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Roleplaying Attributes

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Faldred:
If we're going to get into the math...  :)  A 10th level character can have a max of 13 base skill ranks in Intimidate.  A "high" Will save would have a base will save of 7; a "low" Will save would have a base 3.  So... CHA-based skill vs. Sense Motive: 13 + CHA modifier + other modifiers -VS- 13 + WIS modifier + other modifiers  SRD "HD" model:
13 + CHA modifier + other modifiers -VS- 10 + WIS modifier + other modifiers  My proposal (given the absence of Sense Motive):
13 + CHA modifier + other modifiers -VS- 14 + WIS modifier + other modifiers ("high" Will)
13 + CHA modifier + other modifiers -VS- 6 + WIS modifier + other modifiers ("low" Will)  Yes, the person with the low Will save is at a disadvantage.  That's the point.

Stephen_Zuckerman:
But Will Saves, while they are worked around like that in the poor medium of NWN, are not intended to represent someone's ability to see through an empty threat, or their ability to actually beat the living snot out of the scary-looking half-orc.

Part of Intimidate is the idea that the person rolling the Intimidate check can, in fact, follow through. That's why HD is factored in...

Fighters have low Will progression. Do you honestly think that a hardened fighter would be at that much of a disadvantage?

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