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Author Topic: Come one come all to the Twin Dragons  (Read 104 times)

Exodus Stonecutter

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Come one come all to the Twin Dragons
« on: March 02, 2007, 12:23:05 pm »
[SIZE=18]                                                                  GRAND OPENING[/SIZE]                                                                                                                    [SIZE=13]Of the[/SIZE]                                                                                     [SIZE=48]Twin Dragons [/SIZE]
                                                                                      Owners and operators: Tyrian  Dallorius  &  Mylindra Kylock[SIZE=32] [/SIZE]
                                                                                                               [SIZE=13] 137   Leringard [/SIZE]
  [SIZE=13] [/SIZE]
 
  Interesting Items:  Wizardry Ring I - 2000 True (grants three bonus spells of the first circle of the arcane) Divinity Ring I - 2000 True (grants three bonus first level spells of the divine) Divinity Ring II - 5000 True (grants three bonus second level divine spells) Divinity Ring III - 12000 True (grants three bonus third level divine spells) Minor Enchantments of Lightning, Cold and Fire - 2000 True (grants 2 point of elemental damage to a weapon) Lesser Enchantments of Fire, Electricity and Cold - 4000 True (1d4 elemental damage) Elemental Resistance I to Fire, Electricity and Cold - 4000 True (5/- damage reduction) Silver Weapon Enchantment I - 3000 True (2 points damage vs. undead and werebeasts) Silver Weapon Enchantment II - 6000 True (1D4 points damage vs. undead and werebeasts) Prayer Beads - 2000 True (cast bless once per day)  Weapons: Iron Short Sword with Fire II and Silver II enchantments - 5000 True (+1d4 fire damage, +1d4 damage vs. undead) Iron Mercurial Great Sword with electrical I enchantment - 3000 True (2d6 dam, crit x4, +2 electrical damage) Iron Katana with Electricity I Enchantment - 2000 True Iron Mace with Electricity I Enchantment - 2000 True Iron Great Sword with Fire I Enchantment - 2500 True (2d6 damage, crit 19-20 x2, +2 fire damage) Iron Bastard Sword with Fire II Enchantment - 3000 True (1d4 fire damage) Iron Hand Axe - 1000 True Iron Short Sword - 1000 True Iron Falchion - 1500 True Iron War Hammer - 1500 True Iron Nunchaku - 1750 True Iron Heavy Flail - 2000 True Iron Heavy Mace - 2000 True Iron Maul - 2000 True Iron Dwarven War Axe - 2000True (1d10, crit x3, +1AB) Iron Shurikens (25)- 500 True Lion Sling (AB +1) - 1000 True Bronze Dagger - 250 True Bronze Hammer, Light - 500 True Bronze Short Sword - 500 True Bronze Mace - 750 True Bronze Longsword - 1000 True Bronze Battleaxe - 1000 True Bronze Heavy Mace - 1000 True Bronze Great Sword - 1000 True Arrows of Fire (99)- 1200 True (+2 fire damage) Arrows of Electricity (99) - 1200 True (+2 electricity damage) Interesting Weapons: Lesser Flight of Fancy Longbow - 5000 True (AB +2 vs. humans and dwarves, bonus feat alertness, lvl req. 10) Last Defense Great Sword - 5000 True (EB+1, +3 vs. monstrous, 2d6 dam, 19-20 crit x2, lvl req. 11) Bloodfall Longsword - 3000 True (AB+2, EB+1) Bloody Lash Whip - 2000 True (BD 1-3, Crit 19-20 x3, Bonus feat - disarm, on hit wounding DC-16, lvl req:16) Hamaji's Fan - 4000 True (1d2 damage, +2AB, slashing damage 1d10, lvl req:14) Snake Fang Dagger with electricity I enchantment - 4000 True (on hit poison 1d2 con damage DC14, 2 points electricity damage) Snake Fang Dagger - 3000 True Tooth of the Viper (50) - 1250 True (dart, AB+1, on hit poison 1d2 con damage, DC 16) Walking Stick of the Hierophant - 750 True Arrows of the Destroyer (25) - 1000 True (1b8 fire damage, usable by CE, CN, NE, TN only) Bolts of the Destroyer (99) - 3000 True (1b8 fire damage, usable by CE, CN, NE, TN only) Destroyers Breath Bullets (25) - 1000 True (1b8 fire damage, usable by CE, CN, NE, TN only)  Armor, Helms, Shields:  Iron Chain Shirt - 3500 True (AC4, AC mod+1, Parry +3, lvl req: 8) Iron Scale Mail - 3500 True (AC4, AC mod +1, concentration +3, lvl req:8) Iron Chain Mail - 4500 True (AC5, AC mod +1, AC mod +1, Discipline +3, lvl req:8) Iron Banded Armor - 4500 True (AC6, AC mod +1, Discipline +3, lvl req:8) Iron Half Plate - 5500 True (AC+1, lvl req:6) Iron Bascinet - 750 True Iron Shield, small - 1750 True Iron Tower Shield - 2500 True Bronze Chain Mail - 2000 True (AC5, 5% bludgeoning immunity, lvl req:6) Bronze Scale Mail - 2500 True (AC4, 5% bludgeoning immunity, concentration +3, lvl req:8) Bronze Half Plate - 3000 True Bronze Banded Armor - 3000 True (AC6, 5%slashing immunity, concentration +3, lvl req:8) Black Hide Armor - 1000 True (AC3, AC vs. slashing +1, concentration +3) Cougar Leather Armor - 2000 True (tumble +3, lvl req:1) Wolf Leather Armor - 2250 True (AC vs animals + 2, Discipline +3, lvl req:8) Jaguar Leather Armor - 2500 True (search, spot, tumble +3, lvl req:5) Worg Leather Armor - 3000 True (AC vs. goblinoids +2, Discipline +3, lvl req:8) Leopard Leather Armor - 3250 True (AC+1, +1 fortitude save, tumble +3, lvl req:10) Crocodile Armor - 3000 True (AC4, +2 vs. disease and cold) Dragon Scale Shield - 5000 True Clothing:  Blue Suede Shoes - 7000 True (+1 cha, +1 dex, +2 preform, +2 tumble, lvl req. 10) Gloves of the Scout - 5000 True (+1 dex, hide, listen, move silent, parry, and spot +2) Gloves of Swordplay - 500 True (Parry +3) Bracers of the Scout - 1000 True (+1 AC, cast darkness once per day) Boots of the Tiger - 2000 True (+2 tumble, +4 reflex, lvl req:8) Robes of Fire - 500 True (fire resistance 10) Robes of Lightning - 500 True (electrical resistance 10) Robes of Acid - 500 True (acid resistance 10) Lion Leather Gloves - 1000 True (+1 AB) Lesser Cloak of Azzata - 1500 True (casts sanctuary, 25 charges) Cloak of the Watchers - 2000 True (can cast: protection from evil, true seeing, web, single use of take to the air) Cloak of the North - 3000 True (+5 vs. cold)  Magic Things:  Adept Stone - Brass - 1000 True (casts dragon breath gas or sleep one time) Wand of Neutralize Poison - 2000 True Wand of Camoflage - 2000 True Wand of Bull's Strength - 2000 True Wand of Melf's Acid Arrows - 2000 True Book: Details of Destruction - 2000 True (can cast: combust, gust of wind, lesser missle storm, scintilating sphere, 25 charges) Book: Dissertation on Divinity - 2000 True (can cast: clairaudience/clairvoyance, find traps, identify, 25 charges) Book: Seeing the Forest for the Trees - 2000 True (can cast: invis purge, camoflage, one with the land, 25 charges, ranger only) Book: Permutations on Protection - 2000True (can cast minor glove of invulnerability and protection from alignment, usable by: sorceror and bard, 25 charges) Book: Essays on Enchantment - 2000 True (can cast charm monster, charm person/animal, hold monster, 25 charges) Exceptional Items:  Exceptional Feldspar ring set in copper - 1000 True (death saves +2) Exceptional Feldspar set in copper amulet - 1500 True (death saves +2)  Scrolls:  0 circle (100 True each): Light, Cure Minor Wounds  1st Circle (250 True each): Cure Light Wounds, True Strike, Identify, Endure Elements, Expeditious Retreat, Grease, Summon Creature I, Bless, Sleep, Magic Missle  2nd Circle (400 True each): Cats Grace, Darkness, Ghostly Visage, Endurance, Bulls Strength, Web, Summon Creature II  3rd Circle (750 True each): Find Traps  Rings:  Lesser Ability Rings -------------------- Ring of Bull’s Strength I - 2250 (+1 to strength) Ring of Fox’s Cunning I - 2250 (+1 to intelligence) Ring of Owl’s Wisdom I - 2250 (+1 to wisdom) Ring of Cat’s Grace I - 2250 (+1 to dexterity) Ring of Eagle’s Splendor I - 2250 (+1 to charisma) Ring of Endurance I - 2250 (+1 to constitution)  (all rings lvl req:6) (amulets lvl req:5)  Silver Rings ------------ Silver rings with Alexandrite - 3000 (+4 skill Dicipline & Taunt, lvl req:5) Silver rings with Topaz - 3000 (+4 skill Hide in Shadows & Move Silently, lvl req:5) Silver rings with Sapphire - 3000 (+4 skill Spellcraft & Concentration, lvl req:5) Silver rings with Fire Opal - 5000 (+2 reflex save increase, lvl req:7)  Platinum Rings -------------- Platinum rings with Greenstone - 1500 (+2 save increase vs. poison, lvl req:5) Platinum rings with Malachite - 1500 (+2 save increase vs. disease, lvl req:5) Platinum rings with Fire Agate - 2000 (+2 save increase vs. fire, lvl req:5) Platinum rings with Aventurine - 2000 (+2 save increase vs. electricity, lvl req:5) Platinum rings with Phenalope - 2000 (+2 save increase vs. cold, lvl req:5) Platinum rings with Amethyst - 2000 (+2 save increase vs. acid, lvl req:5) Platinum rings with Feldspar - 3000 (+2 save increase vs. death, lvl req:7 ) Platinum rings with Garnet - 3000 (+2 save increase vs. mind affecting, lvl req:7) Amulets can be made as well, many in stock today!  Remember to support your local independant crafters!
 

Witch Hunter

Re: Come one come all to the Twin Dragons
« Reply #1 on: March 04, 2007, 02:49:37 am »
I might be interested in the Cloak of the Watchers.
Please contact me by leaving a message at 138 Krandor addressed to Tahletril Tyr'neldth.

~Tahletril.
 

deagle

RE: Come one come all to the Twin Dragons
« Reply #2 on: March 10, 2007, 01:36:55 pm »
If you still have them...I would be interested in the gloves of the scout.

Deagle
 

merlin34baseball

RE: Come one come all to the Twin Dragons
« Reply #3 on: March 10, 2007, 01:43:19 pm »
Aye we still have the gloves ser, and the cloak of the Watchers.
  Seek out Mylindra or Tyrian and they are yours.
  Signed,
  Tyrian