In-Character Forums > Trade and Market Hall

orc basher shop

(1/30) > >>

scifibarbie:
[SIZE=32][SIZE=24] ORC BASHERS[/SIZE] [/COLOR][/SIZE]

The Orc Bashers are opening their doors again. We are open for business once more.

[SIZE=18]Current Orc Bashers: Cole Etinfall, Tegan, Barion Firesteed, Serissa Windward, Kurgin Stormbrow, Beli Stonewill, Marcus, Starr Sapphire, Lance Stargazer and the sales girl Abigail Firesteed.[/SIZE]

[SIZE=18]Orders:
You can make your order here on this notice board .
In the shop and if the item you want isn't in stock we will get it to you ASAP Airmail, send one of us a message by bird (especially Abi, since shes the shop girl!)
Directly to one of us if you spot us in town.

If an item isn't in stock we will deliver it as fast as possible. If we can't deliver an order within 4 days, we will notify you of this in advance.

Any exceptional items we make will be auctioned off separately.

Discounts: (your favourite topic) if you order or buy more then one item we can offer you a discount 2 items: 5% 3 items: 10% 4 items: 15% 5 or more items: 20% If all material for a item is supplied by the buyer, we have a 30% discount on the item.[/SIZE]

scifibarbie:
PRICE LIST

WEAPONS

Bronze
Small - $ 800
Medium - $ 1300
Large - $ 1800

Iron//attack bonus +1, level req. 5
Tiny- $ 1000
Small - $ 1300
Medium - $ 1800
Large - $ 2300

Adamant[/B]//attack bonus +2, level req. 10
Tiny- $13500
Small - $ 14700
Medium - $ 17200
Large - $ 19700

Oak
Oak Club - 1,000 // Attack bonus +1, level req. 5
Oak Quarterstaff - 2,000 // Attack bonus +1, level req. 5
Shortbow - $ 2,000 //Attack bonus +1, level req. 5
Longbow - $ 2,500 // Attack bonus +1, level req. 5
Light Crossbow - $ 2,000 // Attack bonus +1, level req. 5
Heavy Crossbow - $ 2,500 // Attack bonus +1, level req. 5
Compound Longbow - $ 7,000 // Attack bonus +1, 1d6 massive criticals, level req. 9

Mahogany
Mahogany Club - 3,000 //Attack bonus +2, level req. 10
Mahogany Quarterstaff - 7,000 //Attack bonus +2, level req. 10
Shortbow - $ 8,000 //Attack bonus +2, level req. 10
Longbow - $ 10000 //Attack bonus +2, level req. 10
Light Crossbow - $ 9000 //Attack bonus +2, level req. 10
Heavy Crossbow - $ 10000 //Attack bonus +2, level req. 10
Compound Longbow - $ 15,000 //Attack bonus +2, 1d6 massive criticals, level req. 13

Specialty Weapons:
Gnomish Repeating Crossbow - $ 60000 //Attack bonus +2, +1 Dex, unlimited ammo, level req. 19
Club of Bloodiness - $40000 //Bludgeoning 1d4, Piercing 1d4, Daze DC16 50%/2 rounds, Usable by Giant, Orc, Half-Orc
Orcish Bane of the Elf - $ 12,000 //Iron Spear, +2d4 vs. elf, level req. 8
Orcish Dwarf Razor - $ 12,000 //Iron great axe, +1d6 vs. dwarf, level req. 7

scifibarbie:
ARMORS, SHIELDS & CLOTHES

Copper
Half plate - $ 1100
Full plate - $ 1400 // lev. req. 5

Bronze
Chain shirt - $ 2100 // lev. req. 8
Half plate - $ 3100 // lev. req. 7
Full plate - $ 3600 // lev. req. 9
Kite shield - 1100 // lev. req. 5; Armor Bonus vs. Bludgeoning & Piercing +1 (AC Shield Modifier)

Iron
Chain shirt - $ 4500
Chain mail - $ 5500 //AC +1, level req. 8
Banded mail - $ 5600 // AC =1, lev. req. 8
Half plate - $ 6600 //AC +1, level req. 6
Full plate - $ 7600 //AC +1, level req. 12
Small shield - 1600 // lev req. 5; AC+1
Large shield - 2100 //AC +1, level req. 5
Kite shield - 2600 //AC +1, level req. 5
Helms- 2000

Platinum
Chain Shirt - $ 10500 // AC +2, Parry +3, level req. 11
Chain mail - $ 11500 // AC +2, Discipline +2, level req. 11
Banded mail - $ 11500 // AC =2, Discipline +3, level req. 11
Half plate - $ 12500 // AC +2, level req. 10
Full Plate - $ 13500 // AC +2, Discipline +3, Damage Immunity: Slashing 5%
Helms- $9,000

Adamantium Armors and Shields
Chain Shirt - $ 14,000 // AC +2
Chain mail - $ 15,000// AC +2
Banded mail - $ 15,000 // AC +2
Half plate - $ 16,000 // AC +2
Full Plate - $ 18,000 // AC +2, Discipline +3, Soak 5
Small shield - 13,000 // AC +2
Large shield - 14,000 //AC +2
Kite shield -  15,000 //AC +2
Helms- $13,000

LEATHER ARMORS
Black Bear - $ 1800 //Concentration +3, level req. 1
Cougar - $ 2250 //Tumble +3, level req. 1
Wolf - $ 2,250 //AC vs. Animals +2, Discipline +3, level req. 8
Jaguar - $ 2,500 //Search +3, Spot +3, Tumble +3, Level req. 5
Worg - $ 3500 //AC vs. Goblinoids +2, Discipline +3, level req. 8
Brown Bear - $ 3,000 //AC +1, Concentration +3, level req. 8
Leopard - $ 3,000 //AC +1, +1 fortitude save, Tumble +3, level req. 10
Lion - $ 3,000 //AC +1, +1 will save, Tumble +3, level req. 10
White Stag - $ 3,500 //Immunity disease, +1 save vs. poison, low light (10m) white, level req. 8
Crag - $ 4500 //AC +1, +1 reflex save, tumble +3, level req. 10.
Panther - $ 4500 //AC +1, Hide +3, Move Silently +3, Search +3, level req. 10
Polar Bear - $ 5000 //AC +1, 20/- dmg resist cold, Concentration +3, level req. X
Grizzly Bear - $ 7500 //AC +2, Concentration +3, level req. 11
Dire Wolf - $ 15000 //AC +1, 5/- Dmg resist slashing, +1 universal save, Discipline +1, level req. 15
Malar - $ 18000 //AC +3, Hide +3, Move Silently +3, Search +3, Spot +3, Tumble +3, level req. 19
Dire Bear - $ 20,000 //AC +2, Dmg reduction +1 soak 5, Concentration +3, level req. 18
Dire Tiger - $ 22,000 //AC +2, 5/- $ Dmg resist slashing, +1 universal save, Discipline +1, level req. 18
Hill Hound - $ 15,000 //AC +1, AC vs. slashing +2, Con +1, Discipline +3, level req. 15

Studded & Hide Armors
The above armors can be made to provide better protection and have an additional cost of 15 %
Hide armors add protection vs slashing
Studded armors add protection vs piercing

Special Leathers
Leather of the Ogre - $ 25000 //-2 charisma, AC +2, on hit stinking cloud level 2, level req. 15

TAILORED ITEMS

Capes
Cape of the Panther - $ 5000 //Hide +3, Move Silently +3, level req. 2
Cape of the North - $ 6000 //Improved saving throw cold +5, level req. 12
Cloak of Mysteries - $ 10000 //Listen -4, Spot -4, Bluff +8, Hide +6, Camouflage 1/day

Gloves
Gloves of the Badger - $ 1000 //Taunt +2, level req. 1
Gloves of the Bat - $ 1000 //+1 save increase vs. sonic, level req. 1
Gloves of Mischief - $ 4,000 //Wisdom -2, Disable trap +4, Open lock +4, Set trap +4, level req. 5
Gloves of the Tiger - $ 6000 //+2 Fortitude save, Darkvision, level req. 9
Gloves of Fury - $ 4,500 //+1 Strength, +1 Parry, +1 Taunt, level req. 5
Lich Claws - $ 16000 //Dmg Bonus 1d4 Negative Energy, On Hit: DC 16 Con drain, level req. 14
Lion Leather - $ 3,000 //Unarmed attack bonus +1, level req. 3
Malar Leather - $ 10,000 //Unarmed attack bonus +2, level req. 8
Dire Bear Leather - $ 12,000 //Unarmed attack bonus +3, level req. 12

Belts
Belt of the Tiger - $ 2000 //Perform +2, level req. 1
Belt of the Crag Cat - $ 3,000 //Use Magic Device +2, level req. 1
Archers Edge - $ 5,000 //AC +1 (deflection), Entropic Shield 1/day, level req. 8
Enhanced Archers Edge - $8000 //AC +! (defelction) Entropic SHield 2/day, level req'd 9
Belt of Cunning - $ 6,000 //Wisdom +1, Hide +1, Search +1, level req. 11

Footwear
Boots of the Boar - $ 1000 //+1 save increase vs. disease, Concentration +3, level req. 2
Boots of the Cougar - $ 1000 //+1 save increase vs. mind affecting, Discipline +3, level req. 4
Boots of the Tiger - $ 3000 //Reflex save +2, Tumble +4, 60% of weight, level req. 8
Boots of Arachnea - $ 5000 //Spell immunity: Web, level req. 2
Shoes of the Swift - $ 10000 //Bonus feat: Dodge, Tumble +4, Reflex save +2, level req. 10

Headwear
Silk Hood - $ 2,000 //+1 AC (Deflection) Concentration +3, level req. 2
Hood of Shadows - $ 12000 //AC + 1, Hide + 4, Move Silently + 4, level req. 9
Circlet of Confidence - $ 20,000 // skill bonus Bluff +8, Intimidate +4, persuade +8, taunt +4

Reinforced Clothes
Iron Reinforced Clothing - $ 4,000 //AC +1, level req. 5
Platinum Reinforced Clothing - $ 6,000 //AC +1, Damage resistance 5/-, level req. 10
Adamantium Reinforced Clothing - $ 15,000 //AC +3, level req. 15
Cobalt Reinforced Clothing - $ 20,000 //AC +2, 5/- dmg resist slashing

Special Clothes
Lesser Monk Armor - $ 2500 //AC +1, Discipline +2, level req. 7
Normal Monk Armor - $ 12000 //AC +2, Discipline +3, level req. 11
Greater Monk Armor - $ 25000 //AC +3, Discipline +4, level req. 17

Lesser Mage Robes - $ 6,000 //AC +1, Lore +1, Spellcraft +2, level req. 8
Normal Mage Robes - $ 12,000 //AC +2, Lore +2, Spellcraft +3, level req. 12
Greater Mage Robes - $ 20,000 //AC +3, Lore +3, Spellcraft +4, level req. 18

Lesser Rogue Armor - $ 3000 //AC +1, Hide +1, Search +1, Tumble +1, level req.
Normal Rogue Armor - $ 12,000 //AC +2, Hide +2, Search +2, Tumble +2, level req. 12
Greater Rogue Armor - $ 20,000 //AC +3, Hide +3, Search +3, Tumble +3, level req. 18

Royal Ball Gown - $ 16000 //AC 0, Enhancement bonus: Charisma +1, skill bonus: Perform +2, persuade +2
Noble Suit of Comfort - $ 15000 //AC 0, Enhancement bonus: wisdom +1, skill bonus: appraise +4, persuade +4
Garb of the Made Man - $ 20,000 //AC +2, Intimidate + 4, Shield 1 use/day, level req. 12

Bags
Cougar - $ 2000 //Weight reduction 20 %
Crag - $ 4500 //Weight reduction 40 %
Lion - $ 10000 //Weight reduction 60 %
Malar - $ 50000 //Weight reduction 80 %

scifibarbie:
JEWELRY

Amulets of the corresponding ring are 1.2 times the rings cost

Copper Rings
Copper rings with Greenstone - $ 350 //+1 save increase vs. poison, level req. 1
Copper rings with Malachite - $ 350 //+1 save increase vs. disease, level req. 1
Copper rings with Fire Agate - $ 450 //+1 save increase vs. fire, level req. 1
Copper rings with Aventurine - $ 450 //+1 save increase vs. electricity, level req. 1
Copper rings with Phenalope - $ 450 //+1 save increase vs. cold, level req. 1
Copper rings with Amethyst - $ 450 //+1 save increase vs. acid, level req. 1
Copper rings with Feldspar - $ 700 //+1 save increase vs. death, level req. 4
Copper rings with Garnet - $ 700 //+1 save increase vs. mind affecting, level req. 4

Bronze Rings
Bronze rings with Alexandrite - $ 900 //+2 skill Dicipline & Taunt, level req. 1
Bronze rings with Topaz - $ 900 //+2 skill Hide in Shadows & Move Silently, level req. 1
Bronze rings with Sapphire - $ 900 //+2 skill Spellcraft & Concentration, level req. 1
Bronze rings with Fire Opal - $ 1800 //+1 reflex save increase, level req. 3
Bronze Ring with Diamond - $ 4000 //+1 fortitude save increase, level req. 3

Platinum Rings
Platinum rings with Greenstone - $ 1200 //+2 save increase vs. poison, level req. 5
Platinum rings with Malachite - $ 1200 //+2 save increase vs. disease, level req. 5
Platinum rings with Fire Agate - $ 1200 //+2 save increase vs. fire, level req. 5
Platinum rings with Aventurine - $ 1200 //+2 save increase vs. electricity, level req. 5
Platinum rings with Phenalope - $ 1400 //+2 save increase vs. cold, level req. 5
Platinum rings with Amethyst - $ 1500 //+2 save increase vs. acid, level req. 5
Platinum rings with Feldspar - $ 1750 //+2 save increase vs. death, level req. 8
Platinum rings with Garnet - $ 1750 //+2 save increase vs. mind affecting, level req. 8

Silver Rings
Silver rings with Alexandrite - $ 2000 //+4 skill Dicipline & Taunt, level req. 5
Silver rings with Topaz - $ 2000 //+4 skill Hide in Shadows & Move Silently, level req. 5
Silver rings with Sapphire - $ 2500 //+4 skill Spellcraft & Concentration, level req. 5
Silver rings with Fire Opal - $ 4000 //+2 reflex save increase, level req. 7
Silver rings with Diamond - $ 8000 //+2 fortitude save increase, level req. 7


Lesser Ability Rings
Ring of Bull Strength I - $ 2250 //+1 to strength, level req. 6
Ring of Fox Cunning I - $ 2250 //+1 to intelligence, level req. 6
Ring of Owl Wisdom I - $ 2250 //+1 to wisdom, level req. 6
Ring of Cat Grace I - $ 2250 //+1 to dexterity, level req. 6
Ring of Eagle Splendor I - $ 2250 //+1 to charisma, level req. 6
Ring of Endurance I - $ 2250 //+1 to constitution, level req. 6

Intermediate Ability Rings
Ring of Bull Strength II - $ 15,000 //+2 to strength, level req. 12
Ring of Fox Cunning II - $ 15,000 //+2 to intelligence, level req. 12
Ring of Owl Wisdom II - $ 15,000 //+2 to wisdom, level req. 12
Ring of Cat Grace II - $ 15,000 //+2 to dexterity, level req. 12
Ring of Eagle Splendor II - $ 15,000 //+2 to charisma, level req. 12

Divine Jewelry
Lesser Ring of Divinity - $ 3000 //3 extra level 1 spells, level req. 6
Intermediate Ring of Divinity - $ 7000 //3 extra level 2 spells, level req. 9
Greater Ring of Divinity - $ 15000 //3 extra level 3 spells, level req. 12
Prayer Beads - $ 2500 //Bless 1/day, level req. 4


Divine Jewelry
Lesser Ring of Wizardry- $ 3,000 //3 extra level 1 spells
Intermediate Ring of Wizardry- $ 7,000 //3 extra level 2 spells
Greater Ring of Wizardry- $ 15,000 //3 extra level 3 spells, Level 12 req

scifibarbie:
ENCHANTMENTS

Elemental Enchantments
Minor: Cold, Fire and Lightning - $ 1,500 //2 points of elemental damage
Lesser: Cold, Fire and Lighting - $ 4500 //1d4 points of elemental damage
Intermediate: Cold, Fire and Lightning - $ 10,000 //1d6 points of elemental damage
Greater: Cold, Fire and Lightning - $ 20,000 //1d8 points of elemental damage

if you buy a minor or lesser enchantment you get a visual of the same type for free

Special visual effects
Cold, fire, electrical - $ 500
Holy - $ 2,000 //Makes the weapon glow with a holy glow
Evil - $ 2,000 //Makes the weapon glow with an evil glow
Sonic - $ 1,000 //Makes the weapon glow with a sonic glow

Silver enchantments
Minor Silver Enchantment - $ 3000 //2 points of damage against undead and werebeasts
Lesser Silver Enchantment - $ 6000 //1d4 points of damage against undead and werebeasts
Intermediate Silver Enchantment - $ 15,000 //1d6 points of damage against undead and werebeasts
Advanced Silver Enchantment - $ 20,000 //1d8 points of damage against undead and werebeasts

Elemental Resistances
Lesser: Cold, Fire and Lightning - $ 4500 // -/5 elemental damage reduction
Greater: Cold, Fire and Lightning - $ 20,000 // -/10 elemental damage reduction

WANDS

0 level - $ 200
Minor Healing
Light

1 - $ 500
bless
cure light
entropic sheild
neg engery
protection from aligment
remove fear
sanctuary

2 - $800
Barkskin
bulls Strength
find traps
lesser restorations

3 - $ 2,000
Clarity

4 - $ 3,500
Hammer of the gods
Stoneskin

Infused Gems of the above are One quarter of the wand price


STAVES
Staff of the Sun - 20000 //Dmg Bonus vs.: Undead 2d6, Enhancement Bonus: +1, Light (5) 3 Uses/Day, Searing Light(5) 1 Uses/Day

CORNUCOPIA
Dust of Appearance - $ 500 per bag // lev. req. 4; Invis Purge Single Use
Dust of Disappearance - $ 500 per bag
Gnomish lenses - $ 7000 //lev. req. 7; Colorspray: 1 use/day, See Invisible: 1 use/day

Navigation

[0] Message Index

[#] Next page

There was an error while thanking
Thanking...
Go to full version