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Topics - davidhoff

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61
Rumour Has It / WANTED: Thieves to be tracked down
« on: February 01, 2013, 05:20:43 am »
*Tralek posts a notice on the bountyhunter and work-for-hire boards around Layonara*

WANTED:

I, Tralek Rivarmar, am hereby seeking an able-bodied group to track down the thieves who stole a shipment of goods from me and Vrebel.  I had a courier in route to the Saddlebag shop in Haven and thieves came upon him and killed my courier and stole the goods.

The group is brazen enough because they tatooed the forehead of my courier with a mark, the mark of a scarab with a tiny beetle.  I have visited the corpse of the courier and investigated the scene.  The courier appears to have been killed by a large insect.  I believe from the tatoo and the types of lacerations, that the group who perpitrated this belongs to a Cult that I experienced a long while ago out near the roughlands.

Seek them out and deal with them and any of my treasure still found upon them is yours as a reward.  Be careful, because they may lay in waiting.  I just want to repair the name of Rivarmar and let others know that I, nor my couriers, will not be messed with.  Come to my home at 207 Lor, Outskirts of Castle Mask, and I will give you more detailed information and directions.

Tralek

//I have left a Treasure Map at my house at 207 Castle Mask.  The door is unlocked and I left the map in the foyer chest labled "Orders 3".  This will require an experienced group probably in a level 20+ range.  Good luck!

62
Fixed Bugs / visual from flame weapon on pick odd
« on: January 25, 2013, 01:57:36 am »
Bioware Name:  Davidhoff
Character:  Corky Embercrackle

Description:  When flame weapon is cast on Corky's Light Copper Pick, the visual doesn't show up right.  You can see the flame weapon on the pick but its like these small black boxes are poping out of the flame also.

Reproducable: Yes
GM witness: none
Witness:  Ryubi

63
NWN Ideas, Suggestions, Requests / Having a goal
« on: August 14, 2012, 01:25:52 am »
Ok, another idea here.  Well, I admit this idea was formed from some of the other posts from the Community Building thread, especially the one about being able to build our own town (sorry can't remember who said that).

Here goes.  I don't have the specifics yet, just the general concept.  What makes me want to log in is when I have a purpose/goal.  I like to be able to work on that goal each time I get on and add it to my on going investment.  That may be leveling my character, crafting, RP'g and furthering relationships, etc.  I kinda wish there was something else I could invest in.  I'm not sure what it would be, but the idea of making our own town was already given.  I really have no idea what else it would be, but their are more creative minds here than mine.  I think it would have to be mostly mechanical, but it would also have RP attributes for sure.  For example, I'd like to be able to go harvest some Mahogany, make it into planks, and add it to the list of "things to get".  It would be nice to be able to pull up a list like the "active crafters" list and see that I made a contribution and/or that the goal had been furthered.  Others would be working on this too and their efforts would show as well.  It could even be a situation where groups would compete...though it wouldn't have to.  Maybe their could be rewards involved or something could be errected in game to show the end project (statute, house, tree, etc).

Maybe we already have this in the form of CDQ's or GCDQ's, but it would be nice if it could be open to all and less GM involved.  Something where you could pop on at 4am and be the only one on the server and still put some work into it.

*steps away*

64
Rumour Has It / Trip to Northern Spikes
« on: August 11, 2012, 11:47:40 am »
//Tralek and Vrebel have planned a trip.  Please visit the calendar for Sunday 8-12-12 8AM EST.  My internet is really being bad right now or I'd provide a link.

Edit: Andyew and Dremora...sorry but I changed the placement on the calendar so it matched the actual date, so you might want to sign up again

65
Rumour Has It / The name of Le'Tennodin is heard
« on: March 07, 2012, 11:51:28 am »
*Two of the merchants in Dalanthar are overheard talking about a very special group forming up in the Thunderpeaks.  The red-bearded armor merchant swears he heard some green-haired elven adventurer speak the name Le'Tennodin but can not believe his ears.  The clean-faced elven archery merchant shakes his head slowly and explains that that name has been long forgotten and such rumors are only elven folk lore.  The elf laughs a bit and explains further that it is said all that seek the cursed ruins of Le'Tennodin have never returned.  Then the two go about their business outwardly amused.

Meanwhile, those who know them to be Vrebel and Tralek begin to make camp in the Thunderpeaks*

//To my knowledge, this dungeon has never been conquered by any PC adventuring group and is near-impossible-dangerous.  Only those who want to attend will learn of the date and time.  If you are interested to hear more about this trip, please post here to this RP thread (help build the suspense) and involve your chararcter somehow with the group meeting in the Thunderpeaks.  Once I see your post, I'll PM you the details.  Or, if you prefer, PM me or send a TELL in game, and I'll give you the details.

66
NWN Ideas, Suggestions, Requests / Champion spellcasting synergy
« on: February 27, 2012, 05:02:57 am »
I know there aren't that many champions in game, but it would be neat if the champion levels were like spellsword levels, in that they give you caster levels/benefits every other level to be added to your base paladin or cleric caster levels.

67
Ask A Gamemaster / Screenshot location
« on: February 25, 2012, 08:09:33 am »
Hi,

I can't find my last three screenshots...anybody know how I check which file the screenies are being directed to?  Thanks

68
Ask A Gamemaster / Storold's CDQ - timing
« on: February 17, 2012, 09:26:16 pm »
Hi,

Was talking to Jil and she alerted me that Storold's CDQ starts on Saturday at 4:30 PM for us EST folks.  Looking at the Calendar, the event is in the Sunday box and when you click on the even the date in the upper left is 2/19 (sunday).  So, I'm just throwing this out there so those coming make sure they double-check when it falls for them.  *shrugs* maybe I'm the only inept one.

69
Ask A Gamemaster / Elemental on Throwing?
« on: February 13, 2012, 06:50:32 pm »
Hello,

I'm not sure if it was an intended result, but you can no longer apply an elemental damage rod to throwing weapons (ie, darts, throwing axes, etc).  I know some work was done on bows a while back and this may be the result of that.  Is this the result you wanted?

70
Ask A Gamemaster / Griff Champion not showing on Server Status
« on: January 18, 2012, 12:52:56 am »
Hi,

I recently leveled Griff Silversand as Champion of Vorax at level 26 (Paladin 25, Champion 1).  On the Server Status he's showing as a 26 lvl character, but only the Paladin class is showing and not the Champion of Vorax as his second class.  Is there anything that can be done about that so that it shows Champion?  Griff would really like that because he's very proud of his accomplishment.

Thanks,

Davidhoff

P.S. I'm sure I leveled him as Champion of Vorax.  Its shows Paladin 25, Champion of Vorax 1 on his Character Sheet.

71
Ask A Gamemaster / Hellball and Spell Focus Evocation
« on: January 12, 2012, 09:59:53 pm »
Hi, is the DC for the epic spell Hellball suppose to scale with the feat spell focus evocation?  Tralek has an item that gives him SF Evocation but using it doesn't seem to improve the dc's of his hellball.

72
Trade and Market Hall / Looking for Leaves of the Wind
« on: December 10, 2011, 01:24:26 am »
*Tralek post a notice on the boards*

Looking for magical leaves that some call Leaves of the Wind.  Will pay 4,000 trues per leaf or open to further negotiations.  Please leave notice with the merchant's desk if you are interested to trade with me.

Tralek Rivarmar, The Gifted

//leaves of the wind look like beladona leaves and have special property to cast mass haste.  Please respond here or PM me.  You can leave the leaves at 207 castle mask in one of the Order's chests up front and take your payment for Order's chest #1 which has some trues in it.

73
Trade and Market Hall / Auction for a couple items
« on: November 06, 2011, 04:47:39 pm »
*Tralek posts an auction notice on the trade board at Center.  Listed as underwriters are Vrebel, Tralek and Gorm.  The items and conditions are described thereon*

//
Wailing String (short bow)
Ability Score: -2 Str
Attack Bonus: +3
Massive Crit: 1d8
Mighty: +3
Only Usable by: AA, Bard, Chaotic, Evil, Neutral, Ranger, Rogue
SR: 20
Unique Power: makes special arrows
Level Req'd: 24 (this is the lens price max, so level may be more than this)

K'halziras Holy Axe of the Azure Hunter (hand axe)
AB evil: +3
Bonus Feat: Weapon Finesse
Damage Bonus: 4 Divine vs Evil
Keen
Usable By: Ranger
Skill bonus: +4 Search/MS/Listen
Level Req'd: 22

Both items minimum bid 30,000 true.  Auction will last for 7 days from this post.  If I feel an item is bidding hot near the end, then I will keep that item open at my discretion.

74
Ask A Gamemaster / Paladin Detect Evil and Detect Diety
« on: October 21, 2011, 04:35:34 am »
Ok, sorry for all my recent posts about evil/good things, but I have been wanting to clear some of these things floating in my head.

I've read several threads about Paladin's and detecting evil.  I realise that a Paladin has the ability to detect evil.  I understand the general idea is that encounters should be properly roleplayed, and through tells, to hash out whether the paladin can detect evil or get a general bad feeling about an evil character.  I still have some questions though I hope can be answered:

1.  Can the Detect Evil feat/skill of a Paladin be used when a GM is not present?  If a GM is not there, can I send a tell to a player and tell them I'm trying to detect if they are evil?  If so, what would be the proper response by the evil character?

2.  Does having "evil" mechanically in your alignment axis always make you evil, or does it have more to do with the evil character's in-game actions as witnessed by my character?  For example, if my Paladin meets a mechanically "evil" character but the evil character does not show any evil intent and acts more in a good way, would my character really know to try to detect evil?  Would it be acceptable for my character to party up and explore with a mechanically "evil" character as long as the evil character is not showing any signs of being evil?  Or, is it my duty, as a paladin, to detect evil on all newly met characters as standard operating procedure for paladins?

3.  This question is more of a diety question.  Are Paladins trained to recognize and identify another character's diety?  Paladins don't have the spell, Divine Relation, like clerics, but are they able to tell another's diety through their divine powers and training?  Or, would I only be able to tell based on the other character's words/actions/clothing, etc.?  If my paladin wouldn't automatically know, then I guess the best way is to send a tell to the other player asking if there is anything about their character's words/actions/clothing, etc that would indicate to my character who their diety is?

Thanks for any feedback

75
Ask A Gamemaster / Evil/Lawful Rofireinite vs Good/Lawful Rofireinite
« on: October 21, 2011, 04:00:52 am »
This was a question that came into my head based on some other threads I've been reading.

What is the difference between a evil/lawful Rofi and a good/lawful Rofi?  My take on it would be they both are bound to uphold the laws of the territory because upholding laws is their highest calling.  For example, if they were in a evil city run by the evil king and the king's law was "whatever I say it is" and the king decided that every first born was to be sacraficed to his glory...then I guess both the G/L and E/L Rofi would accept this as proper?  Maybe the G/L Rofi might not agree with the law, but would not oppose it?  Or would the G/L Rofi disagree with the law, but follow it, and try to lobby to have it changed?  Or would the G/L Rofi not follow this law at all because it is evil and he doesn't recognize it as law?

Just wondering...thanks

76
General Discussion / Report of lost emeralds
« on: July 08, 2011, 07:49:05 am »
*Griff makes a formal report to the Rofireinite Temple in Vehl.  He explains he was at the enchanting altar in the town and mistakenly left two fine emeralds in the altar.  He went back later to retrieve them and they were gone.  He asks if anybody had come in to return them to the lost and found.  He asks that he be notified immediately if two fine emeralds turn up some how.*

//On 7/5/11 Griff left two fine emeralds in one of (think it was the one on the right) the enchanting altars in the crafting/alchemy tower at the docks in Vehl.  Please let me know if anyone found them so they can be returned.  Griff feels pretty embarrassed about this and would have no hard feelings to the one that removed them for safe keeping in case there was a server reset:)

77
Ask A Gamemaster / Do Drach's worship a god?
« on: June 30, 2011, 12:00:51 am »
Hi, do the Drachs worship one of Layo's deisgnated deities/gods?

78
Trade and Market Hall / Gathering Help Needed - Tralek Rivarmar
« on: May 31, 2011, 11:32:15 pm »
*A poster is posted at cities all around*

I am in need of the following items.  Prices are listed next to the item:

Ginseng - 2000/box
Purple Mushrooms - 2000/box
Almonds - 2500/box

Please deliver to 207 Outskirts of Castle Mask and one of the house servants will accept your delivery.  I will notify if my needs change at a later date.

Yours Truly,

Tralek Rivarmar

//There are some trues left in "orders 1" chest.  You can take your trues from there and drop full boxes of items in one of the other 5 chests in the foyer.  Please post here or send me a PM if you made a delivery so I can keep track.

79
General Discussion / nwncq
« on: May 23, 2011, 03:59:49 pm »
Hi, I have this nwncq by chico installed.  There is one tileset I'm having problems with.  It has a light brown and tan barky looking floor with mounds and some green foliage.  It's used in the aloe/treant area outside lerigard, in the woods after the first Fire Giant Area, and in most of the great forest.  The problem is I have trouble targeting splls sometimes on the ground, the trees sometimes are difficult to see through and the mounds/raises will sometimes cover drops making it so you can't pick them up.  Any ideas how to just change that one particular tileset back to normal?

Thanks

80
It would be easier to buy flasks if they were switched with flasks of oil in the merchant inventory screen.  Now they are way off to the left, making it difficult to click and drag.  No rush on this one...just would be nice.

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