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Messages - Script Wrecked

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101
General Discussion / Top Tip: Rushing Out - Don't!
« on: December 31, 2009, 01:32:26 am »
So many times it seems after a long expedition into the depths of a dungeon, just as the party is about to leave successfully leave... someone dies.

One of the contributing factors is that, by the end of an expedition, people have had enough and are in a hurry to get out.

The problem with this is that by rushing ahead, the party gets strung out, and the people rushing ahead spawn the encounters around the people caught at the rear. This is effectively ambushing the members of your own party.

Further, because everyone is strung out, the ambushed part of the party is quickly overwhelmed before those that have rushed ahead can get back to render aid.

Another point to bear in mind, by running ahead, the people that are caught behind can never catch up to the head of the party. So if you're at the head of the party, the least you should be doing is walking so the other member of your group have the chance to catch up, thus avoiding the strung-out party problem above (note, if you're at the rear of the group, you should be running. :) ).

Remember, the Soul Strand not lost one day might just be yours.

Regards,

Script Wrecked.

102
Ask A Gamemaster / Citizen Of Lor
« on: December 11, 2009, 07:53:38 am »
Given that there is no player accommodation in Lor (or in any other non-resideable town/city), how would a character become a resident (of said town/city)?

Regards,

Script Wrecked.
The following users thanked this post: miltonyorkcastle, Masterjack, Alatriel

103
After the visit to Kuhl, Argali visits the ledge overlooking Haven once more. She discusses the events with whomever went, or those who were unable to attend but would like to know more.

"Well, it zeems Argali's idle [POST=1467112]zpeculation[/POST] was just that. The Bastion did not die from the Dragon Poizon. He died frrom the wounds inflicted by the Tarrnished Death. Zis iz the drragon, alzo known as the Ractrafieroz. He was the one Argali [POST=1466522]mentions[/POST] who had Brrenuth laid siege to by the giants to ask who iz opening the Path of the Claw.

"As many zuspected after the visit to the Deepening Dark, the Shadrixkayl has been in league with the Cult of the Green Dragon. But not just that, the Shadrixkayl is in partnerzhip with the Ractrafieroz, and togetherr they werre in league with the Cult.

"Zis included the Ractrafieroz brreaking down the gates of Westgate for the Cult, which iz cauzing the final fall of Kuhl."

She pauses to allow the gravity of this to sink in.

"Yes, drragons helping the Green Drragon Cult, the verry zame Cult who iz poizoning and enzlaving otherr drragons."

She furrows her brow and rubs her temples in response to this seeming grand act of betrayal.

"The stakes to commit zuch an atrrocity must be high, no?

"And indeed, it zeems they werre. Farr higherr then many of us arre apprreciating. Forr what would they do zuch a thing? The Tearr of Orrn, no less."

She pauses again to allow the gravity of that to sink in or perhaps explain the implications(1).

"However, the return of the Tearr of Orn to Fisterion zeemingly brroke the barrgain between the Cult and these two drragons. And as we have learnt, drragons do not like to have theirr bargains brroken. The attack on Lerrigard by the Snowtooth attests to that. Zo, in retaliation for the Cult being unable to zupply the Tearr of Orrn, Ractrafieroz attacks and kills the Bastion."

She shakes her head at the machinations and acts of skullduggery. She then takes a slow breath.

"And who do we have to thank forr zis inforrmation?"

She grits her teeth despite herself, before answering.

"The Black Wizarrds, it would zeem. And, and not only that, it zeems they arre keeping trrack of the numberr of times they have helped us(2), and at the very least it would zeem they conziderr us in theirr debt, orr worrse, perrhaps even allies."



[SIZE=10](1) for those who don't know, she explains the Tear of Orn is one of a pair of scrying devices. Orn's Tear allows the holder to scry across the lands. Orn's Tear is "traditionally" held by Fisterion and was stolen from him and used by the Cult to track down dragons to poison and enslave. It was subsequently returned to Fisterion after the attack on Molvaren's castle (but only just). Its partner, Ausir's Tear, blocks such scrying. Ausir's Tear is "traditionally" held by Shadrixkayl. This distributed ownership helps maintain the balance of power between Fisterion and Shadrixkayl, who are rivals. It was suspected that the Cult has had access to Ausir's Tear, and if Shadrixkayl has indeed been in league with the Cult, this would seem to be confirmed.

(2) if asked how the Black Wizards have helped, she says they take credit for showing us the way to Shadrixkayl, and for this latest bit of information. She points out that it has been suspected that the Black Wizards were behind the Cult, or allowed them use of their Bloodpool of the creation of the half-dragons, but these suspicions have so far been unsubstantiated.[/SIZE]

104
Ask A Gamemaster / Graceful Plea Usage For Ability Reallocation
« on: October 29, 2009, 05:55:28 pm »
Are Graceful Pleas now(1) available for ability point reallocation?

Quote from: Carillon
Your other request, to move two ability points from Strength into Intelligence, is approved with the use of a Graceful Plea, as these points were added after character creation and we can edit your character files to make this change. This requires some database edits and changes, and will likely take some time to take effect, so your patience during this time is appreciated.


Regards,

Script Wrecked.



[SIZE=10](1) I say "now" because I have not been able to find mention of this in the Combined Disputes, Grievances And Reimbursements Policies. This is something I had wanted to do for my character a few weeks prior to the release of the updated policy, and could have pursued it under the new policy had I been aware of the possibility.[/SIZE]
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105
Implemented Ideas / The Color Of DM Text/Speech
« on: June 09, 2009, 09:22:55 am »
Is it possible to have the color of DM text/speech to be something other than the default white (I'm thinking something along the lines of yellow)?

Too many times it seems I miss information because I have to look down at the keyboard to type, and when I look up again, I may or may not be able to pick all the points that have been said since I looked down. For PC conversations and emotes, its bad enough, but when you miss something critical by the DM, you can be left scratching your head for the rest of the session.

Regards,

Script Wrecked.
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106
General Discussion / Something To Consider
« on: May 15, 2009, 12:35:20 am »
As and when you perm out a character (after previously taken the newly available One Last Chance Grateful Plea), please, please, please, post something so the rest of us know. Hopefully, if you were traveling in a group, one of your comrades will do this for you. But if you have the misfortune to die alone, it falls to you to blow your own trumpet.

We all appreciate that this is a tough time when losing a loved character (or even two much loved characters within 24 hours *cough* Dorax Windsmith (Anthony Moore) *cough*). However, after you've picked up the laptop from the other side of the room, or balcony, and/or replaced the pane of glass from the window, be sure to let us know.

Unfortunately, by playing here, you become part of the community, and your character(s) becomes part of Layonara, and as such part of its history. And history should be allowed to record the deeds of the fallen and honour their passing.

Regards,

Script Wrecked.
The following users thanked this post: Xaltotun, Dorax Windsmith, Lord Dark, Stephen_Zuckerman, Chongo, Alatriel, Link092, geloooo

107
Port Hempstead is abuzz with the news of the inaugural Enchanted Masquerade Ball to be held at the Tower Academy, to be followed a few days later by their Grand Opening.
The following users thanked this post: miltonyorkcastle, Chazzler, cbnicholson, Nehetsrev, Hellblazer, Lance Stargazer

108
General Discussion / Dave Arneson Has Passed Away
« on: April 10, 2009, 09:34:38 pm »
Dave Arneson has passed away. Perhaps not as well known as Gary Gygax, he was one of the original pioneers of the roleplaying genre and of Dungeons & Dragons.

Another to whom so many owe a debt of gratitude.

Order of the Stick tribute

Regards,

Script Wrecked.
The following users thanked this post: HooD!uM, lonnarin, miltonyorkcastle, Chazzler, iceyfire, stolen

109
Fixed Bugs / Pale Master Caster Level - FIXED
« on: March 29, 2009, 07:28:38 am »
From the [LORE]Pale Master[/LORE] Lore page, it states:

[INDENT]"Warning: the pale master's caster level only increases by 1 every 2 levels, so a level 10 wizard/ level 30 pale master would have caster level 25 (10 + 30/2), compared to caster level 40 for a level 40 wizard. This is sometimes a considerable disadvantage."[/INDENT]

However, in stock standard NWN, the Pale Master level does not contribute to the caster level(1), as attested to by this post:

[INDENT]"Pale master levels augment spell slots, but otherwise do not affect spellcasting. Thus, a level 10 sorcerer / 19 pale master has the same spells per day as a level 20 sorcerer, but has a caster level of only 10 and only knows as many spells as a level 10 sorcerer."[/INDENT]

This is borne out by the (quick) testing I have done of the GetCasterLevel() function.

So, my question is, has there been any Layonara specific modifications to somehow incorporate the Pale Master level into the caster level, or does the Lore entry require updating?

Regards,

Script Wrecked.



[SIZE=10](1) This seems to be a misconception confused with the fact the Spellcaster gets new spells every other Pale Master level.[/SIZE]
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110
The Dragon Storm Campaign / Warning From The Bird Lord - Co'rys
« on: February 22, 2009, 12:45:04 am »
**Argali Trueaxe speaks to Captain Rord in Vehl, saying she has a message for his superiors from the Bird Lord of Katia (that he'd better listen to, coaxing or cajoling Rord as required). If necessary, in a hushed tone, she mentions the fleet of the Dragon Cult, which she is expecting him to have some knowledge of.

As (and when) she is granted an audience, she relays the following information.**

"The winged m... the Birrd Lorrd of Katia reporrts that the fleet of two dozen ships with the hundrreds of zoldierrs and six Drrachs makes the way for the landfall in the Battlehelm Moors within the week.

"Given the prroximity of the Dapplegrreen to the Battlehelm Moorrs, he iz thinking they should be warrned, if not evaculated."

**She looks pointedly to the audience members, blatantly expecting them to take some sort of action.**
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111
Fixed Bugs / Passage To Molten Island Closed?
« on: December 20, 2008, 11:55:07 pm »
Looks like Franklin, The Red Mad Sailor and his trusty sidekick, Dock "Shop" Keeper, have absconded with their latest takings to more pleasant climes after ferrying a large band of adventurers to Molten Island.

Either that, or Fisterion has eaten them.

Regards,

Script Wrecked.
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112
Quests Ideas and Discussion / Segem Story Arc
« on: September 20, 2008, 09:45:14 am »
// A thread to discuss the  "Stone Head"(1), Well, Well, Well, and Cruel To Be Kind story arc. Children In The Temple occurred out of "Well, Well, Well" and led into "Cruel To Be Kind", thanks largely to Jaelle Thornwood's efforts. Grim Faces In Vehl, Grisly Find In Vehl, and Horror In Leringard come out of "Cruel To Be Kind". //



[SIZE=10](1) "Stone Head" was originally ran as one of Pseudonym's Monday night regulars (not titled as such) way back when. I don't have logs that far back and thus can't provide the calendar event for it or who was actually involved (apart from my own character), but there are a few characters around who participated in it.[/SIZE]
The following users thanked this post: Leanthar, miltonyorkcastle, Dorax Windsmith, LordCove, Pseudonym, Carillon

113
Roleplaying / Playing Another Character's Class
« on: August 25, 2008, 02:36:22 am »
Please be aware (and mindful and considerate) that when subsuming knowledge of another character's class (or race or alignment for that matter), that the other player is being denied the opportunity to play those components of their own character.

Certain things about the different classes/races/alignments are common (character) knowledge, but when their own doctrines/dogmas/creeds/racial outlooks are quoted at them, well, that component of that character has just been rendered superfluous and impotent.

Regards,

Script Wrecked.

114
General Discussion / Rolling Multiple Dice
« on: July 04, 2008, 06:54:45 am »
On a couple of occasions, I've seen people use multiple dice to generate a number range, via the "*rolls ...*" emote, particularly when one dice won't cover the whole range desired, for instance, using 2d20 to create a maximum of 40.

However, there are implications to doing this. Firstly, the minimum number generated is now the number of dice rolled, rather than 1. In the example above, rolling two dice, the minimum result is 2, giving a result range of 2 to 40, rather than perhaps the desired 1 to 40.

Secondly, and more importantly, using multiple dice skews the result. Some results are now much more probable than others. This is usually contrary to what is intended; most of the time, people want even probability between the results.

The below graph show the difference between the probabilities of the results between 1d20 and 2d10:



As you can see, the 1d20 has a flat, even probability result. The 2d10 however, has a pyramid probability result, with the "11" result being ten times as likely as the "20" result.

So, what to do about generating that 1d40 result?

Well, it would be nice if the "*rolls ...*" emote would accept any pair of numbers... :)

However, given that is not the case, you can try breaking it down between units and tens using the dice available. In this example, use 1d10 to generate the units, and 1d4 to generate the tens. However, you have to remember to subtract 1 from the 1d4 to generate {0, 10, 20, 30}, and add the units {1, 2, 3, ... 9, 10} to that.

Hope this helps.

Regards,

Script Wrecked.
The following users thanked this post: Stephen_Zuckerman, darkstorme, ycleption, Riven

115
Roleplaying / What It Means To Play A Drow
« on: July 03, 2008, 10:36:36 pm »
Or,

"Why Play A Drow If You're Only Going To Be A Dark Skinned Elf?"


(and I use the term "drow" deliberately)

The original drow, of course, was Drizzt Do'Urden,

[INDENT]"an atypical drow who has forsaken both the evil ways of his people and their home in the Underdark. He is one of few drow known to live on the surface."[/INDENT]

who has become the archetypal drow character, and whose story of escaping the Underdark and living on the surface forms the proforma for most drow character backgrounds (due in part to the neccessity of having to get from there to here to play).

It seems to me that an intrinsic part of the drow character storyline is the hated outsider living incognito amongst the traditional adversary.

That story then advances and the character develops as they eventually establish a relationship with some of the people they meet (other player characters), forming a tight circle of trusted friends, to whom they (probably) end up revealing themselves, either because they are good, and are proving their worth despite their dark lineage, or because they are evil and are really duping everyone.

However, it seems to me that the whole premise is undermined by players flaunting their character's drowness in public, as though drow are generally accepted.

Aside from this going against what is written about [LORE]Dark Elves[/LORE] in Lore, if drow are generally accepted, what's the point of being one? If everyone accepts you, aren't you just a dark-skinned elf?

In my opinion, being generally accepted breaks the uniqueness of the concept and the role-playing opportunity of being a drow has to offer.

Further, by flaunting a character's drowness, isn't the above premise being broken for the next person to play a drow?

There is no big reveal when the next character outs themselves (or is outted) as a drow, because everyone knows of[SIZE=10](1)[/SIZE] half-a-dozen other drow. "Oh, another dark elf. More above than below, they say. Yes, isn't one of them a waiter in the such-and-such pub?" In short, drow become mundane.

In a module, such actions would be fine, because the story is about you. In a persistent world, where you are one of many, isn't there is a certain responsibility to those who will come after you?

Regards,

Script Wrecked.



[SIZE=10](1) as opposed to "knows".[/SIZE]
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116
Just for Fun / New Character Submission - Gluteus Medius
« on: June 14, 2008, 04:37:54 am »
Name: Gluteus Medius

Age: 18

Class: Gladiator

Race: Roman

Alignment: Roman

Deity: Zeus

Languages: Latin, Greek

Bio/Description:

The middle child of three sons, I was born to nobility, to the king of a large kingdom, no less. Alas, for a more common existance. It is not easy being the son of king, you know, and second son at that.

Everyone looked up to my elder brother, Gluteus Maximus, the apple of my father's eye. My younger brother, Gluteus Minimus, was always everyone else's favorite. Where did that leave me!? Nowhere, my friend, but forgotten in the middle. Alas, I should have known when I was onto a good thing.

The thing about being son to a king is... the king is always concerned about his kingship. There comes a certain level of paranoia around the court. So, for example, if anyone should ramble on, prophesying that "he", the king, "is doomed to perish by the hand of a... certain son", well things suddenly turn south for said son.

It's not that I don't like shepherds, or even sheep, its just that I had never planned to be raised by one. Which was fortunate for me, because, it seems the shepherd who found me after I was sentenced to death (but before said sentence was executed, obviously), was apparently very well connected, and delivered me into the loving home of another king. Imagine that, not raised by one king, but by two!

This was a much better arrangement, by far. Two loving, and more importantly, childless, parents to dote on me. Things were certainly looking for the better.

Alas, it was all too good to last. If only I hadn't gone for a walk that day. I've always had bad feet, ever since that night when I was stolen away. If only they hadn't been aching so and put me in such a foul mood when I met that old man on the road. If only we hadn't shared a certain obstinacy about who should give way to whom. It would be his own fault if I ended up giving him a jolly good thrashing. How was I to know he was going to cark it?

And who would have thought my eye for older women what have got me into sooo much trouble...
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117
The Dragon Storm Campaign / To Save A Dragon
« on: April 16, 2008, 01:08:44 pm »
*A dwarven lass sits slightly slumped in the tavern, in good spirits, but obviously tired. If any enquire of her disposition, she tells a bizarre tale.*

"...Yes, it is the zame drragon that iz razing the Forrt of Wayfarre!

"The grroup trracks the path of destrruction thrrough the Silkwood to Haven, wherre the city guarrd arre on alerrt because of the shades, which arre attacking us.

"Furrther south, we find the road iz blockaded by none otherr than the Voice of Fisterrion and his minions. It zeems they arre looking forr zomething; we arre thinking, the drragon. It iz with zome convincing we arre allowed to pass.

"After zpeaking to the local goblin trribe of the Gulf of the Bagirra, we prroceed into the forrest. Therre, we arre encounterring the grroup that arre the memberrs of the cult of the Grreen Drragon! Yes!

"Zis zoon becomes the big fight, which iz harrd fought. In the end, we arre overrcoming them, but not without the casualties.

"We arre finding what they arre up to. They have capturred the drragon who was rampaging thrrough the Forrt of Wayfarre! Yes! But it iz not happy, and it iz fighting them. It iz fighting us, too. Using the big magics, we arre able to subdue it.

"But the drragon iz not verry well, and plops down. All of the grroup arre doing what they can to make it well again, but arre not having much success. The Grreen Drragonerrs have poisoned it!

"Just at zis time, making the matterrs morre trricky, the Voice of Fisterrion and his minions arre arriving, wanting theirr drragon back. They arre zaying they can help it. Because we arre having no luck zaving the drragon, we agrree reluctantly.

"The Voice of Fisterrion, who, by the way, iz the trraitor deep kin," *she splits the last words* "uses his magic ring to pacify the drragon, and we arre hoping, to make it betterr.

*shes pauses, taking a sip from her ale* "Yes, it iz all verry incrredible, no?

"Zo, how do you get the enorrmous zleeping drragon back to the ship to take it to the Lorrd of the Drragons zo he can heal it? Yes, in the giant wagon, no? We zpend the week building it, then, forr the two weeks, we are haulling, and pushing, and pulling, the drragon on the wagon thrrough the forrest. Zis iz quite the sight, no? Many of the forrest dwellerrs arre coming to see forr themzelves.

"Eventually, afterr much efforrt, we leave the forrest and arrive at the coast again. Therre, they have been building the giant hoist to lift the drragon into the boat.

"It zeems we arre earrning the repect of the trraitor deep kin Voice of Fisterrion, or perrhaps therre iz the otherr reason, but he iz zaying we can accompany the drragon to the Molten Island. Zis iz not the invitation you arre getting everry day, no? Zo, most of the grroup arre taking the offerr.

"It iz the long voyage. Firrst to Drregar, to the Bay of Carrocsa, and then norrth, headed forr..." *makes a voice of impending doom* "the Molten Island. At zis time, zome morre of the grroup arre leaving.

"Howeverr, we arre neverr arriving! Yes! We discoverr the trraitor in the midst of the minions of the trraitor deep kin Voice of Fisterrion. Zis iz zomewhat irronic, no?" *she grins widely*

"Zuddenly things arre happening verry quickly. After overcoming the trraitor, the drragon iz waking up. It zeems the trraitorr was using the magics to zuppress the drragon. Zo, the trraitor deep kin Voice of Fisterrion trries to use his ring to pacify the drragon again, but it iz not worrking! All of the crraven trraitor deep kin crew, and a few of the grroup, abandon the ship!

"The trraitor deep kin Voice of Fisterrion iz not liking that his ring iz not worrking, and iz saying, 'If it can not be zaved, it must be purrged.' "Purrged?" He means killed, no? Zo, we arre trrying to thwarrt him and free the drragon frrom the ropes that arre binding it, but zis iz not easy, no, because the ropes arre zo thick, even with the big axe.

"The trraitor deep kin Voice of Fisterrion then iz showing his trrue colorrs, and rains the big firre down on the boat.

*she pauses, taking another mouthful of ale, and nods with a certain finality* "Zome werre able to flee at the last moment. Forr the otherrs who werre still trrying to frree the drragon, it iz only because of the magic of the bindstones that we arre making it back.

*she makes a small sigh* "No, we arre not knowing what happened to the drragon..."
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118
The Dragon Storm Campaign / The Boy And The Beast
« on: February 14, 2008, 09:34:06 am »
A strange tale starts to circulate, spoken in hushed tones and only to those near and trusted. It seems to originate from Highpass Fort. A beast of horn and scale has been spotted once again, in the skies above the Mountain of Storms. Its path of destruction clear to see, having lain low a group of adventurers. But what was it doing, whom was it after?

"A boy," the words are barely breathed, and a furtive glance as to who else might be listening. A human child speaking only the tongue of the elves. The beast, believed to be some minion of those who bear the tattoo of the green dragon, sent to retrieve him.

While most of the group courageously engaged the beast in mortal combat, a few, perhaps more shrewd than the rest, stole the boy away, out of harm's reach.

"What was so special about the lad?"

The question is met with a slow indraw of breath. "A dragonling," comes the whispered response.

There follows a moment of silence as implications are considered. "So, what happened to them?"

In tones a little more relaxed, "In the end, the boy was safely delivered."

"To whom?"

A meaningful glance is exchanged.

"Fisterion."
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119
Rumour Has It / Vampire Attack On Dregar
« on: February 11, 2008, 11:11:39 pm »
*On hearing of the vampire troubles on Mistone, a small troupe of adventurers relate the tale of how they came to rescue the elder daughter and young son of a family who had been attacked by vampires. The family had been travelling through the Backbone Mountains of Dregar when they became lost, and were set upon. The heroes themselves were attacked and nearly overun by the vampires. It was only by fleet-of-foot and some daring-do that they were able to affect the rescue.*
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120
The Dragon Storm Campaign / The Dragon That Wasn't There
« on: January 29, 2008, 12:15:12 am »
*It hardly takes any coercion to get this tale told, just the mention of the 'd' word.*

"Argali knows the new tale of the drragons! Yes!

"We arre in the stinky, stinky Swamps of the Sorrows on Alindorr, looking forr the killerrs of zis lady's husband and son. Yes, it was verry sad.

"We arre finding the remains of the bodies, but no signs of the trrail. Then, one who iz therre beforre, iz rememberring the blue drragon. Yes, she iz therre in the original tale! Zo, Arrynne, who iz quite good at the crraft of the woods, iz leading us deeperr and deeperr into the stinky swamps to find the drragon.

"Then, you arre neverr guessing what. We arre finding the biggest bearr that was everr therre was! At the shoulderr, it iz tallerr than the big ogrre! Yes! And he iz not verry happy to see us. When the elf iz going up to zay hello... it eats herr!" *makes exaggarated biting and chewing motions* "Therre iz not much left afterrwarrds.

"Afterr the long fight, when many heroes of the renown arre lending theirr steel and skill, we arre finally besting the giant bearr. Zome, who arre knowing about zhese things, arre zaying the bearr iz poisoned the same way the drragons arre poisoned, giving them the red eye. Therre iz the small disagrreement overr what to be doing with the carrcass of the bearr.

"Next, we arre making ourr way into..." *makes overly dramatic voice* "the lairr of the drragon." *nods in her own excitement*

"On the way in, we arre finding the body of the person who iz courrageously going ahead and finding all the trraps forr the grroup.

"Courrageous? Foolish? Argali iz always getting zhose two mixed up.

"Finally, we arre finding the blue drragon of the deepest sapphirre. It iz coming out and zaying..." *makes a deep, booming voice* "'Begone, iz grrumpy today, and iz not seeing people.'

"Zo, Argali takes the drragon at its worrd, and turrns arround to be going. But zome of the otherrs, who arre having the morre curiosity than the zense, arre wanting to talk to the drragon. Zo, the drragon iz eating them.

"At zis point, Argali iz thinking it would be the time to be going. But the otherrs arre zaying, let us be looking arround its lairr. Zo, in they arre going, and the drragon comes out and iz zaying... *makes a deep, booming voice* "'Begone, iz grrumpy today, and iz not seeing people.' And again, the drragon iz eating them.

"Then Sasha, who iz verry cleverr at these sorrts of things, iz noticing the drragon iz zaying exactly the same thing each time. Zo, she iz going in, and the drragon comes out and iz zaying... *makes a deep, booming voice* "'Begone, iz grrumpy today, and iz not seeing people.'

"Zis time, everryone iz fighting the drragon, and defeats it. Yes! But when it iz defeated, they arre zaying, iz not real drragon, iz magic. Zo, despite eating nearrly half the grroup, the drragon iz not really therre!

"Only question iz," *with a small glint in her eye* "who iz making zis magic? And why?

"And wherre iz the blue drragon?"
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