The NWN Persistent World > Server Rules

Dead Magic areas

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Dorganath:
EdThKet can correct me if I'm wrong, but I believe that shifting forms (whether as a Druid, Shifter or a Polymorph/Shapechange spell) requires magic to initiate, so actually shifting within a dead magic zone shouldn't be possible.  

However, shifting outside the dead magic zone and keeping that form within it should be OK.

Drizzlin:
I never thought it Magical and in D&D table setting it is not magical and works in dead magic zones. Just as a lycanthrope can shift in a dead magic zone, so can natural shifting class, such as a druid. Is this something changed in layonara's dead magic zones?

If a natural shifting class can not shift in a dead magic zone, it would not make sense that shifting and then walking into a dead magic zone doesn't break the shift either. A dead magic zone drops all enchants and spells that are up. I know we allow weapons to be enchanted in dead magic zones in Layo, but in D&D they would not work in a dead magic zone. With that being said, it would not make any sense that you can shift before you walk into a dead magic zone, but not while in the dead magic zone.

Another point on shifting, is that it can not be dispelled. Why? Because it is not a magical spell, it is a natural ability. A werebear can not be dispelled from their form either.

I guess the only argument is whether it takes some kind of magic to start the shift, and then once the shift is done it is no longer magical. I however think that is stretching it and reaching for a reason to not allow shifting classes to shift in a dead magic zone.

To me, a natural shifting class is like an undead creature, a palemaster's bone arm, ect. When they walk into the dead magic zones they don't fall apart and stop working, thier state and abilities are natural and non magical. A ghost or specter in a dead magic zone don't loose their natural ability to travel through walls.

Of course this is just my opinion =P


--- Quote from: Dorganath ---EdThKet can correct me if I'm wrong, but I believe that shifting forms (whether as a Druid, Shifter or a Polymorph/Shapechange spell) requires magic to initiate, so actually shifting within a dead magic zone shouldn't be possible.  

However, shifting outside the dead magic zone and keeping that form within it should be OK.
--- End quote ---

Dorganath:
Thus my disclaimer. :)

But beyond that, do not confuse Layonara with a typical D&D setting, and do not confuse a Druid's or Shifter's ability with lycanthropy/theriantropy, which is a disease and typically an unwilling transformation on the part of the afflicted.


--- Quote ---If a natural shifting class can not shift in a dead magic zone, it would not make sense that shifting and then walking into a dead magic zone doesn't break the shift either.
--- End quote ---

Nor would it make sense for weapon- and armor-enhancing spells to remain in effect, or for summons to persist into dead magic zones.  The general guideline has been that if it requires magic to initiate, it cannot be activated within a dead magic zone.  By a similar, if slightly fuzzier metric, if an effect can sustain itself (i.e. the magic required for sustenance is localized to the effect itself), such as in the case of weapon/armor enhancements and summons, then they can persist in a dead magic zone.  This also explains "static" enhancements like ability/skill jewlry and other worn items with persistent effects.


--- Quote ---I guess the only argument is whether it takes some kind of magic to start the shift, and then once the shift is done it is no longer magical. I however think that is stretching it and reaching for a reason to not allow shifting classes to shift in a dead magic zone.
--- End quote ---

As stated above, this is exactly the rationale being used why other magical enhancements and effects may persist into dead magic areas.

And for clarity, I'm expressing my assumptions on the matter based on extension of reasoning for other effects that do and do not work.  And again, if EdTheKet disagrees with me, then I'm fine with being wrong on this point.

EdTheKet:

--- Quote from: EdTheKet ---Personally, I do not consider Ki to be any kind of magic or supernatural energy. I just consider it a type of extreme focus and concentration.

But I haven't really thought it through yet, but that's my initial thought.
--- End quote ---

It has been a while, and I've thought it through a long time ago already, but never posted it.

In any event, Ki is not a kind of magic or supernatural energy. It is not part of the Al'Noth, it is also not divinely inspired.

Instead, it's the result of years of practice and extreme focus and concentration. This then leads to supreme muscle and nerve control. As it's very tiring, any feat with Ki can only be used a limited number of times per day.

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