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Character Submissions / Character Submission - Reyne Sun-Badger
« Last post by Riven on March 24, 2024, 03:59:02 am »
Name: Reyne Sun-Badger
Age: 30
Class: Cleric 10-15 levels, Sacred Fist 5-10 levels
(Update: Reyne may be a pure Cleric instead, not sure! I've never played a Cleric or Sacred Fist, so I'm learning about it)
Race: Brownie
Alignment: NG
Deity: Prunilla
Domains: Plant, Earth

Biography and Description:
Rebellious and strong-willed as a child, the hot-tempered Reyne was quick to defend herself and the younger children from bullies and beasts, generally with fists and feet. As a teen, she was outraged at the challenges the brownies faced in maintaining safe havens against the dangers of less peaceful races. How can the clan plant seeds and nurture the growth until harvest, when dangers abound? A safe haven is needed! Nurtured by the worship and culture of Prunilla yet encouraged by her fearlessness and stubbornness, Reyne seeks to become a defender of her people, empowered by the divine might of Prunilla. She aims to strengthen her abilities as a guardian so she can ensure that the safe havens for the brownies can remain safe havens. Unlike her home-body brethren, she realizes that to find new safe havens and learn how to combat evil, she must travel and ally with explorers, adventurers, and warriors - for their protection and knowledge of the world and threats.

Reyne grew up in a secluded enclave on the outskirts of the Forest of Fog, not far from Castle Mask. Initially, her family did not support her mission, wishing for her to stay in the enclave and devote herself to gardening and family. However, her stubborn nature could not be tamed by their wishes. During a fight with her parents one night, in a fit of rage she swore to do away with her family name forever, devote herself to Prunilla, and take on the surname of Sun-Badger - symbolic to her of the type of tenacity and divine empowerment she imagined she needed to channel to fulfill her mission. She packed and left for Castle Mask - a place she had visited many times to deepen her prayers and training in the chapel to Prunilla and speak with and learn from the halflings tending the Mask Gardens, and the travelers who journeyed through the grounds. In the years since then her family has begrudgingly accepted her mission, though still worried for her safety.

1.  I have read the information on Prunilla, and I will play Reyne as a faithful
priestess of Prunilla to the best of my abilities.
2. Reyne sees herself as a protector of all that Prunilla values - safe haven of homes and families, gardens, and food growing. Although she does not conform to the principles of humility and passivity, she values these in her family and tribe. She seeks to empower herself so that her peaceful tribe can remain safe. At times she rests from her travels by joining with her tribe in planting, harvesting, and preparing feasts.
3.  Reyne wears brown and green earth colors. She wields a hand sickle, similar to the one she used to harvest grain and herbs. However, her mission as a protector overshadows the religious symbolism of Prunilla’s weapon of choice (hand sickle), so she utilizes her fists and potentially other weapons as needed. Of course, once she becomes a Sacred Fist, she’ll forego all weapons other than her divinely empowered fists and feet.
32
Character Submissions / Re: Character Submission - Monk
« Last post by miltonyorkcastle on March 24, 2024, 12:25:04 am »
Hi, StormChaser.

After some discussion, I think we'll just need a confirmation from you that you understand the surname "T'sarran" is a common/non-noble name, and that it's not tied to any literary origins or have significant similarities to characters with said name from other PWs like Forgotten Realms.
33
Character Submissions / Re: Character Submission - Monk
« Last post by miltonyorkcastle on March 22, 2024, 11:43:59 pm »
I promise I'll have a legitimate reply for you tomorrow. Real life keeps delaying the GM discussion, but you've been incredibly patient, and deserve to be able to move forward with this character ASAP.
34
Character Submissions / Re: new Character : Mouse
« Last post by miltonyorkcastle on March 22, 2024, 11:28:43 pm »
Approved. I love the mention of the bindstone as the added dimension to the classic character trope of underestimated underdog.
35
Trade and Market Hall / Beginner and Apprentice Craftspeople
« Last post by minerva on March 22, 2024, 03:17:46 pm »
Posted in the Select kitchens and Standard Craft Halls through Mistone and Alindor


The Foundation is looking to augment its stocks of relief supplies and is accepting donation and making contracts for beginner and apprentice level clothing, food and building supplies.  Healing kits and potions are also in demand.

Items to be donated may be dropped off into the donation crates at 108 Port Hempstead (the docks district just before the merchant district entrance) .  Those seeking to contract more advanced items please contact Katrien Hommel directly by Raven or note.
36
Trade and Market Hall / Re: Cailomel Goods and Wares (updated)
« Last post by Riven on March 22, 2024, 02:20:17 pm »
Barley swings by Cailomel's with some goods to drop off for credit:

Drops into a Contracts Drop Off chest (50% of lens):
gem - hammer of the gods: 1400
heavy bronze flail: 780
tarnished amulet 950
Elyl Dannodel's battleaxe: 1010
Oak Club 1000
Calendel Englent's Scimitar 9014
Iron Helm 1252
bronze shuriken 1100
Assistance bracers: 8000

Drops off for credit (50% of lens): 24,506
Barley has 4176 previous credit
Total = 28,682 credit

He buys a Malar Bag:
Malar Bag 22,936T
Pays 50% in coin: 11,468
Pays 50% in credit: 11,468

28,682 credit minus 11,468 = Total New Credit of 17,214





37
104105T of previous credit
Took:
3 Lion skins @75T = 225T
3 Malar skins @1500T = 4500T
30x Spider Silk (regular) @100T = 3000T
99x Cotton @10T = 990T
Total: 8715T
104105T - 8715T = 95390T of new credit

Paid 872T as tithe to the chest

Görmungard Boulderanvil
38
Character Submissions / Re: Character Submission - Monk
« Last post by StormChaser on March 19, 2024, 10:36:06 pm »
Just checking back in
39
Barley drops off some skins:

5 ancient dire bear skins x 200 = 1000 credit
Froido's Halberd (iron +1): 1500
10 almonds x 60 = 600
elemental shield scroll: 1000
energy buffer scroll 1500
darkness scroll 250
potion of eagle splendour 250
potion of fox cunning 250
Total deposited = 6350

Previous Credit = 42,973
New Credit = 49,323
40
Character Submissions / new Character : Mouse
« Last post by minerva on March 17, 2024, 02:26:16 pm »
Name: Mouse
Race : Human
Age: 18
Class: Rogue/Fighter (equal split to level 10, then see how the RP goes. ( may PC to duelist)
Alignment : Neutral
Deity: None

Bio:

“That makes three this month.  Corath's fetid  breath what is going on?  The two large men load a stiff body of a third into cart and start up the street. 
 
Mouse peers out from the well disguised nook she has dug herself beside the foundation of the nearest building.  She moves some bushes to cover the opening to her little home and checks both ways before slithering out.  Its time for the traders to take down their stalls at the market and sometimes they can't be bothered to pack up food that is going off or broken items and leave them in the town midden heap.  Mouse likes to get there early for the best finds.  Its how she keeps herself fed these days.   She could tell the town guards what is going on but then she'd be involved and they'd want to know how she knows what she knows.   She values her life more than that.

They call her mouse because, well she's small with nondescript mouse brown hair.  She can move quietly and fit into the smallest of places.  She survives on the crumbs that others leave behind.  She doesn't want to be a mouse but since her older siblings died along with their parents on the ship crossing , its been just her.  That was five years ago, Five very long years.  Cold winters, miserable summers, the wet and the dry she has survived. 

She takes her small finding of some dodgy cheese and stale bread along with a dented old short sword back to her “home”.  As she picks off the mold and dunks the bread in some ale a drunk man tried to bribe her into his room at the inn with, she studies the sword.  Its appears to be just made of copper or at best bronze.  The edge is chipped and dull but she takes a whet stone and does her best to bring it back to functioning.  When its what she deems acceptable she places it carefully next a depression in the ground lines with dried grasses that serves as her bed.  Winter is approaching and the sun sets much earlier so it will soon be dark.  Its a full moon tonight so she can't sneak away to the militia training grounds to test it.

“Well, well, what have we here”   She awakens to the bright light of a torch being shone into her den.  “Looks like we found the rat.  She ain't the tastiest of morsels but she looks like she'll be a bit 'o fun before we turn her in to the boss. “ the torch owner, a very dirty obese man dressed in hide armor leers at her as two similarly dressed  dirty lackeys try to see around him into the hole. 

She's appears to be cornered but Mouse is not without her tricks.. One hand searches the area next to her bed for the handle of the sword, the other reaches for a small knapsack and a pouch.  With a smooth movement she flings the pouch at the opening to her home and the area fills with choking powder. While the men sputter and cough and have to close their eyes she moves a old wooden shield from behind her bed that reveals a tunnel  just big enough for her to wriggle into.  She crawls as fast as she can toward the other end and pops her head up under a bush about ten feet from her home.  She take a sad look a the home she's had to leave but quickly and quietly gets to her feet, grasping the old sword , small shield and her pack and  while clutching  the ring around her neck, whispers a prayer and starts away.

Then she feels it.  Right between her shoulder blades.  A piercing pain that makes her vision go white.  Her mind reels.  No, not again.

When she opens her eyes its dawn.  She's lying with her pack and her sword at the foot of a large standing stone.  She reaches around to feel her back. Sure enough there is small scar where the arrow had been.  The one that pierced her back, the one that killed her.  Only it didn't.  This is not the first time she's awoken feeling ill, but alive at the foot of this stone.  The stone the guards pulled a dead body from the foot of just the other morning.  She should be dead but she isn't.  Stone bound.  That was the whispers she'd heard. 
She can't stay here .  Her home is compromised and who ever found her knows they “killed “ and when the body disappears, well who know what they'll do.  No she has to leave.  Start over again.

She slings her pack over one shoulder the the small shield over the other, tucks her sword into her makeshift rope belt and sets out onto the road.   Who knows where it will take her?
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