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Author Topic: The Twin Dragon Trade Goods  (Read 564 times)

merlin34baseball

Re: The Twin Dragon Trade Goods
« Reply #20 on: March 26, 2007, 12:07:30 pm »
Lareth,

We still have those scrolls.  I shall seek you out via bird for a meeting time.

My Thanks,
Tyrian
 

memilys

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Re: The Twin Dragon Trade Goods
« Reply #21 on: March 30, 2007, 11:12:02 pm »
i would buy two rings of divinity 1 and the snake fang dagger.

- absinthe
 

Timmy0420

Re: The Twin Dragon Trade Goods
« Reply #22 on: March 31, 2007, 02:11:08 am »
i would like one lesser ladies gift
 
 *gives short description*
 
 -Tadhg mcneill
 

merlin34baseball

Re: The Twin Dragon Trade Goods
« Reply #23 on: March 31, 2007, 12:43:43 pm »
*writes a note below the orders*

Tadgh and Absinthe,

I shall set the goods aside for you.  Send a bird to Mylindra or myself and we will meet ye to get them to you.

My Thanks,
Tyrian

*a small note below that one*

Mylindra,

If the Lesser Ladies Gift robes are not at the Inn they are in a crate in the Haft Lake house.

Tyrian
 

Exodus Stonecutter

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Re: The Twin Dragon Trade Goods
« Reply #24 on: March 31, 2007, 01:38:10 pm »
Tadhg : Items have been delivered  (2 rings one dagger)
absinthe : Items have been delivered  (one robe)
Rodlin :  Items have been delivered    (two cloaks)
Lareth Vathach: Items have been delivered  (Scrolls)
Bathazar Woll : Items have been delivered    (Silver Coating)








We at the Twin Dragons would like to thank you all for your Orders and hope to see you all again real soon.
 

merlin34baseball

Re: The Twin Dragon Trade Goods
« Reply #25 on: April 01, 2007, 11:51:09 am »
*Tyrian replaces the old tatered price list with a fresh one*

Twin Dragon Trade Goods
Remember to support your local independent crafters!

Enchantments:

Minor Enchantments of  Lightning, Cold and Fire - 2000 True (grants 2 point of elemental damage to a weapon)
Lesser Enchantments of Fire, Electricity and Cold - 4000 True (1d4 elemental damage)
Elemental Resistance I to Fire, Electricity and Cold - 4000 True (5/- damage reduction)
Silver Weapon Enchantment I - 3000 True (2 points damage vs. undead and werebeasts)
Silver Weapon Enchantment II - 6000 True (1D4 points damage vs. undead and werebeasts)

Iron Weapons:

Iron Short Sword with Fire II and Silver II enchantments - 5000 True (+1d4 fire damage, +1d4 damage vs. undead)
Iron Mercurial Great Sword with electrical I enchantment - 3000 True (2d6 dam, crit x4, +2 electrical damage)
Iron Mace with Electricity I Enchantment - 2000 True
Iron Great Sword with Fire I Enchantment - 2500 True (2d6 damage, crit 19-20 x2, +2 fire damage)
Iron Short Sword - 1000 True
Iron Kama - 1000 True
Iron Falchion - 1500 True
Iron War Hammer - 1500 True
Iron Nunchaku - 1750 True
Iron Heavy Flail - 2000 True
Iron Heavy Mace - 2000 True
Iron Battleaxe - 2000 True
Iron Greataxe - 2000 True
Iron Maul - 2000 True
Iron Dwarven War Axe - 2000 True (1d10, crit x3, +1AB)

Bronze Weapons:

Bronze Dagger - 250 True
Bronze Hammer, Light - 500 True
Bronze Short Sword - 500 True
Bronze War Hammer - 750 True
Bronze Mace - 750 True
Bronze Flail, light - 750 True
Bronze Bastard Sword - 1000 True
Bronze Rapier - 1000 True
Bronze Falcion - 1000 True
Bronze Longsword - 1000 True
Bronze Battleaxe - 1000 True
Bronze Heavy Mace - 1000 True
Bronze Flail, Heavy - 1000 True
Bronze Great Sword - 1000 True

Interesting Weapons:

Lesser Flight of Fancy Longbow - 5000 True (AB +2 vs. humans and dwarves, bonus feat alertness, lvl req. 10)
Last Defense Great Sword - 5000 True (EB+1, +3 vs. monstrous, 2d6 dam, 19-20 crit x2, lvl req. 11)
Bloodfall Longsword - 3000 True (AB+2, EB+1)
Bloody Lash Whip - 2000 True (BD 1-3, Crit 19-20 x3, Bonus feat - disarm, on hit wounding DC-16, lvl req:16)
Whip of the Alder - 2000 True (EB+1, on hit confusion DC-20, 25%/3 rounds, lvl req. 14)
Hamaji's Fan - 4000 True (1d2 damage, +2AB, slashing damage 1d10, lvl req:14)
Snake Fang Dagger with electricity I enchantment - 4000 True (on hit poison 1d2 con damage DC14, 2 points electricity damage)
Snake Fang Dagger - 3000 True
Tooth of the Viper (50) - 1250 True (dart, AB+1, on hit poison 1d2 con damage, DC 16)
Walking Stick of the Hierophant - 750 True
Arrows of the Destroyer (50) - 1500 True (1d8 fire damage, usable by CE, CN, NE, TN only)
Bolts of the Destroyer (99) - 2000 True (1d8 fire damage, usable by CE, CN, NE, TN only)
Destroyers Breath Bullets (75) - 1500 True (1d8 fire damage, usable by CE, CN, NE, TN only)

Ranged Weapons:

Arrows of Fire (99)- 1200 True (+2 fire damage)
Arrows of Electricity (99) - 1200 True (+2 electricity damage)
Iron Shurikens (25) - 500 True
Iron Bullets (99) - 500 True
Lion Sling (AB +1) - 1000 True

Armor, Helms, Shields:

Iron Chain Shirt - 3500 True (AC4, AC mod+1, Parry +3, lvl req: 8 )
Iron Scale Mail - 3500 True (AC4, AC mod +1, concentration +3, lvl req:8 )
Iron Chain Mail - 4500 True (AC5, AC mod +1, AC mod +1, Discipline +3, lvl req:8 )
Iron Banded Armor - 4500 True (AC6, AC mod +1, Discipline +3, lvl req:8 )
Iron Half Plate - 5500 True (AC+1, lvl req:6)
Iron Bascinet - 750 True
Iron Shield, small - 1750 True
Iron Tower Shield - 2500 True
Platinum Bascinet - 1000 True (+2 concentration and discipline)
Bronze Chain Mail - 2000 True (AC5, 5% bludgeoning immunity, lvl req:6)
Bronze Scale Mail - 2500 True (AC4, 5% bludgeoning immunity, concentration +3, lvl req:8 )
Bronze Half Plate - 3000 True
Bronze Banded Armor - 3000 True (AC6, 5%slashing immunity, concentration +3, lvl req:8 )
Crocodile Armor - 3000 True (AC4, +2 vs. disease and cold)
Dragon Scale Shield - 5000 True

Leather Goods:

Black Leather Armor - 1500 True (AC2, concentration +3, max dex bonus 6)
Cougar Leather Armor - 2000 True (tumble +3, lvl req:1)
Wolf Leather Armor - 2250 True (AC vs animals + 2, Discipline +3, lvl req:8 )
Jaguar Leather Armor - 2500 True (search, spot, tumble +3, lvl req:5)
Worg Leather Armor - 3000 True (AC vs. goblinoids +2, Discipline +3, lvl req:8 )
Lion Leather Armor - 3000 True (AC2, AC+1, will save +1, tumble +3, lvl req:10)
Leopard Leather Armor - 3250 True (AC+1, +1 fortitude save, tumble +3, lvl req:10)
Black Hide Armor - 1500 True (AC3, AC vs. slashing +1, concentration +3)
Wolf Hide Armor - 2000 True (AC3, vs. animal +2, vs. slashing +1, discipline +3, lvl req:9)
Cougar Hide Armor - 2000 True (AC3, ac vs. slashing +1, tumble +3, lvl req:3)

Clothing:

Blue Suede Shoes - 7000 True (+1 cha, +1 dex, +2 preform, +2 tumble, lvl req. 10)
Acenders March Boots - 7000 True (AC dodge mod +3 vs. elementals, giants, goblinoids)
Boot of the Militia - 7000 True (Con +1, fort save +1, will save +1, concentration +2, discipline +2)
Bracers of the Scout - 1000 True (+1 AC, cast darkness once per day)
Gloves of Swordplay - 500 True (Parry +3)
Lion Leather Gloves - 1000 True (+1 AB)
Boots of the Tiger - 2000 True (+2 tumble, +4 reflex, lvl req:8 )
Lesser Monks Robes - 2000 True
Lesser Mages Robes - 2000 True
Robes of Fire - 500 True (fire resistance 10)
Robes of Lightning - 500 True (electrical resistance 10)
Robes of Acid - 500 True (acid resistance 10)
Lesser Cloak of Azzata - 1000 True (casts sanctuary, 25 charges)
Cloak of Azzatta - 2500 True (save vs. poison +4, casts sactuary 2x per day)
Cloak of the North - 3000 True (+5 vs. cold)

Magic Things:

Adept Stone - Bronze - 1000 True (casts dragon breath fear or lightning one time)
Adept Stone - Brass - 1000 True (casts dragon breath gas or sleep one time)
Wand of Lightning Bolt - 3000 True
Wand of Neutralize Poison - 2000 True
Wand of Camoflage - 2000 True
Wand of Bull's Strength - 2000 True
Wand of Melf's Acid Arrows - 2000 True
Wand of Burning Hands - 2000 True
Wand of Electric Jolt - 1000 True

Books:
(all books have 25 charges)

Sonnett of Summons - 2000 True (can cast: summon creature I, II, and III, useable by Bard)
Dissertation on Divinity - 2000 True (can cast: clairaudience/clairvoyance, find traps, identify)
Seeing the Forest for the Trees - 2000 True (can cast: invis purge, camoflage, one with the land, ranger only)
Permutations on Protection - 2000 True (can cast minor glove of invulnerability and protection from alignment, usable by: sorceror and bard)
Essays on Enchantment - 2000 True (can cast charm monster, charm person/animal, hold monster)
Ashes to Ashes - 2000 True (casts: contagion, infestation of maggots, poison, useable by Cleric, Druid)
To Become or Not To Become - 2000 True (casts: foxes cunning, keen edge, slow, useable by wizard)
Fooled You - 2000 True (casts: displacement, improved invisibility, silence, useable by sorceror, wizard, bard)

Scrolls:

0 circle (100 True each):
Light, Cure Minor Wounds. Electric Jolt

1st Circle (250 True each):
Cure Light Wounds, True Strike, Identify, Endure Elements, Expeditious Retreat, Grease, Summon Creature I, Bless, Sleep, Magic Missle, Ice Dagger, Shield, Shelgarn’s Persistant Blade, Color Spray

2nd Circle (500 True each):
Cats Grace, Darkness, Ghostly Visage, Endurance, Bulls Strength, Web, Summon Creature II, Combust, Invisibility, Cloud of Bewilderment, Flame Weapon

3rd Circle (1000 True each):
Find Traps, Haste, Summon Creature III, Fireball

4th Circle (2500 True each):
Elemental Shield

5th Circle (5000 True each):
Animate Dead

Jewelry:

Wizardry Ring I - 2000 True (grants three bonus spells of the first circle of the arcane)
Wizardry Ring II - 5000 True (grants three bonus spells of the second circle of the arcane)
Wizardry Ring III - 12000 True (grants three bonus third level arcane spells)
Divinity Ring I - 2000 True (grants three bonus first level spells of the divine)
Divinity Ring II - 5000 True (grants three bonus second level divine spells)
Divinity Ring III - 12000 True (grants three bonus third level divine spells)
Prayer Beads -  2000 True (cast bless once per day)

Lesser Ability Rings - (+1 to ability score) - All Abilities available
2250 True each
Amulets available as well - 2750 each

Silver Rings
------------
Silver rings with Alexandrite - 3000 (+4 skill Dicipline & Taunt, lvl req:5)
Silver rings with Topaz - 3000 (+4 skill Hide in Shadows & Move Silently, lvl req:5)
Silver rings with Sapphire - 3000 (+4 skill Spellcraft & Concentration, lvl req:5)
Silver rings with Fire Opal - 5000 (+2 reflex save increase, lvl req:7)

Platinum Rings
--------------
Platinum rings with Greenstone - 1500 (+2 save increase vs. poison, lvl req:5)
Platinum rings with Malachite - 1500 (+2 save increase vs. disease, lvl req:5)
Platinum rings with Fire Agate - 2000 (+2 save increase vs. fire, lvl req:5)
Platinum rings with Aventurine - 2000 (+2 save increase vs. electricity, lvl req:5)
Platinum rings with Phenalope - 2000 (+2 save increase vs. cold, lvl req:5)
Platinum rings with Amethyst - 2000 (+2 save increase vs. acid, lvl req:5)
Platinum rings with Feldspar - 3000 (+2 save increase vs. death, lvl req:7 )
Platinum rings with Garnet - 3000 (+2 save increase vs. mind affecting, lvl req:7)

Amulets can be made as well, many in stock today!

Exceptional Items:

Exceptional Feldspar ring set in copper - 1000 True (death saves +2)
Exceptional Feldspar set in copper amulet - 1500 True (death saves +2)
 

Exodus Stonecutter

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Re: The Twin Dragon Trade Goods
« Reply #26 on: April 01, 2007, 12:31:34 pm »
All Cloak's of the Watchers have been sold
 

memilys

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Re: The Twin Dragon Trade Goods
« Reply #27 on: April 02, 2007, 06:30:34 pm »
i am interested in an additional item, the cloak of azatta, assuming it is something i am able to use

thank you for your promptness with my original order

- absinthe

//is there a level requirement?
 

merlin34baseball

Re: The Twin Dragon Trade Goods
« Reply #28 on: April 02, 2007, 06:33:54 pm »
Absinthe,

We do have the cloak.  I will send ye a bird and we can arrange to see if it would fit ye.

My Thanks,
Tyrian
 

 

anything