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Messages - WarriorOfTheLance

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21
Fixed Bugs / Re: Weird & Mind Immune Monsters
« on: January 17, 2019, 11:33:51 pm »
TL;DR;
Fire Giants (should not be) / (are not) immune to mind spells anywhere in the world but layonara (if they are immune to them here)

Fire Giants in the OC are not immune to mind spells
They are immune to fire, but vulnerable to cold... they have a will save of 5... no immunity to mind spells, not on their skin, their weapon, or their armor.... not granted by a script, special ability, feat, or item.
there is one fire giant blueprint in the OC that has a will save of 8.

To see this you can open any of the OC modules by copying them from the nwm directory to the modules directory of your NWN install... rename all of them to have the extension .mod and then you can open them in the toolset and edit/look as much as your heart desires...

Chapter 1 does not have any fire giants in the custom pallete or the module
Chapter 1E does not have any fire giants in the custom pallete (didn't search the module)
Chapter 2 does not have any fire giants in the custom pallete (didn't search the module)
Chapter 2E does not have any fire giants in the custom pallete (didn't search the module)
Chapter 3 has fire giants in the custom pallete
Chapter 4 does not have any fire giants in the custom pallete (didn't search the module)

If fire giants are immune to mind spells on layo, it's the only place in the world they are immune to them
https://dnd-wiki.org/wiki/Fire_Giant_(3.5e_Monster)
https://www.dandwiki.com/wiki/SRD:Fire_Giant
http://forum.nwnights.ru/uploads/rulebooks/Core_Books/Monster_Manual.pdf


you can search the module and look for a special case if you want using edit -> find instance and look for the tags, or the blueprint resref (required to place an instance in the module) of the creature you're looking for.


22
Character Name: Deldhin'el Lumorneth Amarth'anel
    Silent Horror (del+dîn) Tree Shade (lum+orn)  Fate/Doom (amarth)
    Del

Character Age: 112

Character Class: Druid

Character Race: Elf

Character Sub-Race: Wild Elf

Character Gender: Female

Character Alignment: TN

Deity Associated With: Kithairien and Katia

Cleric Domain: N / A

Character Birthplace: Near The Whitehorn

Character Biography:

Del grew up travelling with her parents across Mistone.  They never stayed in one place for too long, and they had few friends because of this.  They travelled alone most of the time, however the seven families they knew never travelled too far apart.  Together the families, known as the travelling eight, kept watch over each other from a distance, usually not far out of ear shot of the bird calls they knew how to mimic.  Each family chose a different call and while on the move you could hear each distinguished tune being called out.  The families never left much behind, rarely a foot print they didn't realize they'd left.  None of them owned much as far as materials, however they all possessed a grand number of skills.  Del's mother was often called a witch, though she wasn't a witch and was often chased away from towns and villages when they'd go for the few supplies they couldn't make themselves.  Del's mother had been caught changing forms on two separate occasions, and people thought she was dangerous.  Del's mother was a druid and usually only changed forms for hunting or protection.  Del's father was a hunter, and they had several trained hunting animals they kept close by.

When Del was born she was given her name because of the things that had started happening around her birthday.  That day is when the travelling eight became the travelling seven.

All the camps were set up and the fires lighted. The meals for the day were being cooked and all of the gear had been properly hidden. Most travellers wouldn't be able to find their camps while passing by, but tonight was a different night. The kettle warmed the water and the midwife gathered the cotton and silk cloths. Del was born.  They all laid down to get some rest.

Sounds of pounding, and thumping on the ground filled the air, every noise followed by pulses felt in the ground.  Animal noises filled the air as the travelling eight called to each other for aid.  Alas it was too late, one of the families disappeared into the forest never to be seen again.  They all gathered their supplies put out the fires and moved along as fast as they could.  What made such quick work of the family?  Was it the outcasts?  A large bear?  Giants?  Nobody knew, all they knew was run!

Years went by.

Del is now 10.  Two families have disappeared now, in the same manner.  Is someone following the families?  Still unable to catch the persons or beings responsible the families keep moving.  They watch every shadow wondering if it will come for them next.  When will the silent horror come from the shade of the trees and claim another.  The travelling six continue on.  Del has been learning her skills from her mother and father, and has taking a liking to bears.  She does not know why, but they intrigue her immensely.  Fascinated by them she often hides in the forest not far off watching them sharpen their claws, and catch fish with their paws.  She watches them climb trees and run faster than they look capable.  She watches them in their slumber while they hibernate the winter days away.  She's also found fascination with mixing herbs and various minerals, and growing new plants.  Sometimes she swears she can see the plant actually moving as it grows.

Years go by.

Del is now an adult, there aren't many of the travelling eight left, and Del has been going over the events that happened and studying the ground behind them, despite her parents warnings, every time they stop determined to figure out what has been happening.  To no end.

Del decides to go off away from her family and search farther in the world for the possibility of an answer.

Extra Credit:

Del is quite muscular for a female, and stands 5'1" tall, slender and trim from constant travel.  She is tan, with black hair and green eyes.  She bears her families tatoos.
She is quite fond of bears, deer, snakes, and wolves.  She can sometimes be found tracking and silently following them around.
She uses shadows often to hide, but not before throwing a small glowing stone that she carries with her at all times, to check them for danger first.
Del doesn't take sides easy, and is not quick to judge.  She tries to find the balance of things but does so very carefully and with a great deal of observation and thinking first, never jumping to conclusions too fast.
She's quiet until you get to know her, as she's probably watching you thoroughly.

23
General Discussion / Re: F keys not working in Wine
« on: January 05, 2019, 02:28:22 am »
Function keys do not work

If your F<num> keys do not work, this is probably because the kernel driver for the keyboard has defaulted to using the media keys and requiring you to use the Fn key to get to the F<num> keys. To change the behavior temporarily, append 2 to /sys/module/hid_apple/parameters/fnmode.

# echo 2 > /sys/module/hid_apple/parameters/fnmode

To make the change permanent, set the hid_apple fnmode option to 2:

/etc/modprobe.d/hid_apple.conf

options hid_apple fnmode=2

To apply the change to your initial ramdisk, in your mkinitcpio configuration (usually /etc/mkinitcpio.conf), make sure you either have modconf included in the HOOKS variable or /etc/modprobe.d/hid_apple.conf in the FILES variable. You would then need to regenerate the initramfs.

if you need more help I can help you... I compile my own kernels and everything else in linux myself.
I don't personally run Arch as a main distro, I run Gentoo, but they are related and I do get a lot of help for my own problems from Arch wikis. I have run nearly every distribution of linux. What distribution are you running on that mac? Ubuntu? Yellow Dog? Debian? (can't remember all the others that support mac (those may be old ppc versions of mac and not the new intel))
source : https://wiki.archlinux.org/index.php/Apple_Keyboard

24
General Discussion / Re: Help with PRCs
« on: January 05, 2019, 02:23:31 am »
That is what I was after.
Now my question is "What is an updated biography"?
Searching in that post I can't find any definition of it.
Is this the same as a 2 week CDT?
I am not aware of any active shifters, only active druids on the server.
What are the steps I should take to be qualified to submit a request to take a CDQ and shifter levels?

25
General Discussion / Help with PRCs
« on: January 02, 2019, 04:17:03 pm »
I'm looking for the information on PRCs, I've been to archive.layonara.com and old.layonara.com... the search feature doesn't seem to work and I can't find any information on what i'd need to do to take shifter levels.

Any help would be great.

Warrior.

26
Layonara Server / Re: NWN on Mac?
« on: October 06, 2018, 02:33:15 am »
@Jadewillow, I can test out the Mac osX if you like.

27
Layonara Server / Re: NWN on Mac?
« on: October 06, 2018, 02:30:29 am »
Yep, you can see here some of the info I was compiling for it when during beta. A lot of that is outdated, there have been further developments and new things, eg toolset works again in Linux with Wine. I meant to update later, but there was still a weekly dev patch at the time so I couldn't keep up :)

You can't use it to play on Layo, which is not running on EE and is still on version 1.69. I think this is still true:
Quote
I'd encourage anyone that wants to support NWN's future to buy EE (it's worth noting that Steam takes a big bite out of that if you get it from there), though obviously if you are only interested in NWN insofar as it involves Layo, don't rush to the bank because I think you'll be alright until further notice :)

I'm not a big fan of the OC, so if I were someone whose only interest in NWN was Layo and the OC, I would not buy it or recommend it -- provided I could actually run 1.69, which is of course not true for a lot of people on modern systems. I love NWN though, so I'm happy it was picked up and is being actively developed, again - especially by people pulled from the modding community.

What problems are people having on modern systems? We've got 1.69 running on modern systems here, core i7, nvidia 1070 ti and gtx, windows 10... haven't had any issues... I keep hearing about issues, but i've never seen them... can you explain?

28
Layonara Server / Re: Server showing as Offline
« on: May 03, 2018, 10:05:20 pm »
Code: [Select]
#!/usr/bin/php
<?php
global $address;

function 
look_my_ip()
        {
$ip "";
        
$ip gethostbyname('layonara.com');
        return 
$ip;
        }

if (
$address == "")
    {
    
$address look_my_ip();
    }
    else
    {
    
$address "layonara.com";
    }

echo 
'<p>'.$address.'</p>';

29
Fixed Bugs / I lost my pack ox and
« on: December 03, 2015, 01:54:36 pm »

I lost my pack ox and contents fighting the lions outside krandor... only got off one ww attack and couldn't even drink a potion or throw one on my pack ox.  I've seen it fighting all kinds of creatures.


30
Fixed Bugs / ah so using the fix from
« on: December 03, 2015, 10:44:08 am »

ah so using the fix from nwnx.org then

i'll see if i can break that one.


31
Fixed Bugs / how to fix whirlwind attack,
« on: December 03, 2015, 10:39:15 am »

how to fix whirlwind attack, courtesy of an old friend.

note the fix is at the bottom and commented out in case you forget to test before release.

also note that the speak string command there is for debugging and you'd have to set oAttackTarget to use that line... 
the clear all actions is all you really need, if you don't want the player to have to re-target then you can use the last line.

//::///////////////////////////////////////////////
//:: x2_s2_whirl.nss
//:: Copyright (c) 2003 Bioware Corp.
//:://////////////////////////////////////////////
/*
    Performs a whirlwind or improved whirlwind
    attack.
 
*/
//:://////////////////////////////////////////////
//:: Created By: Georg Zoeller
//:: Created On: 2003-08-20
//:://////////////////////////////////////////////
//:: Updated By: GZ, Sept 09, 2003
 
 
void main()
{
    object oSelf = OBJECT_SELF;
 
    int bImproved = (GetSpellId() == 645);// improved whirlwind
 
    /* Play random battle cry */
    int nSwitch = d10();
    switch (nSwitch)
    {
        case 1: PlayVoiceChat(VOICE_CHAT_BATTLECRY1); break;
        case 2: PlayVoiceChat(VOICE_CHAT_BATTLECRY2); break;
        case 3: PlayVoiceChat(VOICE_CHAT_BATTLECRY3); break;
    }
 
    // * GZ, Sept 09, 2003 - Added dust cloud to improved whirlwind
    if (bImproved)
    {
      effect eVis = EffectVisualEffect(460);
      DelayCommand(1.0f,ApplyEffectToObject(DURATION_TYPE_INSTANT,eVis,OBJECT_SELF));
    }
 
    DoWhirlwindAttack(TRUE,bImproved);
    // * make me resume combat
    //DelayCommand(3.8, ClearAllActions(TRUE));
    //SpeakString(GetName(oAttackTarget));
    //DelayCommand(4.0, AssignCommand(oSelf,ActionAttack(oAttackTarget, FALSE)));
 
}
 

 


32
Fixed Bugs / It doesn't matter what
« on: December 03, 2015, 10:20:44 am »

It doesn't matter what operating system you are running as the user (the client) the problem is in the linux server.

How to reproduce the bug? Easy... do a whirlwind attack, and just as you hit the ground count to 1, and do another attack... repeated attacks will lock your action queue.  I've helped trouble shoot this issue on other linux run servers.  Once locked the only way to unlock your queue is to log out and log back in. You will not be able to do anything (heal, attack, bandage, etc) if your action queue gets locked. There are a few methods for fixing this issue but most aren't pretty.  The one used most often just clears your action queue and if you're like me (probably because I know about the bug) it doesn't matter where you play you requeue your attacks after whirlwind attack... this is how i found the bug here.  The method I described above clears your action queue and leaves you flat footed if you don't re-attack or make another action... this is fine by me as I, by habbit requeue after whirlwind attack (problem being i usually queue up another whirlwind attack, which locks up the queue). 
Here is what you need to fix the problem, I'm assuming you're using nwnx2 because you couldn't use nwnx_names.nss without it.

http://nwnx.org/phpBB2/viewtopic.php?t=1498&highlight=whirlwind+attack


33
Fixed Bugs / Now that the server runs on
« on: September 10, 2015, 11:51:26 am »

Now that the server runs on linux whirlwind attack is bugged. There is no trick to it. Every NPC and player character and monster that uses whirlwind attack is subject to this bug.  In order to fix this bug you must call ClearAllActions(TRUE);  in the script related to whirlwind attack, after the attack finishes... Yes this leads to the player and NPC becoming temporarily flat footed, there aren't many other workarounds that will do the job, that's the best one can do.

I just lost my Ox and everything on the ox because of this bug.


34
Trade and Market Hall / WarriorOfTheLance
« on: January 01, 2014, 03:51:02 am »

Quote from: "WarriorOfTheLance"&cid="2752465"

*glitch walks in and drops off the following for credit*

wolf leather armor x1 @ 1000

iron long sword x1 @ iron medium 1200

iron kama x1 @ iron small 900

foe hammer x1 @ 1518 (0.75 x 2024)

shewper shillelagh x1 @ 2115 (0.75 x 2820)

6733 total credit

*glitch walks in and drops off 5 raise dead scrolls 9,000 x 4 = 36,000*

*glitch drops off 1 ethereal visage 1 x 3,500*

total credit 36,000 + 3,500 + 6733 = 46,233

*glitch takes Axe of the Maze lord (unmarked) 48844 x 0.75 = 36633*
*glitch takes hammer of the wisp (unmarked) 18024 x 0.75 = 13,518*

total owed = 50,151

less 10% = 45,136

*glitch leaves 5015 in payment chest*

(45,136 + 5015 = 50,151)
 

1097 credit remains

 

 


35
Layonara Server / you don't need a server in a
« on: December 28, 2013, 02:16:18 am »

you don't need a server in a data center to run this game, there are a ton of servers out there still running for free with many players playing on them and they are run from people's homes.. on PC computers... you don't need server hardware to run this stuff... a standard pentium 4, 2.4 ghz with hyperthreading will run a database capeable of supporting 64 players, a pentium D dual core processor with 2 gigs of ram will run the server several times over... the minimum requirements are simply a pentium 3 800 mhz system... that will support 4 players easily...  you could run both things on your core i7 processor with the servers on one core each and the database on another without problems. You can get a "business" class DSL or Cable line installed at your home for 80 dollars a month, and i'm sure the speeds are better than 3M/3M now which was the old speed of your servers with dual burstable t1s. As for an IRC server, that's not even necessary... it's a bit overboard since you can start your own support channel for free on many of the IRC servers run around the globe, such as irc.freenode.net... you could easily set up and run a free channel there for Layonara.

I'm just offering suggestions, sometimes worth more than donations.


36
Layonara Server / run the servers on your own
« on: December 27, 2013, 08:09:16 pm »

run the servers on your own machines for <cost of electricity> and cut your server bill to almost nothing along with a 30M/4M cable modem connection, that's far more than is necessary for 40 players... 50 bucks a month + electricity.
layonara doesn't need the $$$ they ask for, they need to think outside the box.


37
Trade and Market Hall / *glitch walks in and drops
« on: December 21, 2013, 05:54:30 pm »

*glitch walks in and drops off the following for credit*

wolf leather armor x1 @ 1000

iron long sword x1 @ iron medium 1200

iron kama x1 @ iron small 900

foe hammer x1 @ 1518 (0.75 x 2024)

shewper shillelagh x1 @ 2115 (0.75 x 2820)

6733 total credit

 

 

 


38
Trade and Market Hall / Glitch bought ring of
« on: February 24, 2013, 06:07:43 am »

Glitch bought ring of wizardry 3, gold left in chest.


39
Trade and Market Hall / Glitch buy's Exceptional ring
« on: February 24, 2013, 06:06:00 am »

Glitch buy's Exceptional ring of bulls II

left 10680 true in chest


40
Trade and Market Hall / Glitch walks in and buy's the
« on: February 21, 2013, 05:49:47 am »

Glitch walks in and buy's the Gnomish lense (he doesn't know the price)

// just paid 6300 at the angels for one, i'm leaving 6300 even though the lense price says 3148

// consider anything extra a tip or let me know if i owe ya.

Glitch tips the brewmaster 300 gold.


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