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Roleplaying Attributes

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Faldred:

--- Quote ---OldBear - 10/14/2006  12:12 PM

This approach will aid me in how I approach his rp in the future.
--- End quote ---


That's the highest praise I could receive.  Thank you.

Wraithdur:
diplomacy: the art of letting someone else get your way.
that post cleared up alot of things about charisma for me

Ne'er:

--- Quote --- Charisma is the couter-point to Wisdom. Whereas the latter is about force of will focused inward on one's self, Charisma is about the ability to impose one's will on others
--- End quote ---


I really like how that is said. Like with the alignment guide, a very nice job Faldred.

darkstorme:

--- Quote ---Acacea - 10/13/2006  11:06 PM

Actually, I think the common view is that it has nothing to do with looks at all, which is going too far on the other side for me. Many people demand a separate 'appearance' attribute because they don't take into account the effect one's appearance has in the ability to exert one's will over others, even if unintentional.
--- End quote ---


Wholehearted agreement there - it's a fact of life that people who are conventionally attractive (high body symmetry, significant secondary sexual characteristics, etc.) tend to motivate others to do things even if they have the personality of cardboard.  A substantial physical charisma can still be negated by a suitably negative mental charisma, but the point remains.  Both physical and mental characteristics are critical to a Charisma score.



--- Quote ---
There is a whole giant long repetitive thread lurking around that I would rather eat broccoli than bring up from the dead, but there's a lot about it there. This one summed it up pretty nicely with no demands for strictly one or the other but just acknowledges appearance as a relatively small factor in the whole charisma equation, rather than the main show, or something completely and totally unattached.
--- End quote ---



Well, the thread was a bit of a debate that degenerated into a shouting match, but lots of good points were made in it as well, which needn't be summarily dismissed.  And what's wrong with broccoli?

Faldred:

--- Quote ---Ne'er - 10/15/2006  5:48 PM  
--- Quote --- Charisma is the couter-point to Wisdom. Whereas the latter is about force of will focused inward on one's self, Charisma is about the ability to impose one's will on others
--- End quote ---
 I really like how that is said.
--- End quote ---
 I almost added, but I didn't because the NWN mechanics make it difficult, that the oppsoed check to a Charisma-based skill should generally be off of a Wisdom-based skill, for the obvious reasons.  Unfortunately, in the engine, the best skill to counter a Charisma-based check is "Concentration", which is a CON-based ability -- but that's really about combat casting, not actual concentraion.    I usually use a Will save to oppose a Bluff, Intimidate, Taunt, or Persuade.  However, skills in general are probably going to be about two to thee times as high as saves at any given level (more or less... at level 20, an unmodified "high" save is 12, whereas a maxed out unmodified skill is 23... a "low" save is only 6, which is almost a 4:1 advantage to one side), so a Taunt vs. Will check should be modified accordingly (defender should get to add his modified Will save twice to the d20 roll to make it a fair check):
d20 + Taunt + CHA bonus + modifiers -VS- d20 + 2 x ( Will + WIS bonus + Will save modifiers ) + other modifiers

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