This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 41
Calendar Events / Re: Crimson Tide Meeting: Bullseye Tavern« on: August 08, 2019, 10:40:00 pm »Jinn: *and realises a proper dwarven discussion is about to take place* LOL! The following users thanked this post: Script Wrecked
42
Layonara Server / Re: NWN Module Changelog Entries« on: August 05, 2019, 03:21:35 am »
A new changelog entry has been added. https://wiki.layonara.com/wiki/Changelog_4-23
The following users thanked this post: Script Wrecked
43
Trade and Market Hall / SADDLEBAG - updated prices for berries, unique weaponry, elemental weaponry« on: August 01, 2019, 11:08:13 am »
//Notice posted at the Saddlebag//
We adjust prices to match the common prices of the realm. Please bring it to our attention if you notice any items priced at more than 10% off of the common going rate of those items. Updated Pricing for Berries, Unique Weaponry, and Elemental Weaponry and Armor: BERRY PRICES Blackberries 45 Blueberries 50 Cherries 50 Cranberries 30 Elderberries 30 Grapes 45 Raspberries 45 Unique Copper and Bronze Weaponry Copper and bronze weaponry do not harm certain more powerful beasts, therefore their value is less. Unique Copper Weaponry: 30% of Lens Unique Bronze Weaponry: 50% of Lens Unique Iron or Platinum Weaponry: 75% of Lens However, if the unique quality is only elemental in nature, then the pricing is NOT based on the lens price, rather it's based on the price of the elemental enhancement: Copper Weaponry or Armor: 30% of the price of elemental enhancement. Bronze Weaponry or Armor: full price of the weapon or armor, plus 50% of the price of elemental enhancement. Iron, Adamantium, Mithril: full price of the weapon or armor, plus 75% of the price of the elemental enhancement. The following users thanked this post: Script Wrecked
44
Layonara Server / Re: NWN Module Changelog Entries« on: July 27, 2019, 11:05:02 pm »
A new changelog entry has been added. https://wiki.layonara.com/wiki/Changelog_4-22
The following users thanked this post: Script Wrecked
45
Layonara Server / Re: NWN Module Changelog Entries« on: July 25, 2019, 06:14:13 pm »
A new changelog entry has been added. https://wiki.layonara.com/wiki/Changelog_4-21
The following users thanked this post: Script Wrecked
46
Rumour Has It / She fell.« on: July 23, 2019, 10:56:34 pm »
Charlie asks around Center for Melaa. His usual boyish enthusiasm markedly muted by tears in his eyes. He clearly has some bad news about a friend.
The following users thanked this post: Script Wrecked
47
Layonara Server / Re: NWN Module Changelog Entries« on: July 22, 2019, 12:14:57 pm »
A new changelog entry has been added. https://wiki.layonara.com/wiki/Changelog_4-20
The following users thanked this post: Script Wrecked
48
Layonara Server / Re: NWN Module Changelog Entries« on: July 20, 2019, 05:24:24 pm »
A new changelog entry has been added. https://wiki.layonara.com/wiki/Changelog_4-19
The following users thanked this post: Script Wrecked
49
Rumour Has It / Looking for aid to deliver package to Lyn« on: July 18, 2019, 03:51:31 pm »
*Gumbo and Van send flyers out for aid in delivering a package to Lyn.
//we'll be on tnite probably around 830pm est. Need to get a heavy rnq pkg up the mount. Maybe also if you need the oil a vucas it cd be a twofer The following users thanked this post: Script Wrecked
50
Layonara Server / Re: NWN Module Changelog Entries« on: July 17, 2019, 04:58:52 pm »
A new changelog entry has been added. https://wiki.layonara.com/wiki/Changelog_4-18
The following users thanked this post: Script Wrecked
51
Layonara Server / Re: NWN Module Changelog Entries« on: July 15, 2019, 05:40:34 pm »
A new changelog entry has been added. https://wiki.layonara.com/wiki/Changelog_4-17
The following users thanked this post: Script Wrecked
52
Layonara Server / Re: NWN Module Changelog Entries« on: July 14, 2019, 01:08:58 pm »
A new changelog entry has been added. https://wiki.layonara.com/wiki/Changelog_4-16
The following users thanked this post: Script Wrecked
53
Calendar Events / Wrath of the Dwarves 07/17/2019 7pm edt Starting in Willow's Weep« on: July 14, 2019, 10:11:43 am »
*posted in bars and crafting halls across Mistone*
Calling all Crimson Tide and like minded adventures to Willow's Weep where we shall band together and fight through demon pixies and other fey to reach the lair of the minotaur. We shall show them there be other things to fear in the woods then just pixies. Clerics and trap springers be welcomed. // Suggested party level 10-17 // Starting in Willow's Weep at 7pm edt The following users thanked this post: Script Wrecked
54
General Discussion / Re: Do the Humans need their own language?« on: July 13, 2019, 05:49:28 pm »
In most PnP PWs, humans have numerous languages. Honestly, I always kind of assumed that different regions have local languages. Such has never been codified that I know of, but I don't see the addition of such local languages as problematic to prior history.
The following users thanked this post: Script Wrecked
55
Rumour Has It / Re: Looking for the Stonesmasher Brothers to Carve a Dwarven Hearth-Home« on: July 12, 2019, 03:29:54 am »
KeKoa would be interested in helping
The following users thanked this post: Script Wrecked
56
Rumour Has It / Songs and Prayers« on: July 09, 2019, 09:26:13 pm »
Daniel and Lana Poetr make a small camp at the Center fire, inviting any fellow adventurers to share their troubles and to offer their services as guides.
//Wednesday July 10th, 6:30 pm Central , 7:30 eastern. If you need help with a quest, we'll take a vote(if more than one or two, and go do it! If no one wants quests done, we'll go the Dragon Isles and get lost!!// The following users thanked this post: Script Wrecked
57
General Discussion / Re: Question about Lens Pricing, and potentially changing Lens Pricing« on: July 09, 2019, 06:09:17 pm »
Just for reference this is the Bioware documentation for Item Cost:
4.4. Cost Calculation The cost of an item is determined by the following formula: ItemCost = [BaseCost + 1000*(Multiplier^2 - NegMultiplier^2) + SpellCosts]*MaxStack*BaseMult + AdditionalCost where:
4.4.1. Base Cost BaseCost = BaseCost column value from baseitems.2da for all items except armor. For armor, BaseCost is the cost in armor.2da for the armor's base AC. The armor's base AC is the ACBONUS from parts_chest.2da, using the part number of the chest as the index into parts_chest.2da. 4.4.2. Multipliers Multiplier is the sum of the costs of all the Item Properties whose costs are positive. That is: NegMultiplier is the sum of the costs of all Item Properties whose costs are negative. If an Item Property has a PropertyName of 15 (Cast Spell), then omit it from the Multiplier/NegMultiplier totals. It will be handled when calculating the SpellCosts instead. To calculate the cost of a single Item Property, use the following formula: ItemPropertyCost = PropertyCost + SubtypeCost + CostValue Add the ItemProperty's cost to the Multiplier total if it is positive. Add it to the NegMultiplier total if it is negative. Note that Item Property Params do not affect Item Property cost. The PropertyCost, SubtypeCost, and CostValue terms are obtained as described below. PropertyCost In itempropdef.2da, get the floating point value in the Cost column, at the row indexed by the PropertyName Field of the ItemProperty Struct. If the Cost column value is ****, treat it as 0. This floating point value is the PropertyCost. SubtypeCost If the PropertyCost obtained above from itempropdef.2da was 0, then get the ResRef in the SubTypeResRef column of itempropdef.2da, at the row indexed by the 2PropertyName Field of the ItemProperty Struct. This is the resref of the subtype table 2da. In the subtype 2da, get the floating point value in the Cost column at the row indexed by the Subtype Field of the ItemProperty Struct. This floating point value is the SubtypeCost. Only get the SubtypeCost if the PropertyCost was 0. If the PropertyCost was greater than 0, then the SubtypeCost is automatically 0 instead. CostValue In iprp_costtable.2da, get the string in the Name column at the row indexed by the CostTable Field in the ItemProperty Struct. This is the ResRef of the cost table 2da. In the cost table, get the floating point value in the Cost column in the row indexed by the CostValue Field in the ItemProperty Struct. This floating point value is the CostValue. 4.4.3. Cast Spell Costs To calculate the cost of a single Cast Spell Item Property, use the following formula: CastSpellCost = (PropertyCost + CostValue)* SubtypeCost The PropertyCost, SubtypeCost, and CostValue terms are obtained in the same way as for non- CastSpell Item Properties. After calculating all the CastSpellCost values for all the Cast Spell Item Properties, modify them as follows:
After adjusting the CastSpellCosts, add them up to obtain the total SpellCosts value. Use the total SpellCosts to calculate the total ItemCost using the formula given at the very beginning of Section 4.4. The following users thanked this post: Script Wrecked
58
Trade and Market Hall / Re: Wanted: Alchemist for "Remove Visual Effect From Weapon"« on: July 08, 2019, 09:10:34 am »
Master Jinn,
I am unfamiliar with the alchemy involved in removing such an effect, but I am willing to experiment for the purpose of learning something new. I suspect my skills as an enchanter may serve better than my skills as an alchemist, but regardless I am willing to study the matter more. Please look for me either in at the Angels Store or in Center. Daniel Poetr. The following users thanked this post: Script Wrecked
59
Trade and Market Hall / Re: SADDLEBAG PAWN SET PRICES (Please post here for transactions)« on: July 07, 2019, 05:26:53 am »
Riven pens a note to Argali Trueaxe:
Argali, Thank you for bringing good and interesting items to the shop! As of last week we have an updated cloak pricing list that matches the Angels price list. Welteel's Wrap is valued at 5,000, not 8628. No big deal, but when you get a chance, please update your credit. Sincerely, Riven The following users thanked this post: Script Wrecked
60
Layonara Server / Re: NWN Module Changelog Entries« on: July 06, 2019, 01:55:11 pm »
A new changelog entry has been added. https://wiki.layonara.com/wiki/Changelog_4-15
The following users thanked this post: Script Wrecked
|