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Author Topic: Wemics  (Read 721 times)

EdTheKet

Wemics
« on: July 09, 2005, 03:47:00 am »
The Wemics, the Lion People, the Lords of the Savanna these are the titles these part man, part lion creatures use for themselves. The Lion People are nomads, traveling across the savannas and hunting for their daily needs. Their life revolves around the hunt, and in their own language, the word for life and the word for hunt is the same.  Personality: Wemics are a proud and noble race. They place great pride in hunting and fighting skills, but are also vain regarding in their appearance. Apart from the hunt and the fight, they do not care about much else. They have no written history, nor have they ever shown an interest in writing. They consider voice and songs to be sufficient for telling tales.
 
They look down on wearing armor and will never wear metal armor, after all, when hunting, prey does not wear armor either. Also, it is a matter of practicality, as it would seriously limit their movement and battle prowess. They are distrustful of any non-wemics, bar centaurs.  Physical Description: Wemics have a lion’s body with the torso of a man. They’re about 6-7 feet tall and 10-12 feet long. They have four legs like a lion, but also two arms, like a human. The hands are not completely human though, but have retractable nails, like a cat.
 
The hair on their heads is also lion-like. They have manes with colors varying from black, to yellow to orange-red. They care for their manes greatly, and they are often decorated with small hunting trophies. Therefore, they will never wear any metal armor. Their eyes are like the eyes of a lion as well, which allows them to see very well, even in darkness.  Wemics are always seen carrying a few spears and a short bow. These are the weapons of the hunt, and these are the only weapons, apart from your claws, to kill prey with.  Wemics live about as long as humans do and around the age of 20 they get sent out on a quest for adulthood by the druid of their tribe. This usually involves hunting a creature and bringing it back as a trophy. If a wemic returns from this hunt, he gets his first tattoo. You can see by the number and elaborateness of their tattoos how experienced a wemic is and what responsibilities he or she has in the tribe.  Relations with other races: Until recently, Wemics were unknown to the rest of Layonara. They live on the savannas and steppes on the isle of Veapra, on what is often called the Sea of Grass by human merchants. However, these merchants are only aware of the centaur tribes that live on the edges of the Sea of Grass and in the small forests on Veapra’s western shores, not of the nomadic Wemic tribes in its center.
 
The centaurs are protective of their leonine cousins and their pure way of living and protect Veapra’s shores from human intrusion so they can continue to live that way.  Alignment: Wemics are usually good aligned.  Religion: Wemics do not follow a deity and do not have any clerics. Their spiritual leaders are druids, who believe in spiritual harmony and connection with nature. These druids do not worship Katia.  Language: All wemics are illiterate, and speak their own language. They do not speak common. Player characters must have a minimum intelligence of 12 to be fluent in another language. Note that they do not know common unless the submission clearly outlines how they would have aquired the skill. This means that they will only be able to communicate by using Wemic or roleplaying with gestures until they learn.
  Learning will take many real life months of RP and study as well as a detailed character development thread.
    Names: Male: Kioi, Mukanda, Njau, Aziz Female: Fayola, Tuhfa, Amina, Aziza A wemics last name is granted to him when the test of adulthood is completed. This last name features the name of the creature he hunted during his test, for example: Deerhunter or Tigertracker.  Adventurers: Wemics are nomadic hunters and until recently never left the Sea of Grass on Veapra. Wemics are barbarians, rangers, druids, rogues, or (very rarely) sorcerors or bards. For character submissions, situations such as fostering/adoptions will not be approved at this time, as the race simply has not been around /in contact enough to support this scenario. Wemic Racial Abilities: NWN syntax entered into Subrace Field: Wemic, wemic As standard human except as follows:  The Wemic subrace skin once in game will apply: +2 CON, +2  WIS, -2 INT,  -2 CHA +2 to listen, spot and search checks +2 Animal empathy -2 AC from the size of the overall animal -2 Concentration  -2 Appraise -2 Persuade Barbarian Fast Movement
Starting class restrictions: Druid, Rogue, Ranger, Barbarian, Sorcerer, Bard ECL 2  Please do not use the human quick to master bonus feat at level 1 to take heavy armor proficiency.