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Enzo's Bow Shop

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Guardian 452:
You walk into a small one room shop, the smell of fine leather and fresh cut wood is thick in the air.

All around you see leather suits placed on manequin torsos.

The walls of the small shop are covered with all sorts of bows and other wood weapons.

You see shelves of gloves, boots, belts and bags.


A clerk speaks up from behind the counter


Welcome to Enzo's Bow Shop. Anything I can interest you in today? Please take a look around. Some of the finest leather goods and wood crafted items are here for you to see and feel.[/b]

*you feel like a kid in a candy store... all these things just crying out to you.... Buy me... Buy me....


As you begin to look over some of the leather suits... you notice they are very well crafted, tight stitching and quality materials. The bows and wood weapons you pick up and handle all look like masterpieces each one has such an attnetion to detail it is truly amazing. On every item.... bow, or staff, armor, boots or gloves you see a small "ER" written, stitched or carved into it. You say to yourself.      ER...... Enzo Reynolt.... Hmm....He sure must be proud of his work to have placed his mark on each and every item like this.


*you spend a great deal of time looking over the suits of armor... even trying some on*



[big] LEATHER
Armor Class 2 , Max Dex. Bonus 6[/big]

Cougar - +3 Tumble (Level 1)

Black Bear - +3 Concentration (Level 1)

Jaguar - +3 Search, Spot, Tumble (Level 5)

Wolf - +2 AC vs. Animals, +3 Discipline (Level 8)

Worg - +2 AC vs Goblinoid, +3 Discipline (Level 8)

Brown Bear - +1 AC, +3 Concentration (Level 8)

White Stag - Immune to Disease, +1 save vs Poison (Level 8) [yellow]**Druid, Ranger, Paladin cannot equip**[/yellow]

Leopard - +1 AC, +1 save vs Fortitude, +3 Tumble (Level 10)

Lion - +1 AC, +1 save vs Will, +3 Tumble (Level 10)

Crag - +1 AC, +1 save vs Reflex, +3 Tumble (Level 10)

Panther - +1 AC, +3 Hide, Move Silent, Search (Level 10) Popular with Rangers and Rogues etc.

Grizzly -  +2 AC, +3 Concentration (Level 11)

Polar - +1 AC, DR -20 Cold, +3 Concentration (Level 13)

Malar - +2 AC, +3 Hide, Move Silent, Search, Spot, Tumble (Level 15) Popular with Rangers and Rogues etc.

Dire Wolf - +1 AC, DR -5 Slash, +3 Discipline (Level 15)

Dire Tiger - +2 AC, DR -5 Slash, +1 Saving Throw Fortitude (Level 18)

Dire Bear - +2 AC, DR +1 5 points damage soak, +3 Concentration (Level 18)


[big] STUDDED LEATHER
Armor Class 3 , Max Dex. Bonus 4 "Light Armor"[/big]

Cougar - +3 Tumble +1 AC vs Pierce (Level 4)

Black Bear - +3 Concentration, +1 AC vs Pierce (Level 4)

Jaguar - +3 Search, Spot, Tumble, +1 AC vs Pierce (Level 9)

Wolf - +2 AC vs. Animals, +3 Discipline,  +1 AC vs Pierce(Level 9)

Worg - +2 AC vs Goblinoid, +3 Discipline, +1 AC vs Pierce (Level 9)

White Stag - Immune to Disease, +1 save vs Poison, +1 AC vs Pierce (Level 10) [yellow]**Druid, Ranger, Paladin cannot equip**[/yellow]

Brown Bear - +1 AC, +3 Concentration, +2 AC vs Pierce (Level 11)

Leopard - +1 AC, +1 save vs Fortitude, +3 Tumble, +2 AC vs Pierce (Level 13)

Lion - +1 AC, +1 save vs Will, +3 Tumble,  +2 AC vs Pierce (Level 13)

Crag - +1 AC, +1 save vs Reflex, +3 Tumble,  +2 AC vs Pierce (Level 13)

Panther - +1 AC, +3 Hide, Move Silent, Search,  +2 AC vs Pierce (Level 14) Popular with Rangers and Rogues etc.

Polar - +1 AC, DR -20 Cold, +3 Concentration, +2 AC vs Pierce (Level 15)

Grizzly -  +2 AC, +3 Concentration, +3 AC vs Pierce (Level 17)

Malar - +2 AC, +3 Hide, Move Silent, Search, Spot, Tumble, +3 AC vs Pierce (Level 19) Popular with Rangers and Rogues etc.

Dire Wolf - +1 AC, DR -5 Slash, +3 Discipline, +2 AC vs Pierce (Level 18)

Dire Tiger - +2 AC, DR -5 Slash, +1 Saving Throw Fortitude,  +3 AC vs Pierce(Level 21)

Dire Bear - +2 AC, DR +1 5 points damage soak, +3 Concentration, +3 AC vs Pierce (Level 22)


[big] Hide Armor
Armor Class 3 , Max Dex. Bonus 4 "Medium Armor"[/big]

[yellow]**All Hide suits replace the added AC vs Pierce that Studded Leather offers with AC vs. Slash and they have the exact same Level requirements as Studded Leather**[/yellow]



*The clerk speaks up as you head towards the door.*[/b]

Rember at Enzo's bow shop we [big]AIM[/big] to please... thanks for stoping by.

*he gives you a friendly wave as you leave the store.*

[/i]

Guardian 452:
*You ask the clerk about some more specfic suits.*

Ah yes those.... Master Enzo has crafted some suits with specific folks in mind. The three you see here will greatly benefit a rogue. Those three are good for a monk, and those three robes in the back, those are for people practiced in the arcane arts.

Please feel free to try any of them on, but only those with the proper backgrounds will benefit from them. You will note each group has  three suits of increasing quality, each will have added benefits as well.[/i]



Lesser Rogue Armor    (level 8)
+1 AC
+1 Hide, Search, Tumble

Rogue Armor   (level 12)
+2 AC
+2 Hide, Search, Tumble

Greater Rogue Armor (Level 18)
+3 AC
+3 Search, Hide, Tumble

**All Rogue suits are Leather 2/6 and class specific to Rogues only**


Lesser Monks Armor (Level 7)
+1 AC
+2 Discipline

Monk Armor (Level 11)
+2 AC
+3 Discipline

Greater Monk Armor (Level 17)
+3 AC
+4 Discipline

**ALL Monk suits are "clothes" with 0 Max dex and 0 spell failure and class specific to Monks only**


Lesser Mage Armor (Level 8)
+1 AC
+1 Lore
+2 Spellcraft

Mage Armor (Level 12)
+2 AC
+2 Lore
+3 Spellcraft

Greater Mage Armor (Level 18)
+3 AC
+3 Lore
+4 Spellcraft

**All Mage Armors are "Clothes" 0 max dex and 0 spell failure ....  class specific to Wizards and Sorcerers only**



*The clerck then draws your attention to some shimmering clothing hanging up on the back wall.*

Now these here... these are some very special garments here... each one is made from a special "flexable cloth" made from the smoothest silks and then actuall metal fragments are woven into the garments. Now why would you want to wear simple clothes instead of nice stong leather or hide armor?  Exellent question.  For one... these closes wil not restrict ones agility like all armors do. (NO Max DEX Penalty). Thanks to the free range of movment those who practice the arcane arts will have absolutly no problem casting their spells in these garments (NO spell failure%). You will find a few different suits here each with a different metal added to the weave.[/i]


[big]Reinforced Clothing[/big]

Iron - +1 AC (Level 5)

Platinum - +1 AC, DR 5 Slashing (Level 10)

Cobalt - +2 AC, DR 5 Slashing (Level 13)

Adamantium - +3 AC (Level 15)

[big]We typically have Iron and Platinum suits on hand. Cobalt and Adamantium are very difficult to aquire. As such at this time we are not taking orders for those suits. When Master Enzo has one of these suits made he will make it known by putting it on display in the store window.[/big]

The clerk says. Also most of the suits you see here are for display purposes only. We have very few extras of any of these due to the varying sizes of our customers and such. So if you wish to order one Master Enzo will have it made for you as soon as possilbe. That may take time depending on the materials needed to make the the suit you want. But We will let you know how soon your order will be completed.


Thanks again for stoping by. *the clerk waves*





// One note on the class specific suits... if you character has a high enough UMD (Use Magic Device) they may in fact be able to wear ones out of their class.

Guardian 452:
*Your eye catches the side wall of the shop that is covered from floor to ceiling with various bows, and wood weapons*

*The cleark speaks up*

Please take a closer look at anything of interest to you. I do however ask you do not dry fire the compound bows. They tend to shatter when you do.  Best not send lots of little wood slivers into your forearm or even your eyes. Also if you are interested we have a few targets set up out back, once you find a bow you like please feel free to step out back and give 'er a try *he grins*. I would also like to point out Master Enzo's special "Hunter Bows" for a Ranger, you can't go wrong with one of these. Also the series of Compound bows. When you get that critical strike on your enemy, that's when these powerfull bows really shine.


*You begin to look over the bows, picking a few of them up and getting a feel for them*



((Oak and Mahogany long and short bows have 80% Weight Reduction)


[big]Short Bows - 1d6[/big]

Hickory Hunter - +1 Search & Spot (Level 5) (Usable by Rangers only)

Oak - Attack +1 (level 5)

Oak Hunter - +1 Attack, +2 Spot & Search (Level 9) (Usable by Rangers only)

Mahogany - Attack +2 (Level 10)

Mahogany Hunter - Attack +2, +3 Search & Spot (Level 13) (Usable by Rangers only)

Yew - Attack +3 (lvl 15?)

Yew Hunter - Attack +3, +4 Search & Spot (Level 18) (Usable by Rangers only)

Oak Compound - +1 Attack, 1d4 Massive Crit. (Level 9)

Mahogany Compound - +2 Attack, 1d4 Massive Crit. (Level 12)

Yew Compound - +3 Attack, 1d4 Massive Crit. (Level 18?)


[big]Long Bows  1d8[/big][/green]

Hickory Hunter - +1 Search & Spot (Level 5) (Usable by Rangers only)

Oak - +1 Attack (Level 5)

Oak Hunter +1 Attack, +2 Spot & Search (Level 9) (Usable by Rangers only)

Mahogany - +2 Attack (Level 10)

Mahogany Hunter - +2 Attack, +3 Search & Spot (Level 13) (Usable by Rangers only)

Yew - +3 Attack (Level 15?)

Yew Hunter - +3 Attack, +4 Search & Spot (Level 18) (Usable by Rangers only)


Oak Compound - +1 Attack, 1d6 Massive Crit. (Level 9)

Mahogany Compound - +2 Attack, 1d6 Massive Crit (Level 13)

Yew Compound - +3 Attack, 1d6 Massive Crit. (Level 18?)

[big]Crossbows[/big][/green]


[big]Light - 1d8[/big]


Oak - +1 Attack (Level 5)

Mahogany - +2 Attack (Level 10)

Yew - +3 Attack (Level 15?)

[big]Heavy - 1d10[/big]

Oak - +1 Attack (Level 5)

Mahogany - +2 Attack (Level 10)

Yew - +3 Attack (Level 15?)


[big]SLINGS[/big]

Lion Leather - +1 Attack (Level 5)

Malar Leather - +2 Attack (Level 10)


*The clerk speaks up*

Also if you are interested Master Enzo can have a stronger string added to your bow giving it some added punch, If your strong enough to take advantage of it's benefit.[/i]

((Compound Bow Parts 1, 2 & 3 add Mighty 1, 2 or 3.  What Mighty does is adds up to the Mighty # of your STR modafier to the damage. Say you have a STR modafier of 3 and get a Mighty 3 added to your bow..... it will add 3 extra damage.  BUT if you have a STR modafier of 1 and get a Mighty 3 it will only add 1 Extra Damage. Adding Mighty to a bow will on almost every bow raise the Level requirement,  but Im not going to post them all here (way too big of a list then). PM me if you want to know a Level Requirement with a Mighty added.))



*You notice one very fancy bow of off to the side. You ask the clerck about it*  

Ah yes that one... This is the prototype for a new Bow Master Enzo is working on. He calls it The Bow of Close Range. With this bow in your hands you will find it very easy to strike opponents who are right on top of you hacking away with their swords. This bow is very difficult and time consuming to make. If you wish to purchase one it will take some time to gather the neccesary components and craft it.[/i]


Long Bow of Close Range - +1 Attack, Bonus Feat Point Blank Shot (Level 12)



*The clerk waves as you leave the shop*

Thanks for stopping by.[/i]


Cp_Winddancer:
*Walks to the door to find it is closed and realizes that it is the middle of the night so posts a note*

Do you have any bolts?  Let me know.

-Marcus Perrin-

Guardian 452:


*the shop keeps goes to open the store and sees the note and he adds a reply to it*


Marcus,

I'm sorry we have no bolts in stock. We primarily deal with bows, wood weapons, and leather crafted goods. Perhaps if Master Enzo takes on a partner or two we can ofer more goods for sale.


But for now we do not.


Thanks for the inquary


Signed

Thomas McStumbletoe ((Enzo's virtual salesman ;) ))

[/i]

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