Just as in the real world, there are two main types of currency in Layonara. Some people value one over the other. Some people have a lot of one and not so much of the other. So, what are the two types of currency that Layonara has?
The first one is fairly simple: Money, and in this case True Weight Coins, or "Trues." This one is how much your character has in monetary worth, whether it be actual coins, or what he/she has in trade value (furs, potions, metal, etc.)
Can money equal power? Absolutely. It means that your character can likely buy whatever gear he/she needs or buy passage through things, and possibly bribe people who are willing to be bought. It's the ability to quickly and easily press a coin in someone's hand and not have to look back and wonder if you'll be able to eat tomorrow. It means being able to offer large sums of money to charity at will if your character is so inclined, and it is the means to offer loans to those who need it.
The other kind of currency in Layonara is something that is not as easily measured as the number of coins in the bank. This is Political or Social Currency. This is the number of contacts that your character has, the ability to have sway because you "know a guy" in the right situations. Social currency is infamy. Sometimes social currency is positive in some places and negative in others. A character with a lot of power in Arnax might not be as powerful in Westerngate or Huangjin (where they might be hunted or arrested), but might be revered as a demigod in Katherian. Social currency may be world-wide, or it may be only valued in certain locations. World Leaders who complete their WLDQ successfully end with a reward of social currency. It's the unstated reward, but it's probably one of the most powerful things, if not the most powerful thing, that is attained by a successful WLDQ. But WL's are not the only PC's with social currency, and it's not really that difficult to achieve. It takes a different sort of work to gain social currency than it does to gain monetary currency. Sometimes you have to sacrifice one for the other.
So the question, then, is: Do you feel that your characters have one or the other type of currency, or both, or do you value one more than the other?