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Topics - willhoff
« on: September 21, 2019, 01:01:21 pm »
It would be nice to be able to sail from Arnax to Nith (visa versa). Currently you have sail from Arnax to Lor (diff continent) to Stort (diff island) and the to Nith (which is on the same continent as Arnax).
Maybe its politics thats prevented this route in the past....not sure
It would be helpful to have a code that unstacks a stacked item into single items (currently if you want to make singles out of a 50 stack of clay you have to repeat the split process 50 times)
Maybe something like "=c split clay)"
Word gets around through the usual channels that an expedition is being prepared at Willows Weep. The objective is to investigate Molten Island and Fire Mount to assess the strength of the armies of the great red dragon and look for any evidence of collusion regarding the recent excavation attempts in the Orsgaunt Mountains. A few stout dwarves can be seen prepping the camp site.
//Meet at Willows Weep. Start time is 6 p.m. EDT on Friday August 23. Total time for quest is approximately 4-5 hrs.
*Word spreads that a couple of gnomes and a dwarf and possibly others are amassing for adventure into the deep*
//Meet at Hilm. Start time 6 pm EST today 7/20/19. (start time is approximate and may be changed based on unforseen circumstances)
Development Journals and Discussion / Vanderfall Bloodbather's Battle Journal (a loose collection of observations)« on: June 22, 2019, 03:35:06 pm »
Been at Center now for a good while. Not as orderly as the Gate which is nice for a change. I do enjoy my freedom. The town is dirty and meager with dangers everywhere outside the town proper and even below! Huge underground rats, deadwalkers in a nearby crypt. Gnolls and Orcs in the fields and plains.
I met up with some kins and other good folk and we set out to explore this dangerous land. Callin' ourselves the Crimson Tide. My dwarven waraxe, Gatekeeper, has found plenty of action.
I've learned from those around me and have attempted to train and learn in the ways of battle. Proper fighting stance, how to move in battle as to avoid my enemies takin' cheap shots, and most of all train' my butt off with me waraxe. The blade cleaves well enough but with more training I'm certain I can get more out of it.
I've heard of those who have walked this path of weapon perfection. Maybe I'll seek one out that is worthy. Until then I'll keep trainin' and focusing on me axe.
Three stout dwarves are seen assembling at the base camp of thunderpeeks. They claim they are preparing for holy war. All who dare are welcome especially priests friendly with Vorax.//This will start on Saturday, January 27, 2018 at 1:00 p.m. EST (see calender entry but refer to this time if different on calender)
*A small group has assembled somewhere in the Great Forest in hopes of exploring it's riches. Due to some unexpected delays they now have the opportunity to request additional assistance.*//This is mainly a thread for the group (Chakar, Ryubi, Lia, Tori) to decide on the next date and time to reschedule the trip. Ryubi and Corky and do it this Saturday night at 8:00 p.m. est. Is this good everyone? Maybe the Layo Dayz group can reinforce us too!
« on: November 02, 2016, 02:10:39 am »
Hi,Zigruum Frostbeard recentley purchased the above property and the house still has all its chests (with items) and furnishings.I was under the impression it should have been cleaned prior to re-entry on the market.Just bringing this to your attention!Thanks,WillhoffEdit: Zig hasn't placed anything in the house or taken anything out so feel free to whipe it when you get a chance!
*A simple note is tacked up in the Center craft hall*I found a scroll placed near the public forge. It says it belongs to Rocco Soccopopper. I've taken it to me house in 207 Outskirts of Castle Mask. If yer Rocco or you can prove its yers come by and pick it up. One year from this date the scroll is mine to do as I see fit under rules of abandonement.~Vrebel//found this scroll in the public forge and didn't want the server monster to eat it. It's in the front of Vrebel's house in Chest no. 5 if you want to come pick it up. Address is 207 lor, outskirts of castle mask.
*A once in decade, century maybe? meeting of the greatest magical minds in Layonara is taking place at the Thorn River Wizard's Castle. Strange magical anomolies and wild magic areas are the topic. Those with information on such phenomena or special skills or experience in resolving them or not resolving them are urged to attend. It is hoped through mutual sharing of information, knowledge, wisdom and experience a tactical group of brave souls may be assimilated to address these matters.*//see calender for time and date
« on: August 06, 2015, 10:45:41 pm »
*Corky and Ryubi are venturing for titanium and will stop at nothing to get their desired goal.*//last minute quest happening in ten minutes or so for those looking for something to after a no show for Milty's deep quest. Dangerous but fun bring your ale with you. Meeting at Hilm but will help with directions if you cant find it.
Bioware Name: Bill1199Character Name: Ryubi JinglesDescription: I crafted twenty cure critical potions with Ryubi and went to stack them with the thirty cure critical potions I already had and they would not stack. I pulled the thirty stack out of my lion bag and put it into my main inventory and it still would not stack. I placed both stacks in my ox pack and that solved the problem. When I opened the ox pack back up I had a full stack of 50.I'm not sure if some of the thirty stack I originally had were partially from a caravan quest reward but its possible. I seem to remember having this problem with a stack of ten cure critical that I got with one of my characters from a NPC caravan reward.Reproducable: maybeGM witness: noneLocation: Fort Vehl crafting hall
« on: March 27, 2015, 06:17:19 pm »
Ryubi was in Miritrix and it seemed like a ghost town. Pawn broker and all the merchants missing. Watchman still does his rounds. I think a one eyed dwarf killed them all....Anyways thought I'd mention it!
*With a two-day old trail there is some haste in this old dwarf's gate. He passes the elder elf's clothing and personals to Blizzard and Katrina for the wolf and Quenton's panther to smell. Zigruum offers a few barks and belts out a long howl as Blizzard dashes off through the gate wense the elf had come through. Quenton as well bends down caressing his feline friend and after a brief conversation, mostly purring and meowing, the large cat heads out the gate right behind Blizzard. Zig then leans on his wood staff and knocks back a tankard of good dwarf ale smiling to Quenton. He waves his mug to the others in the group, Acacea, Iri, Plenarius, Griff and Sehky looking for their imput.*"Der on de trail if der still be one. Folks wanna ask around te de gaurds and others bout de old elf's comin' and goin's now be de toime. We set out on de pointy eared ones backtrail as soon as ye tidy up ye investigations er' but nae be idle on eht. We stay te much longer Griff gonna get his axe out."*He chuckles to Griff and then smiles to the others offering a respectful nod to Plen*
I recently went IG into the Rift (Vrebel, Griff and Dot) after the new update and noticed some areas are still without magic:
1) The area right after the diamonds were you have to swim. It includes a water elemental, gargoyles and one deposit of diamonds after you go through a large wooden double door,
2) The area past the adamantium and mind flayers were you fight two giants and then a water elemental and later on gargoyles, a swim AT is at the end.
The very begining of the Rift does have magic returned and we noticed a tweak in the creatures there as well.
I thought I'd bring it up just in case this was not what was intended mechanically.
Dezza thought I should post it as a bug after I pm'd him about this issue.
If you stay for anytime in the Bullseye Tavern you are being watched. Rumours have it that green adventurers are being recruited by a loosely nit group of experienced individuals for purposes unknown. Its a shady group and not much is known about their leadership or motives.
They watch and wait and when the time is right they appoach their target. This group known as the Fletchers named after the Bulls Eye Tavern in which they recruit is elusive but not entirely hard to find. They seek apprentices. Some seek to mold young followers into their religious exploits, others to train them in the arts of war seeing their potential, others have more nefarious reasons to mentor the ones they chose, some mearly seek to make some trues or ask for favors in the form of a future a debt to be paid through blood or other means.
The Fletchers are heard to sometimes play a game of darts to see who gets the new blood and so the story goes the apprentices are called Darts. The Fletcher and his Dart. A bond. A trust. To some a contract. Wait long enough in the Bulls Eye and if you have what it takes you too may be approached. Choose wisely and you will be rewarded.
//The Fletchers is a mentoring group for new players to enter into an in game relationship with an established player to help you get familiar with Layonara's vast world. By signing up to be a Fletcher the established player agrees to show the new player/character around the world of layonara, help him in game with quests, educate the new player regarding lore, help him to meet and rp with other characters in game. Out of character (OOC) the established player agrees to answer tells, pms and other questions from the new player to help them adjust and learn how to get around Layonara. New players are not required to join this mentoring program. It is purely voluntary. The mentoring relationship can begin at any level but will end upon the character reaching level 10 to allow the established player to take on a new recruit. In game relationships ofcourse will endure for however long the players choose.
New players please see the below sign up sheet for established players willing to be Mentors. New players please pm one mentor from the below sign up sheet of their choosing to initiate the mentoring process. You can choose whomever you like if they have an opening. The class, race, religion, alignment and gaming schedule should be considerations for whom you choose. Once chosen the Fletcher and his dart should make their first in game meeting at the Bully Eye Inn in Center.
The following Mentors offer their services below:
Forum Name: Willhoff
Character name: Vrebel
Level of Character: 40
Class: Fighter, Weaponmaster, rogue
Alignment: Neutral Good
Schedule: Est times. weeknights after 6p.m. Weekends available as well.
Recruit Status: Vacant
Forum Name: Willhoff
Character Name: Zigruum Frostbeard
Level of Character: 29
Alignment: Neutral Good
Schedule: See above
Recruit Status: Vacant
*Rumours spread quickly of a small group assembling near Raven's Watch preparing to set out into the cold reaches. A stout Voraxian priest, a horned helmed warrior and a gifted elven mage so far appears at the campsite.*
//Short notice trip to the great spikes and beyond. Starts in one hour from now so approxmately 7:10 a.m. est. Approximate round trip time is 2-4 hrs. Meet in Krashin//