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Messages - Carillon

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1
General Discussion / Re: Somebody's another year older
« on: January 11, 2011, 02:29:59 am »
Happy birthday!

2
General Discussion / Re: Another of one of those days . For Alazira..
« on: November 30, 2010, 07:16:02 am »
Happy birthday!

3
General Discussion / Re: Happy birthday Dezza
« on: November 27, 2010, 09:09:44 pm »
Happy birthday!

4
General Discussion / Re: Happy Birthday Pseudonym
« on: November 26, 2010, 12:24:00 pm »
Happy birthday!

5
General Discussion / Re: Happy Birthday Anamnesis
« on: November 08, 2010, 10:42:41 am »
Happy birthday!

6
General Discussion / Re: Tips for Bards: How to Avoid Typing Your Song
« on: October 29, 2010, 12:47:20 pm »
Actually, there is no ~read command. We do, however, have two commands that will read from the parchments.

~~speak will speak it in a normal voice

~~whisper will speak it in a whisper

Both are very spammy with long texts and tend to read it out in a big lump, so they might not be the best choice for a well paced bardic song. They do exist, though, and have their functions!

7
General Discussion / Re: Happy Birthday Orth!
« on: October 25, 2010, 02:37:56 pm »
Happy birthday!

8
Implemented Ideas / Re: Server Status
« on: October 11, 2010, 04:55:51 pm »
I agree with Dezza's assessment of how knowledge of a GM's presence online affects roleplay. I do feel like GMs might become cynical about the underlying motive of roleplay once their presence was easily accessible public knowledge that you could obtain while still online. And if they did become cynical about the great roleplay they were seeing, I think that would really hurt the community overall.

Another concern I have likely does not apply to the vast majority of the people who will read this thread. I do believe that most of our playerbase is quite honest and respects the rules. That said, many of our rules came from an instance where someone abused something, and I am concerned about how abuse of certain situations could increase, should players be able to know definitively that a GM was not watching them. If with a simple click of the server status refresh button you could determine there was no GM online to catch you doing it, how much more likely might some people be to push the line of family friendly RP, exploit the game's AI, or break other rules that could not be detected by an offline GM? It might be worth considering.

While there are certainly some advantages to players being able to see when GMs are online, such as more easily being able to catch a GM to help you out with an administrative issue (broken bank chests, changing portraits, fixing skins, getting characters unstuck, etc. etc.), being able to find and join impromptus, etc., I think overall it would be harder on GMs. There are a lot of reasons for a GM to be online that do not involve running quests and impromptus--testing, fixing an aspect of the world, setting up, cleaning up, mediating player conflict, dealing with server rule infractions ... the list goes on, and most have already been mentioned. And quite frankly, obligation is usually the enemy of productivity. (Ask any college student who has to get that essay done what usually hateful chore they won't stoop to in order to avoid writing it!) Even if the majority of players were respectful and tried not to bother the online GM in case they were busy, I feel like a few players would make logging on feel like an onerous chore for already busy GMs.

In short, it's a good idea and I see the merits of it ... but I feel like there are too many hidden disadvantages that will make it detrimental overall.

9
Character Development Quests (CDQ's) / Re: Pankoki - CDQ/WLDQ
« on: July 18, 2010, 03:03:57 pm »
*nudges her name into the eventual line* Don't mean to just add to the chaos, but after you're done all the people waiting now, I'd be interested in a CDQ with you to wrap up a few loose ends from the WLDQ. I know it'll be a while, I'm sure! Just putting my name in line.

10
Poetic License / The Tale of the Dragon
« on: July 11, 2010, 09:04:30 pm »
The Tale of the Dragon
Told by Jaelle Thornwood


Long ago, in a distant land, there reigned a king who tried hard to be wise. His lady the queen had died in giving birth to their daughter, and parted from his friend and confidante, he decided to seek advisors who might give him counsel in troubling times.

The king summoned the five wisest sages in his kingdom, one from each region. They were loyal to their country and happy to serve—even when he demanded they be blinded, so that they could “see” better, and thus advise him more effectively. They realized their king was in dire need of wisdom, and consented to become his most trusted advisors ... though more than one was a bit put off by the bit about having their eyes put out.

The sages counseled the king as best they could, in times of war and peace, wealth and famine. The king called upon them for counsel often, so they were not surprised when he summoned them to his chambers one day.

“My advisors,” the king began, “this is a great day for our kingdom, for I have captured a weapon that will make us the mightiest of the lands. And so I have called you here, to advise me on how we might best use this weapon for the glory of our kingdom!”

There was much murmuring and excitement among the sages, and nodding too. And so the king ushered them to the corridor that led to the great courtyard in the center of the castle, where lay the weapon he had spoken of—a huge, green dragon.

The first sage, who had been a great wizard in the shining city by the sea before he had come to serve at the palace, approached the dragon slowly. Of course, he was not able to see the great beast, but he grew close enough to feel its hot, fiery breath upon his cheek. “A spell! The king has found a spell of great fire, with which we can burn down our enemies' strongholds!” Immediately, his mind was filled with plans, of teaching an army of mages the fire spell, and how they could use them to burn down their enemy's forts. He hurried from the courtyard, determined to say nothing to his fellow sages, so that he might gain the king's favor by revealing the key to using this new weapon.

The second sage entered after the first had gone, just as determined to discover the secret of this great weapon. He was sly, for before he had been a sage he had been a spy in the stone city in the middle of the kingdom. None knew more about the dark underside of the country than he did, and he was certain his cunning would win him the answer. He came closer than the first had done, and reaching out a hand, he felt one of the long, sharp, pointed fangs of the dragon, dripping with the dragon's saliva. He jerked his hand back, feeling the acidic burn. “A poisoned dagger!” he muttered to himself under his breath. “Oh, the things we can do with this ... sneaking into the bedrooms of our enemies and undoing them in their sleep ...” He too hurried from the courtyard without consulting any of the others.

The third sage had been a great warrior, and had written many pompous and rather self-serving philosophies on the art of war in his time. He had never quite adjusted to the blindness the king demanded of his advisors, and as he entered the courtyard he tripped on one of the flagstones. As he sought to right himself and regain his feet, his hands found one of the great, curved talons of the mighty beast. “A scimitar! With the keenest edge, unbreakable ... I shall tell the king what our army could do with these weapons in their hands! We would be unstoppable!”

The fourth sage, who had been an actual philosopher (unlike the warrior), knew that it was best to walk all the way around a problem before coming to any conclusions, so that one could look at it from all angles. Of course, this had worked much better for him before the king had ordered his eyes put out, he thought to himself ... and just then he happened to trip over the dragon's great, sinuous tail. He felt all the way around it, felt the life in it and its serpentine nature, and scrambled backwards. “A snake! A serpent! But what is it for?” He was dumbfounded for a moment, but then the obvious answer occurred to him. “Why, the king means it as an answer to the strange siege machines our enemies to the west have been building, the ones that they use to hammer at our fortifications! He means for the serpent to slither onto the battlefield and constrict around them, crushing them ... yes, that must be it.” The idea did not seem quite right to him, but as a philosopher he knew the value of ideas, and as such one idea must be more valuable than none at all, so he embraced it, tossing aside any reservations.

The last sage to go through to the courtyard had been troubled by his disadvantage, and so full of thoughts of how hard-done-by he was to go last that he barely remembered he was approaching a weapon until he bumped right into the side of the great beast. He reached his hands out, and felt the shape of what he had bumped into, unwittingly tracing the outline of one of the dragon's great metallic scales. “But what is this?” the sage murmured to himself. “I thought the king said this was a weapon! This is no weapon, but a shield!” He felt further, finding another such scale to trace. “And another! But more shields does not make it a weapon ... or does it?” He pondered this for a moment. “Aha!” he exclaimed, remembering an adage from his youth. “The best offense is a good defense!” He wasn't sure that sounded quite right, but it seemed close enough and he was impressed with his own insight. “That must be what the king meant by a weapon. We shall outfit our army with shields, and then they shall have no fear of being struck down, and shall be most ferocious in battle!” He hurried from the courtyard as each had done before him, just as secretive, and just as eager to be the one to present the king with the right answer.

When the king summoned his five blind sages to him, he was eager to hear their wisdom and advice. When he dismissed them, a quarter of an hour later, he had a splitting headache and was rethinking this business of having advisors at all. It was then that he noticed a shadow move in the corner of the throne room, and he squinted at it until it revealed itself to be his young daughter, the princess.

“Eavesdropping again, child?” he said, but not crossly, for this child would become a queen and it would serve her well to understand matters of state. He had been proud, in a way, when he had caught her stealing peeks at the dragon earlier that day, watching the sages come and go from the courtyard.

The king sighed lightly as his daughter came to sit upon his knee. “And what do you make of the advice of my five pillars of wisdom, hmm?”

“Well ...” the child spoke slowly, as she often did, for she believed—and rightly so—that it was poor form to speak faster than one could really think, “they are not wrong, Papa. Your weapon is all of these things ... a source of great fire, a dagger to pierce the enemy, a blade to strike down their masses, a tool to destroy their siege devices ... even a shield, to keep our soldiers from harm. The problem is not that they are all wrong ... more that none is all right!”

The king looked down at his heir, listening as she spoke. “They all rushed off without talking to one another. I do not think they are stupid, Papa ... just maybe not as wise as wise men should be. They did not know they were only seeing a part of the whole, or that what they saw was more than the sum of its parts.”

The king kissed the princess's brow. “My daughter is wiser than the wisest sages in the land. From this moment on, you shall be my chief advisor. So tell me, little one ... how shall we use our new weapon first? Which of my blind sages knew best?”

The princess thought on that for a minute, then came to her answer. “The fourth one, Papa. He was closest. You must fly the dragon over your kingdom, like a banner in the sky for all to see, and let the word spread. The dragon's mighty claws and wicked fangs might be able to stave off an attack, but fear of the dragon can prevent one altogether.”

The king was impressed, but still puzzled. “Very wise, my child, but how does that have anything to do with the fourth sage's answer? He thought the beast was a snake!”

“Oh, but he was still closest, father. He just did not know that there was more power in the tale of the dragon than in the dragon's tail.”

The king took his daughter's advice and spread the word of his great weapon, and his kingdom remained safe from invasion for many years once the story of the dragon spread throughout the neighboring lands. He also took her other advice: from that day forth, he demanded that his sages confer on all matters before coming to him, so that they could benefit from each other's wisdom. And never again did he doubt the power hidden in a story shared, or in the tale of a dragon.

11
Rumour Has It / Re: Storytelling Night: Dragons
« on: July 11, 2010, 06:37:22 pm »
A note for new players, or anyone who doesn't know how to find the Twin Dragons Inn:

Take the ship or road to Leringard, and make your way to the Leringard area (not the Leringard Docks area). The Twin Dragons Inn is near the corner of the map, just across from the real estate office. It is #137 Leringard.

Look for the dragon statue placed outside to mark the spot, or feel free to message Jaelle Thornwood (my character) in game if you get lost.

Cheers!

12
Rumour Has It / Re: Storytelling Night: Dragons
« on: July 10, 2010, 01:57:57 pm »
//Just to answer a few questions, since I think Ed's rather spontaneous endorsement of this event may have confused a few people and I'd like to be clear ...

- This is a player-run event, not a GM run event, and my role in organizing is as a player and WL, not as a DM! As such, I don't know if there will be DM quest XP and I can't control that, but there may be WL-given RP XP for storytellers. ;)

- The intention of this event is for players to come and share stories about dragons, and hopefully share some insight about the dragon-related plot while we're at it. If a GM wants to drop in and spice things up with an NPC or what not, they are always of course welcome and invited, but the intention of the event is for player-fueled sharing.

- If new Ed-sponsored lore information is being released somehow through this event, then cool! I look forward to hearing it! But no, I have never seen this content before nor know how it will be released, so I'll be just as surprised as the rest of you.


Okay, all that said, I am just crossing my fingers that this works! I really do hope people come and share stories and plot information and good times, and bring their own quest tales, made up dragon stories, or whatever they please!

Hope to see you tomorrow,

~Carillon

13
Just for Fun / Re: Parental Quote of the Day
« on: June 14, 2010, 08:31:29 pm »
From last week, as I contemplated my options for an emergency bathroom pullover on a highway:

"Well, there are two reasons you can't unbuckle your seat and pee out the window ... one, we're moving right now and it's against the law to unbuckle while we're moving, and two, we don't pee out of car windows."

*pause as she listens to the next question*

"Yes, peeing out of the car window is against the law too."

14
Character Development Quests (CDQ's) / Re: GCDQ's
« on: June 06, 2010, 05:51:46 pm »
Anyone encountering this thread, please see here for rule update/clarification.

In short, a GCDQ shall have a 2 month timer applied to any further GCDQs for that group; it does not matter who requests the GCDQ, it counts as a GCDQ for that group and that specific group may not request another GCDQ for two months. However, individuals participating in the GCDQ may request unrelated, personal CDQs at any time as long as that player has not had a personal CDQ in the last 2 months. The individual CDQ may not be for a goal to further the group, as this is a group CDQ.

Hope that clears things up, and apologies for the earlier misinformation! We have had some misconceptions floating around at multiple levels, clearly.

~Carillon

15
General Discussion / Re: CDQ vs. GCDQ
« on: June 06, 2010, 05:48:39 pm »
Quote from: Acacea
Yeah, but it feels like she was speaking from the same assumption I would have had due to an entirely different statement... if that makes sense. It is my Saturday though, so I'm too lazy to check for matching queries. ;)


Just to clarify, Acacea is correct. I was speaking from the information that was given to me when I asked this very same question of a couple of other GMs/admins when updating the CDQ, GCDQ and WLDQ threads some months past. As Dorg says, it appears this is a misconception that has been around for a while, and has been passed down by both players and GMs!

Whether simple miscommunication or old, outdated misinformation, it doesn't really matter where it came from, though, just that it should no longer be considered valid. As such, I have updated the CDQ info thread with the correct, current information (which is the same as above). Please go by this, of course, and feel free to direct anyone who has encountered different information to this page or the new rules, explaining that a misconception has been floating around.

Oh, and my apology, of course, for my inadvertent role in furthering the misconception! We do the best we can, but we are only human after all. ;)

~Carillon

16
Thread update:

Please note that I have finally cleared my backlog of CDQs, but due to my work and real life commitments I am going to take a short leave of absence from running CDQs. I will probably reopen my thread to a limited number of CDQs some time in the summer. In the meantime, please select another GM ... and happy questing!

17
Ask A Gamemaster / Re: Cursing yourself while crafting
« on: April 11, 2010, 11:43:10 pm »
As further clarification, you can RP that your character crafts while drunk if you wish, but you cannot do so mechanically. Also, if you are RPing this, please make sure to explain to anyone watching or listening to your RP in a simple OOC tell that it is not mechanically allowed and it is just RP, so that you do not unwittingly lead them to break a rule.

I think that will work, and will allow drunken tinkers to blow themselves up, drunken eamstresses to stab themselves, and drunken bakers to grab their pies out of the oven and announce triumphantly "It's a hat!" (and subsequently "Ahh! It burns!" when their hat rains scalding cherry goodness down their head), all without any rule breaking. ;)

18
Ask A Gamemaster / Re: Cursing yourself while crafting
« on: April 11, 2010, 10:19:01 pm »
Hi Hellblazer,

As per your suggestion, I have made a new task for our wonderful LORE team members, and hopefully they will soon have the rule clarified on LORE.

Regards,
~Carillon

19
Ask A Gamemaster / Re: Cursing yourself while crafting
« on: April 11, 2010, 02:42:26 pm »
I can! Here is at least one place it came up before.

In short: You can strip yourself of any buffs or buffing gear, essentially removing any advantages your character would have, but you cannot get yourself drunk, poisoned or cursed with the explicit intent of getting more XP from crafting by making it more difficult.

20
Hi Xaltotun,

Thank you for your reapplication for a WLDQ. We will read through your application carefully and discuss it before getting back to you with a decision. We usually aim to do so within around a week to a week and a half, but sometimes these things take longer if GMs are particularly busy. We will try to get back to you with a decision or at least let you know things are taking a bit longer as soon as we can.

Regards,
~Carillon

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