Karn has a charisma of 19 unmodified...Hotness overload!
A "beautiful" person can have the Charisma of a stick, and an "ugly" person can rule an empire by sheer will. This is, of course, extreme, and human (or demi-human) nature leads us to naturally perceive those with what be believe to be positive physical traits as more charismatic, so it has some place.The most important thing to remember is to roleplay your attributes! If you have a low Charisma, play a low Charisma. I list five factors to consider for Charisma -- if your ability score is below 10, then you'd better be, in general below average on most of those points, and anywhere you're above average should be offset by another trait (or two).
But much more so than that, Charisma is the couter-point to Wisdom. Whereas the latter is about force of will focused inward on one's self, Charisma is about the ability to impose one's will on others, hence its inclusion as a "mental" ability. Leadership, to be slightly cynical, is about getting people to do what you think they should be doing, or, in other words, manipulating them. This is not necessarily a bad thing -- the Paladin may believe that she is showing people the True Path and helping them focus their energies. Of course, the same ability can be used by the dark side to dominate or (mentally) oppress others. In any case, the abilities come from some combination of physical appearance, force of personality, leadership skill, smooth talking, and apparent moral authority.
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Charisma, from a role-playing standpoint, offers probably a wider set of options than Wisdom or intelligence do. A middle-of-the-road Charisma could be a slick-talking attractive person who just has no leadership skills or could just as well be an excellent managerial type who faints at the thought of public speaking.
I largely agree that CHA is probably the most abused since it has the least impact on game mechanics of combat for many. However, should the differences between a 10 CHA and a 14 CHA fighter be reflected during RP? How often? Should the 14 CHA always take charge over the 10 CHA? How can we self-police that? Should the GMs police it?
Personally, I think the following would go a long way:- OR -
- No CHA may be set below 10 on the character creation page, including dwarves and halforcs.
Basically, let's just all agree either that CHA is our dump stat (with a minimum of 10), or let's give ourselves someway to "see" the other persons leadership/beauty OOCly.
- A new widget is added to our inventory that will query the CHA of the targeted PC.
*uses widget and attempts to make FORT check as the "stunning" 8 CHA woman in the slinky dress walks past*
Not everyone roleplays their stats correctly, and honestly, I think we should just let them do as they please. It's a character, it's a game... I think over-policing just takes out the fun factor. I get a touch irritable when people get nitpicky over my character, but hey, that's life.
I just think that the people who abuse are going to abuse and the people who RP it correctly are going to. Either way, it doesn't seem to make much of a difference outside of DM quests, as people follow the person who knows the terrain the most and beauty is covered by armor.
Like I said, when and if it makes a difference, a CHA check should be rolled. That way, the GMs don't have to do anything and we can police each other. The widget sounds like just another mess in the toolset, even if it's only one.
A crowd in a tavern and a gathering of diplomats probably react very differently to the same "combination of physical appearance, force of personality, leadership skill, smooth talking, and apparent moral authority." In some specific places and situations, a low charisma character might even have a social advantage over a higher charisma character.
Two folks with an identical Charisma score, but each having a different weighting of those five factors should evoke different reactions to the same situation.
I personally go almost entirely for personal strength and social skills when I think about Charisma as a character attribute. ... I think Charisma as a social stat, rather than physical appearance stat, is much more interesting, and thus, I play it like that. Attractiveness through words and character, rather than flesh, is the way to go.
We have no comeliness Stat in the NWN nights engine....
You're showing your age DMOE .. there hasn't been a comeliness stat since first edition DnD!!!
*suddenly realises that by pointing this out he also reveals that he is old enough to remember 1st edition rules ... runs away*
I've never played first edition DnD.....In fact Nibor told me about the comeliness stat on IRC so all I'm really showing is Nibor's age *grins and nods sagely*
I said yeah Nibor, that sounds wickety-wickety wack and then I grabbed my skateboard.
The most important thing to remember is to roleplay your attributes! If you have a low Charisma, play a low Charisma.
The guide that Patient Ox just posted actually seems to be a fair summation. At that level of CHA, you don't need to have ALL of those things - but one or two should be prominent.
repulsive, ugly, very suspicious, very rude, unapproachable, frightening