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Messages - ShiffDrgnhrt

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21
Just for Fun / Daniel is accosted by ruffians in the bad streets of Vehl.
« on: October 01, 2015, 01:38:59 pm »
It looked bad, some twenty street thugs had him cornered behind the Harpy.  Daniel drew his sword and put his back to the outer stone wall looking for the guards, of course,  they never were around when you needed one, eyeing the bravest five as they too drew and moved closer. "Put down your arms now and walk away and you will not receive the rewards promised by the Gods ." He said grimly, hefting his giant shield up to block most of his left side.The lead ruffian laughed, "That's why we're here, Rofie." he said snidely spitting at Daniel's feet.  "We want those double fortune points."  
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22
Layonara Server / Plot News - September 26th 2015
« on: September 26, 2015, 03:47:44 pm »
Hello Everyone!The GM Team just wanted to touch base with you regarding Plot progressing and the like. While we are not completely done tying off the previous plot, we are already hard at work on the next one. We would like to see it started November sometime but at this time we do not have a schedule in place. We're mostly writing to let you know that something is in the works though, there are hints and shadows already happening IG.Holding the anticipation over your heads.....~GM Team~
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23
Everyone, this is just a quick notice!GM Tanman is running an event tonight. He is one of our time zone challenged GM's due to location in the real world in relation to the majority of the player base. Although I cannot make it myself due to spending my alotted Layo time in quest earlier today (Wife Enforced)... I want to take this opportunity to reach out to all of you and personally urge you to take a little time out of your busy RL, if you have it available, to take part. He is talented and you will not be disappointed.The more GM's we can keep active and engaged, the more there is for all of you to experience in this beautiful role-playing world. We are making an attempt to put many more events on the calendar, and player involvement is the largest motivator for us on the GM side of things. We need you as much as you need us! :-)-Rave
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24

UNTIL FURTHER NOTICE

We are not closed, however...

 

All wood items must be picked up at the Angels Guild Hall in Port Hempstead. Please contact any Angel Guild member to make arrangements. We appreciate your continued patronage during this latest trouble.

People with information about the disturbance in Hempstead Fields are encouraged to find an Angels Guild representative. Adventuring types doubly so.

 

Thank you, 

The Angels Guild

 

//Visitors to the shop will note that most of the wood appears to be rotting or in bad repair, including the floors, doors, and walls. The wooden chests have been swept empty of instruments, bows, staves, arrows, books, and all other wood-based items; metal and cloth items are on metal racks. Expensive and magical items have been removed or relocated to solid metal chests. The rear entry and door to the back room are in the process of being replaced with metal, but as the surrounding framework is wood, it's a patchwork radiating protections to the magic-sensitive.

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25
Ancients Legacy / Ancients Legacy -- Epilogue, Part IV
« on: September 05, 2015, 04:11:29 pm »
Time passes with most of the world being blissfully unaware of anything that happened in the Mountains of Madness or its significance. Across the world, Fastrot is considered to no longer be a danger, and quarantines are lifted. Leveraging rumors of some sort of confrontation or activity in Milara's domain, Rael declares Fastrot to have been the work of Milara himself, who sought to create a plague to afflict upon the people of the world. He further claims to have discovered its nature and was thus able to defend the residents of Rael against it most effectively, though he stops just short of taking credit for discovering a “cure”.Of note, a collection of similar stories begin to circulate through the world involving a confrontation between a dragon and the people of a town. The details vary depending on the teller and the region. Sometimes the village in question is nameless, or it is a small place on another continent. Sometimes the “hero” of the story is a farmer, a seamstress, a shopkeeper or a teenaged girl (though often braggards will insert themselves into the protagonist role). Sometimes the dragon is stunned, sometimes it is burned, shocked or otherwise sent away. In all cases, the dragon leaves and bothers the town no more.A full two years, give or take, from the recovery of the Conduit, the people of Layonara look up into the night sky to see another change. Of the seven deities who converged in the sky several years prior, all had returned to their usual places in the Heavens. There was no movement, no shifting and no warning. Simply, one night, they were back where they “should” be. Grannoch too and retaken her place. Only Toran, Rofirein and Pyrtechon remained displaced, but these only for a few additional nights. All was now as it was to be.
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26
Ancients Legacy / Ancients Legacy -- Epilogue, Part III
« on: August 31, 2015, 11:43:15 pm »
Another two months pass before the Conduit is fully disassembled and prepared for relocation. Near the end of this, scouting parties have found what is believed to be a passage through the Deep that will lead to Mistone and eventually the Hall of Seven, however, it is not without its perils, and such a large group passing through with the added load of the Conduit pieces would surely draw unwanted attention. In the interest of expediency, it is ultimately decided to take the Conduit overland to Anger Bay and from there to sail for the subterranean docks of the Ulgrids with the aid and capacity of the Toranite troop ships, and eventually traverse into the Deep for the last part of the journey.The Conduit is moved in five main efforts, each conveying the parts for one fifth of the Conduit, based on the notion that should any section be lost, it could be recreated using their plans and the others as a template. A key piece of each section of the Conduit is taken and moved through another means. The gnomes refuse to answer questions about these pieces or how they are moved, referring to them only as “essence” or “heart”, though there seems to be some disagreement among them as to the correct way to translate the specific word.The transportation of the Conduit back to the Hall of Seven is every bit as painstaking as its disassembly, yet the challenges along the way remain well within the abilities of those serving as scouts, protection or both. Every consideration is given to the safety of the pieces. Reassembly within the Hall begins as soon as the pieces begin arriving. After the better part of a year from the discovery of the Conduit, all pieces arrive safely within the Hall. All those who aided in its transport and protection are thanked, offered provisions and a time to rest, but they are asked to depart as soon as possible. “Our work...” they are told. “for reasons given by the gods themselves, must remain secret. The Five will soon be reborn to disappear among the peoples of this world. Remember all you have learned. Respect what you were told. When the skies change next, you will know the meaning.”
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27
Layonara Server / "Back to School" Bonus event -- September 2015
« on: August 29, 2015, 11:24:16 pm »
Greetings everyone!We hope everyone has enjoyed their summer.For the month of September, we will be running a bonus event, with extra XP, GP and Fortune for the duration.The event will start sometime on September 1st, most likely evening CDT sometime.Enjoy!
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28
Ancients Legacy / Ancients Legacy -- Epilogue, Part II
« on: August 28, 2015, 10:43:21 pm »
Days of work by the gnomes turns into weeks and more. Slowly but surely, the Conduit is separated from Milara's modifications and disassembled. It's parts are tagged, catalogued, cross-referenced and documented. New diagrams are drawn with very explicit illustrations and directions for reassembling this very special and intricate artifact. They answer very few questions about their work or the Conduit itself, and only those questions asked by those who solved the puzzles are given any consideration at all.During this same period, things are relatively quiet. No sight, sound nor event attributable to Milara is noted. No passages in this chamber or the caves that link to it lead anywhere into Milara's personal domain (though he most certainly claims the whole of the Mountains of Madness at a minimum). The giants themselves are patient with all the traffic through their caves. While there are some tense moments, they honor their part of the agreement and seem much more at ease when the adventurers and the troops at their disposal consistently honor the giants' requests as well. They eventually even prove useful in keeping the path back to Bloody Gate somewhat safe and secure without the need for a large presence of troops. A few times, the impaled head of a dark elf is presented as a show of continued good faith.About three weeks into the gnomes' effort, with still a fair amount to go, the leader Ehkaheic addresses Acacea with a request. “We think Milara brought this through the underground,” he says. “Safest and quickest way back may be through the same. We need scouts...and protection when it is time to move...and perhaps messengers.”In one particular shipment of supplies, a crate arrives containing a collection of shields and rods which are distributed to the adventurers who recovered the Conduit as a token of thanks. Each device bears clear signs of gnomish design and craftsmanship.
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29
Introduce Yourself / Coming back again
« on: August 21, 2015, 02:28:34 am »
Came back for a look in 09 but RL got in the way. It was a little sad to see how empty the world was compared to 06. It looks like some players are coming back? I'm going to try to get a new character underway this weekend. Nothing beats Layonara RP.Regards,Eltalstro
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30
Rumour Has It / The "Rush" is on!!!!!!
« on: August 14, 2015, 07:14:52 pm »

Bring your Pickaxes and Chisels!!!!

Dillon, the “Great Merchant of Port Hempstead” will be trekking to the Bullseye in Center to offer a very lucrative mining contract! No written notices! The details of the order will be presented in person and mining teams and companies will have 14 days to complete the order… no more, and no less!

100,000 True! You heard correct…. 100,000 True! Come one, come all! //This will be a RP only session and will be on the calendar. Expect about no more than an hour or so. If miners begin working on this immediately after the RP session though, expect all types of baddies to cross your path when you’re out there in “there them hills.” Expect to get beat on…I'm going to be sticking around in GM mode for several hours. Quest reward will be given to those who are working on the order for the entire time I am online.1, 2 , or even 3 players WILL NOT be able to accomplish this task. You may not even be able to carry everything with that many people! You will need a full team working in cooperation. An in-game session will be put on the calendar to turn in your goods and collect you’re reward 14 RL days after this quest is initiated.The Key word here is "Teamwork." It will make you, or break you.

There will be tasks for all levels of players.... 1st through Super Epic!

*Note: I adjusted the time a little later due to a conflict with my schedule.

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31
General Discussion / A quick community update from Milty
« on: August 10, 2015, 08:00:31 pm »
So, I've been a little scarce lately. Aside from work picking up some, I also travelled some 12000 miles in July, all by car, so I was simply out of pocket. After returning, I've had to play catch-up, which I'm still doing. All that to say I'm still alive and kicking, and I've got some stuff planned, from CDQs (you know who you are), to quest series, to finishing up Steel's exploration of the Deep. So be on the lookout for stuff from me in the very near future. =)
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32
Ancients Legacy / Ancients Legacy -- Epilogue, Part I
« on: August 01, 2015, 10:23:38 pm »
With little warning, the fortress of Bloody Gate is suddenly a hub of activity. It began a short time ago with the arrival of several persons whose names would be recognizable by the stories told of them. Not long after, a brigade of soldiers bearing standards of Toran made landfall in Anger Bay. The force, numbering a thousand or more troops based on observations, began to march through the wilderness of Morholt, apparently taking pains to avoid centers of population by a wide margin, at least until reaching Bloody Gate. The troops settle into a camp just outside the walls, resting and waiting for something.The wait ends up being not long at all, and with a few more arrivals of storied (and even legendary) persons, the troops begin to mobilize. Joined by a sizable force of Voraxian troops from Bloody Gate itself and a small contingent of scouts sent by the Wolfswood Rangers, a coordinated march into the Mountains of Madness to the east of Bloody Gate begins, led by the same prominent individuals who arrived not long before. And so began the campaign into the mountains, with the mighty adventurers securing the path and the army of troops holding the lines of supply and communication.The expedition proceeded into a cave, and at that point, the details get spotty. From outward appearances, the activity and troop distribution would suggest holding position, yet only a few waypoint camps are established along the secured route, suggesting no permanence to the effort. Observations also suggest a regular rotation of troops through the lines of fortification, some going as far back as the camp outside of Bloody Gate. Rumors of an alliance with mountain giant tribes long left undisturbed since the long-expired truce with Milara circulate among the forces. As could be guessed, such rumors are met with varying degrees of acceptance.Likewise, stories circulated among troops rotating out of the caves speak of a large machine of some sort being secured and kept for study.Within a month or so of the incursion into the mountains, a half dozen gnomes arrive at Bloody Gate. After being allowed to rest and refresh from their journey overnight, the gnomes were escorted along the supply lines and into the cave. A week after the gnomes' arrival in Bloody Gate, a trio of riders bearing insignia and flags of Morholt arrive and demand audience with King Rory.Though precisely unknown at the time, the last recorded case of “Fastrot” occurs two weeks after the mountain incursion with a man who stumbles into Fort Homestead, collapses and almost immediately liquifies. (( more to come... ))
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33
Ancients Legacy / Ancients Legacy -- Epilogue
« on: July 20, 2015, 10:08:25 pm »
Sorry for the teaser here.I just wanted to let everyone know that we're working to write up the epilogue to the Ancients Legacy plot. As you might guess, there are a lot of little parts at work here, including reward items, RP and lore consequences/benefits/etc., and we want to make sure it all works out correctly. In addition, we allowed ourselves a little down-time, after having spent so long on the plot in general and on the preparation for the Finale.So anyway, it's coming. Thanks for your patience.
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34
Ancients Legacy / //// Be on the lookout....
« on: July 12, 2015, 07:10:14 pm »
.... for an Arms event to follow up this whole affair with story and song. I'm on vacation for a few weeks, but I'll be looking for a spot on the calendar for an IG event to commemerate the finale. ////
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35
Ancients Legacy / Hunting Milara
« on: July 12, 2015, 03:38:10 pm »
While dealing with the Conduit and securing the area, Commander Stormhaven checks to see if anyone can trace where Milara may have gone through the collapsed portal in his study by way of magical traces.  She dispatches a group of the Shining Hand to clean out any remaining undead or pit kind in the area as well as search for any clues to where Milara may have fled."Milara's gotten too comfortable.  I don't care how powerful people say he is, I want him brought to justice.  It's well past time."
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36
Ancients Legacy / Tactical Assessments of Milara
« on: July 11, 2015, 08:34:01 pm »
*Kurn sends copies of a letter to all those members involved in the final battle and previous installments*Well done and a hard fought battle!  We sent that cowardly bugger running and thwarted his godhood in one fell swoop.  We learned some very important things that day.  One, that when we put our skills and abilities together, we can move mountains and shake the foundations of one of the most powerful men to walk the world of Layonara.  Two, that he can bleed.  And three, that he fears us.  He fled and escaped despite his fine showing.  But the battle is not over.  While Milara still breathes, he will try his mad plans again.  His Pet in ashes and his Triumph stolen from him, he is weaker than before.  But he will rebuild.What now then?  I say we prepare quickly and press forward.  If he is ever to be stopped once and for all, we need to destroy him utterly and make for darned certain he finally breathes his last.  And we should do so quickly before he musters enough forces to get his revenge; and believe me, for we thwarted his plans and he fears us, we are in more danger than ever before.  Each of us is now marked by him and, unopposed, he WILL try to take us out before we take the fight to him.  Death is certain, life is not.Having stood toe to toe with the bugger and landing a good volley of blows, I'd like to share with ye all what I have learned of his strengths and his weaknesses.  Of course you know well his tactics and that of his dark elven henchmen... dispelling magic blasts quickly followed by death magics and swarms of undead using the same.  Disjunction and greater dispelling appeared to be at work in the deaths sustained on our side leading up to the battle.  Second most he appears to have a great love of the greatest evocation, Hellball.  I noticed many of ye blasted with it, while I myself managed to evade most of its effects.  This was in part to a combination of me quick feet and reflexes, evading the epicenter of the blasts to avoid the brunt of impact.  That which was not dodged was warded by the constant effect of the resistanced placed on me amulet, rings and helm... greater resistances against each element on each piece of jewelry.  What little remained of the hellballs he laid upon me were negligable.  While not all of you are as quick to dodge such a blast, I highly be recommending investing in such protections on all of yer equipment, and boilstering the effects with means to help increase ye reflexes.In melee with him, though I hit him many many times, he withstood the brunt of the damage.  He did not appear to have the skin of stone, so likely it was absorbed by some of his equipment or even perhaps supernatural abilities.  As I glimpsed him up close, I witnessed me blades many times appearing to land as sure strikes only to pass through the image with a whoosh of air, indicating that he had some magic of the displacer beast at work, which could explain some of his purplish hue.  Perhaps even a ghostly armor.  I could have sword I had me truesight spell active, but it is possible that it had faded or been dispelled in the heat of battle. For those blows which hit him solidly, I noted the following.  Despite many attempts to knock him over, he resisted them without fail, and despite his having much natural strength of his own.  Though me blade easily swatted aside his meager and flimsy arms many times as he cast spells, the strikes to his legs did not fell him over.  I can assume therefore that this ability is not through training or opposed strength, but rather some form of persistant immunity against attempts to take the feet from under him.  Some magical items such as the dragonslayer sword or turtle shield have such effects, so I suspect something he wore has a similar ability.Also to note was that many blows which should have been cheap shots or devastating in nature, such as me patented gut-twister and cross the neck gashing combo, were dealt with only the basic severity of a regular blow.  In this manner twas much like battling one of his many undead minions.  Not many magical items that I have seen can do something of this nature, so the nature of Milara himself have been weighing heavily upon me mind.  I be thinkin that he is not entirely mortal, or has at least enhanced his body and abilities into some supernatural form.  Tis possible he be of undead necromantic material, or even a Pale Master, though I did not get a close enough look at his arms to determine if one of them had been grafted bone or not.  More likely is that he either holds some magical items we do not typically have access to, or that he may have enhanced his form beyond the mortal coil of dark elves and into something of stronger ilk.  Thus I consider his nature to be not that of standard dark elven, but of an abberational quality.  His vital organs did not appear vulnerable, nor did well placed blows across the neck.  I doubt that he breathes or feels pain as most mortal men.  he also did not burn from the bite of me blades' magics.In any case, we have therefore learned tactics that will not win a battle with him.  Backstabbing, knocking him over and anything but the heaviest and surest sighted blows will deflect right off him.  He is however not that difficult to hit when compared to many heavily armored foes, and relies on his magical and supernatural resistances to sustaining damage itself.  The question then, past nullifying the effects of his offense, is how to get past his defense.  I'm thinking that any future battle with him should begin with a barrage of dispelling magics of the highest power to breach his defenses.  While the disjunction and standard dispels might be problematic fer the frontline, perhaps the greater spell breaches designed to combat mages might be most useful.  Beyond that, blade enhancements might need more power to them to break his skin more reliably.  While Daniel's is formidable, I have felt some priests and mages cast even stronger ones, such as Sala Stonehill's blade blessings.  Rather than attempt to knock him over, frontline fighters should utilize the strongest possible blows they can.  I think had Grogmegor not been busy with Milara's Pet and Triumph and put his back into it, some devastating blows indeed could have breached the skin.  And perhaps we should look outside the conventional elements, such as the thundering blast of a barbarian's strike, spells which mimic thunder or perhaps even acids.  And of course, the smite of divine wrath might make the most powerful dent in his dark hide.This is all well and good to say how to strike at him from educated preparation, but also to prepare for his hoardes and tactics.  He uses masses of undead as fodder reinforced by mages who tactfully dispell our wards and weaken us.  For the final push, divine magics and displays of faith might be best served.  Turning those bodaks to ash quickly and arching the mages with zinging shots to make them fumble their spellcasting.  Breaching mages and routing the fodder to strike at them quickly with cheap shots and quick, brutal strikes.  The fodder is nothing but a distraction with our wards intact.  And with spells such as Stygian's massive undead slayer and Foresta and Daniel's massive healing circles they be dust in the breeze.I hope this letter serves to better prepare us when we face Milara in the future.  And we WILL face him soon.  Whether we take the battle to him while he is weakened, or allow him to sit back and lick his wound, grow in power and exact his revenge.  Either we finish the job, or he will.  There is no avoiding the battle to come.-Kurn Blackwater, stabber of would-be gods P.S.- I be also sending a copy of this to our gnomish friends who have dismantled the conduit.  It is possible that his supernatural abilities stemmed from whatever rituals he performed to drain those poor sods in the cages appended to that machine.  Perhaps in understanding the nature of what he was doing, we can unravel some mysteries as to how he was empowering himself in preparation for godhood.
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37
Ancients Legacy / Sindolin's Remains Salvaged
« on: July 11, 2015, 05:33:21 pm »
After the battle the smoke began to clear and the adventurers stood dumbfounded.  They were alive.  And what more than that, they had faced down Milara and won, making him run with his dark tail between his accursed legs.  While Milara got away, his two bodyguards were not so fortunate.  Kurn and Tyra lamented over the bones of Milara's Pet, for Plen's mighty blow utterly shattered its skull into dust and nary a skull or even a salvageable tooth remained.  Then, digging through the rubble, they found it.  The remains of Milara's Triumph.  The one formerly known as Sindolin.  The dessicated corpse whithered and lifeless, free of the curse on undead at last, resting peacefully."Oi, this un should have a proper burial, lest we'd never hear the end of it from Bumblefeet!"  So Kurn and the adventurers gathered his remains and carefully placed them in a series of boxes to be later purified and interred for a proper burial.  Penning a message to Acacea and the other friends of the late Sindolin, he asks who would like to do the honors and where to deliver the body of the late hero for his final rest.
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38
Ancients Legacy / Apologies
« on: July 11, 2015, 12:04:33 pm »
I will be unable to make the quest this morning. I'm sorry for the short notice and the unanswered PMs in my inbox, and hope to return soon. Good luck!
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39
Ancients Legacy / Foreboding Encounters
« on: July 08, 2015, 09:07:28 am »
Merchants traveling north from Sloren noticed a putrid scent on the air. Curiosity and circling carion birds led them to a grisly scene not far off of the main road just at the southern edge of the Great Desert. The bodies of half a dozen giants lay in a heap, their insides turned out through the work of what appears to be large and powerful claws.--------------------Heard but not seen? The calls and roars of what people believe to be dragons were heard over Leringard. Though many eyes turned skyward, no one could catch a glimpse of anything besides clouds and coastal birds.--------------------Reports from a patrol out of Hilm Castle spoke of a trio of giants falling from the sky on an overcast day. It is not known whether or not the giants were dead before hitting the ground, but they certainly were dead after.--------------------A platoon of Silverguard moving between Spellgard and Vandery reported an encounter with a dragon who claimed the road belonged to it. The dragon was driven off once the Silverguard were able to flank it, but not before losing one of their numbers to the dragon's jaws.
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40
Ancients Legacy / Gnome At Last
« on: May 25, 2015, 01:46:01 pm »


Ehkaheic: The Five are Faltering.... We fear for the world...Charm : Who five. Who two?Daniella Stormhaven: We haven't given up hope yet. Nor should you.Ehkaheic: *he nods*Kurn Blackwater: Yeah, Goran six or seven?Zigruum Frostbeard: aye the contingencyEhkaheic: *he looks to each of them as the speak and his brow creases briefly*Acacea Thistletounge: "How did these people even make it in here?" *she says aloud as if trying to read minds, then giggles*Charm: Ya wonderin' rather to serve drinks with the sancks, aren't ya?Tyra Dragonheart: Charm... *she holds a finger over her lips*Charm: *ignores Tyra*The two robed gnomes move a bit closer to the group, and to each other. The elder male motions for silence. He waits for a few moments to give people a chance, then begins to speak, whether or not it is silent. He looks to those who are obviously listening with very serious intent.“We are the keepers,” he says carefully, “We have waited centuries for this moment, as have those who came before us.” He smiles again at them, “We are overjoyed to have witnessed those who have been able to pass the tests. It is now time for you to go to the next step. You must use the Failsafe to find the Conduit. A new batch of families must be gathered to receive the gift of the Gods.“Their numbers are dwindling,” he says, becoming very serious, “Since the alignment, something terrible has begun and those who are Gifted with the blessing have begun to disappear at an unnatural pace. We fear the elves will soon lose their blessings all together.” He frowns with this.“As we offered before, you may take your rest here,” he nods a little, “Then you must go to the Conduit. The Five must not falter.”
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