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Author Topic: New Character Submission - Deldhin'el Lumorneth Amarth'anel  (Read 118 times)

WarriorOfTheLance

New Character Submission - Deldhin'el Lumorneth Amarth'anel
« on: March 07, 2018, 04:51:19 pm »
Character Name: Deldhin'el Lumorneth Amarth'anel
    Silent Horror (del+dîn) Tree Shade (lum+orn)  Fate/Doom (amarth)
    Del

Character Age: 112

Character Class: Druid

Character Race: Elf

Character Sub-Race: Wild Elf

Character Gender: Female

Character Alignment: TN

Deity Associated With: Kithairien and Katia

Cleric Domain: N / A

Character Birthplace: Near The Whitehorn

Character Biography:

Del grew up travelling with her parents across Mistone.  They never stayed in one place for too long, and they had few friends because of this.  They travelled alone most of the time, however the seven families they knew never travelled too far apart.  Together the families, known as the travelling eight, kept watch over each other from a distance, usually not far out of ear shot of the bird calls they knew how to mimic.  Each family chose a different call and while on the move you could hear each distinguished tune being called out.  The families never left much behind, rarely a foot print they didn't realize they'd left.  None of them owned much as far as materials, however they all possessed a grand number of skills.  Del's mother was often called a witch, though she wasn't a witch and was often chased away from towns and villages when they'd go for the few supplies they couldn't make themselves.  Del's mother had been caught changing forms on two separate occasions, and people thought she was dangerous.  Del's mother was a druid and usually only changed forms for hunting or protection.  Del's father was a hunter, and they had several trained hunting animals they kept close by.

When Del was born she was given her name because of the things that had started happening around her birthday.  That day is when the travelling eight became the travelling seven.

All the camps were set up and the fires lighted. The meals for the day were being cooked and all of the gear had been properly hidden. Most travellers wouldn't be able to find their camps while passing by, but tonight was a different night. The kettle warmed the water and the midwife gathered the cotton and silk cloths. Del was born.  They all laid down to get some rest.

Sounds of pounding, and thumping on the ground filled the air, every noise followed by pulses felt in the ground.  Animal noises filled the air as the travelling eight called to each other for aid.  Alas it was too late, one of the families disappeared into the forest never to be seen again.  They all gathered their supplies put out the fires and moved along as fast as they could.  What made such quick work of the family?  Was it the outcasts?  A large bear?  Giants?  Nobody knew, all they knew was run!

Years went by.

Del is now 10.  Two families have disappeared now, in the same manner.  Is someone following the families?  Still unable to catch the persons or beings responsible the families keep moving.  They watch every shadow wondering if it will come for them next.  When will the silent horror come from the shade of the trees and claim another.  The travelling six continue on.  Del has been learning her skills from her mother and father, and has taking a liking to bears.  She does not know why, but they intrigue her immensely.  Fascinated by them she often hides in the forest not far off watching them sharpen their claws, and catch fish with their paws.  She watches them climb trees and run faster than they look capable.  She watches them in their slumber while they hibernate the winter days away.  She's also found fascination with mixing herbs and various minerals, and growing new plants.  Sometimes she swears she can see the plant actually moving as it grows.

Years go by.

Del is now an adult, there aren't many of the travelling eight left, and Del has been going over the events that happened and studying the ground behind them, despite her parents warnings, every time they stop determined to figure out what has been happening.  To no end.

Del decides to go off away from her family and search farther in the world for the possibility of an answer.

Extra Credit:

Del is quite muscular for a female, and stands 5'1" tall, slender and trim from constant travel.  She is tan, with black hair and green eyes.  She bears her families tatoos.
She is quite fond of bears, deer, snakes, and wolves.  She can sometimes be found tracking and silently following them around.
She uses shadows often to hide, but not before throwing a small glowing stone that she carries with her at all times, to check them for danger first.
Del doesn't take sides easy, and is not quick to judge.  She tries to find the balance of things but does so very carefully and with a great deal of observation and thinking first, never jumping to conclusions too fast.
She's quiet until you get to know her, as she's probably watching you thoroughly.

(links added for my future benefit and reference)

    I understand and agree to the objectives of being a druid in Layonara.  https://old.layonara.com/lore/druids
    I understand and agree to the rules of achieving these objectives.
    I understand the internal organizational structure of the druids.

https://old.layonara.com/nwn/druid-submissions
« Last Edit: March 07, 2018, 09:49:22 pm by WarriorOfTheLance »
 

Acacea

Re: New Character Submission - Deldhin'el Lumorneth Amarth'anel
« Reply #1 on: March 07, 2018, 08:39:24 pm »
Hello, glad you got your idea worked out! The link you were looking for is probably here - note the links to the Druids page and the Restricted Multiclassing page, which are the requirements/objectives the 'oaths' are about. The Druids page in particular is kind of a long read, but is info on the place and expectations of Druids in Layonara. Basically, they can be pretty different from one another and do things in different ways, but they're all a part of something bigger that you need to know a little about in order to RP one. Feel free to bump the thread when you've read them over and edited in your statements along with any other changes you wanted to make!

While I'm here, I glanced over the sub and have a suggested change - I'd consider changing Voltrex to Mistone. Voltrex is basically your last bastion of the elves - a protected, isolationist continent that most retreated to after losing various incarnations of the Human-Elf wars. It is an elven place, and I can pretty much guarantee that no elven "village" is ever going to mistake a Wild Elven druid for a witch and chase her out :P The main threats to Voltrex are incursions from within and below, eg Dark Elves. Their borders are often closed, and even when outsiders (this includes non-Voltrexian elves) are permitted landing at Sadinia for trade purposes, the customs process is a nightmare of legendary proportions and ships and merchants are often escorted. Besides, Wild Elves avoid contact with other peoples as much as possible.

That's not to say she can't be from Voltrex, but along with the mention above about not having human cities and villages there to throw stones, it is very hard to get back in. There's a real chance that even if she ever sees her homeland and family again, it will be as a temporary visitor. We can do that if you want though, and I think you could work it into her Wild Elven-ness - but for now let me sell you on Mistone (it could be anywhere, really, but since you start on Mistone it's pretty easy to work in).



So Wild Elves basically think of themselves as the True Elves, right? They're proud, nomadic, "this world was ours" types that refuse to be barred by the lines and laws of Men. On Voltrex, they may get some prejudice from different groups of other elves, but at least they're elven. Kith's "commandments" for lack of a better word really shine when contrasted with other lands and other peoples and other laws. They won't hole up in some sacred city to go through the motions of older ways while the greater world grows increasingly alien to them - they're going to keep running and hunting and wandering the paths their ancestors did. Like on Mistone.

The Human-Elf wars played out in many different locations, but probably most infamously on Mistone, which was once mostly elven and covered in different kinds of forests. (The Spirit Dunes was even a part of a large rain forest, before the Cataclysm!) The battle Saproprias lost was in the Whitehorn, and another lesser-known elven city fell in the Hallowlight through dark pacts and centuries of undead. It was after Saproprias lost that the elves retreated to Voltrex... but not all of them. :) It makes sense for some Wild Elves to be among those that refused to leave, and in the changing landscape over the next thousand years, they'd definitely stick out more, and meet more people that thought them scary and witch-like in their ways, with their tattoos and fey magic.

The Whitehorn, along with its scattering of old elven ruins from the days before the wars, also of course has a Katian sacred grove. Plus, I think it's a bit easier for DMs to play with, regarding what might have been the fate of the other families. While elves have slowly returned here and there to these places over the last century or two, and both queens Allurial and Mouring have likely made some concessions to the "natural" world in Trelania and elf-friendliness, Wild Elves aren't likely to care about overtures or allowances or politics in any way, because they don't recognize the right or authority to limit them at all, however well-intended. They're going to do what they're doing to do!

(On the subject of those families, nomadic is the norm, so I wouldn't imagine her to have known any other life to compare it to, or think of it in terms of "not having many friends" - she has her band/tribe, and the People, living the life they were made for off of what nature provides. On that note, I'd also add that all of them are likely to have been hunters at some point :) )



Okay, so... back to the Voltrex option! In some ways, the  "live free" mantra of the Wild Elves makes it easier to imagine someone casting off from Voltrex, lest it become a prison. Rather than being accused of witchery or scary shapeshifting, they might have dealt with the disdain of other elves, some of whom believe them to be, well... basically barbaric remnants of the past. Ovdear, that ancient and only city of the Wild Elves, is ever-so-slowly being rebuilt in the name of unity, but that doesn't mean those prejudices disappear. And I'm sure Voltrexian forests are plagued by weird nightmares now and again, too - I'd just expect them to be more intimately familiar with them, as half the time Wild Elves probably ARE the something lurking in the woods, ha! So, you know, whichever aspect is more important to you, just with some tweaking in either direction.

Sorry for the long post, but since you were going to have to edit in your druid statements anyway I figured I might as well bring it up now :D
 

WarriorOfTheLance

Re: New Character Submission - Deldhin'el Lumorneth Amarth'anel
« Reply #2 on: March 07, 2018, 09:52:23 pm »
Quote
(On the subject of those families, nomadic is the norm, so I wouldn't imagine her to have known any other life to compare it to, or think of it in terms of "not having many friends" - she has her band/tribe, and the People, living the life they were made for off of what nature provides. On that note, I'd also add that all of them are likely to have been hunters at some point :) )

Yeah, the purpose of that little bit of the bio was more to show the reader of the bio that the person who wrote the bio understands being nomadic as well as banding together for protection despite being loners. ;) (understanding what a wild elf is)

The hunter part was more or less to show where she acquired survival skills from, and where she learned her love for animals, nature and balance.

Bump
« Last Edit: March 07, 2018, 09:54:21 pm by WarriorOfTheLance »
 

WarriorOfTheLance

Re: New Character Submission - Deldhin'el Lumorneth Amarth'anel
« Reply #3 on: March 07, 2018, 09:57:13 pm »
On a side note i got the idea for the character wandering around Voltrex and finding the little wild elf ruins... I haven't seen wild elves anywhere else so logically i decided she was from there lol
 

Acacea

Re: New Character Submission - Deldhin'el Lumorneth Amarth'anel
« Reply #4 on: March 08, 2018, 11:55:03 pm »
Sorry for the delay, I started this this morning but only just got back to it many hours later!

On a side note i got the idea for the character wandering around Voltrex and finding the little wild elf ruins... I haven't seen wild elves anywhere else so logically i decided she was from there lol

Ah, yeah, a lot of stuff in the module isn't perfectly (...or at all, sometimes!) representative of the lore :\  Those ruins are a pretty big deal to Wild Elves, and were the subject of some diplomatic intrigue on an elven plot quest, along with major player contributions to help their rebuilding. At the same time, it's pretty weird that they're shown there like common masons building regular buildings, since they're Wild Elves and the site is the only Wild Elven city that ever was ... but the details are pretty fuzzy on it, so it's easier to vague about it. Not seeing Wild Elves anywhere else is probably just a combination of (IC) they prefer to avoid contact with others, and (OOC) that just like our cities and stuff are shown as "empty" for lag-purposes, there are many wilderness encounters one might have but don't without a DM, in addition to the many thousands of miles of the world not represented IG at all!



So, onward! I've decided to approve this as is, but have some more info/suggestions that can hopefully be helpful in "meshing" with the lore of the world that's less obvious, in case you should ever need to :) If you could reply about what you decide on the deity (see below) for posterity, I'd appreciate that as well!

  • On Wild Elves

    The thing about Wild Elves buying supplies from villages that they couldn't craft makes me pause a little. I could see that from some groups, definitely, but the Wild Elves are noted for being fierce independents and survivalists. If they cannot provide it, do they need it? (Including stuff like silks and forged items!) So that doesn't fit. At the same time, I can see how you want this villager reaction and witch prejudice from outsiders fit in there, which isn't a problem at all by itself!

    So, one way I can think of to cover both is to say, be camped nearby villages that you sometimes have to move quickly from to avoid discovery (but naturally they are swift, silent, and not found when they don't want to be - or at least feel that that is true), until perhaps there was one day an encounter, say while hunting or something - maybe with a child that it turns out was wide-eyed at someone shifting forms, and their version of the story roused some torches. Not a universal reaction, of course - the Queen was a mage and Lucindite, who are allied to Katians - but some misunderstanding or perversion of events that riled base fears.
  • On druids

    There's not really a lot on her place or views as a druid (beyond herbalism and such), so just keep in mind there's of course more to it than liking bears or any other animals. There's a profound connection with the world here, whether innate or cultivated, and she herself will be one of many leaves on one of many branches of the tree that makes up the druid hierarchy. Being Wild Elven though, it's not like this way of viewing the world would be new to her, so there's that - though there may be minor conflicts between the order and the tribe and which takes precedence :)
  • On gods

    Normally I'd suggest leaving the deity field blank, since there's really nothing here that mentions much devotion to either deity, but it's really unusual for a Wild Elf to not worship Kith as the model for their way of life. If you plan on keeping to that general model, I'd put Kithairien in the deity field (and pay more than lip service! lip service = blank deity field :P ), follow his tenets (if somewhat more reservedly, given the TN alignment), pray and use as focus for druidly things, and just also acknowledge Katia in a tip the hat kind of way to one side (they are allied).

    Alternatively, if you wanted to worship both (or only lip service to either), definitely leave the field blank - though clerics will read her as "Neutral" to both gods, because of her lack of singular devotion :)

    Of course, you might also pick Katia as the main focus, with Kith as the acknowledged one, which can work in different ways (Kith being a god she might always respect and acknowledge while having chosen to commit herself to Katia's cause specifically - which does work out with a "balance" mantra). I'd imagine some external influence and teachings there, and would suggest thinking on what it might mean for the character to have changed her path from her tribe's.

Hope any of that is helpful!

This sub is approved, have fun, and don't forget to let us know what you put in the deity field!
 

 

WarriorOfTheLance

Re: New Character Submission - Deldhin'el Lumorneth Amarth'anel
« Reply #5 on: March 09, 2018, 04:52:59 pm »
Quote
The thing about Wild Elves buying supplies from villages that they couldn't craft makes me pause a little. I could see that from some groups, definitely, but the Wild Elves are noted for being fierce independents and survivalists. If they cannot provide it, do they need it? (Including stuff like silks and forged items!) So that doesn't fit. At the same time, I can see how you want this villager reaction and witch prejudice from outsiders fit in there, which isn't a problem at all by itself!

So, one way I can think of to cover both is to say, be camped nearby villages that you sometimes have to move quickly from to avoid discovery (but naturally they are swift, silent, and not found when they don't want to be - or at least feel that that is true), until perhaps there was one day an encounter, say while hunting or something - maybe with a child that it turns out was wide-eyed at someone shifting forms, and their version of the story roused some torches. Not a universal reaction, of course - the Queen was a mage and Lucindite, who are allied to Katians - but some misunderstanding or perversion of events that riled base fears.

Agreed, when I wrote it, i paused a little too, but for sake of the quickly written (3 hours) short story it's all i could come up with at the time ha.
When I come up with proper wording, and a new line I'll post it below and you can approve it into the original if you like.

Quote
There's not really a lot on her place or views as a druid (beyond herbalism and such), so just keep in mind there's of course more to it than liking bears or any other animals. There's a profound connection with the world here, whether innate or cultivated, and she herself will be one of many leaves on one of many branches of the tree that makes up the druid hierarchy. Being Wild Elven though, it's not like this way of viewing the world would be new to her, so there's that - though there may be minor conflicts between the order and the tribe and which takes precedence :)

At this point in her life, just reaching adulthood and leaving her family behind she hasn't discovered all of her druidessness. I didn't want to come into the game with a level 20 druid changing forms or even knowing how when she won't even get those abilities till level 4 or 5 (forget which, but i think wild shape is 5)... she'll start out with cantrips and role play learning the new found druidess inside her. I've asked another druid to mentor me in game as well

Quote
Deity Associated With:

 
  • Does your character favor one god over all the others?
  • A character is not required to associate with one particular deity. In fact most people on Layonara pay homage to multiple gods, depending on the situation.
  • There is ample evidence for the existence of gods so although atheism is virtually impossible, apathy to the gods is possible.

Quote
The belief system of spiritual harmony and direct connection with nature predisposes druids to be less attached to the gods than many other Layonarans. You will of course find druids among the ranks of worshipers of Katia, Aeridin, Shindaleria, Ilsare and many others. But a druid is less likely to be a fervent follower than a cleric whose powers derive directly from the blessings of her or his deity. Katia, for example, personifies nature, and as such can give a druid a very powerful and tangible point of will focus. But a druid's strength is not gifted from Katia herself. A common druidic philosophy is that the gods themselves are a product of a confluence of natural forces. They evolved. It is considered blasphemous by many and in some places gives druids a hated outsider status, but to them the gods themselves emerged from nature and are in many ways subordinated to its fundamental flows and connections. Thus, druids are not always worshipers of Katia as is commonly thought, and even those that are may view worship in an entirely different light than others.

I decided to put two deities here because of reading all of that before starting the submission.  It says many layonarans pay homage to multiple deities.. and that druids don't necessarily worship gods but find them to be a product of a confluence of natural forces.  So I will probably just leave that field blank unless she decides to become a follower of one of them.  In my experiences role playing druids, most times talk of gods is omitted or turned towards balance or nature as a god.