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Author Topic: Clarifying note on regeneration  (Read 4627 times)

Dorganath

Re: Clarifying note on regeneration
« Reply #20 on: January 16, 2009, 07:29:28 pm »
Quote from: Hellblazer
Oh yes I totally understood that. I was simply refering that forced healing is already what is done in game.
 
 I always assumed that anyone being raised IG was by ''their will'' as you refer to it, because if the person didn't want to be raised, it would either be his final path and thus perming, or simply just a choice to prevent a loss of xp to the cleric, to be an ooc matter and dealt in tells or ooc party chat before the cleric casts the spell. In a realistic IC manner though, the char that still has strands left, would not be concient to be able to make that decision, thus he wouldn't be able to stop someone from raising him unless he had made that clear before even dying.

Not conscious, no....but the disembodied awareness that is the person's soul would have decided to not return to the body.

Resurrection calls the soul back to the body, which drifts away after death. The soul can refuse the call.
 
Quote
But thanks for clarifying that point for me, so basically if a char decides to pass to the neverland, even the cleric wouldn't be able to bring his soul back. But then again, that is something conflicting with what I saw in game, where you have a Resurection period of time, where someone could be brought back to life..(this was brought up at one point in a quest i was on) I think there is even a math table on lore about it. Can't find it anymore but it was somthing alike the level of the cleric x something = the numbers of years maximum that someone could be brought back to life after his death.
 

That long time span for effective resurrection is D&D standard rules, but not ours any longer.  Before the three-day period was set in stone, I do believe there were instances where Resurrection was used in excess of this period, but after that point, the level of the cleric no longer matters.  It's 3 days at most, and if that passes without a resurrection or returning to a bindstone, then they're completely and permanently dead, with or without remaining soul strands.
 

Pseudonym

Re: Clarifying note on regeneration
« Reply #21 on: January 16, 2009, 07:33:54 pm »
Quote from: Gulnyr

So, from a certain reading, it may be possible to chop off someone's arm, then heal them with a potion, thus "locking" their condition according to the second rule in the quote - they had been healed "in the past," meaning a subsequent raising or casting of regeneration would not return the limb.  If that is the way it is meant to happen, "force healing" would then be a possible tactic to cripple enemies.  And, by that reading, your own healer friend may permanently cripple you trying to save your life.  That's some crazy friendly fire accident, heh.


I too would like some clarification on this point as it has specifically come up for me in a quest situation .. yep, he was a pretty nasty bad guy who threatened a PC with some pretty nasty stuff. :)
 

Gulnyr

Re: Clarifying note on regeneration
« Reply #22 on: January 16, 2009, 07:34:38 pm »
Quote from: Hellblazer
In a realistic IC manner though, the char that still has strands left, would not be concient to be able to make that decision, thus he wouldn't be able to stop someone from raising him unless he had made that clear before even dying.

Conscious or not, they couldn't be raised against their will.  The soul does all the willing and the body is just a container.  If the soul (which is apparently conscious whether in its body or not) doesn't want to come back, it doesn't, period, and the body has nothing to do with it or say about it.  If I were to guess, I'd say a raise or resurrection spell didn't return life so much as facilitate the soul's willing reoccupation of its body.  I mean, if it were just a point of following the soul strands back, we wouldn't need magic, would we?  Yeah, I kinda went off on a tangent. Edit: And Dorg beat me.

Anyway, also what Acacea said.
 

Cinnabar

Re: Clarifying note on regeneration
« Reply #23 on: January 16, 2009, 07:44:28 pm »
Or, if someone were to cut out another's tongue (or force them to cut it out themselves) and then were to 'mercifully' heal them, would that render the victim permanently mute?

Quote from: Pseudonym
I too would like some clarification on this point as it has specifically come up for me in a quest situation .. yep, he was a pretty nasty bad guy who threatened a PC with some pretty nasty stuff. :)
 

Dorganath

Re: Clarifying note on regeneration
« Reply #24 on: January 16, 2009, 08:03:10 pm »
Quote from: Leanthar
I do not want, nor have I ever wanted, an "I win" button. Period. Regen, if not controlled is exactly that. Many DnD spells and combat skills are just that.
 
 Now, with that said. We will of course take things in to consideration and be fair where it applies.

Emphasis added is mine.  I'm certain that a huge part of the initial post stems from high-level PC clerics tossing out Regeneration without GM supervision or adjudication to fix afflictions, dismemberments or other severe physical trauma that may have happened on a quest and had a GM-devised purpose.  My guess is that this was just simply taken too far and used as an "I win" button, so some reasonable limits need to be set.

I don't want to shut down the thread, but there is a whole lot mentioned above that Ed needs to address.  Debating at this point, and straying off into general topics of healing and resurrection, are taking this thread in directions it does not need to go, and it's dangerously close to going pretty far off-track.

I would simply suggest that people wait until appropriate responses to the raised issues have been addressed by Ed before getting too fussed about all the "what ifs".
 

lonnarin

Re: Clarifying note on regeneration
« Reply #25 on: January 16, 2009, 10:58:57 pm »
There was this guy Ramanon who could perhaps make you a skeletal prosthesis.... ;)
 

EdTheKet

Re: Clarifying note on regeneration
« Reply #26 on: January 17, 2009, 04:49:08 am »
Quote from: Dorganath
Emphasis added is mine.  I'm certain that a huge part of the initial post stems from high-level PC clerics tossing out Regeneration without GM supervision or adjudication to fix afflictions, dismemberments or other severe physical trauma that may have happened on a quest and had a GM-devised purpose.  My guess is that this was just simply taken too far and used as an "I win" button, so some reasonable limits need to be set.

I don't want to shut down the thread, but there is a whole lot mentioned above that Ed needs to address.  Debating at this point, and straying off into general topics of healing and resurrection, are taking this thread in directions it does not need to go, and it's dangerously close to going pretty far off-track.

I would simply suggest that people wait until appropriate responses to the raised issues have been addressed by Ed before getting too fussed about all the "what ifs".


Thank you Dorg, I will respond shortly after discussing some points with Leanthar as well.
I thought the rules of thumb were pretty good, but you guys have a way of coming up with all kinds of (sometimes wicked ;) !) examples.
 

EdTheKet

Re: Clarifying note on regeneration
« Reply #27 on: January 17, 2009, 11:35:27 am »
My initial post has been updated.
 

Hellblazer

Re: Clarifying note on regeneration
« Reply #28 on: January 17, 2009, 12:45:38 pm »
Quote from: EdTheKet

- dismemberment/mutilation/torture is to be available to Evil PCs (within reason, and all players involved consenting OOCly). It cannot be forced on a player character without this consent, this is griefing and not allowed (regardless of the fact that it would indeed be possible, it is griefing, so do not do it)

If there's any questions, please post them here.

You say that torture is only available to Evil pcs, but in the alignment threads other alignment (LN, TN, CN) says that Torture is available to them for different reasons. Is that still applicable or is it a steady fast rule that torture is only available to Evil aligned pcs now?

The act it self can be viewed as evil, but what makes other Alignment like TN is their ability to keep a balance by doing both sides of the coins between good and evil.

Dorganath

Re: Clarifying note on regeneration
« Reply #29 on: January 17, 2009, 01:02:24 pm »
I'm pretty sure he's saying it's an available RP option with informed consent between players, but that such things are in fact evil acts regardless of character alignment.  Effectively, we're not limiting the RP of Evil (note capitalization) because of administrative rules.

TN characters do not have to commit "evil" actions to remain in balance.  That is one interpretation of TN, but not the only way to go.
 

lonnarin

Re: Clarifying note on regeneration
« Reply #30 on: January 18, 2009, 12:03:16 pm »
Will we be using the chopping of kneecaps as an incentive for timely payment in the MMORPG?

"Dude, what happened to you?"
"My credit card bounced.  I have about 15 days left in shinless mode till they cut me off cold turkey.  It's ok, I'm still 12th level!  want to party?"
"Oh Alright, we better walk SLOWLY then...."

*heal check failure: only submission of valid credit card number and exp date will restore kneecaps. You have been pwned.*
 

Falonthas

Re: Clarifying note on regeneration
« Reply #31 on: March 07, 2009, 11:57:10 am »
get your fingers bit off here badgers waiting for appointments, no finger to big to remove with a big chomp, no it wont grow back

please wash your hands before reporting for removal,chanda tasted awful that day
 

akata

Re: Clarifying note on regeneration
« Reply #32 on: October 15, 2009, 06:54:08 am »
A thought crossed my mind the other day, does items with a permanent regeneration effect the aging process?

*friendly bump*
 

EdTheKet

Re: Clarifying note on regeneration
« Reply #33 on: December 06, 2009, 02:11:08 pm »
Quote from: akata
A thought crossed my mind the other day, does items with a permanent regeneration effect the aging process?

*friendly bump*


My initial thought would be no. As would be my secondary thought.
 

EdTheKet

Re: Clarifying note on regeneration
« Reply #34 on: December 09, 2009, 01:34:10 pm »
After consideration and discussion, the answer remains no.
Items with permanent regeneration do not affect the aging process.
 

Acacea

Re: Clarifying note on regeneration
« Reply #35 on: December 09, 2009, 01:59:05 pm »
Would they not indirectly do so by virtue of applying a continuous stream of healing, which is basically the same as one of the reasons you gave for blurry adventurer ages in the other thread?

Not as a "you cease aging!" or "live past your max lifespan!" but rather just the same "kept going at good condition for much longer than most due to exposure" type of affecting? In other words, not keeping you from aging, but stemming the tide of decrepitude, heh. Constant positive energy exposure was given as one of several reasonable explanations for adventurers continuing to fight the good fight well into and past middle age ;)
 

EdTheKet

Re: Clarifying note on regeneration
« Reply #36 on: December 09, 2009, 02:34:32 pm »
Quote from: Acacea
Would they not indirectly do so by virtue of applying a continuous stream of healing, which is basically the same as one of the reasons you gave for blurry adventurer ages in the other thread?


Where is this thread?
 

jrizz

Re: Clarifying note on regeneration
« Reply #37 on: December 09, 2009, 06:22:28 pm »
From this thread: http://forums.layonara.com/roleplaying/109403-ageing.html#post434993

Quote from: EdTheKet
Characters are not outside of time. If you started out at 18 in let's say 1387 when the dark cloud circled the world, and you were also there when Drezneb and Eon were defeated in 1399, you will have aged 12 years. There is no way around that.

Of course it would be nice (or at least I think it would be nice :) ), if age gave rise to a deterioration of your stats, but we can't do that. However, as time goes by your character does age. As there's nothing we can do really to physically affect your char, it remains as he was created at age 18. However, your character has probably been healed (by potions, magic, whatever) so often, that it may have slowed it down or something. And there's of course the bindstone thing, which I can easily argue for that it would hasten the ageing process :) so I'm more in favor of the healing magic/potion thing.

So, even when playing a human, you have a couple of RL years to play your character, and wouldn't it be fun to evolve him into an old man? Teach those young upstarts some respect for the elderly (who can swing a mace quite hard and well, thank you :) ).
 

Drizzlin

Re: Clarifying note on regeneration
« Reply #38 on: December 09, 2009, 09:11:19 pm »
Now why would any pc want to torture another pc and go as far as removing body parts? = )
 

EdTheKet

Re: Clarifying note on regeneration
« Reply #39 on: December 10, 2009, 02:59:33 am »
Quote from: myself
As there's nothing we can do really to physically affect your char, it remains as he was created at age 18. However, your character has probably been healed (by potions, magic, whatever) so often, that it may have slowed it down or something. And there's of course the bindstone thing, which I can easily argue for that it would hasten the ageing process  so I'm more in favor of the healing magic/potion thing

Ah right, I didn't recall me saying "it's like this", certainly not in the recent past. Reading my own words from 3 years ago, I see I also left it not completely defined at that time. I left it intentionally vague, because we don't want to sacrifice gameplay on the altar of realism all the time (meaning, we are not going to say "Your human character is technically over the age limit of humans, is therefore technically dead and cannot be played anymore." While a small minority of you may like that, the vast majority will not. So we're not doing that.

Steering this back on track, regeneration is the re-growth of something that was damaged or lost or damaged, like a limb for example. It is not the continuously keeping your body and organs in prime condition and preventing the effects of ageing.

And as a side note, over time people have come to realize that people who've bound to a bindstone seem to live longer than people of the same race who have not. Unless they perm of course.
 

 

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