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Messages - ycleption

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41
General Discussion / Re: Wild/Improve Shape Descriptions and Details
« on: October 22, 2010, 08:12:40 pm »
The wild shape page is linked from [lore]druid[/lore] - its under the abilities progression, just like any other class feature.

42
Trade and Market Hall / Re: Mid-Lifish Items for Sale
« on: October 19, 2010, 11:27:49 pm »
**Pallena comes over to inspect the items for sale, if possible, expressing interest in the death's visor*

//If there is anything about the item or flavor text that makes it unsuitable for druids, or if the alignment restrictions don't fit her she'll pass, otherwise she'll take it.

43
Ask A Gamemaster / Re: Sneaky sneaky into hempstead :P
« on: October 19, 2010, 01:57:54 pm »
Quote from: Acacea

*Yeah, that was deliberately phrased very strangely. I don't know why.


Because to phrase it otherwise would be non-monstrous-race-normative, and would essentialize the city/town lifestyle notions of many individual members  of the hegemonic races. *nod*

44
General Discussion / Re: Custom Portraits
« on: October 19, 2010, 01:06:31 pm »
.rar is similar to a zip file - its the best way to compress the files needed for use on this forum.

the actual images need to be formatted in .tga, with specific sizes. See: Neverwinter Nights: Creating and Importing Custom Portraits

45
Ask A Gamemaster / Re: Sneaky sneaky into hempstead :P
« on: October 18, 2010, 12:26:49 pm »
Which is another way of saying, yes, you can always RP your way around things (or at least attempt to), but simply moving around in stealth mode or invisible is not RPing around things, because it doesn't give the numerous NPCs who are always around Hempstead a fair chance to detect you.

46
Ask A Gamemaster / Re: Small question about multiclass druid/shifter
« on: October 13, 2010, 03:26:51 pm »
Edit: Or what Dorg said ;-)

In general, yes, if a druid moves to a different path, they will lose their connection to nature.

I personally wouldn't say more in tune with animalistic instinct; they simply choose to develop that instinct by changing shape, rather than other ways.

From [lore]druid information[/lore]:
Quote
The belief system of spiritual harmony and direct connection with nature predisposes druids to be less attached to the gods than many other Layonarans. You will of course find druids among the ranks of worshipers of Katia, Aeridin, Shindaleria, Ilsare and many others. But a druid is less likely to be a fervent follower than a cleric whose powers derive directly from the blessings of her or his deity. Katia, for example, personifies nature, and as such can give a druid a very powerful and tangible point of will focus. But a druid’s strength is not gifted from Katia herself. A common druidic philosophy is that the gods themselves are a product of a confluence of natural forces. They evolved. It is considered blasphemous by many and in some places gives druids a hated outsider status, but to them the gods themselves emerged from nature and are in many ways subordinated to its fundamental flows and connections. Thus, druids are not always worshipers of Katia as is commonly thought, and even those that are may view worship in an entirely different light than others.


So there are very different ways that druids may view nature; I'm not sure that any two PCs that I am aware of have exactly the same stance.

Hope that answers your questions.

47
Ask A Gamemaster / Re: Druids and geming
« on: October 12, 2010, 09:39:36 pm »
Druids should be difficult to play. My character has double difficulties, because she's also a fervent follower of a deity (one might even say a zealot)...  sometimes this is simply RP difficulties (just last night, I had to tell another character he couldn't join us on a trip, which is not something I want to do OOCly), and sometimes it is mechanical difficulties (the absence of non-metal medium armor, and the present discussion on mining, which impacts crafting and equipment. At the same time, it presents a lot of RP opportunities; I've had a couple great IC conversations recently with a character who was wondering about some of the same issues we're talking about in this thread, and why druids believe what they do. Its a lot of fun to take these restriction and weave them into the core beliefs of your character. I'm not going to say its never frustrating at times (I can't count how many times I've had to turn down trips to slaughter spiders because I play a druid), but in many ways, my druid is my favorite character, because of the RP that her devotion to nature yields. And you can focus on these things as "rules" or you can have the attitude that you chose to play a character who's practically required to produce interesting RP out of a lot of "normal" activity on the server :-)

48
Ask A Gamemaster / Re: Druids and geming
« on: October 11, 2010, 10:47:47 am »
(since there still seems to be some confusion , I'm reposting my own answer that got eaten by the forum crash monster)

Gems are a tough one - unlike metal, gems just get used in so much of normal equipment - jewelry, wands, many scrolls, potions, enchantments and resistances, etc.

I think my druid toes a pretty firm druidic line, but I have not been able to stop myself from doing a good deal of gem mining. When I am with a party, I do try and RP taking only a little of what is there, or gathering rocks (as from an old stream bed), rather than chiseling them off.

Ore, to me at least, should be a pretty firm no, druids should not participate in mining expeditions, with a possible few exceptions - gold (and certain other things not important for Layo) can be extracted through panning or simple sluice boxes, which yields "native" metal (as opposed to ore), that doesn't require heavy processing or leave large amounts of slag or dross as waste. So long as that is how gold extraction is RPed, I personally would not see anything wrong with it. Silver also does occur natively, but its very uncommon - maybe if you took one nugget each trip it might fairly represent finding silver outside of ore. The problem with harvesting ore is that in game you see somebody toss ore in, and nice shiny ready-for-alchemy silver bars come out. You don't see the massive wood or coal input being used to burn the fires, and you don't see the toxic lead and sulfur slag heaps that are left over from processing silver ore. Maybe if a druid saw silver being processed, they would conclude that the poisoning of Layonara from the process was less than the benefit gained from being able to smite more undead, but I don't think many would be able to accept that. I am, of course, operating under some assumptions based on earth's geology, and how earth's ancient peoples mined and processed - maybe users of the Al'noth can create magical ever-burning forge flames, and ritual purification to alleviate the toxicity of slag heaps, who knows?

49
Ask A Gamemaster / Re: Druids and geming
« on: October 10, 2010, 09:00:32 pm »
Quote from: Skabot Redwolf
To forbid the harvest of inanimate materials requires druids to believe in animism


I don't really see what one has to do with the other... animism might be one reason why somewhat would behave differently towards inanimate objects, but is hardly the only reason.

50
Roleplaying / Re: Impromptu Quests
« on: October 07, 2010, 03:57:08 pm »
Ok, I keep coming back to this thread, because, well, I like impromptus... but, I also feel like this thread implies that there are people who don't want impromptus... and I hope this doesn't sound too harsh, but if you don't want dm interaction, why are you playing?

Um.... That said, Drexia/Pallena/Gurnorhn

51
Roleplaying / Re: Low level store
« on: October 05, 2010, 01:16:47 pm »
Ok, I think what is confusing people a bit is the specifics... how low level? what low level items would be offered? What low level items would be accepted?

If you are talking about the standard crafted items to be offered, there are plenty of guilds as well as independent crafters that sell things... many of them take credit or trade in some way.

So, the real crux of the issue is exactly what items that are usually pawned are you talking about? If you mean things like rusted pitchforks and other random dropped items, it raises DS' question, who's going to want that? If you are talking about other gathered CNR, there's plenty of people who will trade things that low levels can get - silk, aloe, eggs, knuckles, etc. If you are talking about other crafted items there might be some market for that - most players who really take up crafting at low levels tend to craft what their characters' need, and are less likely to need to barter with other low level crafters - and, since people level up really quickly these days, there isn't a huge low level base for the idea to work with. That said, to answer your original question, if you'd like to get it started, I think just starting a thread with something like "barter board - //lvl x and under only please" And allow people to post "I have leather armors and want to trade for a bronze weapon" or whatever it might be is really all you'd need to get it started.

52
Trade and Market Hall / Re: Mossfeild Caravan's
« on: September 30, 2010, 01:31:17 pm »
A large figure enters the Fort Vehl trade hall, a rolled up rough parchment in hand. After some brief conversation with the regulars, somebody points him towards the poster, and he tacks the following on the bottom of the poster:


53
General Discussion / Happy 21st Birthday
« on: September 21, 2010, 01:40:28 pm »
Happy Birthday!

54
Guilds and Councils / Druid Forum access request...
« on: September 19, 2010, 11:34:10 am »
Go to your PM inbox (or user account control panel), and look on the left hand side. Scroll down towards the bottom and click on "group memberships." A whole bunch of options will be displayed - select the druid "join group" thingy, then scroll down and click the "join groups" button. You will be asked for a reason you are requesting access - just put your character's name.

Wait for someone to wander by and approve you for access.

55
Development Journals and Discussion / Pallena: Destruction and Creation
« on: September 03, 2010, 05:24:29 pm »
A new force fighting for balance swims in the waters around Leringard.




56
Rumour Has It / Rofireinites support Rael
« on: August 30, 2010, 04:03:34 pm »
Overhearing a town crier in Leringard, a blue-clad figure snickers to herself. "With a little luck, they'll all kill each other."

57
General Discussion / Re: Thoughts for Aspiring WLs?
« on: July 18, 2010, 04:37:06 pm »
Quote from: Lynn1020
I guess to put it bluntly... the benefit would be the player would know how each team member really feels about them as a player in the community without it being sugar coated.  *shrugs*


Is that really a benefit? It seems far more likely to engender bruised feelings and to inhibit the team from being honest with one another in their assessments of other players.

58
I know that on a broader scale this was brought up a while ago: http://forums.layonara.com/nwn-ideas-suggestions-requests/119302-shadowhawk-outlaw-weapons-v1-0-7-now-weapon-feats.html

I have no idea if your suggestion about adding the fan appearance to other weapons would work, but I think it would be a neat idea if it could be implemented.

As for the LORE description, its an RP flavor text - I think it would be a mistake to read mechanical information into it, especially given the caveats in the introduction to that page - and I have seen fans being wielded quite effectively, so I don't really think editing the flavor text is warranted...

59
Fixed Bugs / Re: spider bolt web attack and ac drop
« on: July 17, 2010, 11:52:34 am »
Unequipping and re-equipping a dex-boosting item always fixes it for me.

60
Layonara Server / Re: Participants of "From One" quest
« on: July 15, 2010, 04:26:13 pm »
*Drexia looks over to where Emwonk is trying to communicate with Jez, and opens her mouth to translate, then, after a moment, decides not to. She turns to Jennara as she addresses Drexia.*

I could do that, yes. I really think that someone should try to pursue matters in Dalanthar. So long as someone is doing that, I would be happy to stay with these three as long as is necessary.

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