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Messages - Odranoela

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41
Ask A Gamemaster / Re: Linux problem with custom content: Textures
« on: September 03, 2007, 04:16:41 am »
Nope that's my Xorg.0.log that I posted.

LIBGL_DEBUG=verbose fglrxinfo gives this:

Xlib:  extension "XFree86-DRI" missing on display ":0.0".
libGL error: XF86DRIQueryDirectRenderingCapable failed
display: :0.0  screen: 0
OpenGL vendor string: ATI Technologies Inc.
OpenGL renderer string: ATI RADEON 9600 Series
OpenGL version string: 1.2 (2.0.6458 (8.36.5))

LIBGL_DEBUG=verbose nwn gives:

/usr/local/bin/nwn: line 12: ./nwmain: No such file or directory

I'm thinking I have to use something other than XFree86.

glxgears runs fine.

Now from cat /var/log/Xorg.0.log | grep "(WW)" I get:

        (WW) warning, (EE) error, (NI) not implemented, (??) unknown.
(WW) The directory "/usr/share/fonts/local" does not exist.
(WW) The directory "/usr/share/fonts/PEX" does not exist.
(WW) The directory "/usr/share/fonts/latin2/misc" does not exist.
(WW) The directory "/usr/share/fonts/latin2/75dpi" does not exist.
(WW) The directory "/usr/share/fonts/latin2/100dpi" does not exist.
(WW) The directory "/usr/share/fonts/latin2/Type1" does not exist.
(WW) The directory "/usr/share/fonts/latin7/75dpi" does not exist.
(WW) The directory "/usr/share/fonts/baekmuk" does not exist.
(WW) The directory "/usr/share/fonts/japanese" does not exist.
(WW) The directory "/usr/share/fonts/kwintv" does not exist.
(WW) The directory "/usr/share/fonts/CID" does not exist.
(WW) The directory "/usr/share/fonts/ucs/misc" does not exist.
(WW) The directory "/usr/share/fonts/ucs/75dpi" does not exist.
(WW) The directory "/usr/share/fonts/ucs/100dpi" does not exist.
(WW) The directory "/usr/share/fonts/hellas/misc" does not exist.
(WW) The directory "/usr/share/fonts/hellas/75dpi" does not exist.
(WW) The directory "/usr/share/fonts/hellas/100dpi" does not exist.
(WW) The directory "/usr/share/fonts/hellas/Type1" does not exist.
(WW) The directory "/usr/share/fonts/misc/sgi" does not exist.
(WW) The directory "/usr/share/fonts/xtest" does not exist.
(WW) fglrx: No matching Device section for instance (BusID PCI:1:0:1) found
(WW) fglrx(0): board is an unknown third party board, chipset is supported
(WW) LoadModule: given non-canonical module name "glesx.so"
(WW) fglrx(0): Option "CalcAlgorithm" is not used


And from cat /var/log/Xorg.0.log | grep "(EE)" I get :

        (WW) warning, (EE) error, (NI) not implemented, (??) unknown.
(EE) AIGLX error: dlsym for __driCreateNewScreen_20050727 failed (/usr/lib64/dri/fglrx_dri.so: undefined symbol: __driCreateNewScreen_20050727)
(EE) AIGLX: reverting to software rendering

42
Ask A Gamemaster / Re: Linux problem with custom content: Textures
« on: September 03, 2007, 03:42:40 am »
fglrx, and here goes Xorg.0.log:

screen 0 - 1280x1024 @ 24:

GL vendor:          ATI Technologies Inc.
GL renderer:        ATI RADEON 9600 Series
GL version:         2.0.6458 (8.36.5)
GL extensions:      GL_ARB_multitexture GL_EXT_texture_env_add GL_EXT_compiled_vertex_array GL_S3_s3tc GL_ARB_depth_texture GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_multisample GL_ARB_occlusion_query GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_blend GL_ARB_vertex_buffer_object GL_ARB_pixel_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ARB_draw_buffers GL_ATI_draw_buffers GL_ATI_element_array GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_map_object_buffer GL_ATI_separate_stencil GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_ATI_vertex_array_object GL_ATI_vertex_attrib_array_object GL_ATI_vertex_streams GL_ATIX_texture_env_combine3 GL_ATIX_texture_env_route GL_ATIX_vertex_shader_output_point_size GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_object GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_vertex_array GL_EXT_vertex_shader GL_HP_occlusion_test GL_NV_blend_square GL_NV_occlusion_query GL_NV_texgen_reflection GL_SGI_color_matrix GL_SGIS_generate_mipmap GL_SGIS_texture_border_clamp GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays

geometry data type: float
geometry usage:     sysmem
Y inverted:         0
PBO mask:           0x00000000
lines:              0
YUV:                1
XV filter:          bilinear
accel:
  pixmap:           0 0 - 0x0 - 0x0
  window:           0 0 - 0x0 - 0x0
     glx:           1 1 - 0x0 - 0x0
      xv:           1 0 - 0x0 - 0x0
features:           0x0005bfdd
MMX:                1
byte order:         LSB

drawable format:
0x0   8/8/8/8       24   8   y   1

pbuffer formats:
0x0   8/8/8/8       24   8   y   1
0x1   8/8/8/8       24   8   y   1
0x2   8/8/8/8       24   8   y   1
0x3   8/8/8/8       24   8   y   1
0x4   8/8/8/8       24   8   y   1
0x5   8/8/8/8       24   8   y   1
0x6   8/8/8/8       24   8   y   1
0x7   8/8/8/8       24   8   y   1
0x8   8/8/8/8       24   8   y   1
0x9   8/8/8/8       24   8   y   1
0xa   8/8/8/8       24   0   y   1
0xb   8/8/8/8       24   0   y   1
0xc   8/8/8/8       24   0   y   1
0xd   8/8/8/8       24   0   y   1
0xe   8/8/8/8       24   0   y   1
0xf   8/8/8/8       24   0   y   1
0x10   8/8/8/8       24   0   y   1
0x11   8/8/8/8       24   0   y   1
0x12   8/8/8/8       24   0   y   1
0x13   8/8/8/8       24   0   y   1
0x14   8/8/8/8       24   8   .   1
0x15   8/8/8/8       24   8   .   1
0x16   8/8/8/8       24   8   .   1
0x17   8/8/8/8       24   8   .   1
0x18   8/8/8/8       24   8   .   1
0x19   8/8/8/8       24   8   .   1
0x1a   8/8/8/8       24   8   .   1
0x1b   8/8/8/8       24   8   .   1
0x1c   8/8/8/8       24   8   .   1
0x1d   8/8/8/8       24   8   .   1
0x1e   8/8/8/8       24   0   .   1
0x1f   8/8/8/8       24   0   .   1
0x20   8/8/8/8       24   0   .   1
0x21   8/8/8/8       24   0   .   1
0x22   8/8/8/8       24   0   .   1
0x23   8/8/8/8       24   0   .   1
0x24   8/8/8/8       24   0   .   1
0x25   8/8/8/8       24   0   .   1
0x26   8/8/8/8       24   0   .   1
0x27   8/8/8/8       24   0   .   1
0x40   16/16/16/16       24   8   .   1

fbo formats:
0x41   8/8/8/0       0   0   .   1
0x42   8/8/8/8       0   0   .   1
0x43   8/8/8/0       24   8   y   1
0x44   8/8/8/8       24   8   y   1

surface formats:
0x0   color   RGB   0/0/0/8
0x1   color   RGB   0/0/0/16
0x2   color   RGB   5/6/5/0
0x3   color   RGB   8/8/8/0
0x4   color   RGB   10/10/10/0
0x5   color   RGB   16/16/16/0
0x6   color   RGB   5/5/5/1
0x7   color   RGB   4/4/4/4
0x8   color   RGB   8/8/8/8
0x9   color   RGB   10/10/10/2
0xa   color   RGB   16/16/16/16
0xb   color   YV12

43
Ask A Gamemaster / Re: Linux problem with custom content: Textures
« on: September 03, 2007, 02:33:39 am »
Xlib:  extension "XFree86-DRI" missing on display ":0.0".

44
Ask A Gamemaster / Re: Linux problem with custom content: Textures
« on: September 03, 2007, 01:12:31 am »
Game runs perfectly, other than some of the custom textures.
Not WINE, I'm using the Linux port.
I didn't get any textures from the windows install.
I'm betting it's some kind of setting on the ATI card that is preventing me to display those textures, but I'm clueless at this point.
Thanks though.
*goes back to ati and opensuse pages*

45
Ask A Gamemaster / Re: Linux problem with custom content: Textures
« on: September 02, 2007, 09:01:42 pm »
That's because you got it setup correctly ;]
I tried changing all of the setting In-game, but gamma and resolution won't work. and textures do change but the ones that I can't see i still can't see..

46
Ask A Gamemaster / Re: Linux problem with custom content: Textures
« on: September 02, 2007, 08:42:03 pm »
Yep, I did. The problem seem to be with ATI cards, mine's a ATI Radeon 9600 [128MB]
I'm trying to reinstall the ATI drivers and setup the config. =]

47
Ask A Gamemaster / Re: Linux problem with custom content: Textures
« on: September 02, 2007, 08:11:50 pm »
Yep, though I got xlib installed.

48
Ask A Gamemaster / Re: Linux problem with custom content: Textures
« on: September 02, 2007, 07:57:20 pm »
SuSe 10.2

49
Ask A Gamemaster / Re: Linux problem with custom content: Textures
« on: September 02, 2007, 07:34:35 pm »
glxinfo | grep vendor displays:

Xlib:  extension "XFree86-DRI" missing on display ":0.0".
server glx vendor string: SGI
client glx vendor string: ATI
OpenGL vendor string: ATI Technologies Inc.

50
General Discussion / Re: Far Cry for free
« on: September 02, 2007, 11:23:44 am »
Warez!

Hehe, kidding.
Nice find. I refuse to download anything from FP since I don't believe their policies but hey, it is a nice game, I've played it some months ago.

PS: OH my god! surfing on FP I found out that lots of people still download Ultima Online... Mondain's Legacy none the less!

51
General Discussion / Re: A time to change...
« on: September 02, 2007, 11:20:50 am »
Congratulations, Scott. I hope you have a good one.

52
Just for Fun / Re: Favorite Disney animated film
« on: September 01, 2007, 07:06:32 pm »
I always liked the original Alice in Wonderland, but from the present, the movies I've really enjoyed were the Pirates of Caribbean trilogy.

53
General Discussion / Re: Eight-Bits easy guide to quitting smoking.
« on: September 01, 2007, 06:51:48 pm »
Quote from: Eight-Bit
Me too, but I don't.

You just got to decide if you want to or not. I just don't want to any more.


I have no idea actually.
When I'm running down the street and feel that burning on my lungs after... 4 minutes running, I do want to quit.

54
General Discussion / Re: Eight-Bits easy guide to quitting smoking.
« on: August 31, 2007, 01:34:05 pm »
I'm 24 and smoke since 13.
My girl wants to quit before her 30's, I'll show this to her.
However everytime I look at the forums and see this post it makes me want to light one up.
And I do.

55
Roleplaying / Re: Language etiquette
« on: August 31, 2007, 09:05:07 am »
I don't let it bother me OOC or/and on the real world in pubs and clubs.
In-game: that's a different story.
I usually use the halfling ear to send a short greet when I find another halfling in a party, but I usually.. -usually- don't stop to have long conversations in the middle of party.
Ofcourse I use the Thieve's Cant ear too, but that's mostly for one-liners and if someone in the party understands it, fine, if not, fine.
I think it depends on who you're with in game.
Once I met Wren and some other elven folks in Stormcrest Crossroads, one was a druid or ranger and didn't speak common, the other was plain arrogant and insisted in speaking elven [ not flaming the guy/gal, each one has the right to react any way they think their characters would ] and Wren is just Wren.
He  translated some stuff for me, and others he didn't but we managed to have a conversation, us all.
I didn't get bothered OOC but Lino got so annoyed!
It was fun to RP that, but I guess that if it happened a lot it would be odd..

56
Introduce Yourself / Re: Hey
« on: August 31, 2007, 08:57:46 am »
Hey there and welcome to Layonara!
if you need some directions or just  someone to hang out with and RP, let me know by "Tell" or Forum PM. I'm glad we still have folks coming in and I hope you have a great time here.
-Lino

57
General Discussion / Re: Having PC Problems
« on: August 31, 2007, 08:41:49 am »
Got NWN installed just now and it's running smooth aside from a memory leak problem I'm working on ATM, hopefully when the Expansions are finished they'll work too and I'll soon be bak IG.

58
General Discussion / Re: A Discussion on leveling.
« on: August 30, 2007, 05:05:20 pm »
In response to Dorg: I'm glad to hear about the fix and the changes for better and yeah I didn't mean every epic character got there real quick, I know there are some players that are here forever compared to my time on the server and they worked hard be it hunting or roleplaying to get there. Sorry if that came out rude on my previous post.

To Pibemanden: I see your point and understand it.

"Right now it hurts more than before having less hours avalible to be online because you don't get to know all that many if you don't travel around looking for people or know someone who knows another someone you haven't met. But as long as you know someone that you play with a lot who is around your level and likes to travel with you, you shouldn't be in trouble. However if this isn't the case you will spend a lot of time doing nothing or running around alone crafting and such which in the end wont get you much XP because you cn't really solo anything within your CR unless you are really lucky and then it is only a few areas or such"

Sometimes is hard to keep up with your friends, if you don't have the time available. =]
The good side of this is always meeting new people and having new generations of "friends you hang out/hunt/RP with"
I let some of it bug me in the beggining, but it was making me not enjoy my play time, worried with levels and keeping up.
Once I let all that go and started meeting some great new players and old players characters I saw what's most important for me;
It's making the little time I have as fun as possible for me and these people.

59
Trade and Market Hall / Re: Exotics for sale
« on: August 30, 2007, 02:58:41 pm »
Those bullets seem nice, I'll buy 'em if'n no one else does...

60
General Discussion / Re: A Discussion on leveling.
« on: August 30, 2007, 02:46:35 pm »
Just a quick point:

I find it funny when someone of level 21+ says "Levels don't matter now" ... That's because you got there!

I know there is great RP, and frankly, had I more than a couple of hours per day and maybe one full day of the week to play I would create a pure crafter and/or trader character and just enjoy the cities/people RP opposed to the adventuring life.

I've had so much fun in layo that at times I caught myself roleplaying alone in some areas, or with NPCs just because I was way immersed on the game.

But not all of us have time to jump to level 20 in some months like I've seen happening with many folks here.

As for items, and everyone hunting on the thunderpeaks/wherever for great loot/XP, I'd like to see what jrizz is saying happening and I can't wait for the fix to be released.

I like the level progression in layo, my only problem is not having time enough to play.
Would it be awsome to see the toughest areas and enemies? Yes, most definatly. However I can wait.

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