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Messages - Teo

Pages: 1 [2]
21
General Discussion / Seeking A Group
« on: August 30, 2012, 06:58:02 pm »
looking for a lower level group to wander around Mistone and/or Alindor tonight about 6 or 7ish :)
The following users thanked this post: merlin34baseball

22
NWN Ideas, Suggestions, Requests / Drop Items
« on: August 01, 2012, 05:58:40 pm »
Since the classic adventurer is out for loot, maybe add some nice drops on overlords and such, maybe like the equipment that they would be wearing. For example, when you kill the Forest Giant leader on Dregar, you could take his flaming axe or his belt of strength or whatever.
EDIT: It just occured to me that this would make people want to farm the leaders to get the items for pawn or for friends, so maybe only once every two or three hours would there be a special item on the corpse.


Just an idea
The following users thanked this post: merlin34baseball

23
General Discussion / Out of Action for a Few weeks
« on: July 23, 2012, 12:44:44 am »
I'm going on vacation for a few weeks, so Dev's Alignment shift and such will have to be on hold.
The following users thanked this post: miltonyorkcastle

24
General Discussion / Dragging Monsters
« on: July 20, 2012, 02:12:41 pm »
Please don't drag monsters around boards. I understand that sometimes you don't notice they saw you, but please try to be aware. I recently lost 5000 and some odd going from center to wayfare, and was killed by a monster that really shouldn't have been in the town, it would have had to come across 2 boards to get to where it hit me. Just a friendly reminder.

25
General Discussion / Worg Tribe
« on: July 16, 2012, 01:16:18 pm »
I haven't seen the Warg Tribe around lately. Maybe I'm just on at the wrong times, but it seems like a little Goblin Rampage Action might be in order?
The following users thanked this post: lonnarin, merlin34baseball

26
Ask A Gamemaster / No Rest/No Magic Zones?
« on: June 24, 2012, 10:58:38 pm »
Just was thinking,

Is there any in game reason for there to be no resting, such as in Krandor Crypts, and no magic, such as in the Misted Village?

Thanks,
Teo
The following users thanked this post: merlin34baseball

27
Rumour Has It / Vale on Fire?
« on: June 23, 2012, 07:43:34 pm »
A man in black is spreading word that the small town of Vale, in the forest of fog, has been attacked or burned in some fashion. His details are vague, he clearly does not know much on the subject, but he is positive that it was attacked, most likely by the giants or satyrs in that area.
The following users thanked this post: merlin34baseball

28
Rumour Has It / Egging...
« on: June 02, 2012, 09:38:48 pm »
*Daniella Stormhaven's home's door is found to be covered with chicken eggs thrown from across the road, with some suspicious halfling-sized footprints in the location they would have come from*
The following users thanked this post: Serissa, merlin34baseball, Lance Stargazer, Alatriel

29
Trade and Market Hall / House Auction
« on: March 13, 2012, 11:43:35 pm »
[SIZE=24]House For Sale!
[/SIZE]
[SIZE=24][SIZE=16]173 Blackford Castle is to be put up for auction!
[SIZE=18]The Auction[/SIZE]
[/B]
The starting bid is 100,000 trues.
If in the first 3 days a bid of 150,000 the house will be sold immediately to the person with the 150,000 bid. If a bid of 150,000 is not reached in 3 days the biding will continue for 11 more days. At the end of these 11 days the bidding will be stopped and the home will go to the highest bidder.
[SIZE=18]The House
[/SIZE]
[/U][/SIZE][/FONT][/SIZE][/COLOR]
[SIZE=16]The house consists of 2 main parts. The main main part can be entered through the front door, which is always open so you can look inside. It has a overlook of the ocean as well. The main main area has a lower and upper floor. The secondary part is accessible through the side door on ether side of the house. It consists of a small storage unit and a stable. Feel free to explore the house at any time.

//I'll add pictures soon!  
[/SIZE]

The following users thanked this post: Chazzler, merlin34baseball

30
General Discussion / Solo Player Cheat Codes
« on: December 17, 2011, 11:31:03 pm »
I was poking around the solo player module, and I found these cheats codes, thought some of them were kind of funny.

Neverwinter Nights Cheats, Codes, Cheat Codes, Walkthrough, Guide, FAQ, Unlockables for PC

Go down to the codes, and check them out in the solo player games.
My fave was making a cow (set apperaince 34) that had 100 in all its stats.
The following users thanked this post: merlin34baseball

31
Quests Ideas and Discussion / Dragon Isles Quest??
« on: November 14, 2011, 07:36:02 pm »
The Minotaur chieftain on Dragon Isles has been leading raids on the surrounding forest, killing the trees and animals. A Druid on the docks wishes the Minotaur's engraved horn returned to him.

//got this idea after i saw Dragon isles kind of empty these days. Not a whole lot of parties go there, and with all that space, a quest would make sense. It could even be put farther in, say, in the werebeasts.//
The following users thanked this post: merlin34baseball, gilshem ironstone, Mooneyes

32
Rumour Has It / New Portal Availible for Public Use
« on: April 30, 2011, 06:07:52 pm »
*notes start appearing in the area of Blackford Castle*

[SIZE=16]New portal available for public use!
New portal available!

137 Blackford Castle now has a portal readily available for all to use! Portal is free, but donations are accepted in the crate next to portal. Coming soon, food and drink chest for all.
[/SIZE]

33
Trade and Market Hall / Two Iron Battleaxes for Sale--Low Prices
« on: April 20, 2011, 10:20:56 pm »
[SIZE=18]Hello to all,

In my possession are two finely crafted iron axes. One is of Dwarfish make, the other a normal battle axe. The Dwarfish battle axe I will let go for 2150, the normal battleaxe for 1150. If either of these axes strike your interest, send me a bird.

Urick Stonebreaker,
Voraxian Battle Dwarf
[/SIZE]
The following users thanked this post: merlin34baseball

34
General Discussion / Saturday Noon Adventure
« on: April 14, 2011, 08:52:24 pm »
Hiya everyone,

Merlin34 and I are thinking about starting a, 'Saturday Noon Adventure'. We'll try to get a group on one of the servers at a set starting place (Merlin34's being a little fussy about it...;)) but once we decide we'll post it here. Once  everyone who's coming is there, they'll vote on a place to adventure. That way we can go somewhere appropriate for the party level. Hopefully, it'll be a good time every time.

Teo
The following users thanked this post: merlin34baseball, cbnicholson, Mooneyes

35
Ask A Gamemaster / Counterspelling?
« on: April 11, 2011, 11:09:32 pm »
I have just dusted off an old wizard I used to play, and decided to try out the whole, 'counterspelling' thing. I have found the icon in the quick slots, but am unable to select it to quickslot the feature. I've also searched Lore, but am unable to find anything on the ability. Do you have to take some sort of feat to get counterspelling? And what exactly does it do?

Thanks,
Teo
The following users thanked this post: merlin34baseball

36
Trade and Market Hall / Alton's Little Random Item Sale
« on: February 21, 2011, 10:23:35 pm »
*a note is tacked up in numerous areas in many towns, at about waist height*

[SIZE=16]Hiya!

I have found several items I have no need for and would like to  give them away. If you would like to purchase one of the items I have, send a nice birdy to The Twin Dragon Inn. We can work out a meeting time then.

Iron Reinforced Clothing~1800
[SIZE=13]//AC +1//[/SIZE]

Oak Shortbow~1500
[SIZE=13]//+1 Enchantment bonus//[/SIZE]

Enchanted Iron Longsword~4400
[SIZE=13]//+1 enchantment bonus, 1d4 fire damage, low (10m) red//[/SIZE]

Stone's Boots of Protection~3500
[SIZE=13]//AC +1, Acid resistance 5/-, Concentration +4, Discipline +4, Green bright (20m) light//[/SIZE]

Boots of the Militia~2000
[SIZE=13]//All saves +1, Concentration +2, Discipline +2, Only usable by Chaotic, Good, Lawful, and Neutral//

[SIZE=16]My thanks,
Alton Tealeaf

Twin Dragon Inn Part-Time Cook!
[/SIZE]


[/SIZE]


[/SIZE]
The following users thanked this post: merlin34baseball

37
Fixed Bugs / Triple Bugs in New Update
« on: October 30, 2010, 08:08:11 pm »
Ok, me and my dad and just had probably the best time on the game ever in the new areas. But we found a few odd things that make it kind of hard, or are just out of the ordinary.

The first thing that we found was in that little cabin with Mrs. Sampson in Lake Splendor. Everything is good, but Mrs. Sampson has an awfully male-ish voice...

Second, in the new Kill the Queen Bug quest in center, you can have the same conversation with the lady for the quest numerous times after you have completed it. You don't get the quest, but still...

The third, (and probably worst) was in the abandon castle in gloom wood. On the second level, at the transition going up, three of those (what do they do?) Gaseous Forms block the way up. You can't hit, move or kill them, we tried everything. And since the entrance is blocked when you come in, you get kind of trapped. Thank you to the GM who moved them and allowed our escape.

Thanks,
Teo
The following users thanked this post: Leanthar, merlin34baseball, Lance Stargazer

38
Ask A Gamemaster / Second set of numbers...
« on: March 12, 2010, 08:47:30 pm »
In the ability stats for brownie:

+4 Dexterity, -4 Strength, -2 Constitution (ESA +2 DEX, -2 STR, -2 CON)

I don't know what the second stat line is. Are they already in the first set, or are they applied after you log in with the brownie?

Thanks,
Teo
The following users thanked this post: merlin34baseball

39
//the biography, just for the record//

Character: Aust Moonbrook
Age: 110
Gender: Male
Class: Wizard
Race: Elf
Alignment: Chaotic Good



Biography:

  Aust Moonbrook was born in Mariner's Hold. He always enjoyed watching the ships sail in and out of the docks. He loved the chaos of the docks and the interesting sailors shouting to each other. Aust wanted to sail when he grew up. He thought of the adventures he might have with the wild and rowdy sailors. But he was not ready yet. Being 40, he was to young. He had to settle with wishing and hopping.

  Aust's other dream was wizardry. When he was not watching the boats, he was reading poems and stories of great deeds done by great spell casters and wanted to be just like them. He read of the vampires destroyed by great heros and wanted to have an adventure of his own. But his main hope was to be a sailor.

  One day Aust saw something that destroyed his highest hope. A wave of tsunamis had destroyed several towns and ports. Aust got scared and changed his mind about being a sailor right away. He then focused on wizardry. He wandered to Spellgaurd to learn the spells of a wizard. He spent from age 70 to 80 there. He learned the basic spells, such as acid splash and burning hands, then left to seek a place to practice.

  At age 90, he saw a small cave he thought he could practice in without harm. The tunnel was long, he thought that was a good thing. But when he rounded the bend, a goblin ran at him brandishing a large tree branch. Aust had no choice but to defend himself. He cast Burning Hands(not knowing the full potential of the spell), and, by accident, killed everything in the cave but a goblin toddler. He felt sorry for the goblin, because Aust knew the little goblin was alone now. Aust drug the goblin up the cave tunnel (gaining a bite scar on his arm) and took the goblin to his little shack, not a great one, but a nice one. Aust raised the goblin, not considering it might cause trouble.

  Aust had to make many, many, many practice dummies for the goblin (the gobblin wrecked them very quickly). Aust named the goblin Green after a while because neither one of them knew the goblin's real name. Aust taught Green things a man needs to survive, and Aust taught Green not to lop heads of randomly (actually, it's more like not to lop kneecaps off randomly). Aust read the stories that Aust read when he was only in his thirties and forties to Green. Aust also taught Green elfish so that Aust could still talk in his favorite language while speaking to Green. Aust knew that adventure, even if not sailing, was not far around the corner.

  Physical Appearance: Aust stands about 5'4'', wearing Sea blue robes to remind himself of his sailing dream. And if you ever see his right forearm, it has a goblin toddler sized bite scar there
The following users thanked this post: lonnarin

40
Development Journals and Discussion / Alton Tealeaf
« on: October 03, 2009, 10:38:37 pm »
Character: Alton Tealeaf
Age: 40
Gender: Male
Classes: Rogue/Ranger
Race: Halfling
Alignment: Chaotic Good
Deity: Deliar


Biography:

The red haired halfling Alton Tealeaf didn't stand out much in a crowd. Standing about 3’2”, he was your typical-looking Halfling. He was taught the basics of archery, The one thing that made Alton stand out is his personality. He is bold and had a big mouth at times. He was on the good, but made a lot of mayhem from the age of 14.

Alton was born in Port Hempstead and never ventured far outside the walls. Or at least his mother said no. Once, he went out by the fields but got chased back by some kolbolds. They chased him to the gates and than pinned him to the ground. One was about to stab him. Alton closed his eyes. But lucky Alton, Jacob the guard killed the kolbolds. "If it wasn't for Jacob," he later said to a friend, "I probably wouldn't be standing here now." He felt that The kolbolds had ruined his chance to explore (making them his favored enemy). Alton never told his parents about the incident.

He began to draw pictures at 18. They were all of the outside world. This drove both his parents insane.

One day he discovered some treasure at the bottom of the pond and pulled it up. It consisted of gold and jewels. He felt that Deliar had lead him to the treasure, Deliar governing wealth. Than, that same day,while looking for some for his parents, he nearly slipped in. He slipped, but somehow he grasped a branch just in time, his feet inches from the water.He felt that deliar had helped him, Deliar also governing luck.

At 30 Alton knew he had to go. He was unskilled, though. Some elves overheard him muttering about this problem. They made a deal. Alton would scout out the goblin cave and the elves would teach him archery and how to pick locks and disarm traps,etc (one of them was a rogue) so he could go.

The elves were Patient, but it took a long time to get used to a bow, so long that he barely had time to take sword training, counting the fact that he was also learning to use stealth. But he took the time he had training with them. The rogue elf taught Alton how to duel with two swords, but it was not very thorough training due to the small amount of time they had. They practiced by smacking tree stumps and such. With bows they would shoot arrows at a shield propped against a tree. With bows they would also fish.

Than, at the age of 39, as a final test, the elves sent him out to Stormcreast Crossroads for three months. During that time, Alton grew to become friends with nature. he even met a wolf he named Stan. He hunted every so often, but always took what he could. He explored and got to know the land so well, he could go almost anywhere without getting lost. He began showing lost travelers how to get through Stormcreast Crossroads(in Deliar's respect). He felt like one with the wilderness instead of one using the wilderness and wanted to protect it. At the end of the three months, he didn't want to leave. But he had to. He's always wanted to go back and see Stan again. Now, at age 40, he is ready to go!

Physical Description:
About 3 foot 2 inches, with red hair. He wears a brown cloak with brown and green leather armor. He is slim, with a bow in his hand at almost all times. He is not muscular but instead is quit weak. Alton is often found skipping along in front of his party, but lets the others go ahead in battle.

Personality:
Alton is energetic and can have a big mouth. He is a very bold halfling. He will protect his friends at all costs but is suspicious of those whom he doesn't know. His goal is to get though the goblin's cave. He hopes Deliar will guide him through his life. He now thinks of elves in general and those two in specific to be extremely helpful people. He speaks more common than elven but speaks in Halfling tongue most of all. Alton still doesn't know all the elven words yet and will frequently ask a elf to say somthing in elfish so he can learn.
The following users thanked this post: merlin34baseball

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anything