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Messages - ShiffDrgnhrt

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41
Roleplaying / New Guild! Come talk about it OOC!
« on: July 14, 2009, 02:46:08 pm »
Howdy folks!  Shiff here!

As some of you may know (since I've talked about it with you) I have had plans to get a guild together for the purposes of helping people get involved in plot stuff, but also just to offer a network for players to be able to get things done that they might need the help of others with, as well as share information about interesting quests and events that have gone on with other players/characters.  So I am posting a public and open invitation for anyone who might want to be involved with me to come and talk to me about it this weekend.  I won't limit any dialogue to a single time or event, so feel free to PM me or send an in game Tell to me as either Tyra, Shiff, or Aarcus if you have questions or want to know what the deal is.

At the moment, I don't really want to spill the IC details in an OOC fashion, but what I mentioned above is the basic premise.  The idea is to get people to work together to accomplish things, whether it's to have help for a CDQ or to do something major plot/quest wise, to even have some help with a crafting project.  But some of the IC details will be these:
  • The guild is targeted toward being "Good."  Doesn't mean you need to be the nicest person ever, but wanting to help people/beat the 'bad guys' is more or less the idea.
  • While I intend to be the so called leader, I am not planning on bossing people around.  There are some expenses that come with guild-forming and anyone who helps will of course have my thanks.
  • Anyone who joins will have a say in what goes on, but individuals will have more say over their own proposed projects.  So if Castor Goodshot wants to do something and has a plan, he's in charge of that project.  Or is Tyra wants to build a fort or something, she'd be in charge of organizing that...  Just some examples.
  • Some things like Group CDQs/events will be the way I hope to get some of the involved Guild things done, so working together would be great.
Anyway, anyone who would like to get involved please get in touch with me, or post here.  Things that belong more IC (like name and goals and where the guild base is) will be kept to IC talk.  Do try to keep this part OOC right now though.  Don't come up to my PCs asking about a guild, cause that's not how I'd like to handle this.  Right now I just want to see how much interest there is, and I will handle how I go about 'recruiting' from the RP standpoint later.  But no one will be left out if they want to help, but keep in mind I'm not going to be changing how my PC is to suit memebers, keep in mind staying IC.  But all interest and offers to help or get involved will be welcome and accomodated as much as IC-RP will allow.

Hope to hear from many of you!
Shiffy
The following users thanked this post: Pen N Popper, merlin34baseball, Lance Stargazer

42
Just for Fun / OMG! Bags of Milk!
« on: June 28, 2009, 09:55:21 pm »
Courtesy of YouTube
YouTube - OMG! BAGS of milk!
YouTube - OMG! BAGS of milk! PART TWO!
The following users thanked this post: lonnarin

43
Rumour Has It / That nosey "Goggles" person is up to something...
« on: June 10, 2009, 04:48:29 pm »
People in certain areas have begun to notice a peculiar middle aged woman wearing a pair of Gnomish Goggles has been over heard talking about Dragons, most notably with two respectable individuals: Storold Doesscha and Knight Commander Jennara Creekskipper.  Word on this quirky individual is that this seems to have all started in the Hamlet of Glenhaven, a quiet little town, where a similar individual was seen asking about the "local" adventurer Jonas Dragonheart.

More recent rumors mention such silly ideas such as befriending Dragons, and the local taverns can be heard roaring with laughter at the idea of Protecting them...  though people often are quieted at the rumors of what a Dragon would actually need protecting from.  Other rumors mention something called an 'Earth Trapper' and a Dragonlink, which some less educated folks think is some new kind of sausage.  One thing people can agree on, especially around Port Hempstead, is that this woman always seems serious about it.  Others in Leringard, where this woman apparently lives and works as a 'bouncer' at the famous Leringard Arms Inn and Tavern (though some people mutter that she's really just hired muscle by the Taverns shady steward, known only as Steel) can attest to being thrown out the door by her when they insult her while Drunk.  Most however won't admit to that, and she has been heard to say when confronted by an individuals family that
"we don't tolerate irrate drunks in this tavern" before slamming the Inn's doors.

It might be no wonder that Leringard's night life has seemingly been soberer then usual.
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44
General Discussion / LOOKING FOR COOL OVER-RIDE Haks
« on: April 01, 2009, 05:45:27 pm »
Hey folks,

I was wondering if anyone is using any interesting hak paks, like any that might make NWN look sharper.  I remember a hak that made skeletons look cooler, but are there any others you guys are using to improve the look of Layo?
The following users thanked this post: Hellblazer

45
Just for Fun / What REALLY happened to the Unicorns...
« on: March 26, 2009, 02:05:50 am »
YouTube - The Unicorn Song
The following users thanked this post: silverdraco, Hellblazer

46
Fixed Bugs / [Strike] command not working around 4
« on: February 28, 2009, 02:47:15 pm »
Okay...  

http://forums.layonara.com/1213152-post50.html

For some reason, I tried to strike out the number 4 after Small copper Shields, and it won't work...  Any chance this could be looked into?

Here, I'll show it here too...

[strike]4[/strike]
The following users thanked this post: Filatus

47
Just for Fun / A New Dimension of Storage!
« on: February 19, 2009, 05:14:02 pm »
Twenty Sided - The DM of the Rings

This is a great web comic, depicting what would probably happen if the ENTIRE Lord of the Rings campaign was played with a DM who knows everything about the story and lore, and a group of lowly "WoW"-esque meta gaming RPers that had never heard of LoTR.  

DISCLAIMER!  I can't promise the entire series is Family Friendly, nor the comments at the bottoms of the comic, but this one is.  Clicker Discretion is advised
The following users thanked this post: Hellblazer, Lareth, Script Wrecked

48
General Discussion / For the Second Generation!
« on: January 26, 2009, 08:55:43 am »
Heya folks, I had an idea!  (Some of you might want to run for cover now ;))
 
 Due to an observation from one of our more assute DMs, I thought of an interesting event idea.  A number of us play what was refered to as "a second generation character," meaning the son, daughter, or ward (see: adopted) of a either dead or retired adventurer.  So my idea was, with the consideration of the staff of the Leringard Arms, a story tellers night of sorts for us "kids" to maybe talk about their forebearers(sp?), tell a good story about them, and just RP for a while.  Any one would be welcome to come of course.  I'm sure their are other characters that had/have parents (:P duh) that might be worth talking about.  And then of course any friends of the deceased/retired characters could come to.  Ideally, just a chance to RP and tell some stories.
 
 If anyone is interested in being a part of such an event, or would like to come, post here with what you can do as well as what times and days would be best.  If enough show interest I will work on setting up such an event.  I'd love to be able to put this together.
The following users thanked this post: Chazzler, Hellblazer

49
Ask A Gamemaster / Use Magic Device: What it allows us to do and not do
« on: January 21, 2009, 10:35:32 pm »
I was thinking about the skill Use Magic Device today and came up with a question: What can UMD allow those not trained in the weave to do?
 
 We all know that UMD wouldn't allow a rogue to detect the use of magic, or to recognize a spell being cast, on them or otherwise, but can it allow them to figure out how to use complex magical devices like golems, machines, and or artifacts?
 
 I find UMD to mean that those skilled in using magical devices can "read" scrolls with varying success, activate wands and unleash whatever magic is locked inside them, and even get items that seem to allow a select few to use them (refering to items with class/race/alignment restrictions like Monk Robes) to work for them.  I justify this with my PC Tyra due to her "family" consisting of a very learned mage, a highly gifted priestess of Toran, growing up with a druid and a bard as friends, and having a little brother who's a wizard, essentially exposing her to the information she might need in order to tinker and work various magical trinkets.
 
 So, what does UMD allow our characters to do in an RP sense?  Obviously the mechanics allow for them to use all sorts of items, but how does this translate into the bigger picture?
The following users thanked this post: lonnarin, Link092

50
Ask A Gamemaster / Reclaiming Ruins/Dungeons/Forts
« on: December 06, 2008, 10:15:14 pm »
I was curious if it is possible, or if anyone has before, reclaimed an area infested with bandits/undead/monsters/etc and turned it into something before through CDQs/GCDQs?  I ask because of the Abandoned fort near Fort Llast that really just sits there, even though it has a small room inside with some bandits in it, and a few behind it.  It woould make an interesting place for a guild hall...
The following users thanked this post: lonnarin, Link092

51
Just for Fun / Be Ashamed, be Very Ashamed
« on: August 04, 2008, 02:59:26 am »
I've played 3-Class Computers game before (Steel Soldiers, Metal Fatigue, Time Commando) and had fun, but never have I seen such an insulting attempt to make money at the expense of someone ACTUALLY working their butt off to make a quality piece of Electronic Media!  Read about the "Limbo of the Lost" scandal and be ashamed...  be very Ashamed...

Boomtown.net Review

Planet Elder Scrolls Article (Has Screen Shots)


I'm too disgusted to post anymore, but thought was something some people should see.  

Thank you MMO team for going through the hard work of making a Real, Original Game...  Those bozoos will never be able to say they worked on a real product.
The following users thanked this post: Hellblazer

52
Just for Fun / The Final Sponge Bob!
« on: July 28, 2008, 04:32:02 pm »
The Final Countdown! ~ Sponge Bob Edition
The following users thanked this post: jan

53
[SIZE=13]
In Memory of Shiff Dragonheart
Loving Father, Faithful Husband,
Loyal Friend, Stubborn Protector,
Master Swordsman, Honorable Man.
[/SIZE]
[SIZE=13]
[/SIZE]  
[SIZE=13]May his spirit forever watch over [/SIZE][SIZE=13]the people he spent so much of [/SIZE]
[SIZE=13]his life trying to protect.[/SIZE]
 
 [SIZE=13]Shiff Dragonheart was born Jular 29, 1390 during Sinthar's War to a pair of apple farmers living on the outskirts of Prantz. There Shiff lived with his father, Drakus, and his mother, Saria, in peace, enjoying the simple comforts of farm life. Shiff would often be told stories by his father, who had recently joined the volunteer corps of the Prantz army, of the great heroes of this time, but seemed to love the stories about a man his father called the Norseman. Many a night Shiff would lay in bed thinking about being a great warrior, wielding a mighty sword and slaying monsters. Shiff would even spar with his father, chasing his father around with sticks with a bucket on his head.

Everything changed, however, when Shiff was eight years old. While riding into town to sell some apples, a man jumped them from the trees knocking them off their Wagon. Shiff hit his head in the fall and could barely stand, but his father and mother were trapped by the thief. Wanting all their gold, Shiff's father stood rooted in fear, until the thief snatched Saria from her husband’s side. It was then Drakus, fueled by anger, attacked the bandit unarmed. All three fell to the ground, Saria landing on the thief knife, Drakus' throat slit in the ensuing struggle. Standing, the thief tore through the clothes of Shiff's parents, robbing their dead bodies of all they had. Two days past until someone found them. Shiff was still sitting in the same spot, staring at the bodies of his parents....

Shiff was taken in by the Citadel of Toran in Prantz as an orphan. There he learned of Toran and his Ways, taught how to count and use arithmetic, how to read and write, and most importantly, how to fight. Shiff would spend hours in the Temple's training room being shown how to use the long sword by the Paladins, but he had a special interest in something... greater. By the age of ten, Shiff had become so proficient with a great sword that none of the other young men and women at the temple wanted to spar with him, and even a few of the youngest Paladins were intimidated (though they could still best him). By age eleven people could be heard around the Temple wondering if Shiff would join the ranks of the All Watching's Paladins, but life in the Temple was about to come to an end.

In 1402, Prantz came under siege by the forces of Bloodstone's Deep Dwarf General Rael. As the invading army made it's way into the city, it attacked and destroyed the Citadel of Toran, but the Paladins and Clerics did what they could to hold back the hordes for as long as possible, giving the clergy the chance to round up as many of those unable to fight. Shiff however, got separated from the rest, and found himself standing before a Deep Dwarf ready to break him to pieces, but just as he rose up his mighty war hammer to smite the poor boy, an arrow flies over Shiff's head striking the dwarf dead, the fletching poking out of an eye socket. Turning to look where the arrow came from as the dwarf fell dead Shiff saw a man in blue, armed with a bow and rapier, running deeper into the city, before being scooped up by more refugees and led from the city.

In the aftermath of the War Shiff, now twelve years of age, found himself in a boarding house in Lor. With Prantz fallen the Toranite Church acquired a small but respectable place for worship, but Shiff's faith in Toran had now begun to waver. The God whom his father and mother and even the Priests had told him cared so much about protecting the people whom had faith in him seemed to have failed. Toran's Paladins had not rallied the people of Prantz to victory. Instead they died, filled with arrows, bludgeoned with hammers, hewn with axes, at the hand of heartless followers of the Deep Lord. Shiff slowly spent less and less time with other Toranites, often joining merchant caravans to visit Castle Mask and spend time among the crop fields like he did when he was young.

Then a moment came were Shiff, now eight-teen, felt strongly for Toran again. A few Toranites who knew of the Murder of Shiff's parents had somehow found the man, based on a description given to them from Shiff. Shiff, whom they told immediately, went with them to the local courthouse to press charges against the man. A court date was set for the next week.

When the day came, Shiff sat behind the defendants bench, fists clenched, burning a hole in the back of the man's head with his eyes. His thoughts were filled with justice, seeing the man hanging from the gallows as crows pecked out his eyes. But then something snapped him back to the court room. Not an hour had passed when he heard the gavel, but instead of the word "Guilty" coming from the Judge, he heard "Acquitted." The Toranite lawman pleaded for the judge to reconsider, but apparently a description of a man a child say ten years ago was hardly evidence. Shiff became enraged, yelling that the he could never forget the eyes of the man who killed his parents, pointing his finger at the now grinning man in the defendant’s chair. The Judge yelled back, letting him to sit down or be arrested, but Shiff didn't care anymore. He jumped over the small fence between him and the man, and before he could be stopped, smote the man across the face with his fist.

Shiff spent the next night in jail, while the man was taken to the local temple to rest from Shiff's assault. When Shiff was let free the following night, he went to the Toranite temple, cleared out his things, and headed to the docks, looking for a ship to take him away from there. Standing there on the docks, seemingly waiting for him was the man, with a knife in his hand. Shiff charged him, dropping his things on the dock. The man swung at him and missed, Shiff wrestled him for the knife, but the man was not as lucky as he was last time. Shiff won the knife, stabbed it into the man's stomach, and lifted it up into his ribcage. The man died with barely a sound.

Shiff dumped the man into the sea, knife left in his chest, before running about a ship bound for Hurm. There Shiff became a member of a pirate ship for three years, until he tried to take over the ship of a Sun Elf Pirate from Voltrex, earning him the nickname, "The Damned Mercenary." Despite having the Ship, Shiff was chased all the way to Port Hempstead, where he eventually abandoned the ship, running along the roads as fast as he could.

He eventually found Hlint, and by that we mean Shiff ran head first into the walls of Hlint after being chased by a deer. Since arriving in Hlint, Shiff’s always had been bouncing between troubles of different sorts. Whether it was strange things in the Red Light Caves, the rats in the Hlint sewers, undead in the crypts, or dark elves attacking the town, Gnolls taking over the Haven Mines, Pirate Lords searching for ancient relics, Shiff always seemed to be there somewhere in the background, messing around with something he shouldn’t have been touching.

That, though, wasn’t all the self proclaimed “Damned mercenary” was up to. He had made several good friends in the years in Hlint. Tegan the Sorceress, Tath the Islander, Talia the cleric, just to name a few, but he also met the woman he would one day marry: the tall, brave, strong-willed, and tough Valmara Dormin. He’d be seen with her almost as much as the great sword he’d become well known for wielding and the two would become a team known for standing back to back in the midst of great dangers (despite Shiff’s usually protest that she should be someplace safer).

However, there came an event in Haven that changed Shiff’s life for ever. Not long after the old Haven Mines were taken over by gnolls, Shiff led a group of misfits down there on a mining Expedition in an attempt to collect some of the gems and ores unique to those mines. The trip itself went well, but upon leaving, they found a little girl following them. She had lost something inside the mine. Shiff found it, but soon after a Gnoll followed Shiff out and attacked the girl, killing her instantly. This changed Shiff forever. Once a man always boisterous and wild, charging enemies without a care became a wreck of a man.

For an entire year Shiff was little more then a drunken bum; unkempt, dirty, haggard, and haunted by nightmares of blood, dead friends, and gnolls. It was the love of his friends, as well as the love of the woman he loved, and their encouragement that kept him going. During this time he found some faith in the Goddess Beryl, and the friendship of some of her Priests.

His first chance at peace came at the end of that year. A letter came to him from two people from Prantz. They were his God Parents, and they brought him somewhere he had never been before, the graves of his mother and father. He broke down then, crying and hugging their grave stone and promising never to let anything like that happen again. He got the chance not long after. His God Parents where soon after Kidnapped by Dwarven bandits, and though he managed to rescue them, it nearly cost them their lives, as well as the lives of the friends who helped him. Afterwards Shiff vowed never to pick up a sword again unless he had to.

Shiff married his sweetheart, Valmara Dormin, not long after that in the newly rebuilt Temple of Beryl, and soon after moved to Fort Llast. For a while Shiff repaid Beryl for what he thought was the blessing of a loving wife by helping the Emerald Quillwem gather resources for the rebuilding of the once razed city of Stone, and later helped mine into the caved in Temple of Beryl that was still there.

After a time Shiff and Valmara had their first child, a young daughter named Tyra. Though still plagued by the nightmares, he was now able to fight them, having a family that loves him greatly. But his family would soon grow, and an old vow would have to be broken...

One day, while Shiff was in Port Hempstead minding his own business, he noticed a man trying to convince an old farmer to sit at the bottom of a pond and hold is breath until he couldn’t any more in exchange for a wish. The mere idea angered Shiff, and with the help of some other attentive people drove the man off and brought the old farmer home, but soon trouble started. Shiff, and the few with him, were set upon by diseased rats and snakes, then decaying undead and lastly vile demons. Shiff and his companions fought all off as best as they could, but in the end Shiff was defeated by the power of a demon, thrown aside as the demon broke into the farmers home and took him. Shiff, feeling as if he had failed the man, began to investigate, but the man found him first. Shiff was exploring the mountains to the North East of Port Hempstead with a colleague when the Man killed his colleague before appearing before Shiff. He warned Shiff not to meddle in his affairs or he would regret it, before disappearing just as he appeared. Shiff feared the worst. Shiff rushed home gathered up his family and had them travel to Stone. Asking a favor of his Berylite friends there he had his family hidden deep below Stone in a Gnomish City. He knew he couldn’t protect his family from such a powerful Sorcerer. But he wasn’t going to just run and hide either. Leaving his family to the protection of Beryl’s faithful, Shiff returned to Port Hempstead, determined to stop the Sorcerer. Spending near all his time in and around the lands adjacent to Hempstead, Shiff fought off numerous attacks against those living and traveling through the fields, until Shiff managed to gather a group of like-minded adventurers and eventually discovered the Sorcerer’s lair and destroyed him.

Not long after Shiff returned to Stone to fetch his family, and discover to his joy and surprise that Valmara had been pregnant with their next child. Months passed and Shiff began to move the family to a new home in Haven, while preparing for their next child. Not long before moving to Haven, Valmara gave birth to a son, whom they named Drakus Voran.

Shiff was now even more determined to make sure he could always protect his family, and though Haven was a reminder of the shadow of his past, the Family moved into their new home there. Still, Shiff’s drive to protect those around him kept him always from home and always in search of ways to protect those who cannot protect themselves, regardless of what it took to do so, and would ultimately result in his death at the hands of an ambushing vampire.

That would become the legacy of Shiff Dragonheart. Always ready for a fight, but always in the service of protecting the people. Shiff would one day save and change the lives of a Port Hempstead family, standing up for them and bring them back from the brink of ruin. They would live with Shiff and his family, even beyond the death of the Hero. Shiff is now laid to rest on a hill overlooking the city of Haven, the place that he would have died to defend. A master swordsman, Shiff always sought to use his skill in the service of others. Hopefully his spirit will not be forgotten, and may yet inspire another to take up his mantle, and continue fighting for those who cannot protect themselves.
[/SIZE]

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54
General Discussion / Champions of Toran and Lawful Goodness...
« on: June 25, 2008, 03:26:41 pm »
I was reading a very interesting article on LORE last night about [LORE]Champions of Toran[/LORE] and saw something very interesting...

[SIZE=10]"The final stage is the Divine Champion. These elite few have found the path of temperance. They have progressed beyond the code of the paladin. Oh, they follow it when they can, but they also fully understand that evil doesn't play by rules. That it's rarely that easy or black and white. They do more than fight evil, they seek it out. They climb down into those black pits and let the light of Toran shine there. Where the Paladin combats any evil they find, the Champion's duty is to seek it out. Fight it head to head. Tooth and nail, smite it hip and thigh. Where the paladin tries to sway away from baser emotions, the Champion fills themselves with righteous indignation and divine wrath, for they know that there is power in emotion. They aren't afraid to get dirty, in fact that is part of their duty. Toran forgives them all, as long as their fight is pure and their duty unwavering. They aren't above taking the quicker path if it means Toran's greater purpose is served. They understand the greater good and are willing to make the sacrifices that the others of their ilk are not willing or capable to do."

[SIZE=13]So...  this made me think a bit...  Divine Champions seem to be willing to break some rules to achieve the Greater Good...  So why do they have to be Lawful Good?

I guess you could say they have to adhere to the Oaths and Code of Toran's Holy Warriors, but there are more laws then just those of the Gods...

Part of the Reason I'm asking is cause one of my Characters is Neutral Good, but I've always thought that while not a Paladin, he might one day see if he's worthy to become a Champion of Toran, and was curious about how strong a Req the LG alignment was, and maybe why its there...  Anyway, just some feed back would be good, then this can get buried back under the piles of posts in the forum vault.  :)
[/SIZE][/SIZE]
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55
Rumour Has It / *A Notice is found in most Major Cities on Mistone*
« on: June 19, 2008, 12:43:57 pm »
[SIZE=18]~To those who serve the common good~

Shiff Dragonheart is looking for well meaning
individuals to help fill the ranks of an organization
that works to help the people of Layonara in times
of trouble and need.  Any and all who find it their
calling to bring Hope to the Hopeless and Help to
the Helpless, contact Shiff Dragonheart.  There
will be a meeting to spread the word and find
worthy candidates for acceptance.
Any and all welcome.

[/SIZE][SIZE=18]Attendees are to meet outside the Tower in Fort Llast
//117[/SIZE]

[SIZE=18]
Calendar Date Here

[/SIZE]
//Just so you know : This is a recruitment event for a Guild.  Please be aware only one Character per Player would be able to join said Guild.
The following users thanked this post: miltonyorkcastle, superdoofus

56
General Discussion / My Fellow Americans...
« on: May 25, 2008, 11:53:20 pm »
(and all others who honor those who have fought and died in the wars the Wars that have kept us free)

Happy Memorial Day!  Take some time today to remember those who fought and died not only for America's Freedom, but the United Kingdom's, Australia's, Germany's (Whether they like it or not), Poland's and all other free Nations.


And don't forget those who are still fighting for freedom! (even if the natives aren't to thrilled about it)

Happy Memorial Day!

[SIZE=10]//Please don't take the humor the wrong way  >.<[/SIZE]

57
[SIZE=16]TO THOSE AFFECTED BY THE
WORKINGS OF THE ONE CALLED
LAURA

Those who believe they want to harm her are strongly advised
to simply avoid her.  [/SIZE]
[SIZE=16]A meeting is being held for those who have
come in contact with it and seek to do something about her.  Any
affected by her recent attacks on the Ulgrid are advised to attend,
as well as any others who "Laura" may have harmed or threatened.
*a time and place is written afterwards*
*it is unsigned*
[/SIZE]
[SIZE=16][/SIZE]
The following users thanked this post: lonnarin

58
General Discussion / Free Hugs - We need more
« on: May 12, 2008, 06:53:07 pm »
What if everyone was like this?

Free Hugs - YouTube
The following users thanked this post: lonnarin, Cariad, Mooneyes, Erik K

59
Just for Fun / Christopher Walkin, the Character
« on: May 12, 2008, 03:34:17 pm »
I figured it out.  If Christopher Walkin was a character here in Layo, he'd be a Weapon Master.
 
 Check out his Weapon of Choice
 
 //Sorry in advance for the horrible pun
The following users thanked this post: lonnarin

60
Just for Fun / I have my Own Website!
« on: April 30, 2008, 07:25:45 pm »
Well, not really.  But Check this out!

Florida architects, home design, AIA, aia

Someone stole my Name!  >.<
The following users thanked this post: Stephen_Zuckerman

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