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Messages - wild_down_under

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1
I only see two test characters under the same account. You'll need two accounts to play simultaneously with NWN:EE. Did you purchase two licenses? Perhaps you will need to update one of the cdkey.ini files to the other.

Ohhh... sorry. My sister logged in with the one purchased by me. At the "player's name" screen, she put her name. Does she need to do that whole long process like me? She has the old game with separate key and stuffs.

2
Hello,

Please create test characters, yes. I'm sorry I didn't get to this sooner. NWN is going to be getting a large patch soon and I'm working on the updates Layonara will require.

-orth

Ok, thank you. My sister and I will create a test character.

Update: We have created Test Character. Thank you. :)

3
Hi,

It has been a while but finally got the NWN EE installed. When I logged in, I didn't see my characters ported over. Should I create a test character? Thank you.

user name: wild_down_under
2 characters


4
Fixed Bugs / Hi Orth, thank you for your
« on: February 04, 2015, 07:47:51 pm »

Hi Orth, thank you for your quick reponse. Greatly appreciate it!


5
Layonara Server / If RL permits, I'll
« on: September 16, 2014, 04:02:51 am »

If RL permits, I'll definitely participate.


6
Trade and Market Hall / *cloak figure drops 20,000
« on: July 01, 2014, 08:04:46 pm »

*cloak figure drops 20,000 trues on the counter and takes a blade with her as she leaves the shop*

//Shyntyl bought the Dragon Slayer Blade and left 20,000 in the same chest


7
NWN Ideas, Suggestions, Requests / Re: UMD for all! (cross-class)
« on: January 08, 2013, 01:18:52 pm »
Considering if it is not a class skill it will take 2 skill points for 1 trade off. And it cannot be as high as a class skill. Furthermore, majority of the characters do not have left over skill points to invest 2 for 1 tradeoff.

Just my 2 trues.......

:)

8
Bug Reports / Re: The Great Rift, first spawn at the City
« on: December 05, 2012, 11:51:18 am »
Ummmm.... she forgot to mention we did die twice :\\  but unluckily no SS was lost. So I guess it is hard but doable :D

9
Trade and Market Hall / Re: Cailomel Goods and Wares (updated)
« on: December 04, 2012, 07:14:07 pm »
*the Dragonslayer is missing but 22,416 trues are left behind*

10
General Discussion / Re: Arena Tournament?
« on: December 03, 2012, 11:02:01 am »
*raises her hand*

For sure the War Mistress and her rothe will attend to represent her House.;)

-Shyntyl

11
Trade and Market Hall / Re: Cailomel Goods and Wares (updated)
« on: November 28, 2012, 11:10:41 am »
14,500 was left for cobalt full plate

and 8,700 for cobalt tower shield

12
Trade and Market Hall / Re: Greater ladies gift
« on: November 25, 2012, 12:27:13 pm »
*a note is left with offer*

//pm has been sent

13
General Discussion / Re: Community Building
« on: August 01, 2012, 07:24:16 pm »
In essence, are you asking us how to market Layo so that it is more noticeable/appealing in order to attract the "niche" RP people type? That is what I am getting from the last paragraph.

14
Trade and Market Hall / Re: Golden Circlet auction
« on: July 31, 2012, 08:12:07 am »
20,000

*from a hooded figure*

15
One issue I can see right away:

For the "required spell components," you can craft them. For example, twisted leather strip can be made from deer skin. There are many others that can be crafted. If you take that way and replace them with "charges," it will negate or make less important of the lesser crafted items.

As for the higher spell components that are required, if they are so easily accessible at the shop, people will not take escew feats. Part of the reason why people take escew feat is because those higher spell components are hard to obtain. If all it takes is gold to obtain said "charges" to cast spells, I can say without a doubt all spell casters will not be taking escew feats.

16
Ask A Gamemaster / Re: Imp Whirlwind
« on: January 12, 2012, 10:24:48 pm »
With all death spells (Wail, Power Word, Weird), they are powerful but there is always something to save you from the death (immune to death spell, immune to mind spells, true seeing, or just having high fort/will saves).

For Devastating Crit, you have to make the Fortitude Save or you die. However, those who pursue to get that feat is probably a melee character, with a tons of strength, have 4 attacks per round, and probably have a decent crit range (17-20), or even better if they are Weapon Master or use a Scimitar or Falchion. It is also safe to assume their attack bonus is high. With 4 attacks per round, that melee character has a chance to kill you instantly with each attack. And they never run out of attacks. Spellcasters do run out of spells. That is where I believe the advantage is.

17
Ask A Gamemaster / Re: Imp Whirlwind
« on: January 12, 2012, 08:32:44 pm »
Hmmmm... I don't think Devastating Crit is equivalent to Wail, Power Word, or Weird. Why?

The reason is Devastating Crit is 'limitless.' A melee character can continue to use that over and over and over again without having to rest. With the spells, a spellcaster has like 6-8 of those death spells only. Then, another 25 minutes rest before they recover. So, in my opinion, Devastating Crit is a lot more powerful.

18
Trade and Market Hall / Re: Cailomel Goods and Wares (updated)
« on: January 06, 2012, 02:30:18 am »
*a cloaked figure takes the adamantium bastard sword and leaves a payment of 7,000 trues on the counter*

19
Rumour Has It / Re: A group in hilm looking for good mage or cleric
« on: December 28, 2011, 04:55:02 pm »
Hayley hears of the plead and heads towards Hilm to see what she can do.

20
Rumour Has It / Re: Exploring Firesteep
« on: August 29, 2011, 10:18:35 pm »
*Hayley comments*

We can go by land but I think the body is decomposing. Will it still be in decent condition to study by the time we get there? I can manipulate the Al'Noth to conceal and haste our travel.

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anything