« on: March 09, 2007, 12:52:57 pm »
Not sure where to post that, but Rain, wren Daniel and qual went to that place about 20 min ago, its 2 map away from a starting area and Daniel (lvl 15) fell in there. The black gelly things makes a acid shield barries that you find in the crypts of Krandor (causic bones) and Storans (starn himself)
  I suggest we take these one out. The other gelly the ogres make this place a bit to high for a near an area place, where all you find is low end cnrs.

4917
Fixed Bugs / 193 hempstead Illvacla eo El'Wilmlayla guild hall doors
« on: March 08, 2007, 12:08:40 am »
Hum beside the front doors, none of the doors inside the guild hall closes by them selves as you would get in a house. Dont know if its a bug or meant to be this way.

4918
NWN Ideas, Suggestions, Requests / Furniture tool
« on: March 05, 2007, 08:32:42 am »
I was wondering if it was possible modify the furniture tool so we could set the unlock, destroy and set facing in our quick bar like the turn 90 degrees can be set. That would end up speeding the process, as we would'nt have to go through the greeting page and the selection page of what you want to do.

4919
Fixed Bugs / Cold rod for captain trent in Hempstead
« on: March 04, 2007, 10:52:40 am »
The rod we are supose to get for that quest is still missing.

4920
Fixed Bugs / Gloom forest
« on: March 04, 2007, 01:14:20 am »
I wasnt sure if I was the only one but this has been comfirmed by at least one other that i went with.
  After you trasition, the screen freezes (at least for me as it does in most new areas) and there is a sound bug high pitch distortion sweeping down. It is actualy pretty loud taht any one playing with head phones and not knowing of the bug, could potentialy get earing problem out of it..

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