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Author Topic: Playing Another Character's Class  (Read 977 times)

Alatriel

Re: Playing Another Character's Class
« Reply #20 on: June 25, 2009, 08:05:28 am »
I haven't said anything much on here, but I do play both a paladin and a cleric.  What I find funny is that I got a lot more of the "you should play your paladin this way" before Daniella was a champion.  I still get it from time to time, but not as much.  I can't recall anyone ever telling me I don't play my cleric correctly though.  (though I'm sure plenty of people wish she was more of a walking bandaid than she is- they just don't say it ;) )

But the real point is, even if someone reads a character's background and bio and submission, and their public journal, etc., that still doesn't give a person the right to take that OOC information and put it into an IC form of telling your cleric/paladin/etc how they should be acting.  Just because YOU the player read something on LORE, or knows someone of that faith IC, doesn't mean that your character actually knows all about everything there is to know about that faith.  "Oh, well my brother's cousin's best friend's wife is a Berylite, so therefore I can apply to the priesthood and I know everything there is to know about your religion and I don't think you're polishing enough stones to be correctly following your religion"  Or "I slept with a Xeenite once, so I know exactly what Xeenites are like, and you're just not doing a good enough job"  (though I could actually see that as a really bad pick up line...)

On the flipside, though, many very good conversations (and arguments) can happen in game by people of the SAME FAITH arguing or discussing the other's faith or convictions or differences.  You may have a cleric of Ilsare who tells the follower that they should not give up on love, or the follower of Ca'duz, who can't believe that their cleric just accidentally stepped on a spider and squished it?!  The HORROR!  (Lance and Daniella have had countless arguments/discussions on the differences of their faith within the same religion- always very entertaining and enlightening both in and ooc)

The point is, yes, keep it in character.  But once again, if you're not playing a character of that faith, you most likely 1) would not really truly know how they are supposed to act or believe- you probably shouldn't know a paladin's code unless you are a paladin, were raised to be one, or were raised by one, etc. and 2)  why would you care?

As with most things, please treat people as you would like to be treated.  No one likes to be told how they should or should not play their character.  It's something personal, and that sort of behavior generally makes people not want to play with you if every time you interact you say something offensive or off base.  So... just don't do it.  Be nice, be respectful, and if you SERIOUSLY think they've ooc made a bad call, then perhaps rather than saying to them in a tell "dude, you just played your character totally wrong"  how about saying "umm... I was just curious... why did you do that exactly?"  There may just be something you missed.  And as far as really punishing them for actions against their faiths... let's just leave that to the gods.  :)
 

Gulnyr

Re: Playing Another Character's Class
« Reply #21 on: June 25, 2009, 12:55:08 pm »
Quote from: xiaobeibi
I understand your point, but it does raise the question to which extend we are still bound by the rules and mechanics of D&D in this transition state before the MMO.


I have often found the safest course through a change is to continue on as usual until told otherwise.  In this case, since no one has said anything about alignments, they should be treated as they always have been.
 

Dorganath

Re: Playing Another Character's Class
« Reply #22 on: June 25, 2009, 02:21:00 pm »
Quote from: Gulnyr
I have often found the safest course through a change is to continue on as usual until told otherwise.  In this case, since no one has said anything about alignments, they should be treated as they always have been.

Essentially correct.

We're still bound by a lot of D&D/NWN mechanics, since that's our game platform currently.  This includes alignment and anything for which we've not explicitly stated "this is different."

Even though this is quite a hijack, probably the most important thing said regarding alignments is that Good, Evil, Law and Chaos are alignments and they've got some pretty well-defined descriptions. On the other hand, good, evil, law and chaos are concepts and as such are subjective to some degree, even though societal, cultural and personal norms tend to be generally consistent.

It's probably also important to point out that our character alignments are a number from 0 to 100 on each axis (Good-Evil, Law-Chaos).  How can we interpret that? Well, consider the starting alignment for a Lawful Good character is 85/85...that's 85% Good and 85% Lawful.  That's also 15% Evil and 15% Chaotic.  

Now, does that mean a Lawful Good character can commit acts of Evil 15% of the time and still be OK in his or her alignment?  Certainly not!  But what it does mean is that the potential for these other avenues is still present, or that a Lawful Good character could potentially commit an act of Evil at some point, which may well be in-character but against alignment (with an appropriate penalty).  This isn't necessarily "wrong" but it's also something that shouldn't happen frequently.

An any case, and steering this back around to the original topic, alignments speak of motivations as much as deeds, with the latter reflected after-the-fact.  As such, another player cannot truly know the motivations or mind of a character that he or she does not play, so it is a dangerous (and often incorrect) thing to make an observation and take it upon oneself to correct the other player.

As has been noted, leave the correction to the GMs, but if you feel compelled to comment, respect the other player when they tell you to keep your opinions to yourself. :)
 

ycleption

Re: Playing Another Character's Class
« Reply #23 on: June 25, 2009, 02:25:56 pm »
I would add to the discussion that while we should certainly allow others to RP their characters as they see fit, (and I agree wholeheartedly that IC "correction" is inappropriate without an IC reason) we should not be so afraid of intruding on others' RP that we refrain from giving OOC advice or suggestions to new players (or even to old players venturing onto new territory)... I personally have been educated on various aspects of RPing in an on-line world, about DnD generally, and about the Layo setting, by many helpful players who have taken the time to send me a tell. Yes, there is a line between the helpful communication I am speaking of and the behavior that others speak about in this thread; while I have tried to model my behavior on those that have helped me, if I wander too far towards or across that line with anyone, I apologize. Especially when I was a  new player though, I would far rather people err on the side of appearing a bit rude or whatever by offering me RP suggestions, rather then not giving me advice at all.
 

Dorganath

Re: Playing Another Character's Class
« Reply #24 on: June 25, 2009, 03:15:10 pm »
Quote from: ycleption
I would add to the discussion that while we should certainly allow others to RP their characters as they see fit, (and I agree wholeheartedly that IC "correction" is inappropriate without an IC reason) we should not be so afraid of intruding on others' RP that we refrain from giving OOC advice or suggestions to new players (or even to old players venturing onto new territory)... I personally have been educated on various aspects of RPing in an on-line world, about DnD generally, and about the Layo setting, by many helpful players who have taken the time to send me a tell. Yes, there is a line between the helpful communication I am speaking of and the behavior that others speak about in this thread; while I have tried to model my behavior on those that have helped me, if I wander too far towards or across that line with anyone, I apologize. Especially when I was a  new player though, I would far rather people err on the side of appearing a bit rude or whatever by offering me RP suggestions, rather then not giving me advice at all.

Yep!  Which is why I said:

Quote from: Dorganath
if you feel compelled to comment, respect the other player when they tell you to keep your opinions to yourself. :)
 

Lynn1020

Re: Playing Another Character's Class
« Reply #25 on: June 25, 2009, 04:09:29 pm »
ycleption, I see nothing wrong with helping people. That is not what I was referring to.  When I started playing each of my character's I asked for help.  There is still so much I do not know about playing the different classes, spells and deities.  I would not be offended at all if you sent me a tell with a suggestion or even a correction on something I had done.

More what I was referring to is someone sending a tell saying something along the lines... "I think you should learn to play a wizard better". There are some that try to be the RP police.  It is rude and takes the fun away for others. I personally just avoid anyone that makes me feel that way.
 

lonnarin

Re: Playing Another Character's Class
« Reply #26 on: June 25, 2009, 04:58:55 pm »
It warms my heart when people see Bjornigar holding his fishing pole in his city clothes and assumes he's a dwarven wizard.

Things that irk me are when other players or GMs tell you that you're not RPing your alignment correctly, when you are making an active effort to shift you alignment.  "yeah, but you MUST play the alignment you submitted with" essentially equates to "you are forbidden from character development without a lengthy, time consuming process."  Do you notice a goodly cleric taking an evil action?  Ok, then go ahead and SHIFT them for it.  And if they're good and being good, shift them even more good!  Not rewarding people for their efforts to be even more good because "they're just playing their alignment" makes the whole shifting process moot.  It's like a paladin performing 1000 good acts never gets any more good, but if he performs one evil act, he loses 1-5 pts right away.  Then he tries to atone by performing more and more goodly acts, yet he doesn't get shifted back as quickly as he was "already good."  For alignment and shifting to work as D&D intended, it must be equally flexible in both directions.  That one bad day should not have a greater effect than the decades of good ones.

So as far as people might suggest that a player is not RPing their player properly, I would simply counter that they are not being shifted properly.

Lets look at the shifting process.  The most common method to shift alignment is to resubmit the bio with links to the plethora of journal entries for review.  This is useful, but it then results in a hidden group discussion on the GM forum which the player in question has no access to.  I would much prefer that character development discussions and such be put on the *private character journal* page, initiated by the player in question.  This would allow the player a say in his own development, instead of asking a committee to judge him in absentia.  That way the player can have a larger part in their own development while the team would have a better understanding of the goals of both the player and the character.  Involving the player in all steps along the way also helps them understand better what exactly they need to do in order to fulfill obligations, and feel that the end result is more fair than one who cannot see the entire discussion.  I would also suggest use of the private journal page for evil character submissions.

So in the end, while it is useful for GMs to help players understand how to RP an alignment, the initial alignment should not be forced upon the player.  Ask them what their goals are for development, and explain to them why you are shifting.  Most importantly of all however, shifts need to happen more often.  And when they do, they should reflect the nature of the actions performed themselves, not simply as a penalty shift.  Shifting should never, under any circumstances be used to penalize the player for RP.  The entire purpose of the flexible alignment system is to reward character development, not to dissuade it.

Oh and one last point.  There is no such thing as a neutral point.  If somebody is good aligned and they decide to perform a neutral action, then they are at the same alignment.  The concept of the neutral point shift is unbalanced because later, when the paladin does commit an evil act, the result will be the exact same as performing the neutral one, whereas the nature of both acts is totally different.  Think of alignment like an XY grid.  X positive and negative is good vs evil.  Y positive or negative is Law vs chaos.  So when you graph this chart out, each action has a value of positive or negative x or y.  Plotting point (85,85), typical Lawful Good, a good action should shift that point to (86,85) upwards on the X axis.  The goodness of their action is independant from the pre-established plot on the chart, and thus the action has no less significance in the shift.  If a Lawful Good performs a neutral act, then this act has a shift value of 0.  So an (85,85) alignment would stay in the exact same spot on that chart.  As it is hardcoded in NWN, think of it as "Geometric Morality".
 

Script Wrecked

Re: Playing Another Character's Class
« Reply #27 on: June 25, 2009, 10:49:39 pm »
And now, another twist in direction! :)

Quote from: lonnarin
Oh and one last point.  There is no such thing as a neutral point.  If somebody is good aligned and they decide to perform a neutral action, then they are at the same alignment.  The concept of the neutral point shift is unbalanced because later, when the paladin does commit an evil act, the result will be the exact same as performing the neutral one, whereas the nature of both acts is totally different.  Think of alignment like an XY grid.  X positive and negative is good vs evil.  Y positive or negative is Law vs chaos.  So when you graph this chart out, each action has a value of positive or negative x or y.  Plotting point (85,85), typical Lawful Good, a good action should shift that point to (86,85) upwards on the X axis.  The goodness of their action is independant from the pre-established plot on the chart, and thus the action has no less significance in the shift.  If a Lawful Good performs a neutral act, then this act has a shift value of 0.  So an (85,85) alignment would stay in the exact same spot on that chart.  As it is hardcoded in NWN, think of it as "Geometric Morality".


I would like to respond by saying I disagree with there are no such things as neutral points. There are actions that would move both an evil and good character towards neutrality.

Your points allude to the implementation of alignment by plotting them on the same axis making it harder than it should be. Perhaps there should be a good score, an evil score, and a neutral score. Thus, your good actions wouldn't be counteracted by or neutralize your evil actions; they would all stand in their own right (and stop neutral characters from having to behave in a schizophrenic manner in order to maintain their middle alignment). The activity of each of these scores would determine (one component of) your alignment. It would also allow someone who has high evil and high good to be different from someone with low evil and low good.

Alas, for the moment, we are stuck with a bipolar alignment implementation.

Regards,

Script Wrecked.
 

Xaltotun

Re: Playing Another Character's Class
« Reply #28 on: July 07, 2009, 01:49:50 pm »
Some may not agree with this, and I may not be sure I do too, but I think that if someone, say a paladin, does 1000 good acts, then performs one evil act, then they should be punished. The good acts should not outweigh the evil one so I think it is quite correct for the paladin in this case to lose points.
Quote
It's like a paladin performing 1000 good acts never gets any more good, but if he performs one evil act, he loses 1-5 pts right away.


If he doesn't, then we are playing numbers by saying, 'oh, he did 1000 good acts, but only 999 evil ones so he should not be punished'.

Similarly, do you ignore the possible alignment shift when the psychopathic murderer saves a little girl from a herd of stampeding dire boars because his evil acts outweigh this good one?
 

Alatriel

Re: Playing Another Character's Class
« Reply #29 on: July 07, 2009, 02:07:29 pm »
Maybe I'm one of the few who think this, but I think that alignment shift points should be given more often.  But I think they should be given in both directions.  There is a reason there is a range and degree to the alignments.  Playing a lawful good character doesn't mean that that character doesn't or shouldn't undergo times of trial, hardship or moral dilemma.  If they are simply static characters, never to have to deal with hard decisions or conflict they are boring and why do we play them?  An evil character might actually perform a good act.  It actually does happen.  A lawful character can act chaotic, and a chaotic person can be steadfast to law.  But I will say this:  It seems that chaos, good and evil points are awarded, but very very rarely are law points given it seems.  Especially if a person is lawful (I have seen it done though)  We need to remember that these characters while within their alignment, are not perfect.  And while I don't believe that gives anyone the right to blatantly act outside of their alignments without consequences, I do think that when given a point of whatever shift, whether you agree with it or not, one point will not alter your character's alignment (unless it is the final point to many) but what it is saying is that something happened that day that should stay with your character, that it should have affected your character in some way.  And in that respect, we should welcome those changes and alterations, and take them for what they are.  If the character does not like how the actions of that day made him or her feel, then they should work extra hard to fix that problem within themselves, to atone in some way or another, and to correct what has been done.  (CDQ's are actually a great way to do this!)
 

lonnarin

Re: Playing Another Character's Class
« Reply #30 on: July 07, 2009, 08:27:04 pm »
Quote from: Xaltotun

If he doesn't, then we are playing numbers by saying, 'oh, he did 1000 good acts, but only 999 evil ones so he should not be punished'.



Punishment may come in the form of being arrested by the legal authorities, negative reputation building or being hunted down by vigilantes.  Punishment may never in any shape or form be performed via alignment shifts, as alignment shifts are not there to *punish* any one.  They are there to reflect the current moral psychological make-up of the individual.  Shifting in any direction is not a punishment, it is a moral barometer.  When one is shifted, they should not see it as punishment for their actions, but simply their character sheet reflecting the moral stance of their character based upon historical actions.

If one performs 1000 good acts and 999 evil ones, then they would be neutralish.  Whether or not they are actually punished for said acts will depend on who in-game has observed them and whatever countermeasures are taken against the offender.  Perhaps IC punishment could take the form of being disallowed from certain groups like Paladinhood, Champion status or guild membership. Or Incarceration, execution, paying fines or community service.  The shift itself is not the punishment, the consequences of the actions in game are.
 

Gulnyr

Re: Playing Another Character's Class
« Reply #31 on: July 07, 2009, 09:42:06 pm »
Since the alignment numbers don't really mean anything because there is no standard for passing them out, they are an OOC judgment of the player's roleplaying based solely on a DM's opinion of the "right way" to have behaved in whatever circumstance for the given alignment.  So, in a way, being given alignment points opposite your character's alignment is a sort of punishment for "playing wrong."  

Actual IC consequences for IC actions are superior in every way to having meaningless numbers tossed about, though they are obviously more work.
 

ycleption

Re: Playing Another Character's Class
« Reply #32 on: July 07, 2009, 10:09:36 pm »
Hmm, I have to disagree with you Gulnyr; what you say is only true if alignment is something that defines the character, rather than the other way around.

If anything, (so long as its not a constant pattern) receiving the occasional point that is opposite the character's alignment should be seen as a recognition that a player has created a realistic three-dimensional character who is not entirely defined by one of nine little boxes. I understand some players may feel that they are being "punished" somehow, but, as I've said elsewhere, I think a better solution is for DMs to give out alignment points more often, so its not an unusual occurrence - and for players to be comfortable saying "I acted lawfully on this quest, can you give me a lawful point?" if they feel their character's number does not accurately reflect that character.
 

Alatriel

Re: Playing Another Character's Class
« Reply #33 on: July 07, 2009, 10:22:21 pm »
Quote from: Gulnyr
So, in a way, being given alignment points opposite your character's alignment is a sort of punishment for "playing wrong."  



That's just it.  It shouldn't be seen as that way.  Your alignment is the way that your character sees the world.  How he/she views what is the correct behavior for him/herself or for the world.  Therefore an alignment shift shouldn't be seen as a DM saying "you're playing wrong so I'm going to punish you by shifting your alignment".  It should be that something affected your character to cause the actions to cause a shift in the way that your character does or should see/view the world and his/her place in it.  No one person is the same, so why should we believe that everyone who picks a specific alignment is the same?  As I said before, there are degrees of alignment.  To what degrees our characters fit within those alignment are not for even a dm to decide.  Yes, if you are playing a character which on paper is supposed to be TN, and instead you are playing CE, you are going against the rules of the game and therefore can and should be "punished" by having that character's alignment shifted to an unplayable alignment and having your character retired to an npc.  But a 1 point shift within your alignment should never be seen as a punishment, even if that shift is opposite to your alignment, but an opportunity for the growth of your character.  Because you have a LE character, and you perform an extraordinary act of self sacrifice, you receive a 5 point shift towards good.  Are you telling me that that is a DM saying "You're Lawful Evil, you can't be self sacrificing, and therefore I'm punishing you by altering your alignment"?  No, but it means that your character did something that warranted that change.  We shouldn't look at these alterations as something that is an ooc punishment for our ooc actions.  Ok, so you wanted to play a CN character, but events in game forced you to do things that were good.  Your character followed the path that was unfolded before him/her in the course of events and even though it was not your intent at the start of creation of your character to play him/her as CG, things just seemed to move in that direction.  Are you going to instead complain and try to reason out of that shift and stagnate your character's growth because you would instead wish for it to be as you had originally planned?  Or will you go with the events that unfold in the game?  If people are unwilling to change their characters based on the interactions of other characters in the game, why do we even bother to play with each other at all?  The point is that we want to affect change.  We want to make a difference.  This isn't a single player game where we can power game our way up to the top and just mow down everything in our path because we drew it up that way.  There are things in this game that our beyond our control because it makes it more interesting that way.  If our characters remained the same, how could they possibly be any fun to play day after day after day?  Yes, I'm sure there are people in this game and others that don't care, and are happy soloing by themselves, racking up the xp and powergaming their way to the top levels, the most valuable and powerful items and other such things.  But who wants to play with those sorts of people?  Their characters have no flesh to them.  They have no personality, no life.  This is a world of our own creation.  Not because we wrote it up, but because we live in it.  So what is so hard about letting that world affect our characters as the real world would affect us?

We need to play by our alignments, yes.  On any given day, in our every day adventuring.  If we didn't play by them, what would be the point in having them at all?  But once again, that is your character's mindset.  The way they view the world, so every day should have that theme.  But on a gm run quest, or an impromptu, or a world leader development quest, where we are watched over by a gm, we are sometimes presented with things that cause us as our characters to make hard decisions, sometimes split second decisions, and the benefit of having the gm present is that they can supply us with those scenarios in ways that every day adventuring can't do, and it can and should affect our characters.  Quests shouldn't be a thing that we go to just to get a good chunk of xp by sitting around doing nothing for 3 hours.  They should be an opportunity for us to show what our character can do, not based on level, but on who that character is inside, their strength of character and force of nature.  And sometimes, the lack thereof.  It means that if you want your paladin or champion to remain steadfast, then you must roleplay as such.  If you want your NE cleric of Corath to remain evil, then you better make sure that you play your alignment to a T.  But don't ever look at character growth, in any form, as an ooc punishment for playing wrong, unless someone specifically tells you that it is.
 

Script Wrecked

Re: Playing Another Character's Class
« Reply #34 on: July 07, 2009, 10:52:09 pm »
(And now this thread marches off in a completely new direction... ;) )

Quote from: Alatriel
Maybe I'm one of the few who think this, but I think that alignment shift points should be given more often.  But I think they should be given in both directions.  There is a reason there is a range and degree to the alignments.  Playing a lawful good character doesn't mean that that character doesn't or shouldn't undergo times of trial, hardship or moral dilemma.  If they are simply static characters, never to have to deal with hard decisions or conflict they are boring and why do we play them?  An evil character might actually perform a good act.  It actually does happen.  A lawful character can act chaotic, and a chaotic person can be steadfast to law.  But I will say this:  It seems that chaos, good and evil points are awarded, but very very rarely are law points given it seems.  Especially if a person is lawful (I have seen it done though)  We need to remember that these characters while within their alignment, are not perfect.  And while I don't believe that gives anyone the right to blatantly act outside of their alignments without consequences, I do think that when given a point of whatever shift, whether you agree with it or not, one point will not alter your character's alignment (unless it is the final point to many) but what it is saying is that something happened that day that should stay with your character, that it should have affected your character in some way.  And in that respect, we should welcome those changes and alterations, and take them for what they are.  If the character does not like how the actions of that day made him or her feel, then they should work extra hard to fix that problem within themselves, to atone in some way or another, and to correct what has been done.  (CDQ's are actually a great way to do this!)


You might not be so in favour of alignment shifts if you did not agree with the reason they were given out.

Players can think that they are being ambushed after the fact with an alignment shifts handed out at the end of the session. If they knew at the time that different courses of action would have different alignment shifts, they would (probably) choose the course consistent with their character's alignment. Otherwise, its a blind test between you and the DM of "do you have the same understanding of what an alignment is as I do and how it relates to this particular situation, of which I am aware of all the facts and you may not be".

Unagreed alignment shifts can then lead to situations where the scored alignment differs from the played alignment.

And then there are those unwitnessed alignment actions that never get shifted for.

Remember, alignment was created as part of a game that was only played in small, personal groups the presence of a DM.

(Sorry, there have been now three replies since I started this.)
 

Script Wrecked

Re: Playing Another Character's Class
« Reply #35 on: July 07, 2009, 10:53:36 pm »
Quote from: ycleption
Hmm, I have to disagree with you Gulnyr; what you say is only true if alignment is something that defines the character, rather than the other way around.


Due to the mechanics of the game, alignment is a mandatory requirement (definition) for a lot of characters.

Quote from: ycleption
I understand some players may feel that they are being "punished" somehow, but, as I've said elsewhere, I think a better solution is for DMs to give out alignment points more often, so its not an unusual occurrence - and for players to be comfortable saying "I acted lawfully on this quest, can you give me a lawful point?" if they feel their character's number does not accurately reflect that character.


This example actually restates the perceived "punishment" nature of alignment shifts; the player shouldn't have to ask for positive adjustments when negative/contrary adjustments are being dispensed freely.
 

Script Wrecked

Re: Playing Another Character's Class
« Reply #36 on: July 07, 2009, 11:01:21 pm »
Quote from: Alatriel
That's just it.  It shouldn't be seen as that way.  Your alignment is the way that your character sees the world.  How he/she views what is the correct behavior for him/herself or for the world...  


We should probably all start as true neutral, and be shifted as our actions take us. Unfortunately, the current system doesn't allow for that.
 

Gulnyr

Re: Playing Another Character's Class
« Reply #37 on: July 07, 2009, 11:13:40 pm »
Quote from: ycleption
If anything, (so long as its not a constant pattern) receiving the occasional point that is opposite the character's alignment should be seen as a recognition that a player has created a realistic three-dimensional character who is not entirely defined by one of nine little boxes.


As has been said, no character is perfectly any alignment.  As such, any character should be expected to do things opposite his alignment from time to time.  Are DMs to pick out and apply points only for the opposite alignment actions, or for any and all actions?  Or, in other words, is there a focus on the "negative," or on the whole?

Since the numbers are undefined and mean nothing, it's hard to make an example, but let's go with the NWN standard and say a hypothetical Good character happens to be 85/15 Good/Evil, and that that means they do Good things about six times more often than they do Evil things (and, I think could be easily argued in most cases, do Neutral things more than anything else - but that's for another time).  Can the player then expect five or six Good points for every Evil point, or will the Evil points seem to be the most common?  And if points are awarded commonly and by one of those standards, would the character not quickly become pure Good or become Neutral (at least by the numbers)?

It's also important to remember that the outward, visible actions of a character don't necessarily show their motivations and goals.  An Evil character may appear to be doing something Good in a town in order to gain prestige and power for himself.  If the DM doesn't interview the player about what the character is doing, how can he determine that an alignment shift is in order, or in which direction it should go?

Quote from: Alatriel
Your alignment is the way that your character sees the world.  How he/she views what is the correct behavior for him/herself or for the world.  Therefore an alignment shift shouldn't be seen as a DM saying "you're playing wrong so I'm going to punish you by shifting your alignment".  It should be that something affected your character to cause the actions to cause a shift in the way that your character does or should see/view the world and his/her place in it.

Right, a player's character is who the player says the character is.  Who is the DM to tell a player that an event affected his character to any particular degree?  Shouldn't that be for the player to decide and RP?  And what will throwing meaningless points around do to help that along?  Wouldn't a brief conversation be more effective, a suggestion or a tip from the DM that the event could have an effect on who the character is?  Pff, DMs... Players can do that sort of thing for each other.

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No one person is the same, so why should we believe that everyone who picks a specific alignment is the same?  As I said before, there are degrees of alignment.  To what degrees our characters fit within those alignment are not for even a dm to decide.

I don't know that anyone has ever suggested all characters of a given alignment are exactly the same alignment.  I know the NWN numbers start the same for everyone and tend to stay where they are, but the numbers don't mean anything, so they don't matter.

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Because you have a LE character, and you perform an extraordinary act of self sacrifice, you receive a 5 point shift towards good.  Are you telling me that that is a DM saying "You're Lawful Evil, you can't be self sacrificing, and therefore I'm punishing you by altering your alignment"?  No, but it means that your character did something that warranted that change.

Ah, but that would not be especially common.  I am reading previous posts as saying that alignment points should be more common, rather common, and not a rare thing to see passed out.  I would also argue that a LE character should be expected to do something Good from time to time, so unless it is actually an extraordinarily Good action, there's no reason to go tossing points at it.

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Are you going to instead complain and try to reason out of that shift and stagnate your character's growth because you would instead wish for it to be as you had originally planned?  Or will you go with the events that unfold in the game?

I'm sure you remember the commotion not too long ago caused by characters being shifted toward Neutral because of their inaction on a quest.  People have and are going to complain about one-point shifts away from their characters' chosen alignments.  It's an established fact, and it's part of where I base my position.  It would be nice if it weren't that way.  Unless there were some public standard for distributing points, there would be complaints - and probably even then.

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If people are unwilling to change their characters based on the interactions of other characters in the game, why do we even bother to play with each other at all?  The point is that we want to affect change.  We want to make a difference.  This isn't a single player game where we can power game our way up to the top and just mow down everything in our path because we drew it up that way.  There are things in this game that our beyond our control because it makes it more interesting that way.  If our characters remained the same, how could they possibly be any fun to play day after day after day?  Yes, I'm sure there are people in this game and others that don't care, and are happy soloing by themselves, racking up the xp and powergaming their way to the top levels, the most valuable and powerful items and other such things.  But who wants to play with those sorts of people?  Their characters have no flesh to them.  They have no personality, no life.  This is a world of our own creation.  Not because we wrote it up, but because we live in it.  So what is so hard about letting that world affect our characters as the real world would affect us?
 
To make this personal for a moment, there have been times when Jennara has supported Chaotic positions or suffered failures or setbacks or otherwise had "bad" things happen, and clearly has had "good" things happen.  I didn't need nebulous points to make me want to have her change.  She is very different than she was a couple of years ago.  I'm not special.  I'm not a perfect player or anything like that.  The changes are just part of the fun, and I make them as they make sense.  No points needed.  I do appreciate the four Jennara has gotten (three Good and one Lawful, if you're curious).  I took them as pats on the back, as rewards, and two of the Good ones were overtly presented that way, more or less.

Have your characters seemed stagnant?  Have you not been involved with events that have caused you to change your characters?  Did you need alignment points to make it work?  I don't think you are meaning what I am reading, because you cannot possibly be arguing that we need alignment points so our characters come alive.
 

ycleption

Re: Playing Another Character's Class
« Reply #38 on: July 07, 2009, 11:19:03 pm »
Quote from: Script Wrecked
Due to the mechanics of the game, alignment is a mandatory requirement (definition) for a lot of characters.


What I mean is that a character has values, beliefs, attitudes, experiences, behavior patterns, prejudices, etc... the alignment describes, in a very rough form, all of those other aspects of a character. Except for being helpful to the player in RPing, it should not be something that locks the character into scripted responses that don't don't take into account those factors listed above, that, in my view, define a character.

For instance, it would not be inconsistent for an overall chaotic character to turn an old enemy into law enforcement, if desire for revenge is a sufficient motivation to overcome a general distaste for the game term of lawfulness.

Likewise, a lawful character with a deep affinity for children might work outside the lawful systems to punish a child abuser.

Players should play their characters, and not forget the reasons that their characters are a certain alignment - and sometimes the very reasons for being a particular alignment may cause a character to take a specific action which is opposed to their general outlook or behavior. RP is about playing a character, telling a story, and nine little boxes can never tell you how a person would act in every situation in real life, and shouldn't be expected to in a game either



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This example actually restates the perceived "punishment" nature of alignment shifts; the player shouldn't have to ask for positive adjustments when negative/contrary adjustments are being dispensed freely.


Again, I can see why some people feel that way, I don't know that I have seen "free" dispensing of contrary adjustments, any more that positive adjustments. I think its unfortunate that that is the perception of some (many? most?), and again, I can only say I think its because alignment shift are rare things that people have that attitude.

Edit: @Gulnyr: I think I see where you are coming from a bit better with your post above - and its probably those concerns that prevent some DMs from giving alignment points more liberally than they do. I enjoy being on quests with DMs who I know do award points, but I acknowledge its an imperfect system, especially because, as you say, there doesn't seem to be any sort of standard.
 

Alatriel

Re: Playing Another Character's Class
« Reply #39 on: July 07, 2009, 11:29:04 pm »
Quote from: Gulnyr

I'm sure you remember the commotion not too long ago caused by characters being shifted toward Neutral because of their inaction on a quest.  People have and are going to complain about one-point shifts away from their characters' chosen alignments.  It's an established fact, and it's part of where I base my position.  It would be nice if it weren't that way.  Unless there were some public standard for distributing points, there would be complaints - and probably even then.


Yes, and I completely disagreed with the fact that it was such a fuss over a one point alignment shift.  However, as I was neither on that quest nor part of it, it wasn't my place to say anything.

 
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Have your characters seemed stagnant?  Have you not been involved with events that have caused you to change your characters?  Did you need alignment points to make it work?  I don't think you are meaning what I am reading, because you cannot possibly be arguing that we need alignment points so our characters come alive


Actually, I'm quite proud of the 1 point chaotic shift and 1 point good shift that Daniella received due to her actions on a quest.  After speaking with Ed about the way that I felt was best to play Daniella, I feel that she probably should have more of those shifts, as long as it keeps her within her alignment, but that it would more accurately portray her mindset.  However, her actions after that shift have not been cause to shift her further.

Alatriel actually started off as Chaotic Good.  I had all intentions to keep her chaotic good.  However, due to in game events, and the actions of other PC's around her (not NPC's- PC's) caused her to shift her entire way of thinking of the world to the point that I felt that it was only right to ask for her shift to CN.  I'm not going to lie to you.  When Alatriel received the first 15 point shift towards evil for her alignment change, I cried.  Not because it was something I felt was unjust, but because a piece of Alatriel died that day.  I requested it because I felt that it WAS just, and apparently no gm's were going to shift the alignment that had been steadily slipping for months of real life time due to a quest line and the other characters around her that caused her to lose her faith in people and the world.  

So yes.  My characters are not stagnant.  But I also request alignment shifts when I feel that they are warranted.  Not because I feel that I should be punished for playing outside my alignment, but because I think that the alignment should truly reflect the way a character is on the base moral foundations of their being.

And no, we don't have to have alignment shifts to make our characters come alive.  But we also shouldn't be completely against them.