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Author Topic: The Twin Dragon Trade Goods  (Read 1585 times)

Exodus Stonecutter

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Re: The Twin Dragon Trade Goods
« Reply #20 on: July 05, 2007, 04:47:16 pm »
*Mylindra walks up and pulls the note off the door with a smile*
//your order is ready just See either Tyrian or myself in game  for it .
 

minerva

Re: The Twin Dragon Trade Goods
« Reply #21 on: July 08, 2007, 02:05:44 pm »
*Pinned to the notice board*
 
 I am interested in a cloak and rings to deflect and bend light about myself as I move.  Do you have such items available?
 
 Leave word at the Harpy, Vehl. Inquire re Maria.
 
 // Panther cloak and bronze topaz rings
 

merlin34baseball

Re: The Twin Dragon Trade Goods
« Reply #22 on: July 10, 2007, 01:54:32 pm »
*writes a note under hers*

I shall check on this for you, the rings should be no problem, I shall have to see if we have the cloak.

My Thanks,
Tyrian
 

Halfwit Genious

Re: The Twin Dragon Trade Goods
« Reply #23 on: July 10, 2007, 05:22:03 pm »
I am interested in purchasing two sapphire set in sliver rings. Also I would like to know if amulets of the same kind can be made. If not just the rings are fine.

- Kalin Sundar
 

merlin34baseball

Re: The Twin Dragon Trade Goods
« Reply #24 on: July 10, 2007, 05:47:23 pm »
*tacks a note under his*

Kalin,

We should have two of these rings in stock.  Amulets can be made as well if ye wish one.  Send me a bird if ye wish to make me make one.  Send either Mylindra or me a bird to pick up the rings.

My Thanks,
Tyrian
 

AeonBlues

Re: The Twin Dragon Trade Goods
« Reply #25 on: July 30, 2007, 02:01:05 am »
Oi beh needen an iron Warhammer, just as soon as you can get it tah meh.

Boltar Storm'hammer "The Dashing"
 

Exodus Stonecutter

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Re: The Twin Dragon Trade Goods
« Reply #26 on: July 31, 2007, 06:52:44 pm »
Master Boltar ,

your order is being gathered now look for Tyrian or Mylindra to recieve it
 

Chazzler

Re: The Twin Dragon Trade Goods
« Reply #27 on: August 02, 2007, 02:56:30 am »
I would like a copy of Dissertations on Divinity, Fooled You, To Be Or Not To Become and Essays on Enchantments. Those, and one of each type of Adept's Stones.

--Godim Harjumaa
 

Exodus Stonecutter

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Re: The Twin Dragon Trade Goods
« Reply #28 on: August 02, 2007, 04:03:25 pm »
your order will be processed in a timely manner please Seek out Mylindra or Tyrian to pick up your items


Thank you for your order

                          Mylindra Doesscha
 

merlin34baseball

Re: The Twin Dragon Trade Goods
« Reply #29 on: August 31, 2007, 12:53:06 pm »
*straightens the notice as she walks by*
 

Lynn1020

Re: The Twin Dragon Trade Goods
« Reply #30 on: August 31, 2007, 01:07:19 pm »
*leaves a note written in blue ink*

Miss Tyrian I would like another  Divinity Ring at the second level please.

Randi
 

merlin34baseball

Re: The Twin Dragon Trade Goods
« Reply #31 on: August 31, 2007, 10:09:26 pm »
*posts a note*

Randi,

Your ring is ready.

Tyrian
 

Spike

Re: The Twin Dragon Trade Goods
« Reply #32 on: September 01, 2007, 01:27:13 pm »
Tyrian,

I am willing to buy am Iron Bastard sword off you,

Travie
 

ShiffDrgnhrt

Re: The Twin Dragon Trade Goods
« Reply #33 on: September 01, 2007, 02:34:43 pm »
Greetings,
I'd be interested in some Arrows of Fire.

Shiff
 

merlin34baseball

Re: The Twin Dragon Trade Goods
« Reply #34 on: September 01, 2007, 06:33:05 pm »
*notes the other two orders*

Done, and Done.  The sword is ready. The arrows I shall make straight away.  How many did ye want Shiff?

My Thanks,
Tyrian
 

merlin34baseball

Re: The Twin Dragon Trade Goods
« Reply #35 on: September 12, 2007, 01:52:51 am »
*sighs as she walks by the notice and straightens it*
 

Pen N Popper

Re: The Twin Dragon Trade Goods
« Reply #36 on: September 12, 2007, 07:24:30 am »
If your rates are somewhat flexible with a possible extension of credit or services, Odium Firebrand is in dire need of adequate equipment.  Word can be left at the Wild Surge Inn of Hlint to arrange further discussions.

 

iceyfire

Re: The Twin Dragon Trade Goods
« Reply #37 on: September 26, 2007, 11:46:08 pm »
*An elegantly but hastily written note is left on under the others*
Hello good miss
I Sairalinde, would like to purchase a cats grace scroll, i am likely to be found in the stormcrest crossroads, ethier send me a bird or come in person and we can make a deal.
Regards.
Sairalinde Hun'ndar
 

merlin34baseball

Re: The Twin Dragon Trade Goods
« Reply #38 on: September 27, 2007, 12:50:28 am »
*notes the responses*

Odium,

I personally have no qualms with credit as long as the debt get paid.

Miss Saira,

The scroll is done.

Signed,
Tyrian
 

merlin34baseball

Re: The Twin Dragon Trade Goods
« Reply #39 on: November 19, 2007, 02:57:23 pm »
//Tyrian wanders by and notices her notice pinned under many others and moves it back to a top corner of the board, and pens a note on the top of it//

The Twin Dragon Trade Goods will be reopening for business in two months. Expect a sale for the reopening!


//Tyrian will be back in game in two weeks.//

Twin Dragon Trade Goods
 
See Tyrian Dallorius or Mylindra Kylock for assistance.
 
Remember to support your local independent crafters!
 
  Enchantments:
 
Minor Enchantments of  Lightning, Cold and Fire - 2000 True (grants 2 point of elemental damage to a weapon)
Lesser Enchantments of Fire, Electricity and Cold - 4000 True (1d4 elemental damage)
Elemental Resistance I to Fire, Electricity and Cold - 4000 True (5/- damage reduction)
Silver Weapon Enchantment I - 3000 True (2 points damage vs. undead and werebeasts)
Silver Weapon Enchantment II - 6000 True (1D4 points damage vs. undead and werebeasts)
 
  Magic Things:

 
Scion of Orn - 2000 True (can cast: clairaudience/clairvoyance, continual flame, identify, invis purge, lesser dispel, light, remove blindness/deafness, 5 charges)
Scion of Ausir - 2000 True (can cast: blindness, clarity, ghostly visiage, invis, mind fog, sanctuary)
Adept Stone - Gold - 1000 True (casts dragon breath Fire or weaken)
Adept Stone - Silver - 1000 True (casts dragon breath cold or paralysis)
Adept Stone - Bronze - 1000 True (casts dragon breath fear or lightning one time)
Adept Stone - Brass - 1000 True (casts dragon breath gas or sleep one time)
Parasol of Shock Redirection - 2500 True (umbrella, 50% electricity immunity, lvl req. 15)
 
  Scrolls:
 
 
For the young mage: for 5000 True we will allow you to come into the shop and study as many of these spells as ye wish. Please set up an appointment.
 

0 circle - 100 True each:
Light, Cure Minor Wounds. Electric Jolt
 
1st Circle - 250 True each:
Cure Light Wounds, True Strike, Identify, Endure Elements, Expeditious Retreat, Grease, Summon Creature I, Bless, Sleep, Magic Missile, Ice Dagger, Shield, Shelgarn’s Persistant Blade, Color Spray
 
2nd Circle - 500 True each:
Cats Grace, Darkness, Ghostly Visage, Endurance, Bulls Strength, Web, Summon Creature II, Combust, Invisibility, Cloud of Bewilderment, Flame Weapon, Continual Flame, Ultravision, Melf's Acid Arrow, Lesser Dispel, Gedlee's Electric Loop
 
3rd Circle - 1000 True each:
Find Traps, Haste, Summon Creature III, Fireball, Dispel Magic, Scintilating Sphere, Keen Edge, Invisibility Sphere, Mestil’s Acid Breath, Magic Circle Against Alignment, Displacement, Clairaudiance/Clairvoyance, Slow, Vampiric Touch
 
4th Circle - 2500 True each:
Elemental Shield, Phantasmal Killer, Charm Monster, Fear, Hold Monster
 
5th Circle - 5000 True each:
Animate Dead, Lesser Mind Blank
 
  Iron Weapons:
 
Short Sword with Fire II and Silver II enchantments - 5000 True (+1d4 fire damage, +1d4 damage vs. undead)
Mercurial Great Sword with electrical I enchantment - 3000 True (2d6 dam, crit x4, +2 electrical damage)
Mace with Electricity I Enchantment - 2000 True
Great Sword with Fire I Enchantment - 2500 True (2d6 damage, crit 19-20 x2, +2 fire damage)
Dagger with Electricity II Enchantment - 3000 True (+1d4 elect damage)
Dagger - 1000 True
Short Sword - 1000 True
Kama - 1000 True
Hand Axe - 1000 True
Falchion - 1500 True
Rapier - 1500 True
Light Hammer - 1500 True
War Hammer - 1500 True
Light Flail - 1500 True
Longsword - 1500 True
Nunchaku - 1500 True
Bastard Sword - 2000 True
Heavy Flail - 2000 True
Heavy Mace - 2000 True
Falcion - 2000 True
Battleaxe - 2000 True
Greataxe - 2000 True
Great Sword - 2000 True
Maul - 2000 True
Dwarven War Axe - 2000 True (1d10, crit x3, +1AB)
 
  Bronze Weapons:
 
Dagger - 250 True
Hammer, Light - 500 True
Hand Axe - 750 True
Short Sword - 500 True
War Hammer - 750 True
Mace - 750 True
Flail, light - 750 True
Kama - 750 True
Bastard Sword - 1000 True
Rapier - 1000 True
Scimitar - 1000 True
Falcion - 1000 True
Longsword - 1000 True
Battleaxe - 1000 True
Heavy Mace - 1000 True
Flail, Heavy - 1000 True
Great Sword - 1000 True
Great Axe - 1000 True
 
  Wood Weapons:
 
Oak Club - 1000 True
 
  Interesting Weapons:
 
Cowards Blade - 3000 True (EB+1, casts expeditious Retreat 1/day)
Swash Bucklers Sabre - 3000 True (Rapier, EB+1, Deflection AC +1, Parry +4)
Lesser Flight of Fancy Longbow - 5000 True (AB +2 vs. humans and dwarves, bonus feat alertness, lvl req. 10)
Last Defense Great Sword - 5000 True (EB+1, +3 vs. monstrous, 2d6 dam, 19-20 crit x2, lvl req. 11)
Bloodfall Longsword - 3000 True (AB+2, EB+1)
Bloody Lash Whip - 2000 True (BD 1-3, Crit 19-20 x3, Bonus feat - disarm, on hit wounding DC-16, lvl req:16)
Whip of the Alder - 2000 True (EB+1, on hit confusion DC-20, 25%/3 rounds, lvl req. 14)
Hamaji's Fan - 4000 True (1d2 damage, +2AB, slashing damage 1d10, lvl req:14)
Snake Fang Dagger with electricity I enchantment - 4000 True (on hit poison 1d2 con damage DC14, 2 points electricity damage)
Snake Fang Dagger - 2500 True
Tooth of the Viper (50) - 1250 True (dart, AB+1, on hit poison 1d2 con damage, DC 16)
Walking Stick of the Hierophant - 750 True
Arrows of the Destroyer (50) - 1500 True (1d8 fire damage, usable by CE, CN, NE, TN only)
Bolts of the Destroyer (99) - 2000 True (1d8 fire damage, usable by CE, CN, NE, TN only)
Destroyers Breath Bullets (99) - 2000 True (1d8 fire damage, usable by CE, CN, NE, TN only)
 
  Ranged Weapons:

 
Arrows of Fire (99)- 1200 True (+2 fire damage)
Arrows of Electricity (99) - 1200 True (+2 electricity damage)
Iron Shurikens (50) - 500 True
Iron Bullets (99) - 500 True
Iron Dart (50) - 500 True
Lion Sling (AB +1) - 1000 True
Hickory Short Bow - 1000 True
 
Armor, Helms, Shields:

 
Iron Chain Shirt - 3500 True (AC4, AC mod+1, Parry +3, lvl req: 8 )
Iron Scale Mail - 3500 True (AC4, AC mod +1, concentration +3, lvl req:8 )
Iron Chain Mail - 4500 True (AC5, AC mod +1, AC mod +1, Discipline +3, lvl req:8 )
Iron Banded Armor - 4500 True (AC6, AC mod +1, Discipline +3, lvl req:8 )
Iron Half Plate - 5500 True (AC+1, lvl req:6)
Iron Bascinet - 750 True
Iron Shield, small - 1750 True
Iron Tower Shield - 2500 True
Platinum Bascinet - 1000 True (+2 concentration and discipline)
Bronze Chain Mail - 2000 True (AC5, 5% bludgeoning immunity, lvl req:6)
Bronze Scale Mail - 2500 True (AC4, 5% bludgeoning immunity, concentration +3, lvl req:8 )
Bronze Banded Armor - 3000 True (AC6, 5%slashing immunity, concentration +3, lvl req:8 )
Bronze Half Plate - 3000 True (AC7, slashing immunity 5%, lvl req. 7)
Crocodile Armor - 3000 True (AC4, +2 vs. disease and cold)
Dragon Scale Shield - 5000 True
Noise Maker Helm - 1000 True (save vs. fear +4, concentration -1, reflex save -1)
 
  Leather Goods:
 
Black Leather Armor - 1500 True (AC2, concentration +3, max dex bonus 6)
Cougar Leather Armor - 2000 True (tumble +3, lvl req:1)
Wolf Leather Armor - 2250 True (AC vs animals + 2, Discipline +3, lvl req:8 )
Jaguar Leather Armor - 2500 True (search, spot, tumble +3, lvl req:5)
Worg Leather Armor - 3000 True (AC vs. goblinoids +2, Discipline +3, lvl req:8 )
Lion Leather Armor - 3000 True (AC2, AC+1, will save +1, tumble +3, lvl req:10)
Leopard Leather Armor - 3000 True (AC+1, +1 fortitude save, tumble +3, lvl req:10)
Black Hide Armor - 1500 True (AC3, AC vs. slashing +1, concentration +3)
Wolf Hide Armor - 2000 True (AC3, vs. animal +2, vs. slashing +1, discipline +3, lvl req:9)
Cougar Hide Armor - 2000 True (AC3, ac vs. slashing +1, tumble +3, lvl req:3)
 
  Clothing:
 
Blue Suede Shoes - 7000 True (+1 cha, +1 dex, +2 preform, +2 tumble, lvl req. 10)
Acenders March Boots - 7000 True (AC dodge mod +3 vs. elementals, giants, goblinoids)
Boot of the Militia - 7000 True (Con +1, fort save +1, will save +1, concentration +2, discipline +2)
Boots of the Tiger - 2000 True (+2 tumble, +4 reflex, lvl req:8 )
Bracers of Many Needles - 500 True (use manticore spikes 5 times)
Bracers of the Scout - 1000 True (+1 AC, cast darkness once per day)
Gloves of the Scout - 7000 True (+1 dex, +2 hide, listen, move silent, parry, spot, lev req:10 )
Gloves of Discipline - 500 True (+3 discipline)
Gloves of Animal Handling - 500 True (+3 animal empathy)
Gloves of Concentration - 500 True (+3 concentration)
Gloves of Swordplay - 500 True (Parry +3)
Lion Leather Gloves - 1000 True (+1 AB)
Lesser Gloves of Ogre Power - 2000 True (+1 str)
Lesser Ladies Gift Robes - 3500 True
Lesser Monks Robes - 2000 True
Lesser Mages Robes - 2000 True
Robes of Fire - 500 True (fire resistance 10)
Robes of Lightning - 500 True (electrical resistance 10)
Robes of Acid - 500 True (acid resistance 10)
Panther Cloak - 1000 True (+3 hide and move silent)
Cloak of the Watchers - 2000 True
Lesser Cloak of Azzata - 1000 True (casts sanctuary, 25 charges)
Cloak of Azzatta - 2500 True (save vs. poison +4, casts sactuary 2x per day)
Cloak of the North - 3000 True (+5 vs. cold)
Belt of Aquasition - 3000 True (cast expeditious retreat 1/day, dex +1, pick pocket +5)
Utility Belt - 3000 True (disable trap, open lock, set trap +5, dex +1, wisdom -2, listen and hide -2, move silent -8 )
 
  Wands:
 
Wand of Electric Jolt - 500 True
Wand of Burning Hands - 1000 True
Wand of Camoflage - 1000 True
Wand of Magic Missle - 1000 True
Wand of Neutralize Poison - 2000 True
Wand of Bull's Strength - 2000 True
Wand of Melf's Acid Arrows - 2000 True
Wand of Lightning Bolt - 3000 True
 
  Books:
1000 True each
(all books have 25 charges)
 
Sonnett of Summons - (can cast: summon creature I, II, and III, useable by Bard)
Dissertation on Divinity - (can cast: clairaudience/clairvoyance, find traps, identify)
Seeing the Forest for the Trees - (casts: invis purge, camoflage, one with the land, ranger only)
Permutations on Protection - (can cast minor glove of invulnerability and protection from alignment, usable by: sorceror and bard)
Essays on Enchantment - (casts charm monster, charm person/animal, hold monster)
Ashes to Ashes - (casts: contagion, infestation of maggots, poison, useable by Cleric, Druid)
To Become or Not To Become - (casts: foxes cunning, keen edge, slow, useable by wizard)
Fooled You - (casts: displacement, improved invisibility, silence, useable by sorceror, wizard, bard)
Skullduggery - (casts: expeditious retreat, find traps, knock, useable by Rogue)
 
 
  Traps and Tools:
 
Traps 500 True each
 
Average Frost Trap
Average Spike Trap
Average Holy Trap
Average Sonic Trap
 
Thieves Tools +1 (ten count) - 1000 True
 
Jewelry:

 
Wizardry Ring I - 2000 True (grants three bonus spells of the first circle of the arcane)
Wizardry Ring II - 5000 True (grants three bonus spells of the second circle of the arcane)
Wizardry Ring III - 12000 True (grants three bonus third level arcane spells)
Divinity Ring I - 2000 True (grants three bonus first level spells of the divine)
Divinity Ring II - 5000 True (grants three bonus second level divine spells)
Divinity Ring III - 12000 True (grants three bonus third level divine spells)
Prayer Beads -  2000 True (cast bless once per day)
 
Lesser Ability Rings - (+1 to ability score) - All Abilities available
2250 True each
Amulets available as well - 2750 each
 
Silver Rings
------------
Silver rings with Alexandrite - 3000 (+4 skill Dicipline & Taunt, lvl req:5)
Silver rings with Topaz - 3000 (+4 skill Hide in Shadows & Move Silently, lvl req:5)
Silver rings with Sapphire - 3000 (+4 skill Spellcraft & Concentration, lvl req:5)
Silver rings with Fire Opal - 5000 (+2 reflex save increase, lvl req:7)
 
Platinum Rings
--------------
Platinum rings with Greenstone - 1500 (+2 save increase vs. poison, lvl req:5)
Platinum rings with Malachite - 1500 (+2 save increase vs. disease, lvl req:5)
Platinum rings with Fire Agate - 2000 (+2 save increase vs. fire, lvl req:5)
Platinum rings with Aventurine - 2000 (+2 save increase vs. electricity, lvl req:5)
Platinum rings with Phenalope - 2000 (+2 save increase vs. cold, lvl req:5)
Platinum rings with Amethyst - 2000 (+2 save increase vs. acid, lvl req:5)
Platinum rings with Feldspar - 3000 (+2 save increase vs. death, lvl req:7 )
Platinum rings with Garnet - 3000 (+2 save increase vs. mind affecting, lvl req:7)
 
Amulets can be made as well, many in stock today!
 
  Exceptional Items:
 
Exceptional Feldspar ring set in copper - 1000 True (death saves +2)
Exceptional Feldspar set in copper amulet - 1500 True (death saves +2)