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Messages - willhoff

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801
The Dragon Storm Campaign / As the dust settles....
« on: May 21, 2011, 11:05:12 am »
Despite enormous distances, rumors seem to have a way of moving from the battlefields to he ears of commoners worldwide.  Each bit of news seemed to be bad as location after location fell to the forces of the Cult, most recently, and perhaps ominously, the Fort of Last Hope.  The one shining spot in all this seemed to be the oft-troubled town of Hlint, which was finally released from its quarantine with word that the Cult-made plague inflicted upon them had been cured and a seige by the Cult had been repelled.

But what of the army massing on Hilm Castle, the last refuge of free people in the Hilm Protectorate and rumors that Molvaren himself had been personally leading them in their seige?  This too seems to have gone well, according to the latest reports.  Molvaren is said to have abandoned his army at a crucial point and Hilm Castle was successfully defended.

More questions remain...questions which seem to have no answer yet. The biggest among them seems to be:

"Are we still at war?"




[SIZE=10](( More to come...))[/SIZE]
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802
General Discussion / Dragon Storm Campaign Finale
« on: May 21, 2011, 09:36:46 am »
I know it's been said several times, but once again I think it needs saying.  Thank you very much to the GMs that put their time and effort into making such an incredible series.  It may have taken a lot of unexpected turns and probably went on way longer than anyone had ever anticipated.  But that's how things go when dealing with so many pieces.  Now that we stand at the close, I can honestly say I am looking forward to what comes next.  It may be the close of the campaign, but it's just an incredible chapter of the story.  I feel very lucky to have been able to have had such an active role in it, and I urge those who felt like they didn't feel as involved as they may have liked to put in the extra effort in the next thing that comes along.  It's incredible rp.  People talk about how they want to have their characters become world leaders by taking on WLDQs but I tell you the truth- plot quests are world changing events and will turn your character into a truly epic character in all senses of the word if you let them.  It's the experiences that your character lives through that will make it so that you are one of those "old veteran characters" with the stories of epic battles to share with the generations to come.

So thank you Plot team for helping me change my character from a Toranite Leader to a World Leader.  For the heart-wrenching loss, and the stomach twisting anxiety and nerves, for the times my heart skipped a beat, and the mistakes I made and almost made, and for the triumphs that we all shared together, thank you.  Thank you for giving us the opportunities to find greatness.  I can't wait for more.
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803
Just for Fun / Rofirein dealt a heavy blow today...
« on: May 19, 2011, 07:44:04 pm »
You can take our lives, you can take our freedoms, but you will never end... our legalese!

Feds must stop writing gibberish under new law - Yahoo! News
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804
Rumour Has It / The End of Hlint's Quarantine
« on: May 19, 2011, 02:02:39 am »
Each person stepped through the portal within the tower, it's magic slipping them from one continent to another at the behest of the taller man in blue. First the halfling lass, then the heavily covered person and finally the man in blue arrived in the wilds. The terrain was a bit choppy and even crag-like in some places marking their location somewhere near the town of Fort Llast. Once a home to one of them, another picked up on their location through other senses and the third recognized much of the sounds that gave a general placement.

 They followed their collective knowledge to find the road. It was quite a bit farther off than he intended, but it was easily reached. Their, not uncalled for, paranoia kept them quiet and moving quickly. It was with a fair amount of relief that they rendezvoused with the awaiting guard from Llast. There was brief discussion about arrangements and concerns about the road ahead. With some assistance from the man and the volunteering guard, the small and covered individual mounted a shared horse. The guard wrapped one arm protectively around her waist though not with any overt familiarity, letting his hand rest on the pommel of his saddle and join the other hand on the reigns.
 
 Along with a scout from the small group of guard, the halfling moved out along the side of the road, scouting in advance of the moving horses. The deep blue coat (for indeed that was what one noticed first) filtered into the horses on foot, his expression somewhat grim. He stretched his senses outward to 'feel' for anything that may give them advanced warning of attack. So too did the woman ahorse, her focus already dwindling somewhat from their long walk. She slouched forward, grateful for the support of the horse beneath her. At some point in the walk, she settled into this steed's gait, different from her own horse's movements but similar all the same.
 

 ********
 

 The halfing slipped down the side of the road in the tall grasses quickly. Every so often she paused, stilling herself in every way and listening. Though the risk was great her small frame was at her command. Her breathing stilled and her heart slowed leaving only the surrounding sounds of nature around her. Though some might laugh at such a notion, the halfling could literally hear the bugs burrowing in the ground just below her feet and the fluttering wings of a bird twenty paces of the tall folk off. Her eyes remained open but she did not bother turning her head for a few moments as she took it all in.
 

 ********
 

 The guard knew this road well, he'd grown up in this area and made more than a few trips between the two Trelanian towns. That those worthless bits of refuge were potentially stalking his road made him angry. He was too disciplined to let it dull his wit or attention however. He took his service to Queen and Country seriously, likely more seriously than some. If he bothered to think about it, he might have realized that this was why he was assigned to this mission.
 
 He paused and crouched low in the grasses, peering around above the grasses, then through them, then down at ground, his mind picking out every detail that he came across looking for signs of passage. He lingered here, taking the opportunity to be extra certain the way was clear until a glance backward told him the riders were close enough for him to move forward again. Grimly he darted forward again, slipping through the grasses with little displacement.
 

 ********
 

 The unit pushed this way, not galloping ahead, but making a fast walk toward Hlint with their sensitive and important delivery. It was within sight of Hlint's smoke plumes that the scouts the smaller scout caught the sound of leathered wings on the breeze. She gave a whistle she knew the Trelanian troops used to signal over distances and pelted back to the main group. He was only a few steps behind her at first but her speed left him far behind quickly. She insinuated herself up to the lead guard's horse and spoke quietly, alerting him to the danger. A few moments later, the other scout returned looking worried and already preparing his bow. The double riding guard quickly began to secure his passenger to his horse, brooking no argument from her. He quietly shushed her and told her that if he fell she was to stay on his horse, that he would guard her to his last breath as much as the other soldiers around her. No stranger to battle herself, she bit down on her words and nodded. Instead she turned her attention to her spellweaving, granting as many as she could her protections.
 
 Behind her the man in the blue coat drew in the Al'Noth around him then around her, their forms shimmering and then winking out of sight. He moved then to offer additional protections to their guards, including the halfling woman, giving her the extra advantage of mage sight as well. The halfling placed herself near the double riding horse and scanned the terrain for the first signs of their assailants. The rest of the group began to spread out on the road a bit. Picking up on the tension of their riders, the horses began to shudder their coats and flick their tails, though the remained firmly in place. Their ears pointed forward than to the side at times, listening for what danger their riders sensed. Eventually, it came on wings. Two at first, winged lizard men with terrifying quickness. They screamed their attack, perhaps attempting to spook the horses and break their formation. Despite the effort the trained horses stood their ground, awaiting commands from their riders. In a moment that is known by many fighters to be both too long and too short, the battle begins. When the drach creatures are within range, bows let loose. Most of the shots go wide of the agile creatures. What connects seems to scatter uselessly off of their hide and armors. Bows are thrown to the ground and the sound of blades sliding against scabbards with a hiss telegraphs to all the guards ready weapon.
 
 Soon the moment of slow build is passed and the first spell is loosed, a force of magic snatching one of the fliers out of the air and dropping him on the ground. Glowing missiles begin to fly free toward the downed beast while the small halfling bats the second one away from the horse and riders with a scary quickness. The riders swing only when the second creature comes into range, not breaking form for now. Another volley of missiles streaks forward from the mages and the first creature seems downed. The second screams in rage and dives into snatch at the mounted mage though only gets a bit of steel for his trouble.
 
 “The rest approach!” the halfling woman calls out in a surprisingly loud voice, her ears picking up the sound of stomping feet. With in moments the battle is in a fever pitch. Screams both animal and human a like fill the air, echoing hollowly over clangs of metal on metal. The horses reared and struck at their foes, swords swung through the air, missiles, magical and not, flew through the air in both directions. The skirmish lasted a mere ten minutes, but the change in the world is clear as the victors stood panting over the bodies of the fallen, living and not.

The taller of the two scouts makes his way through the enemies, both granting mercy and protecting their flanks in small movements. The other scout makes her way granting mercies with bindings and salves for those on her own side. The mounted mage remains so, but the man who had sworn himself and his steed to protect her lay on the ground a distance off, tossed there by the flying assailant. Another guard held the rains of the steed and soothed him, refusing to allow the woman to dismount or take the steed to the rider.


 “It isn't safe for you to go miss,” he told her firmly if regretfully, “We will see to them as soon as possible. For now you stay on this horse and we ride like the Pits open up to swallow us whole.” Tearfully the woman nodded in acceptance but her eyes lingered on the man who she'd known only for a half a day.

 Soon the remaining members of the group mounted up, the man in the blue coat refusing the newly freed mount. As well, the smallest scout refused her mount, much to the incredulous reaction of the offering guard. After a moment he just shrugged, remembering the glimpses of her he'd caught in battle. The man in blue shimmered and winked from sight once again, then the halfling scout did as well. Both nodded to each other as he brought mage sight to her eyes again. The rest laid themselves down low against the necks of their horses and kicked them into movement. The steeds jumped to, more than happy to pelt off and away from the scent of blood and death. They alternated full gallop and fast walks the rest of the way, the blue mage and the halfling scout managing, somehow, to keep pace with them, though known mostly by the few check ins they gave every little while after a round of scouting.
 
 Soon the wooden palisade of Hlint sprouted from the horizon. Not long after they were at Hlint, and the group split at the base camp outside of the town's walls. Within moments the precious cure was delivered to Elohanna's arms for delivery on the other side of the walls. She vanished within the walls after a long look at the those on the outside and a brief nod of thanks to those who watched her move in. A red headed woman lead the man in blue and the small scout away to properly tend their injuries.
 
 A hoot of excitement whipped through the base camp as the news spread. There was a Cure.
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805
Rumour Has It / Rumblings and fire
« on: May 18, 2011, 11:07:17 am »
While the war grinds on on Belinara throwing the entire continent into chaos the mountains of Molten Isle rumble and start to spew forth dark ash into the sky even more so than usual creating a thick cloud that is slowly moved westwards by the northern wind currents. Huge jagged streaks of lightning that are common place over the many active volcano's of the island ripple across the skies in the dust cloud that is forming and before long long trails of fiery balls of rock start to spew forth from several of the main peaks some of them reaching the far out on the waters around the island.

Before long the dust clouds from the isle drift over the coasts of Boyer covering the beachs, villages and lands with a fine layer of ash and soot.




So too within the Orsgaunt mountains, from two of the tallest peaks, one of which lies close to the Fort of Last Hope there is a deep rumbling. Just after Connor departs from the fort after having summoned the creatures that attacked the enemy seige engines defenders in the fort hear loud cracking sounds from the mountains and scouts report a number of avalanches and dark smoke and ash rising from at least two of the peaks. Soon a think sprinking of ash and soot begins to drift down over the fort and the battles being fought within creating yet more worries for the defenders.


In the south within the Splintered mountains more rumblings occur and again here one of the peaks throws soot and ash high into the air that drifts over Belinara soon reaching Sundance and covering the lands in soot and ash.

So too those near Mount Thul feel a trembling in the earth and notice that on the eastern side of Mount Thul a fine trail of ash and soot starts to rise into the sky.
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806
The Dragon Storm Campaign / Finale Event #3
« on: May 16, 2011, 11:09:13 am »
Hello again folks.

There is a third event running IG during the Finale, though somewhat sooner. I will be running it either Thursday the 19th or Friday the 20th. I am not certain of my schedule just yet.

Few details so people can plan. First, this will revolve around the Hlint story. Second, it will be geared towards lower leveled participants, though there is nothing stopping those who are of higher level from participating. Thirdly, despite the lower level-ish nature and the distance from the other two Finale's it is no less important from the overall events and outcomes. If you are lower level, or perhaps newer to the Plot as a whole, this is a great opportunity to get involved.

Finally, for those who will be missing out on the Finale's all together due to timing, I have an opportunity for you folks to participate, so please get with me via PM.

~row
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807
The Dragon Storm Campaign / Plot Finale --- Stormcry Hollows
« on: May 11, 2011, 12:15:57 am »
// My dear players :)

The finale quest, where a strike force is aiming an attack on the hidden Cult base at the Stormcry Hollows will be ran by myself. Preparations have been ongoing for said event, but I still feel the need to stress a few things before the quest on the 21st of May.

1. Come prepared. There will be no time for hourly planning sessions before the quest takes off for real. If that should happen the quest will fail. There will be a timer on the quest that is triggered by certain events. So, please, for everybody's sake, meet to plan in game or use the forums to plan a strategy before the 21st of May.
The strategy should include proposed answers to questions like: What is the scope of this mission? How do we get there? How do we plan to get in? What do we do once we're inside? Do we have all that we need to complete our mission? Which scenarios are we likely to face? What are the risks? Etc.

2. Danger level. Due to its nature this quest will be both dificult and dangerous. I suggest that only levels above 15 participate in said event (that means if you have a good reason to be there and your character is not lvl 15, then please PM me). This is open for discussion, however, and depends on the number of people that sign up for this event.

3. At some point in the quest, the party will be within the sphere of influence of a bloodpool, meaning Soul Strand loss is assured if death occurs.

4. Calendar event has been added - please sign up if you plan on joining: http://forums.layonara.com/calendar.php?do=getinfo&e=17918&day=2011-5-21

5. ...
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808
Layonara Server / Version 3.30.4 is online!
« on: May 10, 2011, 10:36:40 pm »
[SIZE=32]Version 3.30.4 is online![/SIZE]
 
NOTE: There is a new HAK file for this update.  Download it here.
 
Changes/fixes:
  • Slight tweaks to Brech Mountain cave
  • Adjust Awakened spawn appearances to better match lore
  • Fix description on Xeen statue in Katherian to properly reflect lore
  • Better destruction of furniture inside player housing when the house is sold
  • Fix a furniture duplication error under specific circumstances in multi-area player houses
  • Update Angel's guild hall to add a new statue
  • Fix laggy display cases in Angel's guild hall (hopefully)
  • Mist added to Warrior Falls to reflect quest outcome
  • Fix silk quests in Center
  • Fix price coding on some West Blackford houses
  • Fix (hopefully) inconsistent issue where combat dummy appears as a music stand
  • Fixes to the Silver Buckle Inn
  • NPC changes in Kelin's Inn in Krandor
Assist credits go to Alatriel and thanks go to those who reported bugs.

Enjoy!
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809
The Dragon Storm Campaign / Plot Finale --- May 21
« on: May 10, 2011, 03:05:21 am »
Hi folks,

Please mark the date 2011-05-21 in your calendars. This is the date that we are currently planning as being the day where the finale quests will take off in the Dragonstorm campaign - for good or for worse. ;)

The planning is still being finalized, but at this stage we are planning for 2 quests on 2 different servers (Hilm Castle and Stormcry Hollows). There will be a third quest, but it may be taking place at another date.

More information will be upcoming shortly. In the meantime you better start planning!

Kind regards, the Plot GM Team
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810
Ask A Gamemaster / Monstrous Submissions
« on: May 07, 2011, 11:01:47 am »
Back in May 2010, a hold was placed on monstrous submissions "temporarily, until the team catches up on submissions".  All of the submissions from May 2010 seem to have been completed.  Any ETA on bringing them back?  We're at the one year anniversary.

Monstrous submissions require little extra effort to approve than any other approval.  If anything, they require even less effort, since they can say that they "came from some tribe in the woods" instead of "he came from this city at this time, check the Lore, and this event was happening there, check the lore, and so and so was the queen of this land, check the lore, and he learned elven from his fathers friend, and dwarven from his mothers uncle...".  This is much more complex than say "Tog came from the woods, he learned the way of the warriors and talks with grunts, like most orcs do".

What I also find strange is that highly complicated races like Dark elves, each of which must detail their test, how they passed, their reasoning for leaving the underdark, how they cope with being topside in an alien world, etc. are fine, but a goblin who was raised in a tribe in the woods is more complex.  The suspension does not extend to wemics or fish elves, which are very monstrous and complex in their own right.

This is not to knock the submission/approval staff.  They have a tough and thankless job, very thankless.  The stress levels of dealing with all these hurdles can be frustrating.  But when regular submissions begin to take almost a month to approve, monstrous submissions have been denied for more than half a year, and we have massive blow-outs like what happened with Silvanne, and about 1/4 of the new players who submit a new character just wander off during the process and never return, then decidedly there is a problem.

We need more staff!  Maybe the time is right for a recruitment drive to bolster numbers on that front.  We need to lower the bar!  When I first got here, maybe 6-7 years ago, I admit the bar was too low.  Right around 2005-2006 it was raised to an appropriate level, I think.  But every year since then, we have demanded more and more from our players just to start playing.  It has gotten to the point where three grown men in their 30s have to meet 3x a week for over 3 weeks to brainstorm, rough draft, edit, etc. trying to find the secret codewords just to get a battle-rager approved in less than a month.  This is a family server, children are supposed to be able to play here.  How is a kid going to make a submission without tons of outside help?  Will children have the maturity to be told "no no no no" every time they want to try to play a new game?  We've had a grown man in his 30s snap and rage-quit over this system.  

Take a look around at the server numbers.  It's basically the same 10-20 people at peek hours, with 0-4 on any time less than weekend quest prime time.  Now you might say that this is simply because the game is old, then how come other servers far less incredible than ours that shall remain nameless are hitting 40-50/64 consistently?  I will tell you why, because in order to play a game, it has become work.  In order to alleviate stress, we fret and agonize about nitpicking little things in the bios.  I write awesome bios, so I don't have to deal with most of thise stress.  Luckily I can get my non-monstrous, mundane characters approved in say, 2-3 weeks.  I still think we can do better than that.

I love this server.  It has built many fond memories over the course of over 7 years.  Please, we have to stop starving it of new players in the name of law and order and meticulous structure.  I know I make this post every year, and every year now the problem has gotten worse and worse.  I do not fault the current submission team, but rather I commend them for lasting as long as they have and working as hard as they do.  But in the end, it's equally unfair to them as it is to the players to have the bar set so high.  

In short, we could use two things.  1) a staff recruitment drive among our tiny numbers to help speed things along. and 2) to lower this bar so that people less perfect and well-written than myself can pass the very 1st step.  We also need to lift the ban on monstrous races, because it isn't the problem that they are so complex, but rather WE are being too nitpicky with the mundane races as it is.  If every submission takes weeks and weeks, then a goblin or orc is not the problem, the system as it is working now is the source of the trouble.

I commend the team currently working hard to keep this awesome world running.  Just you're working too hard over a basic process that gets harder and harder.  The higher you set the bar, the more work you make for yourselves, and the harder your job will be.  I'd rather have lots of approvals green-lighted quicker and see you people in game, playing, than making an unpaid career doing paperwork 20 hours a week.  I would rather meet lots of new players new to RP in the world than a tiny handful of seasoned veterans that survived the overly difficult obstacle course it takes to get here.  We need more staff, we need more players.  More players mean more veterans that become staff, so don't turn away the players.

You incredible people work too hard as it is. ;)
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811
Rumour Has It / Something for the weekend
« on: May 06, 2011, 01:27:17 pm »
I have some clues in game on west that offer individuals the opportunity to group up and RP towards a common goal.
 
 It requires no GM - but I will attempt to field any questions relating to finds.
 (indeed please PM me with any find you do not understand)
 
 It will remain in game while the server is up.
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812
Just for Fun / Roll a D6!
« on: May 04, 2011, 03:02:49 pm »
My Girlfriend just sent me this link  :)

YouTube - Roll a D6
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813
The Silver Buckle / In the Dark of Night
« on: May 04, 2011, 10:11:09 am »
The night is a still one.  The lapping of water on to the nearby docks is punctuated by the gentle sounding of the bells on the buoys.  Candles burned low in the wire cage on the stage inside the Silver Buckle and a lone figure sat on the bench, sipping the last of his hosts proferred ale.  He sat as a statue, barely breathing, taking in every minute change in the sonic atmosphere that every building created.  The unique mix of air flow, boards settling and distant movement of inhabitants.  

It was if the building were a life unto itself, possessed of breath, warmth and definitely memory. Gel'larian closed his eyes and sent himself back to a time long before, when the war against Bloodstone still raged, and he was barely an adult, still waiting to discover his passion for archery or bowyery, his sojourn to the Breath of the Muse a laughable idea, his love for Zarianna being held by another.

He opened his eyes and tried to remember where the bar had been when the Freelancer's had been the inhabitants.  Looking at the walls in place, that now define the sanctum of Elohanna's ward, he recalled meeting a beautiful barmaid that spun a tale of fantastic proportion: women bound as riders, travelling the threads, love and woe, excitement.  That story nourished him as he trekked across Alindor, then Rilara.  It gave him courage as he spied those Raksasha, reminded him that heroes must live another day as well.

A laugh escaped as he recalled waking up at the Bindstone from that encounter, and the memory of actually enjoying the brush with death.  It had pushed him to write a silly song that he had only peformed once.


How did it go?

More mutters as he spins around to the face the keyboard.  A few keys are pressed in a haphazard fashion.  Chords are tested for their ability to jog a feeling or impression.  Eventually he alight upon a familiar beginning, and a satisfied grin dances to the surface.

Thats it.

The dance of his fingers refines itself, until an old structure comes in to relief.  The elf hums a little as he becomes more and more familiar, the memory seeming to come not from his mind, but his muscles.  On reflex his hum becomes words.

Now here's a story, 'bout a little bitty elf,
Aw shucks I think thats me.
Been travelling 'round this old world,
Happy as can be.

Happy that is until I went,
and found myself some strife.
One of Bloodstone's evil demons,
Done tried to take my life.

The lyrics escape him again, and he hums a little more.  Demons, demons, demons: A Balor wreathed in flames rising from a hilltop in the Goblin Wastes, tearing him apart.  No fond memories there.

He shakes it off and finds his tune had become more haunting and drew some of the light from the candles.  He smiled and made a silly turn in the musics progression and the candles flare up a little.  He refuses the call of the woeful past, and instead folds his hands in his lap listening to the silence once more.  Ebbing vibrations from the piano.  A rat in a dark corner of the pantry.  A rustle from the newest guest of Elohanna's ward.

Indeed, no time for introspection anymore.  If he had learned anything from the human bard who now called himself master of this inn, it was to savor the present.  And so it goes, and so it should be.  Once more he places his hands on the keys, and letting the cooling sensation of the ivory excite his fingertips, he begins to play.

Heedless of the volume he trots out a majestic tune, his eyes closing as the sound swells.  Reid promised him a duet.  Time to remind him.
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814
[SIZE=16]Bug Report[/SIZE] Description: Every time the exchange counter at the Angels guild store is used it takes several seconds for items to transfer. Now, if this was just a local occurance, it wouldn't warrant a report, but while I was trading with Tyra Sunday night, I had two different players not present tell me they were experiencing severe lag as DB placed items to and from from this device and Tyra looked at them. Worth looking into? I'll let you decide. Location: Angels Guild Store Verified: Reproducable: Yes, just use the counter (2 places) at the Angels guild store.
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815
The Dragon Storm Campaign / Pit Stalkers arrive at Hilm Castle
« on: May 02, 2011, 01:44:23 pm »
Previously posted in the Lucinda forums, but I should've posted here as well.

This is on Day 2 of Ractrafiorez's deadline.
_________________________________________________

With a loud boom and a firework like display Jimman Ebbers appears about half a mile in front of Hilm Castle's main gates.
 
He looks a bit like a swashbuckler but with a gaudy staff instead of a sword and shield.
As he sees the guards on the walls pointing at him, he makes an elaborate, yet clearly mocking bow.
 
He makes his way towards the gate where he is awaited by Docet Ricketbacker.
 
"I hear there may be an army here soon and it's up to no good." He sees a  few frowning Toranites and smiles at them in a condescending way  "They're only marginally better."
 
He turns to the Docet. "A dozen or so more Pit Stalkers will be arriving  shortly." then raises his voice so that the Toranites can hear. "We  should be able to summon nefarious creatures to do our evil biddings"  And laughs as he sees the Toranites frown.
Then at a normal tone to the Docet "Of course I wouldn't want to upset  the populace and remind them of Blood and Xandrial, so we'll go with all  kinds of elementals instead."
 
To the Toranites "Prepare my quarters!" and without waiting to see if  they actually comply, he makes his way to the keep proper, leaving the  Docet behind, shaking his head.
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816
Rumour Has It / New Portal Availible for Public Use
« on: April 30, 2011, 06:07:52 pm »
*notes start appearing in the area of Blackford Castle*

[SIZE=16]New portal available for public use!
New portal available!

137 Blackford Castle now has a portal readily available for all to use! Portal is free, but donations are accepted in the crate next to portal. Coming soon, food and drink chest for all.
[/SIZE]
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817
General Discussion / Alabama Distruction
« on: April 28, 2011, 02:19:24 pm »
As some may know Alabama was hit with serious storms and tornados. Our town was hit by 3 tornado's. We are without all utilities for the next 3-5 days. No power, cable , phone or cell. I had to drive over an hour into TN for gas and cell service. We have had several deaths and they are still searching. Please keep these families as well as others in your thoughts and prayers.

Mooneyes/Angela
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818
The Dragon Storm Campaign / Fort of Last Hope - A way out
« on: April 28, 2011, 12:43:10 am »
* Kobal calls for another meeting of those in charge - along with whatever adventurers are present and eager to help. *

Oi foun' out tha' dere be an extensive system of passages below tha' Fort.

Only thin' is we got two problems.

One - we gotta dig free tha' entrance ter tha' dungeon. It be sadly unnerneath tha' tauwer tha' Ractrafieroz wrecked.
Oi already instructed a team ter start diggin' an' movin' bricks. Oi requested a few goiants ter help *he looks to Argali* an' Oi hope tha' be foine.

Two - 'em passages were closed due ter Xandroial an' all his blasted demons. So 'em must'a come in from tha' Deep somew'ere. Once we got tha' entrance cleared we will send dauwn a stroike force ter clear 'em, send out tunnel scouts an' secure a passage away from 'ere. Oi will lead said force.
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819
Just for Fun / Wild Weather
« on: April 27, 2011, 03:31:07 pm »
Yesterday in Syracuse we had a storm cell move in around 1:30 in the afternoon.  The worst rain I have ever seen up here.  We received 1.25" of rain in 30 minutes, golf ball sized hail and after it moved out of the area this cloud formation was spotted over one of the nearby lakes.  There was a report of a tornado, but no confirmation.

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820
General Discussion / Big thanks to Dezza
« on: April 26, 2011, 02:47:31 pm »
I know when the plot quest concludes that we will all stand up a applaud Dezza for his works. I want to stand up in the middle of the chaos and say that the job he is currently doing is nothing short of amazing. He seems tireless in this effort. Dezza not only creates engaging write ups but he incorporates the endless stream of PC actions into every write up, which tells me he is also reading and replying to what must be a mountain of PMs. One of the great things that Dezza is doing with these write up is in how he portrays each PC so true to how they are played.

My deepest thanks go out to you Dezza for your work, creativity, and the energy you are putting into this effort.
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