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Author Topic: Stealing Rule: RP'd Banditry?  (Read 1348 times)

septemVII

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    Stealing Rule: RP'd Banditry?
    « on: September 14, 2006, 12:48:21 am »
    Say your character is a bandit...

    Would RP Banditry be okay If...


    +TOLLS+

    All Parties were notified beforehand through tells.

    Tolls were a fair amount and not 10,000 GP

    and marks were close to or the same level as the Bandit

    A choice is given beforehand (Classic pay up, Fight, or turn back)


    +AMBUSHES+

    Ambushes would not result in immediate combat but speech beforehand,
    telling the marked characters what is happening.

    Warning tells before the bandit even comes out of the brush.

    Ambushes never result in PC deaths and Tolls are minscule (50 GP or less)

    The odds are even for both parties
     

    LoganGrimnar

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    Re: Stealing Rule: RP'd Banditry?
    « Reply #1 on: September 14, 2006, 01:29:46 am »
    If by "fight" you mean dice bag fighting, then i think this might be okay, as long as everyone is in understanding before anything happens. But im just wondering what you mean by "Fight" sence PvP is a No.
     

    septemVII

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      RE: Stealing Rule: RP'd Banditry?
      « Reply #2 on: September 14, 2006, 02:03:19 am »


      Yes, dicebag fighting of course
       

      lonnarin

      Re: Stealing Rule: RP'd Banditry?
      « Reply #3 on: September 14, 2006, 03:42:33 am »
      There's a subsection of griefing that entails blocking exits/entrances and pathways.  Setting up toll stations of the like might seem innocent at 1st, but honestly if some random person in real life said to me "50 bucks or your dead buddy!", he'd be dead fast.  I guess that's why the rule on blocking transitions is in effect.  Threatening people in any form in echange for their property... you have to EXPECT violence as a rule.  I'd have to say that when non-violent crimes like pickpocketing are disallowed, other forms of theft like muggings and shakedowns would be as well, and even moreso.  One has far more moral leeway hacking the head off a bandit than hacking the hand off a begger.

      Besides, even if it was allowed, too many people would only mug folk lower level than themselves, and suddenly become meta-nice when they see the purple "Impossible" text above their descriptions.  Suddenly when Bjorn and Mith cross the bridge, there's just a guy standing there, minding his own buisiness...  But woe becomes anybody with green text!  I'm not saying that you'd do this... just that if you set up toll stations, about 20 other people and their grandmothers would be eagerly doing this within 10 minutes.
       

      Weeblie

      Re: Stealing Rule: RP'd Banditry?
      « Reply #4 on: September 14, 2006, 03:54:13 am »
      Also note that not many (allowed) alignments would allow one to act as a bandit...
       

      Pen N Popper

      Re: Stealing Rule: RP'd Banditry?
      « Reply #5 on: September 14, 2006, 06:38:22 am »
      One thing I've had fun doing is raiding the NPC bandit camps about the lands.  So a Robin-Hood-like group might raid bandit camps and disperse the coins to local temples or PC-run funddrives.
       

      Talan Va'lash

      Re: Stealing Rule: RP'd Banditry?
      « Reply #6 on: September 14, 2006, 01:33:57 pm »
      This could be done with and only with GM supervision.

      I'm not sure if a WL would want to approve this with the new pvp wand as it could get complicated and large.
       

      septemVII

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        Re: Stealing Rule: RP'd Banditry?
        « Reply #7 on: September 14, 2006, 03:04:43 pm »
        Okay I understand Lonnarin. *sigh* now this means I'll have to edit my submission again, but no worries, its fun to do! The waiting is what gets ya ;)
         

         

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