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Trade and Market Hall / Re: UPDATED - SADDLEBAG PAWN SET PRICES (Please post here for transactions)« on: May 23, 2019, 12:16:48 am »
Bron Skallagrimson trudges into the shop, shaking the mud and rain from his boots. He drops his rucksack and looks around tiredly, his scowl lifting into a bemused expression.
"That's a lot of chests! Quite a lot more than when Saddlebag was at the Twin Dragon Inn! But that was several decades ago!" He unpacks some boxes from his rucksack, muttering, "Not the honorable work of a dwarf, not mining, or smithing, or whacking hobgoblins! But I kept busy on my long journey back to these lands and picked up a few things for trade. Sold the barley and gum arabic and mahogany sawdust on the road....still have these to trade!" He unloads the following into chests: 3 Aloe (30t x 3 = 90t) 19 Salt (10t x 19 = 190t) 10 greenstone dust (7t x 10 = 70t) 6 malachite dust (5t x 6 = 30t) 4 phenelope dust (7t x 4, or 4t x 7? = 28t) 3 Amethyst dust (33t x 3 = 99) That be a total of 507 True. Now, I had a credit back in the day of 7979 True, so total credit now is 8486. Bron meanders about the shop peering into many chests, admiring the weaponry and armor. He spies a necklace and nods, "that'll do it! though it's too gaudy for me! I'll keep it tucked under my armor!" He acquires a Barkskin Amulet: worth 2500 True, and he pays 250 True into the cash chest. Total Credit now is 5986 True. The following users thanked this post: davidhoff
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Ask A Gamemaster / GM decisions for Saddlebag Pawn Shop« on: May 22, 2019, 01:31:14 pm »
Hi Fine Folks,
It's been several decades since Riven was involved with Saddlebag Pawn. I'm reaching out to the GMs to see if you all need to make any decisions regarding the shop prior to Riven getting back involved. Such as have any PCs been running it, or has it been NPC shopkeepers and shop guards, etc. What to do with the funds (donate to rebuild X, Y, or Z, or it's been taken to compensate those who run the shop, or there's a theft at the shop, etc.). Riven started the shop back in the day, using a mule and saddlebags. Eventually, he collaborated with Tyrian, the owner of the Twin Dragon Inn, to house the shop in the back of the inn. And later Riven joined forces with Calylith to move it and expand it in a more convenient location for folks. I also had a halfling shopkeeper character named Tinpin who helped with the ledger (only function of that character was RP in the shop, no questing, no leveling). The info I learned on Discord was it sounds like the shop has been running on its own, with shopkeepers and shop guards assumed to be there. I'm bringing this to your attention so you can decide what has transpired so I know how to play Riven, when he knocks on the door and inquires about the shop. Before RL hit me and I fled Layo, Riven and Cali had discussed running it together, and getting Breanna involved. I don't know how that turned out (I've messaged Elohanna about that). Also, I just talked with Tobias on Discord, and his character Celador was in a relationship with Cali, and he has interest in helping with the shop. At any rate - i leave it in your hands if there are decisions to be made. And otherwise, once I get Riven's description changed (as he's older), I'll log in, see if my bedroom and chests are still there in the building, and offer my services to whoever PCs or NPCs are currently "in charge", assuming they don't just say, "so long, Riven, you've been gone too long, so stay gone!" The following users thanked this post: Chazzler
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Introduce Yourself / *waves* Long time no see!« on: May 22, 2019, 12:01:02 pm »
Hello, it's been a few years since I played! Looking forward to playing again when I have the chance! My main character is Riven (he started the Saddlebag Pawn Shop back in the day). I also play a dwarven berzerker and would-be miner and smith named Bron Skallagrimson. I have a couple other characters but may not bring them in...we'll see.
Looking forward to RP'ing with you all! ~Mark 164
Ask A Gamemaster / Request for Description Change« on: May 22, 2019, 11:50:55 am »
Hello Fine Folk,
I'm hoping to start playing again. It's been some years! I'd like a description changed on Riven, and I'm wondering if it's possible to turn his hair grey? New Description: This older human still has a bit of bounce in his steps. His face is deeply creased with age and sun-tanned by years in the outdoors. He gifts you with a grin and his eyes sparkle. Although armed and lightly armored, he doesn’t look intimidating or especially dangerous. A likable enough fellow, it seems. Also - who runs the Saddlebag Shop now? Last I played Riven (when I started the Saddlebag), I joined partnership with Calylith, and moved the shop from the Twin Dragon Inn....then RL hit me a doozie, and I bowed out of playing on Layo. Logged on last night with Bron, my dwarf. Enjoyed the RP and welcome! Thanks! Mark 165
Trade and Market Hall / Poster in Craft Halls - CRAFTABLE RESOURCES BARTER SHOP - AND SADDLEBAG MOVING NEEDS« on: November 06, 2011, 09:21:03 pm »
*Poster in Many Craft Halls*
CRAFTABLE RESOURCES BARTER SHOP & SADDLEBAG MOVING NEEDS Soon the Saddlebag Pawn Shop will be moving to the Hempstead Fields, and we are planning for many chests for the bartering of craftable resources. But to move we have need of some items. You can earn Trade Credit by giving us any of these items needed for our move: 50,000 True (earn double credit for True) 200 Iron Spikes 100 Planks of Mahogany 60 Glass Ingots 10 Torches 10 Crafted Rope 1 Iron Lock 1 Gnomish Lens Please contact Calylith, at 181 Haven, for depositing these needed items. As soon as we have the items, we'll move and open the CNR bartering! Thank you for your consideration! ~Riven, Calylith, and Tinpin The following users thanked this post: Anamnesis
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Trade and Market Hall / SADDLEBAG PAWN SET PRICES (Please post here for transactions)« on: November 06, 2011, 09:13:30 pm »
A poster at the Saddlebag Pawn Shop:
Greetings and Welcome to the Saddlebag Pawn! You have our thanks, ~Riven, Lia, Kalberen, Lana, Tinpin, and Calylith //PLEASE POST TO THIS THREAD FOR TRANSACTIONS// SADDLEBAG PAWN PRICES Pricing Most prices are listed below, and in scrolls in each chest. Unpriced items are usually 25% off of Lens (Lens price x .75). Poor quality material (copper or hickory) weaponry or armor are priced at 70% off the Lens (Lens price x .3), as are cloth martialist gloves that are enchanted. Once we inspect an unpriced item we reserve the right to re-price the item, add that price to our list, and give you the option of canceling the transaction or abiding by the new price.[/I] Trade Credit To purchase items from Saddlebag, either leave the total coin in the chest by the front door, OR bring in items and craftable materials to build your credit, then use that credit to purchase an item and only pay 10% of the item's value in coin. Saddlebag only takes TWO of Each Specific Magical or Crafted Item. Please do not deposit more than two of a magical item or crafted item. Saddlebag takes up to 100 of specific craftable resource items, or in the case of large, unstackable, items, one chest full. Exceptions: We accept five of specific items that are in demand, such as ability boosting rings, Class-specific rings, and belts of the brawler, swordsman, or archer (amount usually listed on the scroll in that item's chest). WEAPONS TINY WEAPONS: dagger, katar, kukri, sai SMALL WEAPONS: goad, handaxe, kama, light hammer, light pick, nunchaku, sickle, wheel MEDIUM WEAPONS: bastard sword, battleaxe, heavy mace, heavy pick, katana, light flail, longsword, mace, mercurial longsword, Morningstar, rapier, scimitar, shortsword, trident, warhammer. LARGE WEAPONS: dire mace, falchion, greataxe, greatsword, halberd, heavy flail, maul, scythe, mercurial greatsword DOUBLE-SIDED WEAPONS: dire mace, double axe, two-bladed scimitar, two-bladed sword Bronze Tiny (& Spear) 300 Bronze Small 450 Bronze Medium 600 Bronze Large 800 Bronze Double-Sided & Dwarven Waraxe 1000 Bronze Bullets x25 375 Bronze Darts x25 250 Bronze Shuriken x25 500 Bronze Throwing Axes x25 1125 Bronze Longsword Final Blessing 2500 Iron Tiny (& Spear) 600 Iron Small 900 Iron Medium 1200 Iron Large 1600 Iron Double-Sided & Dwarven Waraxe 2000 Iron Bullets x25 750 Iron Darts x25 500 Iron Shuriken x25 1000 Iron Throwing Axes x25 2250 Iron Greatsword Death's Edge 5000 Iron Greatsword Giantslayer 5000 Iron Greatsword (Unique – 1d4 electrical, 1d4 undead) 5000 Iron Longsword (Unique – 1d4 cold) 4000 Iron Longsword Slasher 4000 Iron Shortsword Justice 5000 Adamantium Tiny (& Spear) 4000 Adamantium Small 5000 Adamantium Medium 6000 Adamantium Large 7000 Adamantium Double-Sided & Dwarven Waraxe 7000 Adamantium Bullets x25 3000 Adamantium Bullets x25 & Darts x25 3000 Adamantium Shuriken x25 9000 Adamantium Throwing Axes x25 10000 Mithril Tiny Bullets 55,000 Mithril Tiny Dagger 45,000 Mithril Tiny Katar 55,000 Mithril Tiny Kukri 45,000 Mithril Tiny Shuriken x25 55,000 Mithril Tiny Sai 45,000 Mithril Small Darts 50 T each dart Mithril Small Goad 55,000 Mithril Small Handaxe 55,000 Mithril Small Kama 55,000 Mithril Small Light Hammer 55,000 Mithril Small Light Pick 55,000 Mithril Small Nunchaku 45,000 Mithril Small Sickle 45,000 Mithril Small Throwing Axe x25 65,000 Mithril Small Wheel 60,000 Mithril Medium Bastard Sword 75,000 Mithril Medium Battleaxe 70,000 Mithril Medium Dwarven War Axe 90,000 Mithril Medium Heavy Mace 70,000 Mithril Medium Heavy Pick 75,000 Mithril Medium Katana 55,000 Mithril Medium Light Flail 75,000 Mithril Medium Longsword 75,000 Mithril Medium Mace 60,000 Mithril Medium Mercurial Longsword 75,000 Mithril Medium Morningstar 60,000 Mithril Medium Rapier 70,000 Mithril Medium Scimitar 60,000 Mithril Medium Shortsword 60,000 Mithril Medium Trident 60,000 Mithril Medium Warhammer 70,000 Mithril Large Dire Mace 75,000 Mithril Large Double Axe 75,000 Mithril Large Double Bladed Scimitar 75,000 Mithril Large Falchion 70,000 Mithril Large Greataxe 75,000 Mithril Large Greatsword 75,000 Mithril Large Halberd 60,000 Mithril Large Heavy Flail 70,000 Mithril Large Maul 75,000 Mithril Large Scythe 55,000 Mithril Large Mercurial Greatsword 75,000 Mithril Large Two-Bladed Sword 75,000 Mithril Large Spear 50,000 UNIQUE WEAPONS Copper and Hickory weaponry do not harm certain more powerful beasts, therefore their value is less: UNIQUE COPPER WEAPONRY AND UNIQUE HICKORY WEAPONRY: 30% of Lens. UNIQUE BRONZE, IRON, ADAMANTIUM, OR MITHRIL WEAPONRY: 75% of Lens. UNIQUE ELEMENTAL ENHANCED WEAPONRY & ARMOR: BRONZE, IRON, ADAMANTIUM, MITHRIL: full price of the metal item based on crafting prices, plus 75% of the price of the elemental enhancement. OTHER UNIQUE WEAPONRY: Ankh blade 75,000 Asp Flail 5400 Assassin’s Parasol 7500 Axe of the Brooding Lord 15,000 Axe of the Maze Lord 10,000 Axe of Pig-Dog Dwarf-Smith Hacking 5,000 Bane of Orc (spear) 7000 Blackrider Quill 3000 Blacksoul Sickle 6000 Blade of the Dragonslayer 15000 Blades of Balance 4000 Bloodfall Longsword 2500 Bonebreaker 200 Breath of the Maiden Shortsword 4000 Broken Glade Axe 2500 Coward's Blade Shortsword 1250 Deep’s Sundering 15,000 Ebon Dire Mace 4000 Element Wheel 3000 Ember’s Axe 18,000 Foe’s Hammer 1200 Frindahl's Battle Cleaver 6300 GI’s Waraxe 8000 Greater Element Wheel 15,000 Hamaji’s Fan 2500 Hammer of Justice 2700 Hammer of the Wisp 12,000 Harvester of Fears 4000 Katar of Penetration 6000 K’halziras Axe of Azure Hunter 50,000 Krotan's Skull Crusher Dire Mace [drop] 5000 Last Defense Greatsword 2500 Lawgiver 8000 Mercykiller Blade 9000 Messenger Blade 13,500 Malfunctioning Goranite Beaststicker 1500 One of Many Morningstar 2500 Peasant Dynasty Kama 2700 Orcish Bane of the Elf 10000 Orcish Dwarf Razor 10000 Shewper Shilelagh 1200 Silver Foil 15,000 Snake Fang Dagger 1250 Stinger 1000 Swashbuckler's Sabre rapier 2500 Teneraard’s Sickle 3500 Toe Smasher 7000 Venom Halberd 14,000 The Verminator 8000 Waraxe of the Runic Anvil 35,000 Water’s Edge 23,000 Woodcutter’s Axe 12,000 Writ of the Vizier 3,500 Bows & Crossbows Oak Shortbow1500 Oak Longbow1750 Oak Light Crossbow1500 Oak Heavy Crossbow1750 Oak Compound Shortbow 5500 Oak Compound Longbow5500 Mahogany Shortbow 5000 Mahogany Longbow 6000 Mahogany Light Crossbow 5000 Mahogany Heavy Crossbow 6000 Mahogany Compound Shortbow 10,000 Mahogany Compound Longbow 12,000 Yew Shortbow 50,000 Yew Longbow 60,000 Yew Light Crossbow 50,000 Yew Heavy Crossbow 60,000 Yew Hunter Bow 100,000 Yew Compound Bow 100,000 Mighty Bow Components +1 6,000 Mighty Bow Components +2 12,000 Mighty Bow Components +3 25,000 (note, adding Compound after adding a Mighty Component will destroy the Mighty Component). UNIQUE BOWS AND CROSSBOWS Bow of Close Range 9000 Bow of the Guardian (not sure) Cracked Mahogany Longbow 4500 Enhanced Light Crossbow or Shortbow 2500 Enhanced Longbow or Heavy Crossbow 3500 Gnomish Repeating Crossbow 35,000 Greater Flight of Fancy 15,000 Ilsare’s Fiery Eye 14,000 Lessor Flight of Fancy 1800 Oak Bow of the Hunter (shortbow or longbow) 6000 Mahogany Bow of the Hunter (short or long) 11,000 Yew Bow of the Hunter (short or long) 84,000 Regular Flight of Fancy 7000 Shadon’s Trapping Bow 14,000 ARROWS Hickory Arrows Bronze Tipped or better 500ct (1T for 1 arrow) 500 Oak Arrows Copper tipped 500ct (1T for 1 arrow) 500 Oak Arrows Bronze tipped or better 500ct (2T for 1 arrow) 1000 Mahogany Arrows 500 ct (3T for 1 arrow) 1500 Yew Arrows 500 ct (bronze tip or better) (8T for 1 arrow) 4000 Elemental Arrows or Bolts (priced below for normal arrows. If added to oak, mahogany, or yew arrows then add the two prices together) Minor fire/ice/acid/electric (+2 dam) 500 ct (1T for 4 arrows) 125 Lessor fire/ice/acid/electric (+1d4 dam) 500 ct (2T for 3 arrows) 333 Intermediate fire/ice/acid/electric (+1d6 dam) 500 ct (3T for 2 arrows) 750 Greater fire/ice/acid/electric (+1d8 dam) 500 ct (5T for 2 arrows) 1200 u]UNIQUE ARROWS[/u] Arrow of the Destroyer 5T for 2 Bolt of the Destroyer 5T for 2 Bolt of Petrification 4800 each Bonesmasher Bolts (1d6 bludgeoning, +1 pierce) 5T for 2 Destroyer’s Breathe (1d8 flame bullets) 5T for 2 Shoot the Moon 250 each Feather Properties for Arrows and Bolts Falcon Feather: Piercing Owl Feather: Slashing Raven Feather: Bludgeoning Stirge Feather: Negative Energy Metal Tip Properties for Arrows and Bolts (Double damage for specific foe) Bronze: animal Iron: construct Platinum: magical beast Silver: undead/shapeshifter Adamantium: outsider CLOTH MISSILE WEAPONS Lion Whip 1750 Lion Sling 750 Malar Whip 8000 Malar Sling 6500 Bloody Lash Whip [drop] 2500 Adler Whip [drop] 2500 WOOD MELEE WEAPONS Oak Club 800 Oak Quarterstaff 1250 Oak Spear 1500 Mahogany Club 2500 Mahogany Quarterstaff 5000 Mahogany Spear 5250 Yew Club 40,000 Yew Quarterstaff 50,000 Yew Spear 50,000 SPECIAL WOOD WEAPONS & STAVES Bane of the Orc (spear) 7000 Black Kumade (spear) 6000 Black Staff of Balance 14,000 Club of Bloodiness 25,000 One Trick Staff 1100 Klinkutter’s Staff of Fortitude 50,000 Staff of the Badger 4500 Staff of Curing 1100 Staff of the Sun 18,000 Staff of the Woods 17,000 Walking Stick of the Hierophant [drop] 1,500 Walking Stick of the Fire Genasi 35,000 WOOD SHIELDS Oak Shield Small 2700 Oak Shield Large 3100 Oak Shield Tower 3600 Mahogany Shield Small 11,500 Mahogany Shield Large 12,500 Mahogany Shield Tower 13,500 Yew Shield Small 36,000 Yew Shield Large 38,000 Yew Shield Tower 40,000 METAL SHIELDS Bronze Small or Buckler shield 200 Bronze Large or Star shield 500 Bronze Kite, Heater, or Tower shield 800 Iron Small or Buckler shield 1000 Iron Large or Star shield 1250 Iron Kite, Heater, or Tower shield 1500 Platinum Small or Buckler Shield 2000 Platinum Large or Star shield 2500 Platinum Kite, Heater, or Tower shield 3000 Adamantium Small or Buckler shield 5000 Adamantium Large or Star shield 6000 Adamantium Kite, Heater, or Tower shield 7000 Cobalt Small or Buckler shield 5800 Cobalt Large or Star shield 7200 Cobalt Kite, Heater, or Tower shield 8000 Mithril Small or Buckler shield 76,000 Mithril Large or Star shield 84,000 Mithril Kite, Heater, or Tower shield 92,000 Unique Shields Most unique and named shields are priced at 75% of Lens, unless listed below. Unique copper or hickory shields are priced at 30% of Lens. Contumacy 30,000 Crest of Darkenholme 50,000 Dragonskin Buckler 2000 Dwarven Mirth 12,000 Enchanted Mithril Buckler 95,000 Enchanted Mithril Star Shield 105,000 Hearth Shield 95,000 Lost Clan Rune Shield 175,000 Preacher’s Shield 50,000 Shield of the Old Guard 10,000 The Deflector 30,000 METAL ARMOR Bronze Chain Shirt 750 Bronze Scale Mail 750 Bronze Chainmail 875 Bronze Breastplate 875 Bronze Banded 875 Bronze Splint 1000 Bronze Half plate 1000 Bronze Full plate 1250 Iron Chain shirt 1500 Iron Scale mail 1500 Iron Chainmail 1750 Iron Breastplate 1750 Iron Banded 1750 Iron Splint mail 2000 Iron Half plate 2000 Iron Full plate 2500 Platinum Chain shirt 3000 Platinum Scale mail 3000 Platinum Chainmail 3500 Platinum Breastplate 3500 Platinum Banded 3500 Platinum Splint mail 4000 Platinum Half plate 4000 Platinum Full plate 5000 Adamantium Chain shirt 7000 Adamantium Scale mail 7000 Adamantium Chainmail 8000 Adamantium Breastplate 8000 Adamantium Banded 8000 Adamantium Splint mail 9000 Adamantium Half plate 9000 Adamantium Full plate 11,000 Cobalt Chain shirt 10,000 Cobalt Scale mail 10,000 Cobalt Chainmail 11,500 Cobalt Breastplate 11,500 Cobalt Banded 11,500 Cobalt Splint mail 13,000 Cobalt Half plate 13,000 Cobalt Full plate 14,500 SPECIAL METAL ARMOR +3 Metal Armors (drops) Prices as Cobalt Armor of the Old Guard 20,000 Bracers of the Scouts 1000 Crocodile Armor 800 Dragonskin Buckler 8000 LEATHER ARMOR Black Bear 800 Cougar 1000 Wolf 1000 Jaguar 1200 Worg 1600 Brown Bear 1400 Leopard 1400 Lion 1400 White Stag 1600 Crag 2000 Panther 2000 Polar Bear 2300 Grizzly Bear 2500 Dire Wolf 7000 Malar 8500 Dire Bear 9250 Dire Tiger 10,000 Hill Hound 7000 HIDE AND STUDDED LEATHER ARMOR Black Bear 1000 Cougar 1200 Wolf 1200 Jaguar 1400 Worg 1900 Brown Bear 1700 Leopard 1700 Lion 1700 White Stag 2000 Crag 2400 Panther 2400 Polar Bear 2750 Grizzly Bear 4200 Dire Wolf 8400 Malar 10,000 Dire Bear 11,000 Dire Tiger 12,000 Hill Hound 8500 SPECIAL LEATHER & HIDE ARMOR +3 Leather Armor (drops) 9000 +3 Hide or Studded Leather Armor (drops) 9500 Leather of the Ogre 9200 Crocodile Armor 800 Dragonskin Buckler 8000 Squires Defense 60,000 Thin Leather 5,000 Garb of the Made Man 50,000 CLOTH ARMOR (SILK, ROBES, MONK, ROGUE) Silk Padded Armor 800 Dark Silk Armor 1200 Dark Padded Armor 1250 Bebelith Silk Armor 5000 Bebelith Dark Armor 12,000 Bebelith Padded Armor ? (ck Angels prices) Queen Silk Armor 12,000 Queen Dark Armor 17,000 Queen Bebelith Armor 17,000 Queen Padded Armor 22,500 +3 Padded Armor 9000 Iron Reinforced Clothing 1800 Platinum Reinforced Clothing 2800 Adamantium Reinforced Clothing 7000 Cobalt Reinforced Clothing 9200 Mithril Reinforced Clothing 40,000 Lesser Monk Armor 1200 Normal Monk Armor 5500 Greater Monk Armor 12,000 Lesser Mage Robes 2750 Normal Mage Robes 5500 Greater Mage Robes 9000 Lesser Rogue Armor 1400 Normal Rogue Armor 5500 Greater Rogue Armor 9200 SPECIAL CLOTH ARMOR & ROBES Noble Suit of Comfort 6800 Royal Ball Gown 7400 Rocksilk Armor 84,000 ELEMENTAL ROBES Robes of Sparks 250 Robes of Acid 500 Robes of Fire 500 Robes of Lightning 500 HELMS, HOODS, & CIRCLETS Crafted Metal Helms Bronze Helm 250 Iron Helm 500 Platinum Helm 1000 Adamantium Helm 4000 Cobalt Helm 5500 Unique Helms and Headgear Ale Googles 13,000 Circlet of Confidence (bluff, intimidate, persuade) 9000 Circlet of the Confidante 10,000 Cloth Hood 20 Death’s Visor 15,000 Dreamer’s Mask 5,000 Headband of Intellect 15,000 Helm of the Guard 15,000 Helm of Orcish Ranks 10,000 Hood of the Antimagi 50,000 Hood of Shadows 6050 Leather Hood 50 Noisemaker Helm 700 Shadowfang Hood 3900 Silk Hood 1200 CAPES & CLOAKS (exceptional items are twice the listed price) (Full Price List that includes more than what is below, in the Cloaks Chest) Ca’Duz’s Defeat 40,000 Cape of the North 1000 Cape of the Panther 450 Cloak of Az’atta (drop) 1000 Cloak of the Bullrunner 5,000 Cloak of Fortification +1 3000 Cloak of Fortification +2 10,000 Cloak of Fortification +3 40,000 Cloak of Mysteries 4500 Cloak of Protection +1 (drop) 500 Cloak of Protection +2 (drop) 2000 Cloak of Resistance +1 1500 Cloak of Resistance +2 9000 Cloak of the Bullrunner 5000 Cloak of the Nymph +1 1500 Cloak of the Nymph +2 5500 Cloak of the Nymph +3 17,000 Cloak of the Watchers (drop) 1500 Cloak of Transmutation 11,000 Darkened Light 15,000 Darkened Unicorn Cloak (drop) 10,000 Glorious Mantle (drop) 2000 Lesser Cape of Az’atta (drop) 100 Nighteyes Cloak 10,000 Rat Hunter’s 5000 Rian’s Cloak of Reflexes 500 Scribble Cloak 3500 Selian’s Love 11,000 Stag Cloak 16,000 Vestments of Faith 20,000 Wellteal’s Wings 5000 BELTS (exceptional items are twice the listed price) Archer’s Belt 2500 Archers Edge 2300 Enhanced Archers Edge 3700 Belt of Acquisition [drop] 2000 Belt of the Battle Mage 80,000 Belt of the Crag Cat 270 Belt of Cunning 2700 Belt of Eluding [drop] 6000 Belt of the Tiger 270 Belt of the Watcher’s [drop] 40,000 Black Hound Belt [drop] 10,000 Brawler’s Belt [drop] 2500 Dorand’s Brace [drop] 12,000 Element Ejector Belt U-43 [drop] 1200 Encircling Scale Belt 8200 Exceptional Belt of Cunning 10,000 Healer’s Hug 5,000 In Honor of Shadow [drop] 8,000 Swordman’s Belt [drop] 2500 Utility Belt [drop] 4000 GLOVES (exceptional items are twice the listed price) Althus’ Touch Gloves [drop] 10,000 Assistance (bracers) [drop] 4000 Bracers of Armor +2 [drop] 3000 Bracer of Many Needles [drop] 180 Bracers of Dexterity +2 [drop] 8000 Bracers of Dexterity +3 [drop] 30,000 Bracers of the Scouts [drop] 1000 Bracers of Sigil [drop] 9000 Bracers of the Sword Dancer [drop] 2500 Dire Bear Leather Gloves 5500 Divine Gloves 9000 Dragonscale Bracers [drop] 12,000 Gloves of Animal Handling [drop] 250 Gloves of Appraisal [drop] 250 Gloves of Austerity [drop] 2500 Gloves of the Badger 180 Gloves of the Bat 90 Gloves of Care [drop] 4000 Gloves of Concentration [drop] 250 Gloves of Discipline [drop] 250 Gloves of Fury 2000 Gloves of the Hin Fist +4 [drop] 42,000 Gloves of Mischief 1800 Gloves of Miniscule Observation [drop] 6000 Gloves of the lady [drop] 2500 Gloves of the Scouts [drop] 3000 Gloves of Spellcraft [drop] 250 Gloves of Swordcraft [drop] 250 Gloves of the Tiger 2750 Greater Gloves of Appraisal [drop] 600 Greater Gloves of the Minstrel [drop] 600 Healer’s Hands 3500 Leaves of the Great Oak [drop] 2500 Lesser Gauntlets of Ogre Power 1000 Lich Claws 7400 Lion Leather 1350 Malar Leather 4550 Mirrored Bracers [drop] 2500 Plain Leather Gloves 40 BOOTS & FOOTWEAR (exceptional items are twice the listed price, except for exc. Boots of the cougar 4500) Alaamiathela's Slippers [drop] 4000 Ascenders March [drop] 4000 Blue Suede Shoes [drop] 8000 Boots of Arachnea 2500 Boots of the Boar 270 Boots of the Cougar 450 Boots of Hardiness +1 [drop] 4000 Boots of Hardiness +2 [drop] 50,000 Boots of the Militia [drop] 4000 Boots of the Sun Soul +1 2500 Boots of the Sun Soul +2 9,000 Boots of the Sun Soul +3 40,000 Boots of Reflexes +2 [drop] 600 Boots of Striding +1 [drop] 1600 Boots of Striding +2 [drop] 9000 Boots of the Tiger 1375 Exceptional Boots of the Cougar 4500 Fezeeaka's Slippers of Alertness [drop] 3500 Gargoyle Boots [drop] 10,000 Greater Boots of Tumbling [drop] 3000 Hooligan’s [drop] 9000 Jaldrix's Boots of Vivacity [drop] 3500 Pit Walker’s[drop] 16,000 Shoes of the Swift 4600 Silver Slippers 15,000 Stone's Boots of Protection [drop] 3500 Stone Sheathe Boots 75,000 Swan Boots [drop] 8000 Woodland Soles 125,000 BAGS Cougar Bag 900 Crag Bag 2000 Lion Bag 4500 Malar Bag 23,000 JEWELRY Lesser Ability Rings (+1) 1750 Lesser Ability Amulets (+1) 2100 Moderate Ability Rings (+2) 5500 Moderate Ability Amulets (+2) 6000 Greater Ability Rings (+3) 70,000 Greater Ability Amulets (+3) 75,000 Emerald Amulet in Mithril 170,000 CRAFTED METAL & GEM JEWELRY (Note: Saddlebag only accepts the jewelry listed below) (Amulets are priced 20% higher than Rings in this Category) Copper Ring Exceptional Alexandrite 1000 Copper Ring Exceptional Topaz 1000 Copper Ring Exceptional Greenstone 1000 Copper Ring Exceptional Garnet 1250 Bronze Ring Alexandrite 700 Bronze Ring Exceptional alexandrite 1250 Bronze Ring Topaz 700 Bronze Ring Exceptional topaz 1250 Bronze Ring Sapphire 700 Bronze Ring Fire Opal 900 Bronze Ring Diamond 3500 Platinum Ring Greenstone 750 Platinum Ring Malachite 750 Platinum Ring Fire Agate 750 Platinum Ring Aventurine 750 Platinum Ring Phenalope 1000 Platinum Ring Amethyst 1250 Platinum Ring Exceptional Amethyst 9000 Platinum Ring Feldspar 1500 Platinum Ring Exceptional Feldspar 8000 Platinum Ring Garnet 1500 Platinum Ring Exceptional garnet 7500 Silver Ring Alexandrite 1750 Silver Ring Topaz 1750 Silver Ring Sapphire 2000 Silver Ring Fire Opal 3250 Silver Ring Exceptional Fire Opal 10,000 Silver Ring Diamond 5000 Adamantium Ring Greenstone 5000 Adamantium Ring Malachite 5000 Adamantium Ring Fire Agate 6500 Adamantium Ring Aventurine 6500 Adamantium Ring Phenalope 6500 Adamantium Ring Amethyst 6500 Adamantium Ring Feldspar 10,000 Adamantium Ring Garnet 10,000 SPECIAL JEWELRY Barkskin Amulet I 2500 Barkskin Amulet II 7500 Dorand's Helper ring (does not help crafting) 100 Dorand’s Favor Ring (does not help crafting) 1500 Designer ring (does not help crafting) 135 Crow Feather Necklace 650 Miza’s Gorget 3000 Necklace of Prayer Beads 800 Ring of the Defenders 5000 Ring of Protection +2 2000 Shield Ring I 2500 Shield Ring II 7500 Talisman of the Defenders 2500 Twisted Ring 3500 Class Specific Jewelry Lesser Ring of Wizardry, Sorcery, Divinity, or Natural Splendor 2000 Intermediate Ring of Wizardry, Sorcery, Divinity, or Natural Splendor 3000 Greater Ring of Wizardry, Sorcery, Divinity, or Natural Splendor 4500 Charlatan’s Band: 3500 Commander’s Ring: 7000 Guardian of the Woods: 3500 Ring of the Al’Noth: 3500 Ring of the Barbarian: 5000 Ring of Divinity: 2000/3000/4500 (Lessor/Intermediate/Greater) Ring of the Monk: 3500 Ring of Natural Splendor: 2000/3000/4500 (Lessor/Intermediate/Greater) Ring of the Righteous 3500 Ring of the Soldier: 3500 Ring of Sorcery: 2000/3000/4500 (Lessor/Intermediate/Greater) Ring of Wizardry: 2000/3000/4500 (Lessor/Intermediate/Greater) Vine Ring: 3500 ENHANCEMENTS & RESISTANCES Lesser Elemental Enhancement 1500 Moderate Elemental Enhancement 3000 Intermediate Elemental Enhancement 7000 Greater Elemental Enhancement 12,000 Visual Effect: Cold, fire, electrical 500 Visual Effect: Holy 1000 Visual Effect: Evil 1000 Visual Effect: Sonic 750 Lesser Silver Enchantment 2500 Moderate Silver Enchantment 4500 Intermediate Silver Enchantment 7000 Greater Silver Enchantment 16,000 Minor Titanium Enchantment 2500 Lesser Titanium Enchantment 11,000 Intermediate Titanium Enchantment 14,000 Greater Titanium Enchantment 17,500 Moderate Elem. Resistance (5): Cold, Fire and Lightning 3000 Greater Elem. Resistance (10): Cold, Fire and Lightning 6000 WANDS 0 Level Wands 180 1st Level Wands 450 2nd Level Wands 700 3rd Level Wands 1300 4th Level Wands 2500 5th Level Wands 4500 SCROLLS Saddlebag accepts only up to 20 of a specific type of spell-scroll. Raise Dead Scroll 7,000 Cantrips 25 1st Circle Scroll 125 2nd Circle Scroll 250 3rd Circle Scroll 450 4th Circle Scroll 1000 5th Circle Scroll 2500 6th Circle Scroll 5000 7th Circle Scroll 15,000 8th Circle Scroll 25,000 9th Circle Scroll 35,000 BLANK SCROLLS Hickory 25 Oak 50 Mahogany 100 Greater Parchment Paper 1000 POTIONS Saddlebag accepts up to 20 of each potion. Aid 150 Antidote 250 Bless 50 Bull Strength 250 Cat’s Grace 250 Clarity 450 Cure Critical Wounds 400 Cure Light Wounds 5 Cure Moderate Wounds 42 Cure Serious Wounds 165 Death Armor 250 Eagle’s Spendour 250 Endurance 250 Fox’s Cunning 250 Heal (target) 1000 Invisibility 250 Ironguts 150 Lessor Restoration 250 Lore 150 Owls’ Wisdom 250 Speed/Haste 450 MISCELLANEOUS MAGICAL ITEMS & STAR DUSTS Star Dusts – price these the same as the spells on scrolls Dust of Appearance (per bag) 450 Dust of Disappearance (per bag) 450 Gnomish lenses 6000 WANDS A fully charged wand has 10 uses, at the range and power of the minimum level to cast that spell. 0 Level Wands 180 1st Level Wands 450 2nd Level Wands 700 3rd Level Wands 1300 4th Level Wands 2500 5th Level Wands 4500 SPELLED GEMS A spelled gem has 1 use, at the range and power of the minimum level to cast that spell 0 Level Gem 30 1st Level Gem 60 2nd Level Gem 90 3rd Level Gem 170 4th Level Gem 300 DUSTS & STAR DUSTS Star Dusts – use the scroll prices to value the star dust Dust of Appearance (per bag) 450 Dust of Disappearance (per bag) 450 IOUN STONES Pink and Green (+2 charisma) 8500 Scarlet and Blue (+2 Intelligence) 8500 Dusty Rose (+2 AC Deflection?) 1,000 SMOKING PIPES Hickory 100 Oak 300 Mahogany 1000 Yew 3500 MISCELLANEOUS MAGICAL ITEMS Adept Stone Gold 500 Arkolio’s Lucky Coin 200 Blessed Bird Feather 100 Gnomish lenses 6000 Holy Wafer 100 Mirror of True Reflection 25,000 Parasol of Shock Reduction 2000 Tarnished Amulet 400 MUSICAL HORNS Fey Horn (forces dancing) 2400 Horn of the North (summons a barbarian) 4800 Horn of Sounding (painful sound) 6000 Horn of Abyssmal Sounding (summons lessor demon) 20,000 Hickory Chimes 100 MUSICAL INSTRUMENTS Hickory/Copper Chimes (Pan Pipes) 100 Hickory/Copper Tambourine 150 Hickory/Copper Mandolin 150 Hickory/Copper Guitar 200 Hickory/Copper Bow for Violin 100 Hickory/Copper Violin 500 Hickory/Copper Harp 200 Hickory/Copper Fey Horn 2000 Oak/Bronze Chimes (Pan Pipes) 250 Oak/Bronze Tamborine 300 Oak/Bronze Mandolin 300 Oak/Bronze Guitar 500 Oak/Bronze Bow for Violin 2000 Oak/Bronze Violin 2000 Oak/Bronze Harp 500 Oak/Bronze Horn of the North 3500 Mahogany/Gold Chimes (Pan Pipes) 750 Mahogany/Gold Tamborine 1000 Mahogany/Gold Mandolin 1000 Mahogany/Gold Guitar 1500 Mahogany/Gold Bow for Violin 750 Mahogany/Gold Violin 4500 Mahogany/Gold Harp 1500 Mahogany/Gold Horn of Sounding 5500 Yew/Platinum Chimes (Pan Pipes) 2000 Yew/Platinum Tamborine 2750 Yew/Platinum Mandolin 3500 Yew/Platinum Guitar 5500 Yew/Platinum Bow for Violin 2000 Yew/Platinum Violin 9000 Yew/Platinum Harp 3500 Yew/Platinum Horn of Abysmal Sounding 9000 The following users thanked this post: Guardian 452
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General Discussion / Riven's Vanishing Act« on: November 02, 2011, 11:21:52 pm »
Hey all,
please forgive my vanishing act! And right in the middle of working to uberfy the saddlebag pawn. RL hit me a right hook that dropped me on the ground. I'm beginning to stand now. Hopefully I'll be back in force soon enough, and we'll do the move and uberfying of the saddlebag in good time. Enjoy, ~Mark The following users thanked this post: merlin34baseball, gilshem ironstone, Hellblazer, ShiffDrgnhrt
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Trade and Market Hall / CRAFTERS - Seeking goods of all sorts« on: September 29, 2011, 01:48:13 am »
*Notice tacked to bulletin boards in Craft Halls of major cities*
ATTENTION APPRENTICE THROUGH MASTER CRAFTERS! Saddlebag Pawn Barter Shop is in need of your crafted goods! Over 125 items in stock, but need crafted goods of all sorts - rings, necklaces, armors, weaponry, clothing, cloaks, etc. Please consider placing your goods in the shop for a Store Credit for use on any in-stock goods, or future goods. Come see the shop in the Twin Dragon Inn, 137 Leringard, the SouthWest corner of the residential area - a two-story building next to a fountain. Inside the Inn, go into the back of the building to the large shop room, and there are instructions there. Questions? Contact Riven or Tinpin, at Saddlebag Pawn Barter Shop. Thank you! The following users thanked this post: Guardian 452
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Trade and Market Hall / Grand Opening - the Saddlebag Pawn Barter Shop!« on: September 04, 2011, 03:53:56 pm »
*Small posters are placed in Major Cities and on the bulletin boards in Crafts Halls*
Grand Opening! [/B]The Saddlebag Pawn Barter Shop Tired of selling your crafted or unused or outgrown items for diddlysquat at a pawn shop? Now you can trade in your items for full value! I am hoping that this shop serves the adventurers and heroes of the realms. Please let me know how it can serve you more fully. We are beginning with 18 chests and only 115 magical items (and 33 scrolls). I invite independent crafters to trade their goods to the shop to fill the chests (for Trade Credit). Here are the guidelines: • Trade your items in to the shop and take items of equal value. • Trade higher valued items than what you take for a credit at the shop. • Trade lesser valued items than what you take, and make up for it in coin. • For all items taken from the shop there is a 10% of value charge in True to cover shop expenses, such as rent, furniture, upkeep of the shop, and the eventual expansion of the shop. • Every trade requires a note left for Riven detailing the trade. (// post on this thread in the forum and PLEASE LIST ALL VALUES OF ITEMS TAKEN AND GIVEN (I may not have time to check for you)//). • The Shop accepts no more than two of any specific item (unless it’s stackable items like scrolls or potions), so before you drop your item in a chest Examine the chest first to see if there are already two items in it. If a chest is full (but does not have two of the item) then place the item in the Overflow Chest. If the Overflow Chest is full, then we cannot accept the item in trade (until the shop expands to larger space and more chests). TRADE VALUE OF CRAFTED GOODS: the Barter Shop uses the prices of Cailomel’s Shop for crafted goods (see his posters for prices). * Bronze Weaponry are half the trade value of Iron Weaponry. * Enhanced Weapons are 75% of the trade value of the specific weapon and specific enhancement. TRADE VALUE OF FOUND TREASURES (DROPPED GOODS): For now, the Barter Shop will use 100% of Lens Pricing for dropped goods, with the following trade value exceptions: PRICE EXCEPTIONS (and please contact me if you think there should be more exceptions) - Brawlers Belt, Swordsman’s Belt, Archer’s Belt: 2500 True Trade Value (instead of the lens price of 1500) All dropped/found Leather, Studded Leather, or Hide armors have the following trade value: Leather +1 - 1,250 True in Trade Value Studded Leather +1 - 1,500 Leather +2 – 3,000 Studded Leather +2 – 3,600 Leather +3 – 7,000 Studded Leather +3 – 8,400 All dropped/found metal armors have the following trade value: +1 metal armors = the value of that armor in Iron. +2 metal armors = the value of that armor in Platinum. +3 metal armors = the value of that armor in Adamantium Trade Value of all Scrolls: Lv. 1 – 256 True Trade Value Lv. 2 – 368 Lv. 3 – 641 Lv. 4 – 1,603 Lv. 5 – 3,206 Lv. 6 – 6,412 Lv. 7 – 23,750 Lv. 8 – 36,000 Lv. 9 – 57,000 Raise Dead Scroll 9,000 Silver and Topaz ring 1500 Silver and Alexandrite ring 1500 Silver and Sapphire ring 2000 Crow Feather Necklace 600 Oak club 800 Oak Quarterstaff 1250 Oak Speak 1500 Mahogany club 2500 Mahogany quarterstaff 5000 Mahogany Spear 5250 Yew Club 40,000 Oak Shield (small) 2,500 Oak Shield (large) 3,000 Oak Shield (tower) 3,500 Mahogany Shield (small) 10,000 Mahogany Shield (large) 11,000 Mahogany Shield (tower) 12,000 Compound Oak Shorbow or Longbow 5500 Compound Mahogany Shortbow 10,000 Compound Mahogany Longbow 12,000 ARROWS (count of 500) (these prices include any type of feathers) Oak Copper-Tipped: 750 Oak Bronze-Tipped: 1,000 Oak Iron-Tipped: 1500 Mahogany Copper-Tipped: 1500 Mahogany Bronze-Tipped: 2000 Mahogany Iron-Tipped: 2500 Special Weapons and Armors (others not listed below may also have a special price) Bloodfall Longsword 2500 Coward's Blade Shortsword 1500 Snakefang dagger 1250 Swashbuckler's Sabre Rapier 2500 Last Defense Greatsword 2500 Walking Stick of the Hierophant 500 Dragonskin Buckler 7,500 Dragonscale Bracers 15,000 LOCATION: Twin Dragon Inn, 137 Leringard, owned by Tyrian Baldu’muur. The Twin Dragon Inn is located on the Southwest side of the residential area of Leringard. It is a three-story building just East of a fountain, with no sign upon the building at present. Leringard can be sailed to from Hempstead, or hiked to (North of Krandor, East to Fort Llast, North to Blackford Castle, skirt castle on West side, North to Palden Lake, and take the West fork to Leringard). FINDING THE SHOP INSIDE THE INN: From the main room of the lodge, take the furthest and most left door. This opens into a hall – turn right and follow it to the end to a large room that houses two different shops. THERE ARE TWO SHOPS AT THE TWIN DRAGON: Tyrian Baldu’muur and his Apprentice Alton Tealeaf run Tyrian’s Trade Goods (chests marked in red). You are invited to purchase any of their goods for True Coins. Their prices are very reasonable and they are usually open to negotiations. At the far side of the room is the Saddlebag Pawn Barter Shop (chests marked in gold). Examine the bookcase and the room divider for further details and instruction. FREE SPELL COMPONENTS: In the Barter Shop there is one chest for freely giving and freely taking spell components. ALL ARE WELCOME ANYTIME: The doors to Twin Dragon Inn are always open. Come warm yourself by one of the fireplaces in this elaborately decorated Inn. FREE PORTAL IN MAIN ROOM OF THE INN: Feel free to make use of the portal in the lodge. ROOMS ARE AVAILABLE FOR RENT: Leave a note for Tyrian Baldu’muur or Alton Tealeaf regarding rooms for rent at the Twin Dragon Inn. GIVE PRIVACY TO RESIDENTS: Please give other residents of the Inn Privacy - meaning, please do not open any door, other than the doors to gain access to the shops. Anyone caught snooping or thieving will be dealt with harshly by Tyrian's guards. If you have ideas or suggestions, please send me a note at the Twin Dragon Inn. I welcome your ideas, and I look forward to meeting you! ~Riven Ring-Cleaver Proprietor, Saddlebag Pawn Barter Shop The following users thanked this post: Guardian 452, Dorax Windsmith, merlin34baseball, cbnicholson, Anamnesis, Lareth, Lance Stargazer
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Trade and Market Hall / Coming Soon - The Barter Shop!« on: September 01, 2011, 08:03:26 pm »
*Small posters are placed on the bulletin boards in Crafts Halls*
Coming Soon – the Saddlebag Pawn Barter Shop! Tired of selling your unused or outgrown items for diddlysquat at a pawn shop? Now you can trade in your items for full value! Seeking Craftsfolk to help fill the chests of the Saddlebag Pawn Barter Shop. Also seeking suggestions on pricing and overall design of the shop. Here are the guidelines, thus far: Trade your items in to the shop and take items of equal value. Trade higher valued items than what you take for a credit at the shop. Trade lesser valued items than what you take, and make up for it in coin. Only two of each item will are allowed in each chest, so if a chest already has two of the item you wish to trade in, you'll have to wait (except stackables) For all items taken from the shop there is a 10% of value charge in True to cover expenses: rent, furniture, upkeep of the shop, and the eventual expansion of the shop. Location: Twin Dragon Inn, 137 Leringard (I’ve placed 18 chests to start this endeavor) Trade value of found treasures (dropped items) will be 100% of Lens Pricing. Trade value of crafted goods will be close to the prices of Cailomel, sometimes rounded up or down slightly for round numbers. If you have ideas or suggestions, please send me a note at the Twin Dragon Inn. ~Riven Ring-Cleaver The following users thanked this post: YoDDa, Dorax Windsmith, Chazzler, merlin34baseball, cbnicholson, Mooneyes, Lance Stargazer
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Ask A Gamemaster / whoops! are wemics not allowed in hempstead?« on: June 29, 2008, 02:06:58 pm »
Hopefully a quick question!
I just heard that wemics are not allowed in Hempstead....but after half an hour searching lore and the forums, I don't see any ruling on this. The sign outside Hempstead does not specifically mention wemics... If wemics indeed are not allowed in hemp, then I've made an RP mistake for a long time now. I first entered hemp by Shiff's side, and since then i go in and out as I please, though generally slowly, and I've RP'd with folks in Hemp many times (and no-one's sent me a tell that i'm doing something wrong). I apologize if I've been making a mistake....but could someone please point me to the ruling, or give me the thumbs up or down for continuing to RP Aka'ashi Horseteaser the way I have in the past? If she is not allowed in, I'm sure she'll be very tickled that folks find this silly playful kitty so fierce as to ban from the cities! thanks! The following users thanked this post: Link092
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Trade and Market Hall / TWIN DRAGON TRADE GOODS - Sale or Rent, by Saddlebag Pawn« on: April 18, 2008, 12:23:23 am »
*Large Colorful Notices in Most Major Cities*
HEAR YE! HEAR YE! TWIN DRAGON TRADE GOODS & SADDLEBAG PAWN ARE NOW PARTNERS To Bring you Quality Magical Goods And Weaponry and Armors For Sale or For Rent! [/B]Sale Prices are Listed Below. Rental Prices are 30% of Sale Price to rent an item for 4 years (//4 years layo time, which is approximately 3 months and a week RL //) Twin Dragon Trade Goods facilitated by Saddlebag Pawn (Riven and Slip of Twin Dragon Inn, 137 Leringard, Room 11) Featuring the Crafting of Tyrian Baldu'muur and goods acquired from many sources. Come by to sip some fine wine and to delight in the music of local bards in our comfortable, warm, and spacious common room. And while your enjoying yourself, feel free to buy and sell wares at our merchant counter. Or if you have a question about a specific item when we are not behind the counter, then please send a note to Riven or Slip, care of the Twin Dragon Inn, Room 11. Remember to support your local independent crafters! Enchantments: Minor Enchantments of Lightning, Cold and Fire - 2000 True (grants 2 point of elemental damage to a weapon) Lesser Enchantments of Fire, Electricity and Cold - 4000 True (1d4 elemental damage) Elemental Resistance I to Fire, Electricity and Cold - 4000 True (5/- damage reduction) Silver Weapon Enchantment I - 3000 True (2 points damage vs. undead and werebeasts) Silver Weapon Enchantment II - 6000 True (1D4 points damage vs. undead and werebeasts) Magic Goods: Scion of Orn - 2000 True (can cast: clairaudience/clairvoyance, continual flame, identify, invis purge, lesser dispel, light, remove blindness/deafness, 5 charges) Scion of Ausir - 2000 True (can cast: blindness, clarity, ghostly visiage, invis, mind fog, sanctuary) Adept Stone - Gold - 1000 True (casts dragon breath Fire or weaken) Adept Stone - Silver - 1000 True (casts dragon breath cold or paralysis) Adept Stone - Bronze - 1000 True (casts dragon breath fear or lightning one time) Adept Stone - Brass - 1000 True (casts dragon breath gas or sleep one time) Parasol of Shock Redirection - 2500 True (umbrella, 50% electricity immunity, lvl req. 15) Scrolls: For the young mage: for 5000 True we will allow you to come into the shop and study as many of these spells as ye wish. Please set up an appointment. 0 circle - 100 True each: Light, Cure Minor Wounds. Electric Jolt 1st Circle - 250 True each: Cure Light Wounds, True Strike, Identify, Endure Elements, Expeditious Retreat, Grease, Summon Creature I, Bless, Sleep, Magic Missile, Ice Dagger, Shield, Shelgarn’s Persistant Blade, Color Spray 2nd Circle - 500 True each: Cats Grace, Darkness, Ghostly Visage, Endurance, Bulls Strength, Web, Summon Creature II, Combust, Invisibility, Cloud of Bewilderment, Flame Weapon, Continual Flame, Ultravision, Melf's Acid Arrow, Lesser Dispel, Gedlee's Electric Loop 3rd Circle - 1000 True each: Find Traps, Haste, Summon Creature III, Fireball, Dispel Magic, Scintilating Sphere, Keen Edge, Invisibility Sphere, Mestil’s Acid Breath, Magic Circle Against Alignment, Displacement, Clairaudiance/Clairvoyance, Slow, Vampiric Touch 4th Circle - 2500 True each: Elemental Shield, Phantasmal Killer, Charm Monster, Fear, Hold Monster 5th Circle - 5000 True each: Animate Dead, Lesser Mind Blank Iron Weapons: Short Sword with Fire II and Silver II enchantments - 5000 True (+1d4 fire damage, +1d4 damage vs. undead) Mercurial Great Sword with electrical I enchantment - 3000 True (2d6 dam, crit x4, +2 electrical damage) Mace with Electricity I Enchantment - 2000 True Great Sword with Fire I Enchantment - 2500 True (2d6 damage, crit 19-20 x2, +2 fire damage) Dagger with Electricity II Enchantment - 3000 True (+1d4 elect damage) Dagger - 1000 True Short Sword - 1000 True Kama - 1000 True Hand Axe - 1000 True Falchion - 1500 True Rapier - 1500 True Light Hammer - 1500 True War Hammer - 1500 True Light Flail - 1500 True Longsword - 1500 True Nunchaku - 1500 True Bastard Sword - 2000 True Heavy Flail - 2000 True Heavy Mace - 2000 True Falcion - 2000 True Battleaxe - 2000 True Greataxe - 2000 True Great Sword - 2000 True Maul - 2000 True Dwarven War Axe - 2000 True (1d10, crit x3, +1AB) Bronze Weapons: Dagger - 250 True Hammer, Light - 500 True Hand Axe - 750 True Short Sword - 500 True War Hammer - 750 True Mace - 750 True Flail, light - 750 True Kama - 750 True Bastard Sword - 1000 True Rapier - 1000 True Scimitar - 1000 True Falcion - 1000 True Longsword - 1000 True Battleaxe - 1000 True Heavy Mace - 1000 True Flail, Heavy - 1000 True Great Sword - 1000 True Great Axe - 1000 True Wood Weapons: Oak Club - 1000 True Unusual Weapons: Cowards Blade - 3000 True (EB+1, casts expeditious Retreat 1/day) Swash Bucklers Sabre - 3000 True (Rapier, EB+1, Deflection AC +1, Parry +4) Lesser Flight of Fancy Longbow - 5000 True (AB +2 vs. humans and dwarves, bonus feat alertness, lvl req. 10) Last Defense Great Sword - 5000 True (EB+1, +3 vs. monstrous, 2d6 dam, 19-20 crit x2, lvl req. 11) Bloodfall Longsword - 3000 True (AB+2, EB+1) Bloody Lash Whip - 2000 True (BD 1-3, Crit 19-20 x3, Bonus feat - disarm, on hit wounding DC-16, lvl req:16) Whip of the Alder - 2000 True (EB+1, on hit confusion DC-20, 25%/3 rounds, lvl req. 14) Hamaji's Fan - 4000 True (1d2 damage, +2AB, slashing damage 1d10, lvl req:14) Snake Fang Dagger with electricity I enchantment - 4000 True (on hit poison 1d2 con damage DC14, 2 points electricity damage) Snake Fang Dagger - 2500 True Tooth of the Viper (50) - 1250 True (dart, AB+1, on hit poison 1d2 con damage, DC 16) Walking Stick of the Hierophant - 750 True Arrows of the Destroyer (50) - 1500 True (1d8 fire damage, usable by CE, CN, NE, TN only) Bolts of the Destroyer (99) - 2000 True (1d8 fire damage, usable by CE, CN, NE, TN only) Destroyers Breath Bullets (99) - 2000 True (1d8 fire damage, usable by CE, CN, NE, TN only) Ranged Weapons: Arrows of Fire (99)- 1200 True (+2 fire damage) Arrows of Electricity (99) - 1200 True (+2 electricity damage) Iron Shurikens (50) - 500 True Iron Bullets (99) - 500 True Iron Dart (50) - 500 True Lion Sling (AB +1) - 1000 True Hickory Short Bow - 1000 True Armor, Helms, Shields: Iron Chain Shirt - 3500 True (AC4, AC mod+1, Parry +3, lvl req: 8 ) Iron Scale Mail - 3500 True (AC4, AC mod +1, concentration +3, lvl req:8 ) Iron Chain Mail - 4500 True (AC5, AC mod +1, AC mod +1, Discipline +3, lvl req:8 ) Iron Banded Armor - 4500 True (AC6, AC mod +1, Discipline +3, lvl req:8 ) Iron Half Plate - 5500 True (AC+1, lvl req:6) Iron Bascinet - 750 True Iron Shield, small - 1750 True Iron Tower Shield - 2500 True Platinum Bascinet - 1000 True (+2 concentration and discipline) Bronze Chain Mail - 2000 True (AC5, 5% bludgeoning immunity, lvl req:6) Bronze Scale Mail - 2500 True (AC4, 5% bludgeoning immunity, concentration +3, lvl req:8 ) Bronze Banded Armor - 3000 True (AC6, 5%slashing immunity, concentration +3, lvl req:8 ) Bronze Half Plate - 3000 True (AC7, slashing immunity 5%, lvl req. 7) Crocodile Armor - 3000 True (AC4, +2 vs. disease and cold) Dragon Scale Shield - 5000 True Noise Maker Helm - 1000 True (save vs. fear +4, concentration -1, reflex save -1) Leather Goods: Black Leather Armor - 1500 True (AC2, concentration +3, max dex bonus 6) Cougar Leather Armor - 2000 True (tumble +3, lvl req:1) Wolf Leather Armor - 2250 True (AC vs animals + 2, Discipline +3, lvl req:8 ) Jaguar Leather Armor - 2500 True (search, spot, tumble +3, lvl req:5) Worg Leather Armor - 3000 True (AC vs. goblinoids +2, Discipline +3, lvl req:8 ) Lion Leather Armor - 3000 True (AC2, AC+1, will save +1, tumble +3, lvl req:10) Leopard Leather Armor - 3000 True (AC+1, +1 fortitude save, tumble +3, lvl req:10) Black Hide Armor - 1500 True (AC3, AC vs. slashing +1, concentration +3) Wolf Hide Armor - 2000 True (AC3, vs. animal +2, vs. slashing +1, discipline +3, lvl req:9) Cougar Hide Armor - 2000 True (AC3, ac vs. slashing +1, tumble +3, lvl req:3) Clothing: Blue Suede Shoes - 7000 True (+1 cha, +1 dex, +2 preform, +2 tumble, lvl req. 10) Bracers of Many Needles - 500 True (use manticore spikes 5 times) Bracers of the Scout - 1000 True (+1 AC, cast darkness once per day) Gloves of the Scout - 7000 True (+1 dex, +2 hide, listen, move silent, parry, spot, lev req:10 ) Gloves of Discipline - 500 True (+3 discipline) Gloves of Animal Handling - 500 True (+3 animal empathy) Gloves of Concentration - 500 True (+3 concentration) Gloves of Swordplay - 500 True (Parry +3) Lion Leather Gloves - 1000 True (+1 AB) Lesser Gloves of Ogre Power - 2000 True (+1 str) Lesser Ladies Gift Robes - 3500 True Lesser Monks Robes - 2000 True Lesser Mages Robes - 2000 True Robes of Fire - 500 True (fire resistance 10) Robes of Lightning - 500 True (electrical resistance 10) Robes of Acid - 500 True (acid resistance 10) Panther Cloak - 1000 True (+3 hide and move silent) Cloak of the Watchers - 2000 True Lesser Cloak of Azzata - 1000 True (casts sanctuary, 25 charges) Cloak of Azzatta - 2500 True (save vs. poison +4, casts sactuary 2x per day) Cloak of the North - 3000 True (+5 vs. cold) Belt of Aquasition - 3000 True (cast expeditious retreat 1/day, dex +1, pick pocket +5) Utility Belt - 3000 True (disable trap, open lock, set trap +5, dex +1, wisdom -2, listen and hide -2, move silent -8 ) Wands: Wand of Electric Jolt - 500 True Wand of Burning Hands - 1000 True Wand of Camoflage - 1000 True Wand of Magic Missle - 1000 True Wand of Neutralize Poison - 2000 True Wand of Bull's Strength - 2000 True Wand of Melf's Acid Arrows - 2000 True Wand of Lightning Bolt - 3000 True Books: 1000 True each (all books have 25 charges) Sonnett of Summons - (can cast: summon creature I, II, and III, useable by Bard) Dissertation on Divinity - (can cast: clairaudience/clairvoyance, find traps, identify) Seeing the Forest for the Trees - (casts: invis purge, camoflage, one with the land, ranger only) Permutations on Protection - (can cast minor glove of invulnerability and protection from alignment, usable by: sorceror and bard) Essays on Enchantment - (casts charm monster, charm person/animal, hold monster) Ashes to Ashes - (casts: contagion, infestation of maggots, poison, useable by Cleric, Druid) To Become or Not To Become - (casts: foxes cunning, keen edge, slow, useable by wizard) Fooled You - (casts: displacement, improved invisibility, silence, useable by sorceror, wizard, bard) Skullduggery - (casts: expeditious retreat, find traps, knock, useable by Rogue) Traps and Tools: Traps 500 True each Average Frost Trap Average Spike Trap Average Holy Trap Average Sonic Trap Thieves Tools +1 (ten count) - 1000 True Jewelry: Wizardry Ring I - 2000 True (grants three bonus spells of the first circle of the arcane) Wizardry Ring II - 5000 True (grants three bonus spells of the second circle of the arcane) Wizardry Ring III - 12000 True (grants three bonus third level arcane spells) Divinity Ring I - 2000 True (grants three bonus first level spells of the divine) Divinity Ring II - 5000 True (grants three bonus second level divine spells) Divinity Ring III - 12000 True (grants three bonus third level divine spells) Prayer Beads - 2000 True (cast bless once per day) Lesser Ability Rings - (+1 to ability score) - All Abilities available 2250 True each Amulets available as well - 2750 each Silver Rings ------------ Silver rings with Alexandrite - 3000 (+4 skill Dicipline & Taunt, lvl req:5) Silver rings with Topaz - 3000 (+4 skill Hide in Shadows & Move Silently, lvl req:5) Silver rings with Sapphire - 3000 (+4 skill Spellcraft & Concentration, lvl req:5) Silver rings with Fire Opal - 5000 (+2 reflex save increase, lvl req:7) Platinum Rings -------------- Platinum rings with Greenstone - 1500 (+2 save increase vs. poison, lvl req:5) Platinum rings with Malachite - 1500 (+2 save increase vs. disease, lvl req:5) Platinum rings with Fire Agate - 2000 (+2 save increase vs. fire, lvl req:5) Platinum rings with Aventurine - 2000 (+2 save increase vs. electricity, lvl req:5) Platinum rings with Phenalope - 2000 (+2 save increase vs. cold, lvl req:5) Platinum rings with Amethyst - 2000 (+2 save increase vs. acid, lvl req:5) Platinum rings with Feldspar - 3000 (+2 save increase vs. death, lvl req:7 ) Platinum rings with Garnet - 3000 (+2 save increase vs. mind affecting, lvl req:7) Amulets can be made as well, many in stock today! Exceptional Items: Exceptional Feldspar ring set in copper - 1000 True (death saves +2) Exceptional Feldspar set in copper amulet - 1500 True (death saves +2) Crafting Rings: The Designer - +4 Craft Armor (or robes/clothes) (lv1) Dorand's Helper - +2 Appraise, +3 Craft Weapons (lv 2) Dorand's Favor - +4 Appraise, +5 Craft Weapons (lv 5) The following users thanked this post: VolcanosD
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Layonara Server / If you used Persistent Chest in Hemp Recently...« on: March 07, 2008, 11:10:19 pm »
The left most persistent chest is stuck open in the hempstead bank. If you were the one who by chance left it open, I was told your goods will disappear with the next server reset, unless you take them out of the chest, and put them into something else.
The following users thanked this post: Leanthar
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