.Steering this back on track, regeneration is the re-growth of something that was damaged or lost or damaged, like a limb for example. It is not the continuously keeping your body and organs in prime condition[/u] and preventing the effects of ageing.
However, your character has probably been healed (by potions, magic, whatever) so often, that it may have slowed it down or something. And there's of course the bindstone thing, which I can easily argue for that it would hasten the ageing process so I'm more in favor of the healing magic/potion thing.
I tried it with some pipeweed and did indeed get the "heald 0 points" So since herbal pipeweed gives a x points of regeneration for x duration, depending on the pipe and weed, does smoking on layo make you live longer
Ah right, I didn't recall me saying "it's like this", certainly not in the recent past. Reading my own words from 3 years ago, I see I also left it not completely defined at that time. I left it intentionally vague, because we don't want to sacrifice gameplay on the altar of realism all the time (meaning, we are not going to say "Your human character is technically over the age limit of humans, is therefore technically dead and cannot be played anymore." While a small minority of you may like that, the vast majority will not. So we're not doing that.Steering this back on track, regeneration is the re-growth of something that was damaged or lost or damaged, like a limb for example. It is not the continuously keeping your body and organs in prime condition and preventing the effects of ageing.And as a side note, over time people have come to realize that people who've bound to a bindstone seem to live longer than people of the same race who have not. Unless they perm of course.
Actually that is precisely what regeneration does.Regeneration from items are always active (as long as the item is on) its not waiting for cut, but it is constantly pumping healing energy into the characters body regardless of wounds.
However, I believe all items, even a ring, have to be activated to work. Simple commands or even conditions can activate them, such as being wounded, a ring of regeneration would then activate. In the D&D setting, which layo could change that however they deem, a regeneration ring only heals when damaged. A ring of Regen is not an everlasting, never aging, never dying.
While I still believe that constant healing and exposure to the energies involved in healing are as much a factor as anything (my first choice was the bindstones which was at the time advised to be more likely to do the opposite), I agree items with permanent regeneration are not ceaselessly functioning. Even if the usual terms still applied, that much positive energy (as I said, if the usual terms applied), over a constant period of time working beyond capacity would eventually be dangerous, going beyond the realm of temporary hit points and into the exploding you for fun range... Using a Heal spell on a minor wound still only applies just what is needed, not every point available.