The NWN Persistent World > Server Rules

Dead Magic areas

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Dorganath:
Perhaps, but since it seems to be sort of ambiguous...and ambiguity tends to breed revision...I'm hesitant to offer any sort of solid explanation for it at the moment.

Marswipp:
What about Turn/Rebuke Undead?

stragen:
What about Bard Song?  

I know Chongo intentionally made some of those dead magic area's as a region for Bards to shine.  As he stated this before the release of the Thunderpeak areas.  

Yet more recently Bard Song has been interpreted as a ability linked to magic.  Especially with regard to character creation.  The difference between a musician or performer and a bard is the magic.  A talented poet (high perform) can rouse a rabble.  But it takes a bard to imbue magical bonuses.

So does a Bards ability to sing require Al'noth or not?  Mechanically I think it would be fair to allow bards to be able to sing in dead magic.  RP wise they would still be able to sing.  But should their songs still create an effect, ie improve morale and such.  For a talented bard should be able to rouse his companions to fight with more vigor.

lonnarin:
If supernatural abilities racially tied dont work, what gives with the supernatural abilities the werewolves had?  Howls of terror?  Death strikes?

I'm pretty certain bardsongs work, since one of the main spawns in the nomagic zones has a singing bard. ;)  Somewhere in the treehouse, wooden ramps area with the ugly dwarves and pygmie gobbos.  We were there tonight, Stragen.

I'm REALLY happy we finally have a bard enemy!  I want more of them for spawns across the map!  :D  It behooves us to have rogues sneak up and stab him!  Soemthign I always felt were missing fromt he AI that I finally see implemented, Kudos Chongo!

Dorganath:
Bardsongs (and abilities tied to bardsongs) are not magic.  Bard spells are.  Many bards RP their spells as a kind of singing, which is fine, but these call upon magic, whereas bardsong is more of an inspirational sort of thing and work through the influence of sound/music.

The same applies to Skald abilities. While technically "supernatural" they're destructive sounds, not magical. The supernatural part is in the Skald's ability to produce those sounds, not in the sounds themselves.

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