The NWN Persistent World > Server Rules

CNR Harvesting/Camping

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Aerimor:
I recently had questions brought to me about how many times can CNR be gathered from an area.  It seems there is a lot of confusion currently on this topic and people think there is a "Rule of Three" passes.

Here is Layonara's rules on camping and looping:
LORE: Player Rules


The rule for harvesting CNR -is- a timer limit of Thirty Minutes.  

Depending on the difficulty of defeating any guards, the time spent choping, chiseling or mining and the inclusion of any rest break, once may be in effect our limit.
 
Hopefully this helps those who asked or were mistaken about the rules.  If anyone has any questions, as always feel free to ask them.  Don't fret over anything in the past, just focus on doing things right heading forward.

Enjoy and have fun

Xiaobeibi:
I think this is the origin of the rule of "3 passes"


From LORE:

"We ask the community to limit any looping behavior through a small number of areas to sixty (60) minutes. We ask the community to limit any camping behavior in a single area to thirty (30) minutes. In the case of logging in, harvesting and logging out, we ask that you simply do not do this more than 3times in a row over a twenty-four (24) hour period.

The GM Team understands that not everyone has a lot of play time. Sometimes there is only a small amount of time to log in, take care of a few things and then log back out, and we do not wish for people with limited time to feel like criminals. However, we also believe that players should exercise some degree of self-restraint when doing such things. While we will not be actively policing for camping and looping behavior, if we observe such in excess of the stated guidelines, we reserve the right to intervene and inform the party that they have pushed the boundaries of what we would like to see."

Hellblazer:
As discussed with a few other players, I feel compelled once again to post here even if it's only to raise up a point that has been made by other people who are either too shy or just don't want to be seen as trying to bend the rules by people who would think so anyways as being part of how they think in general. So all I am writing here is toward the team, this is in no way an attempt to find ways to bend the rules, but to prevent future misconception and problems on both sides. So that being said.

What is considered a cnr zone? How many maps are included in that? How far have you to go fighting out through monsters and fighting back through monsters to reach the cnrs again, before someone decides to think that you are camping a cnr? This is mainly because it was pointed out to me that the rule was left so vague that it was unclear if the timer started the moment you entered the map of the cnr, or if it was at the moment you first started to chip at the cnr, or if it started 30 maps away even though you had to fight through all the foes to get there.

So basically, when does the timer start?

Dorganath:

--- Quote from: Hellblazer ---As discussed with a few other players, I feel compelled once again to post here even if it's only to raise up a point that has been made by other people who are either too shy or just don't want to be seen as trying to bend the rules by people who would think so anyways as being part of how they think in general. So all I am writing here is toward the team, this is in no way an attempt to find ways to bend the rules, but to prevent future misconception and problems on both sides. So that being said.

What is considered a cnr zone? How many maps are included in that? How far have you to go fighting out through monsters and fighting back through monsters to reach the cnrs again, before someone decides to think that you are camping a cnr? This is mainly because it was pointed out to me that the rule was left so vague that it was unclear if the timer started the moment you entered the map of the cnr, or if it was at the moment you first started to chip at the cnr, or if it started 30 maps away even though you had to fight through all the foes to get there.

So basically, when does the timer start?
--- End quote ---

My initial response to these questions is: What would common sense tell you?  What do you think the intent of the rule is? Do you really think it's 30 areas away? Does this make any sense at all? If these don't answer the question for you and others then consider the following:

Any vagueness is not a means to entrap, confuse or persecute players but simply the result of there being far too many permutations to get down to minute details in every case.  The mechanics and timing for harvesting plants is different from those of chopping trees, which is different from gem mining, which is still different from ore mining which is different from digging sand which is different from feeding chickens.  Some CNR is guarded, some is not. Trust me, were we to iterate every possibility, everyone would cry out that the rule was too complex and too hard to understand.  So we wanted to keep it simple and somewhat concise.

A CNR area is an area containing CNR. It's a pretty simple definition.

Regarding whether or not the timer starts when you enter the area or when you first start mining...it kind of works out the same, if you think about it.  If the CNR is guarded, then you have to kill your way through, and that'll probably take the same amount of time each time you try.  If it's not, you're moving around and collecting things, and again, it'll take the same amount of time, relatively speaking.

If you want my personal opinion, the timer should start when you first start harvesting, and your last harvesting attempt needs to start within 30 minutes of the first. If it does not, or it cannot because of whatever factors there may be, then don't take another pass.  So yes, this might mean that one may only be able to make one pass to harvest the CNR.  It may also mean that you can sneak in a third if you're really fast and efficient. I say "may" because this rule in no way is meant to imply there's a "rule of three" for camping CNR areas.

As a further note, I realize that some CNR areas are either impossible or unsafe for resting, and that it is common to go back an area to rest and wait for the CNR respawn in relative safety. I want to be explicit that this does not reset the timer in any way. If you were to go several areas away and return, fighting through whatever there was before, then that qualifies as a loop, and thus the looping rule would apply. However, as long as you are waiting for the CNR to respawn, whether you are doing it in the same area, the next area over, or a couple areas away, that timer is running.

To specifically address this:

--- Quote ---As discussed with a few other players, I feel compelled once again to  post here even if it's only to raise up a point that has been made by  other people who are either too shy or just don't want to be seen as  trying to bend the rules by people who would think so anyways as being  part of how they think in general.
--- End quote ---

This seems a little accusatory to me, and I'm really not sure how to take it.  There are people here who constantly try to bend, stretch or fracture the rules to see if they can find that "sweet spot" that dances the line between what's allowed and what produces the greatest benefit.  That some on the GM team may have noticed these patterns in people and have reacted accordingly is not necessarily the fault of the GM or "how they think in general" but of the person or persons who do stretch and push the rules.

So let me say this to whomever it is who is too shy or to "afraid": It is far, far better to ask than to assume and act incorrectly.

So that said, if anything I've said above does not make sense....ASK! :)

Hellblazer:

--- Quote from: Dorganath ---
This seems a little accusatory to me, and I'm really not sure how to take it.  There are people here who constantly try to bend, stretch or fracture the rules to see if they can find that "sweet spot" that dances the line between what's allowed and what produces the greatest benefit.  That some on the GM team may have noticed these patterns in people and have reacted accordingly is not necessarily the fault of the GM or "how they think in general" but of the person or persons who do stretch and push the rules.

So let me say this to whomever it is who is too shy or to "afraid": It is far, far better to ask than to assume and act incorrectly.

So that said, if anything I've said above does not make sense....ASK! :)
--- End quote ---


Thanks for taking the time to answer dorg.

Yes it was straight to the point and relaying my thoughts. And no it wasn't aimed at the gms. It was a rather shortened and tame version of what I had originally written up before posting here. But I deemed it was too rough so I tamed it down. But yes, it's a fact, that some people that raised the question, thought it better not to ask on the forum, because they were afraid to be perceived as trying to find ways to bend the rules, and that their general view in front of other players would be affected. Which is why it's worded this way.

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