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Topic: Tyrian and Mylindras New, Used and Crafted Goods (Read 34 times)
merlin34baseball
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Tyrian and Mylindras New, Used and Crafted Goods
«
on:
February 15, 2007, 05:21:24 pm »
[SIZE=13]Remember to support your local independent crafters! [/SIZE][SIZE=13]
Interesting Items:
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Divinity Ring I - 2500 True (grants three bonus first level spells of the divine) Divinity Ring II - 6000 True (grants three bonus second level divine spells) Divinity Ring III - 15000 True (grants three bonus third level divine spells) Minor Enchantments of Lightning, Cold and Fire - 2000 True (grants 2 point of elemental damage to a weapon) Lesser Enchantments of Fire, Electricity and Cold - 4000 True (1d4 elemental damage) Elemental Resistance I to Fire, Electricity and Cold - 4000 True (5% damage reduction) Silver Weapon Enchantment I - 3500 True (2 points damage vs. undead and werebeasts) Silver Weapon Enchantment II - 7000 True (1D4 points damage vs. undead and werebeasts) Prayer Beads - 2000 True (cast bless once per day) 2000 True
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Weapons:
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Iron Short Sword with Fire II and Silver II enchantments - 7000 True (+1d4 fire damage, +1d4 damage vs. undead) Iron Mercurial Great Sword with electrical I enchantment - 4000 True (2d6 dam, crit x4, +2 electrical damage) Iron Katana with Electricity I Enchantment - 2500 True Iron Mace with Electricity I Enchantment - 2500 True Iron Great Sword with Fire I Enchantment - 3000 True (2d6 damage, crit 19-20 x2, +2 fire damage) Iron Bastard Sword with Fire II Enchantment - 4000 True (1d4 fire damage) Iron Hand Axe - 1250 True Iron Short Sword - 1500 True Iron Falchion - 1750 True Iron War Hammer - 1750 True Iron Nunchaku - 2000 True Iron Heavy Flail - 2250 True Iron Heavy Mace - 2250 True Iron Maul - 2250 True Iron Dwarven War Axe - 2250 True (1d10, crit x3, +1AB) Iron Shurikens (25)- 500 True Lion Sling (AB +1) - 1500 True Bronze Dagger - 250 True Bronze Hammer, Light - 500 True Bronze Short Sword - 500 True Bronze Mace - 750 True Bronze Longsword - 1000 True Bronze Battleaxe - 1000 True Bronze Heavy Mace - 1000 True Bronze Great Sword - 1000 True Arrows of Fire (99)- 1200 True (+2 fire damage) Arrows of Electricity (99) - 1200 True (+2 electricity damage)
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Interesting Weapons:
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Last Defense Great Sword - 7500 True (EB+1, +3 vs. monstrous, 2d6 dam, 19-20 crit x2, lvl req. 11) Bloodfall Longsword - 4000 True (AB+2, EB+1) Bloody Lash Whip - 2000 True (BD 1-3, Crit 19-20 x3, Bonus feat - disarm, on hit wounding DC-16, lvl req:16) Hamaji's Fan - 7500 True (1d2 damage, +2AB, slashing damage 1d10, lvl req:14) Snake Fang Dagger with electricity I enchantment - 5000 True (on hit poison 1d2 con damage DC14, 2 points electricity damage) Tooth of the Viper (50) - 2500 True (dart, AB+1, on hit poison 1d2 con damage, DC 16) Walking Stick of the Hierophant - 750 True Arrows of the Destroyer (25) - 5000 True (1b8 fire damage, usable by CE, CN, NE, TN only)
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Armor, Helms, Shields:
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Iron Chain Shirt - 4000 True (AC4, AC mod+1, Parry +3, lvl req:
Iron Scale Mail - 4000 True (AC4, AC mod +1, concentration +3, lvl req:
Iron Chain Mail - 5000 True (AC5, AC mod +1, AC mod +1, Discipline +3, lvl req:
Iron Banded Armor - 5000 True (AC6, AC mod +1, Discipline +3, lvl req:
Iron Half Plate - 6000 True (AC+1, lvl req:6) Iron Bascinet - 750 True Iron Shield, small - 1750 True Iron Tower Shield - 2500 True Bronze Chain Mail - 2000 True (AC5, 5% bludgeoning immunity, lvl req:6) Bronze Scale Mail - 2500 True (AC4, 5% bludgeoning immunity, concentration +3, lvl req:
Bronze Banded Armor - 3000 True (AC6, 5%slashing immunity, concentration +3, lvl req:
Cougar Leather Armor - 2000 True (tumble +3, lvl req:1) Wolf Leather Armor - 2500 True (AC vs animals + 2, Discipline +3, lvl req:
Jaguar Leather Armor - 3000 True (search, spot, tumble +3, lvl req:5) Worg Leather Armor - 3500 True (AC vs. goblinoids +2, Discipline +3, lvl req:
Leopard Leather Armor - 3500 True (AC+1, +1 fortitude save, tumble +3, lvl req:10) Crocodile Armor - 4000 True (AC4, +2 vs. disease and cold) Dragon Scale Shield - 5000 True
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Clothing:
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Acenders March Boots - 8000 True (ac dodge mod +3 vs. elementals, giants, goblinoids) Gloves of Swordplay - 500 True (Parry +3) Bracers of the Scout - 1000 True (+1 AC, cast darkness once per day) Boots of the Tiger - 2000 True (+2 tumble, +4 reflex, lvl req:
Robes of Fire - 500 True (fire resistance 10) Robes of Lightning - 500 True (electrical resistance 10) Lion Leather Gloves - 1000 True (+1 AB) Lesser Cloak of Azzata - 1500 True (casts sanctuary, 25 charges) Cloak of the Watchers - 3000 True (can cast: protection from evil, true seeing, web, single use of take to the air) Cloak of the North - 3000 True (+5 vs. cold)
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Magic Things:
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Adept Stone - Brass - 1000 True (casts dragon breath gas or sleep one time) Wand of Neutralize Poison - 2000 True Wand of Camoflage - 2000 True Wand of Bull's Strength - 2000 True Wand of Melf's Acid Arrows - 2000 True Book: Details of Destruction - 2500 True (can cast: combust, gust of wind, lesser missle storm, scintilating sphere, 25 charges) Book: Dissertation on Divinity - 2500 True (can cast: clairaudience/clairvoyance, find traps, identify, 25 charges) Book: Seeing the Forest for the Trees - 2500 True (can cast: invis purge, camoflage, one with the land, 25 charges, ranger only) Book: Permutations on Protection - 2500 True (can cast minor glove of invulnerability and protection from alignment, usable by: sorceror and bard) Book: Essays on Enchantment - 2500 True (can cast charm monster, charm person/animal, hold monster)
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Exceptional Items:
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Exceptional Feldspar ring set in copper - 1000 True (death saves +2) Exceptional Feldspar set in copper amulet - 1500 True (death saves +2)
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Scrolls:
[/SIZE][SIZE=13] 0 circle (100 True each): Light, Cure Minor Wounds 1st Circle (250 True each): Cure Light Wounds, True Strike, Identify, Endure Elements, Expeditious Retreat, Grease, Summon Creature I, Bless, Sleep, Magic Missle 2nd Circle (400 True each): Cats Grace, Darkness, Ghostly Visage, Endurance, Bulls Strength, Web, Summon Creature II 3rd Circle (750 True each): Find Traps [/SIZE][SIZE=13]
Rings:
[/SIZE][SIZE=13] Lesser Ability Rings -------------------- Ring of Bull’s Strength I - 2250 (+1 to strength) Ring of Fox’s Cunning I - 2250 (+1 to intelligence) Ring of Owl’s Wisdom I - 2250 (+1 to wisdom) Ring of Cat’s Grace I - 2250 (+1 to dexterity) Ring of Eagle’s Splendor I - 2250 (+1 to charisma) Ring of Endurance I - 2250 (+1 to constitution) (all rings lvl req:6) (amulets lvl req:5) Silver Rings ------------ Silver rings with Alexandrite - 3000 (+4 skill Dicipline & Taunt, lvl req:5) Silver rings with Topaz - 3000 (+4 skill Hide in Shadows & Move Silently, lvl req:5) Silver rings with Sapphire - 3000 (+4 skill Spellcraft & Concentration, lvl req:5) Silver rings with Fire Opal - 6000 (+2 reflex save increase, lvl req:7) Platinum Rings -------------- Platinum rings with Greenstone - 1500 (+2 save increase vs. poison, lvl req:5) Platinum rings with Malachite - 1500 (+2 save increase vs. disease, lvl req:5) Platinum rings with Fire Agate - 2000 (+2 save increase vs. fire, lvl req:5) Platinum rings with Aventurine - 2000 (+2 save increase vs. electricity, lvl req:5) Platinum rings with Phenalope - 2000 (+2 save increase vs. cold, lvl req:5) Platinum rings with Amethyst - 2000 (+2 save increase vs. acid, lvl req:5) Platinum rings with Feldspar - 3000 (+2 save increase vs. death, lvl req:7 ) Platinum rings with Garnet - 3000 (+2 save increase vs. mind affecting, lvl req:7) Amulets can be made as well, many in stock today! Remember to support your local independant crafters![/SIZE]
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