This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 81
Trade and Market Hall / Corn Sale - 8 Boxes« on: May 07, 2008, 09:41:31 pm »
*Poster in Hempstead and Vehl craft halls*
Corn Sale 8 Boxes for 1750 per box = 14,000 true 4 Boxes for 1875 per box = 7,500 true 1 Box for 2000 per box ~Riven Ring-Cleaver Twin Dragon Trade Goods and Saddlebag Pawn 137 Leringard 82
Trade and Market Hall / Corn, Silk, Comfrey, Stirge Wings FOR SALE« on: April 19, 2008, 03:58:16 pm »
*Small Notice in Crafting Halls of Hempstead and Vehl*
FOR SALE: Silk 1 box - 2000 True Comfrey 1 box - 1000 Stirge Wings 1 box - 500 Boxes of Corn - 2000 (discount for bulk order) Contact Riven or Slip at the merchant counter of the Twin Dragon Inn 137 Leringard. 83
Ask A Gamemaster / Can Writing Disappear From Parchments in Chests?« on: April 19, 2008, 01:14:39 pm »
I had two parchments in a chest. The titles remain, but all writing I put on the parchments were erased. Is it possible for this to happen by the server, or can this only happen if someone picks up the parchment, erases it, and places it back in the chest?
thanks! 84
Trade and Market Hall / TWIN DRAGON TRADE GOODS - Sale or Rent, by Saddlebag Pawn« on: April 18, 2008, 12:23:23 am »
*Large Colorful Notices in Most Major Cities*
HEAR YE! HEAR YE! TWIN DRAGON TRADE GOODS & SADDLEBAG PAWN ARE NOW PARTNERS To Bring you Quality Magical Goods And Weaponry and Armors For Sale or For Rent! [/B]Sale Prices are Listed Below. Rental Prices are 30% of Sale Price to rent an item for 4 years (//4 years layo time, which is approximately 3 months and a week RL //) Twin Dragon Trade Goods facilitated by Saddlebag Pawn (Riven and Slip of Twin Dragon Inn, 137 Leringard, Room 11) Featuring the Crafting of Tyrian Baldu'muur and goods acquired from many sources. Come by to sip some fine wine and to delight in the music of local bards in our comfortable, warm, and spacious common room. And while your enjoying yourself, feel free to buy and sell wares at our merchant counter. Or if you have a question about a specific item when we are not behind the counter, then please send a note to Riven or Slip, care of the Twin Dragon Inn, Room 11. Remember to support your local independent crafters! Enchantments: Minor Enchantments of Lightning, Cold and Fire - 2000 True (grants 2 point of elemental damage to a weapon) Lesser Enchantments of Fire, Electricity and Cold - 4000 True (1d4 elemental damage) Elemental Resistance I to Fire, Electricity and Cold - 4000 True (5/- damage reduction) Silver Weapon Enchantment I - 3000 True (2 points damage vs. undead and werebeasts) Silver Weapon Enchantment II - 6000 True (1D4 points damage vs. undead and werebeasts) Magic Goods: Scion of Orn - 2000 True (can cast: clairaudience/clairvoyance, continual flame, identify, invis purge, lesser dispel, light, remove blindness/deafness, 5 charges) Scion of Ausir - 2000 True (can cast: blindness, clarity, ghostly visiage, invis, mind fog, sanctuary) Adept Stone - Gold - 1000 True (casts dragon breath Fire or weaken) Adept Stone - Silver - 1000 True (casts dragon breath cold or paralysis) Adept Stone - Bronze - 1000 True (casts dragon breath fear or lightning one time) Adept Stone - Brass - 1000 True (casts dragon breath gas or sleep one time) Parasol of Shock Redirection - 2500 True (umbrella, 50% electricity immunity, lvl req. 15) Scrolls: For the young mage: for 5000 True we will allow you to come into the shop and study as many of these spells as ye wish. Please set up an appointment. 0 circle - 100 True each: Light, Cure Minor Wounds. Electric Jolt 1st Circle - 250 True each: Cure Light Wounds, True Strike, Identify, Endure Elements, Expeditious Retreat, Grease, Summon Creature I, Bless, Sleep, Magic Missile, Ice Dagger, Shield, Shelgarn’s Persistant Blade, Color Spray 2nd Circle - 500 True each: Cats Grace, Darkness, Ghostly Visage, Endurance, Bulls Strength, Web, Summon Creature II, Combust, Invisibility, Cloud of Bewilderment, Flame Weapon, Continual Flame, Ultravision, Melf's Acid Arrow, Lesser Dispel, Gedlee's Electric Loop 3rd Circle - 1000 True each: Find Traps, Haste, Summon Creature III, Fireball, Dispel Magic, Scintilating Sphere, Keen Edge, Invisibility Sphere, Mestil’s Acid Breath, Magic Circle Against Alignment, Displacement, Clairaudiance/Clairvoyance, Slow, Vampiric Touch 4th Circle - 2500 True each: Elemental Shield, Phantasmal Killer, Charm Monster, Fear, Hold Monster 5th Circle - 5000 True each: Animate Dead, Lesser Mind Blank Iron Weapons: Short Sword with Fire II and Silver II enchantments - 5000 True (+1d4 fire damage, +1d4 damage vs. undead) Mercurial Great Sword with electrical I enchantment - 3000 True (2d6 dam, crit x4, +2 electrical damage) Mace with Electricity I Enchantment - 2000 True Great Sword with Fire I Enchantment - 2500 True (2d6 damage, crit 19-20 x2, +2 fire damage) Dagger with Electricity II Enchantment - 3000 True (+1d4 elect damage) Dagger - 1000 True Short Sword - 1000 True Kama - 1000 True Hand Axe - 1000 True Falchion - 1500 True Rapier - 1500 True Light Hammer - 1500 True War Hammer - 1500 True Light Flail - 1500 True Longsword - 1500 True Nunchaku - 1500 True Bastard Sword - 2000 True Heavy Flail - 2000 True Heavy Mace - 2000 True Falcion - 2000 True Battleaxe - 2000 True Greataxe - 2000 True Great Sword - 2000 True Maul - 2000 True Dwarven War Axe - 2000 True (1d10, crit x3, +1AB) Bronze Weapons: Dagger - 250 True Hammer, Light - 500 True Hand Axe - 750 True Short Sword - 500 True War Hammer - 750 True Mace - 750 True Flail, light - 750 True Kama - 750 True Bastard Sword - 1000 True Rapier - 1000 True Scimitar - 1000 True Falcion - 1000 True Longsword - 1000 True Battleaxe - 1000 True Heavy Mace - 1000 True Flail, Heavy - 1000 True Great Sword - 1000 True Great Axe - 1000 True Wood Weapons: Oak Club - 1000 True Unusual Weapons: Cowards Blade - 3000 True (EB+1, casts expeditious Retreat 1/day) Swash Bucklers Sabre - 3000 True (Rapier, EB+1, Deflection AC +1, Parry +4) Lesser Flight of Fancy Longbow - 5000 True (AB +2 vs. humans and dwarves, bonus feat alertness, lvl req. 10) Last Defense Great Sword - 5000 True (EB+1, +3 vs. monstrous, 2d6 dam, 19-20 crit x2, lvl req. 11) Bloodfall Longsword - 3000 True (AB+2, EB+1) Bloody Lash Whip - 2000 True (BD 1-3, Crit 19-20 x3, Bonus feat - disarm, on hit wounding DC-16, lvl req:16) Whip of the Alder - 2000 True (EB+1, on hit confusion DC-20, 25%/3 rounds, lvl req. 14) Hamaji's Fan - 4000 True (1d2 damage, +2AB, slashing damage 1d10, lvl req:14) Snake Fang Dagger with electricity I enchantment - 4000 True (on hit poison 1d2 con damage DC14, 2 points electricity damage) Snake Fang Dagger - 2500 True Tooth of the Viper (50) - 1250 True (dart, AB+1, on hit poison 1d2 con damage, DC 16) Walking Stick of the Hierophant - 750 True Arrows of the Destroyer (50) - 1500 True (1d8 fire damage, usable by CE, CN, NE, TN only) Bolts of the Destroyer (99) - 2000 True (1d8 fire damage, usable by CE, CN, NE, TN only) Destroyers Breath Bullets (99) - 2000 True (1d8 fire damage, usable by CE, CN, NE, TN only) Ranged Weapons: Arrows of Fire (99)- 1200 True (+2 fire damage) Arrows of Electricity (99) - 1200 True (+2 electricity damage) Iron Shurikens (50) - 500 True Iron Bullets (99) - 500 True Iron Dart (50) - 500 True Lion Sling (AB +1) - 1000 True Hickory Short Bow - 1000 True Armor, Helms, Shields: Iron Chain Shirt - 3500 True (AC4, AC mod+1, Parry +3, lvl req: 8 ) Iron Scale Mail - 3500 True (AC4, AC mod +1, concentration +3, lvl req:8 ) Iron Chain Mail - 4500 True (AC5, AC mod +1, AC mod +1, Discipline +3, lvl req:8 ) Iron Banded Armor - 4500 True (AC6, AC mod +1, Discipline +3, lvl req:8 ) Iron Half Plate - 5500 True (AC+1, lvl req:6) Iron Bascinet - 750 True Iron Shield, small - 1750 True Iron Tower Shield - 2500 True Platinum Bascinet - 1000 True (+2 concentration and discipline) Bronze Chain Mail - 2000 True (AC5, 5% bludgeoning immunity, lvl req:6) Bronze Scale Mail - 2500 True (AC4, 5% bludgeoning immunity, concentration +3, lvl req:8 ) Bronze Banded Armor - 3000 True (AC6, 5%slashing immunity, concentration +3, lvl req:8 ) Bronze Half Plate - 3000 True (AC7, slashing immunity 5%, lvl req. 7) Crocodile Armor - 3000 True (AC4, +2 vs. disease and cold) Dragon Scale Shield - 5000 True Noise Maker Helm - 1000 True (save vs. fear +4, concentration -1, reflex save -1) Leather Goods: Black Leather Armor - 1500 True (AC2, concentration +3, max dex bonus 6) Cougar Leather Armor - 2000 True (tumble +3, lvl req:1) Wolf Leather Armor - 2250 True (AC vs animals + 2, Discipline +3, lvl req:8 ) Jaguar Leather Armor - 2500 True (search, spot, tumble +3, lvl req:5) Worg Leather Armor - 3000 True (AC vs. goblinoids +2, Discipline +3, lvl req:8 ) Lion Leather Armor - 3000 True (AC2, AC+1, will save +1, tumble +3, lvl req:10) Leopard Leather Armor - 3000 True (AC+1, +1 fortitude save, tumble +3, lvl req:10) Black Hide Armor - 1500 True (AC3, AC vs. slashing +1, concentration +3) Wolf Hide Armor - 2000 True (AC3, vs. animal +2, vs. slashing +1, discipline +3, lvl req:9) Cougar Hide Armor - 2000 True (AC3, ac vs. slashing +1, tumble +3, lvl req:3) Clothing: Blue Suede Shoes - 7000 True (+1 cha, +1 dex, +2 preform, +2 tumble, lvl req. 10) Bracers of Many Needles - 500 True (use manticore spikes 5 times) Bracers of the Scout - 1000 True (+1 AC, cast darkness once per day) Gloves of the Scout - 7000 True (+1 dex, +2 hide, listen, move silent, parry, spot, lev req:10 ) Gloves of Discipline - 500 True (+3 discipline) Gloves of Animal Handling - 500 True (+3 animal empathy) Gloves of Concentration - 500 True (+3 concentration) Gloves of Swordplay - 500 True (Parry +3) Lion Leather Gloves - 1000 True (+1 AB) Lesser Gloves of Ogre Power - 2000 True (+1 str) Lesser Ladies Gift Robes - 3500 True Lesser Monks Robes - 2000 True Lesser Mages Robes - 2000 True Robes of Fire - 500 True (fire resistance 10) Robes of Lightning - 500 True (electrical resistance 10) Robes of Acid - 500 True (acid resistance 10) Panther Cloak - 1000 True (+3 hide and move silent) Cloak of the Watchers - 2000 True Lesser Cloak of Azzata - 1000 True (casts sanctuary, 25 charges) Cloak of Azzatta - 2500 True (save vs. poison +4, casts sactuary 2x per day) Cloak of the North - 3000 True (+5 vs. cold) Belt of Aquasition - 3000 True (cast expeditious retreat 1/day, dex +1, pick pocket +5) Utility Belt - 3000 True (disable trap, open lock, set trap +5, dex +1, wisdom -2, listen and hide -2, move silent -8 ) Wands: Wand of Electric Jolt - 500 True Wand of Burning Hands - 1000 True Wand of Camoflage - 1000 True Wand of Magic Missle - 1000 True Wand of Neutralize Poison - 2000 True Wand of Bull's Strength - 2000 True Wand of Melf's Acid Arrows - 2000 True Wand of Lightning Bolt - 3000 True Books: 1000 True each (all books have 25 charges) Sonnett of Summons - (can cast: summon creature I, II, and III, useable by Bard) Dissertation on Divinity - (can cast: clairaudience/clairvoyance, find traps, identify) Seeing the Forest for the Trees - (casts: invis purge, camoflage, one with the land, ranger only) Permutations on Protection - (can cast minor glove of invulnerability and protection from alignment, usable by: sorceror and bard) Essays on Enchantment - (casts charm monster, charm person/animal, hold monster) Ashes to Ashes - (casts: contagion, infestation of maggots, poison, useable by Cleric, Druid) To Become or Not To Become - (casts: foxes cunning, keen edge, slow, useable by wizard) Fooled You - (casts: displacement, improved invisibility, silence, useable by sorceror, wizard, bard) Skullduggery - (casts: expeditious retreat, find traps, knock, useable by Rogue) Traps and Tools: Traps 500 True each Average Frost Trap Average Spike Trap Average Holy Trap Average Sonic Trap Thieves Tools +1 (ten count) - 1000 True Jewelry: Wizardry Ring I - 2000 True (grants three bonus spells of the first circle of the arcane) Wizardry Ring II - 5000 True (grants three bonus spells of the second circle of the arcane) Wizardry Ring III - 12000 True (grants three bonus third level arcane spells) Divinity Ring I - 2000 True (grants three bonus first level spells of the divine) Divinity Ring II - 5000 True (grants three bonus second level divine spells) Divinity Ring III - 12000 True (grants three bonus third level divine spells) Prayer Beads - 2000 True (cast bless once per day) Lesser Ability Rings - (+1 to ability score) - All Abilities available 2250 True each Amulets available as well - 2750 each Silver Rings ------------ Silver rings with Alexandrite - 3000 (+4 skill Dicipline & Taunt, lvl req:5) Silver rings with Topaz - 3000 (+4 skill Hide in Shadows & Move Silently, lvl req:5) Silver rings with Sapphire - 3000 (+4 skill Spellcraft & Concentration, lvl req:5) Silver rings with Fire Opal - 5000 (+2 reflex save increase, lvl req:7) Platinum Rings -------------- Platinum rings with Greenstone - 1500 (+2 save increase vs. poison, lvl req:5) Platinum rings with Malachite - 1500 (+2 save increase vs. disease, lvl req:5) Platinum rings with Fire Agate - 2000 (+2 save increase vs. fire, lvl req:5) Platinum rings with Aventurine - 2000 (+2 save increase vs. electricity, lvl req:5) Platinum rings with Phenalope - 2000 (+2 save increase vs. cold, lvl req:5) Platinum rings with Amethyst - 2000 (+2 save increase vs. acid, lvl req:5) Platinum rings with Feldspar - 3000 (+2 save increase vs. death, lvl req:7 ) Platinum rings with Garnet - 3000 (+2 save increase vs. mind affecting, lvl req:7) Amulets can be made as well, many in stock today! Exceptional Items: Exceptional Feldspar ring set in copper - 1000 True (death saves +2) Exceptional Feldspar set in copper amulet - 1500 True (death saves +2) Crafting Rings: The Designer - +4 Craft Armor (or robes/clothes) (lv1) Dorand's Helper - +2 Appraise, +3 Craft Weapons (lv 2) Dorand's Favor - +4 Appraise, +5 Craft Weapons (lv 5) 85
Ask A Gamemaster / bugged Freeazakis Slippers?« on: April 16, 2008, 06:48:07 pm »
I notice the Fezeeaka's Slippers of Alertness that Riven was just given has Resist Electricity 5/-, not 10/-.
Is this an old pair of boots that I should change out with a gm? Fezeeaka's Slippers of Alertness (lv 9, +1 AC, Resist Electricity 10/-, +4 Listen, +4 Tumble) 86
Trade and Market Hall / COMING SOON: Rentals of Magical Goods!« on: April 14, 2008, 01:30:29 pm »
*Poster in Hempstead, Vehl, and Hlint*
COMING SOON: Saddlebag Pawn Rentals!!! [/U][/B]In addition to our large line of weaponry, armors, and magical goods for sale, we will soon be renting some of these goods. If you have a hankering for a magical item, but only think you'll be needing it for a few months, why not rent it at a fraction of the sale price? Pricing and Details to be Announced. Questions? Send a note to Riven or Slip, care of the Krandor General Store. Riven Ring-Cleaver Saddlebag Pawn PS: HELP WANTED - Intimidating Leg-breakers and Collectors, for retrieving payments or items that are past due. 87
Trade and Market Hall / Scrolls for Sale« on: April 04, 2008, 05:15:38 pm »
*Poster in Hempstead and Vehl*
SCROLLS FOR SALE (Some Multiples of the Same Scroll Available) Offered by the Saddlebag Pawn Shop We buy and sell Scrolls! Leave a note for Riven Ring-Cleaver, Care of Krandor General Store 5th Circle - 5000 true Ball Lightning Battletide Circle of Doom 4th Circle - 2500 true Elemental Shield Stoneskin 3rd Circle - 1250 true Displacement 2nd Circle - 500 true Barkskin Cat's Grace Darkness Find Traps Ghostly Visage Summon Creature II Web 1st Circle - 250 true Amplify Bless Bless Weapon Cure Light Wounds Endure Elements Expeditious Retreat Grease Identify Magic Missile Remove Fear Sleep Summon Creature I Cantrips - 50 true Cure Minor Wounds Light 88
Trade and Market Hall / Wanted: rings and cloaks +1 or +2 protection, Sun Soul Boots« on: April 04, 2008, 02:29:45 pm »
*Note tacked on Notice Boards in Hempstead and Vehl*
Wanted for Young Adventurers! Cloaks of +1 Protection Cloaks of +2 Protection Rings of +1 Protection Rings of +2 Protection Boots of the Sun Soul +1 Boots of the Sun Soul +2 by the Saddlebag Pawn Shop If interested, please send a private note to Riven, Care of the Krandor General Store. Many Thanks! ~Riven 89
Trade and Market Hall / Stirge Wings, Aloe, Corn, Hill Hound, and other Craftables for sale« on: April 04, 2008, 02:24:01 pm »
*small neat note tacked up in craft hall of Hempstead and Vehl*
For Sale Stirge Wings 1 box, maybe more Corn 2 boxes, or as many as you'd like at 2000 a box oak shafts and hickory shafts Skin of Hill Hound x2 Skin of a Dire Boar Skin of a Brown Bear Please send a private note to the Krandor General Store, for Riven of the Saddlebag Pawn. Enjoy! ~Riven 90
Trade and Market Hall / Magical Goods - Boots, Belts, Gloves, Books, Jewelry, Cloaks, and Misc FOR SALE!« on: March 30, 2008, 07:28:20 pm »
*Poster tacked up in Taverns of Hempstead, Vehl, and Hlint*
An Assortment of Magical Goods for Sale by the Saddlebag Pawn Shop Leave a note, or contact Riven or Slip, at the Twin Dragon, 137 Leringard. BELTS IN Honor of Shadow 40,000 True (lv 19, Spell Resistance 20, Resist Acid 10/-, +4 AC Deflection vs. Undead Belt of Cunning 3000 (lv 9, +1 Wisdom, Hide +1, Search +1) Belt of Acquisition 5000 (+1 dx, +4 Pick Pocketing, Expedition Retreat 1/day). Utility Belt 5000 (lv 13, +1 dx, Open Locks +5, Disable Traps +5, Set Traps +5, Listen -2, Hide -8, Move Silently -8, Wisdom -2). Belt of the Tiger (+2 Performance) BOOTS Fezeeaka's Slippers of Alertness 5000 True (lv 9, +1 AC, Resist Electricity 5/-, +4 Listen, +4 Tumble) Stone's Boots of Protection 5,000 True (lv 9, +1 AC dodge, Resist Acid 5/-, +4 Discipline, +4 Concentration) Boots of Reflexes +2 (lv 5) Boots of the Militia (lv 10, +1 Constitution, +1 Fortitude, +1 will, +2 Discipline and Concentration, usable by G, N, C, L) Ascenders March Boots (lv 14, +3 AC vs Elementals and Giants, +2 AC vs Goblinoids). Boots of the Tiger 2k (lv 8, Reflex +2, Tumble +4, Weight -60%) Blue Suede Shoes 6.5k (lv 10, Char +1, Dx +1, Perform +2, Tumble +2) Boots of the Sun Soul +1 (+1 AC dodge, usable by monks and rogues) Boots of the Cougar 1k 1k (+1 saves vs. Mind Affects, +3 Discipline) Boots of Striding +1, 2000 True (+1 Constitution) GLOVES AND BRACERS Gloves of Fury 4k (lv 5, +1 strength, small bonus to Taunt and Parry). Bracers of Many Needles 1k (5 charges of Manticore Spikes). Bracers of the Scout 1k (lv 8, +1 AC, Darkness 1/day) Monk's Fiery Gloves - 12,000 true (lv 8, +1-6 fire damage, +1-4 vs Shapechangers & Undead, +3 Discipline, can be used by any Class) Gloves of the Badger 500 True (+2 Taunt) CLOAKS and Robes Cloak of Resistance +2 (lv 9, 9000 true) Cloak of the Watcher's (lv 8, take to air 2x, true seeing 1x, and 3 uses of either/and Protection vs Evil or Web.) Cape of the Panther 2,500 (+3 Hide, +3 Move Silently) - 2,500 Lesser Ladies Gift, 3500 True (+2 Spellcraft, +2 Concentration, +2 Heal, +2 Lore, usable by Cleric, Wizard, Sorceror) Musical Instruments Mahogany Violin (for a female) (lv 15, three level 2 spell slots, +3 Perform, +3 Lore) Mahogany Violin (for a male) (lv 15, three level 2 spell slots, +3 Perform, +3 Lore) Mahogany Bow for a violin (+5 Perform, no level limit) BOOKS [Permutations on Protections (lv 9 Sorc/Bard, Globe of Invulnerability (7), Protection from Alignment (5)) [Ashes to Dust (lv 10, Cleric or Druid, Contageion (5), Infestation of Maggots (5), Poison (5) [Details on Destruction (lv 12, Sorceror/Wizard, Combust (3), Gust of Wind (10), Isaac’s Lesser Missile Storm (13), Scintillating Sphere (5). MISC Ring of Protection +2 (lv 10, 9000 True) Adept’s Stone Silver Crowfeather Necklace (lv 12, Immunity to Darkness) Cougar Bags 2,000 (-20% weight) SCROLLS Displacement lv 3 Stoneskin lv 4 Elemental Shield lv 4 Battletide lv 5 Ball Lightning lv 5 Circle of Doom lv 5 and an abundance of lv 1 and lv 2 scrolls POTIONS 2 potions of Speed 2 Bless 2 Fox's Cunning Endurance Clarity Please send a note with your agreement to the price, or your best offer, addressed to Riven, to the Krandor General Store. Or if you wish, you can leave a note here, and I will check the poster every few days. Riven Ring-Cleaver Saddlebag Pawn Shop // send PM, unless you leave a note on this poster 91
Trade and Market Hall / 5-8 Boxes of Corn For Sale« on: March 26, 2008, 12:44:36 pm »
*Sign posted in Hempstead and Vehl*
Boxes of Corn for Sale If interested, leave a note below or send a private note to me, care of Krandor General Store. Let me know how to contact you. A regular continual supply is available. -Riven Ring-Cleaver Saddlebag Pawn[/I] 92
Trade and Market Hall / Wanted: Boots of Sun Soul« on: March 25, 2008, 08:37:17 pm »
*Small Note in Scamp's Mug*
Wanted - Boots of Sun Soul for the Novice Adventurer Wanted - Oak Longbow Riven Ring-Cleaver Saddlebag Pawn (leave a note at the Krandor General Store) 93
Trade and Market Hall / Gloves and Belts for Sale« on: March 22, 2008, 03:19:27 pm »
*Poster tacked up in Taverns of Hempstead, Vehl, and Hlint*
An Assortment of Magical Goods for Sale by the Saddlebag Pawn Shop BOOTS Fezeeaka's Slippers of Alertness 5k (lv 9, +1 AC dodge, Resist Electricity 5/-, Listen +4, Tumble +4, bright blue light always). Jaldria's Boots of Vivacity 5k (Lv 9, +1 AC dodge, Resist Fire 5/-, +4 Perform, +4 Taunt, bright red light always). Boots of the Militia (lv 10, +1 Constitution, +1 Fortitude, +1 will, +2 Discipline and Concentration, usable by G, N, C, L) Boots of the Tiger 2k (lv 8, Reflex +2, Tumble +4, Weight -60%) Blue Suede Shoes 6.5k (lv 10, Char +1, Dx +1, Perform +2, Tumble +2) Boots of the Sun Soul +1 (+1 AC dodge, usable by monks and rogues) Boots of the Cougar (+1 saves vs. Mind Affects, +3 Discipline) Stones Boots of Protection 5k (lv 9, +1 AC Dodge, Resist Acid 5/-, +4 Concentration and +4 Discipline, Bright green light always. Boots of Striding (+1 Constitution) Ascenders March Boots (lv 14, +3 AC Dodge vs Elementals and Giants, +2 AC Dodge vs Goblinoids) BELTS In Honor of Shadow 40,000 True (lv 19, Spell Resistance 20, Resist Acid 10/-, +4 AC Deflection vs. Undead Belt of Acquisition 5k (+1 dx, +4 Pick Pocketing, Expedition Retreat 1/day). Utility Belt 5k (lv 13, +1 dx, Open Locks +5, Disable Traps +5, Set Traps +5, Listen -2, Hide -8, Move Silently -8, Wisdom -2). Belt of the Tiger 2k (+2 Performance) Belt of Cunning 5k (+1 Wisdom, +1 Hide, +1 Search) GLOVES AND BRACERS Gloves of Fury 4k (lv 5, +1 strength, +1 to Taunt and Parry). Lesser Gauntlets of Ogre Power 2.5k (+1 Strength) Bracers of Many Needles 1k (5 charges of Manticore Spikes). Bracers of the Scout 2k (lv 8, +1 AC, Darkness 1/day) Monk's Fiery Gloves 15k (lv 8, +1-6 fire damage, +1-4 vs Shapechangers & Undead, +3 Discipline) Lion Gloves 3k, (+1 Attack Bonus to hit and damage when fighting unarmed) Sabre-tooth Lion Gloves 26k (lv 10, +1 Attack Bonus fighting unarmed, +1-6 fire damage, +1-6 vs Shapechangers & Undead) WANDS (all fully charged) Bulls Strength Burning Hands Lightning Bolts (three in stock) MISC Crowfeather Necklace (lv 12, Immunity to Disease) Cape of the Panther 2,500 (+3 Hide, +3 Move Silently) - 2,500 Cougar Bags 2,000 (-20% weight) Please send a note with your agreement to the price, or your best offer, addressed to Riven, to the Krandor General Store. Or if you wish, you can leave a note here, and I will check the poster every few days. Riven Ring-Cleaver Saddlebag Pawn Shop // send PM, unless you leave a note on this poster 94
Trade and Market Hall / In Honor of Shadow - Spell Resistance 20, and more« on: March 22, 2008, 03:10:41 pm »
*small note neatly tacked in the bank of Hempstead*
Rare and Powerful Artifact for sale the belt called In Honor of Shadow Protects from magical spells and acid, and deflects the attacks of undead Private offers are being accepted by the Saddlebag Pawn Shop Please send notes addressed to Riven, to the Krandor General Store // In Honor of Shadow lv 19 Spell Resistance 20 Acid 10 +4 AC Deflection vs. Undead // send PM with offer 95
Trade and Market Hall / WANTED: Iron Weaponry« on: March 21, 2008, 01:26:22 pm »
*Note tacked up at the Craft Halls in Hempstead and Vehl*
WANTED: IRON WEAPONRY Saddlebag Pawn Shop is Looking for well made iron weaponry.
We purchase iron weaponry for 250, 375, and 500 true (depending on the size). And we resell it for 1000, 1500, or 2000 true. If you are interested, and in need of True, please leave a note here, or send a message to the Krandor General Store, addressed to Riven or Saddlebag Pawn. Good Crafting to ye! Riven Saddlebag Pawn Shop15 96
Trade and Market Hall / 3 Bastard Swords for Sale« on: March 21, 2008, 12:52:49 pm »
*Note posted in Hempstead and Vehl Taverns*
Three Bastard Swords for Sale by the Saddlebag Pawn Shop Iron Electric Bastard Sword, 1-4 electric damage - 3000 Iron Bastard Sword - 1500 Bronze Bastard Sword - 750 true If interested, leave a message here on the poster, or send a message addressed to Riven at the Krandor General Store. GUARANTEE: we buy back whatever we sell. 97
Trade and Market Hall / One Dozen Bronze Ingots Needed« on: March 21, 2008, 01:43:31 am »
*small notice in Hempstead Tavern*
Greetings! One dozen bronze ingots needed. Smelters - please list your price and contact information below, and I'll find you! Thanks Riven Saddlebag Pawn Shop 98
Trade and Market Hall / Minor Traps, Minerals, Cotton, Choking Powder, Misc For Sale« on: March 17, 2008, 09:29:35 pm »
*Note Hung in Krandor General Store and Hempstead Tavern*
Cleaning out a chest at the Saddlebag Pawn Shop Secret Headquarters! Make an Offer for a box with the following minerals in them: 4 Mineral Fire Opals 6 Mineral Malachites 1 Mineral Fire Agate Make an Offer for Any of the Following: 3 boxes of Cotton 10 Choking Powder 5 minor traps 20 Oak Shafts 2 Onyx 1 leopard skin And Remember - Weaponry, Armor, and Low Prices, Satisfaction Guarantee Or We Refund You, and a Buy Back Guarantee, all at the Saddlebag Pawn Shops! -Riven and Slip 99
Trade and Market Hall / For Sale - Blades and Armors at Saddlebag Pawn Shop« on: March 08, 2008, 01:59:00 am »
*Posted in taverns of Hempstead, Hlint, Vehl, and Leringard*
Arms and Armor for Sale at the Saddlebag Pawn Shop [/B]Come see Riven or Slip at the Merchant Counter of the Twin Dragon Inn, or leave a note there for them. OUR GUARANTEE: WE'LL BUY IT BACK! We buy back anything we sell. We pay 25% in true, or 50% in commission (of the price you purchased it at from us). Currently in stock: WEAPONS Adamantium Falchion Last Defense Great Sword (lv 11) +3 vs Monstrous, +1 Enhancement Bonus. Hamaji's Fan (lv 14) +2, 1-10 fire Walking Stick of the Hierophant - +1, Sleep 1x Iron Electric Bastard Sword, 1-4 electric damage - 3000 Iron Maul - 2000 Iron Great Axe - 2000 Iron Great Sword - 2000 Iron heavy flail - 2000 true Iron falchion - 2000 true Iron Battle Axe - 1500 true Iron Rapier - 1500 true Iron Long Sword - 1500 Iron Bastard Sword - 1500 Iron Mace - 1000 Bronze Bastard Sword - 750 true Bronze Great Sword - 1000 true Bronze Scimitars (2) - 750 true Bronze Great Axe - 1000 true Bronze Rapier - 750 Bronze mace - 500 Bronze light flail - 750 Bronze Short Sword - 500 Bronze light hammer - 500 Bronze Dagger - 500 Snake Fang Dagger (lv 10, Poison DC 14, 1-2 con dam) - 1000 true Monk's Fiery Gloves - 1-6 flame, +3 Discipline, +1-4 vs shapechanger & Undead OAKEN Bows and Staves by Sallaron and Trouble Tempest Carpenter's at their prices! Oak Shortbows 1500 Oak Longbows 2000 Oak Light crossbows 1500 Oak Heavy crossbows 2000 Oak Staffs Compound Oak Long Bow - 8k (lv 9, +1, extra ranged damage piercing, Massive Criticals 1-6, Mighty +1) SHIELDS Iron Kite or Heater Shields (lv 5, +1 AC = total of AC +4) 2500 True Dragonskin Buckler - (lv 14, +1 AC, - 05% arcane spell failure) - make an offer ARMORS Iron Half Plate with Resist Fire 5 - (lv 8, +1 AC, resist 5 fire dam) (make an offer) Iron Scalemail (lv 8, +1 AC, +3 Discipline) Iron Banded Mail (lv 8, +1 AC, +3 Discipline) Copper Full Plate (lv 5) Brown Hide Armor (lv 11, +1 Armor, +2 vs. Slashing, +3 Concentration) Grizzly Leather Armor (lv 11, +2 Armor, +3 Concentration) Cougar Leather (+3 tumble) - 2,000 Crocodile Armor (lv9, +2 svs cold and disease) Lion Leather (lv 10, +1 AC, +1 will, +3 Tumble) - 3,000 Lion Hide (lv 13, +1 AC, +2 vs. Slashing, +1 Will, +3 Tumble) - 3,500 Cougar Hide (lv 4, +1 AC vs Slashing, +3 Tumble) Cougar Leather Jaguar Leather Leapard Leather Robe of Acid (Acid Protection 10) - 500 Robe of Electricity (protection vs. lightning 10) - 500 Bracers of the Scout (lv 8, AC +1, Darkness 1/day, Camoflage 3x) - 1,000 Bronze Bascinet +2 Concentration Platinum Bascinet - +2 Concentration and Discipline BOWS Lesser Flight of Fancy - (Alertness Feat, +2 vs Dwarves, +2 vs Humans) Oak Longbows by Sallaron Tempest 2000 true Oak Shortbows by Sallaron Tempest 1500 true A Variety of Magical Crossbow Bolts - to be listed soon (such as silver-tipped oak raven-tailed bolts, or platinum-tipped mahogany stirge-tailed bolts). MISC See our other poster for Magical Goods - belts, boots, gloves, cloaks, books, and Misc. See other poster for Scrolls for Sale WE BUY WEAPONRY, ARMOR, SCROLLS, AND MORE! 100
Layonara Server / If you used Persistent Chest in Hemp Recently...« on: March 07, 2008, 11:10:19 pm »
The left most persistent chest is stuck open in the hempstead bank. If you were the one who by chance left it open, I was told your goods will disappear with the next server reset, unless you take them out of the chest, and put them into something else.
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