The World of Layonara

In-Character Forums => Trade and Market Hall => Topic started by: merlin34baseball on April 30, 2007, 11:49:02 am

Title: The Twin Dragon Trade Goods
Post by: merlin34baseball on April 30, 2007, 11:49:02 am
[SIZE=32]Twin Dragon Trade Goods[/SIZE][/I]

See Tyrian Dallorius or Mylindra Kylock for assistance.

Remember to support your local independent crafters!

Enchantments:

Minor Enchantments of  Lightning, Cold and Fire - 2000 True (grants 2 point of elemental damage to a weapon)
Lesser Enchantments of Fire, Electricity and Cold - 4000 True (1d4 elemental damage)
Elemental Resistance I to Fire, Electricity and Cold - 4000 True (5/- damage reduction)
Silver Weapon Enchantment I - 3000 True (2 points damage vs. undead and werebeasts)
Silver Weapon Enchantment II - 6000 True (1D4 points damage vs. undead and werebeasts)

Magic Things:

Scion of Orn - 2000 True (can cast: clairaudience/clairvoyance, continual flame, identify, invis purge, lesser dispel, light, remove blindness/deafness, 5 charges)
Scion of Ausir - 2000 True (can cast: blindness, clarity, ghostly visiage, invis, mind fog, sanctuary)
Adept Stone - Gold - 1000 True (casts dragon breath Fire or weaken)
Adept Stone - Silver - 1000 True (casts dragon breath cold or paralysis)
Adept Stone - Bronze - 1000 True (casts dragon breath fear or lightning one time)
Adept Stone - Brass - 1000 True (casts dragon breath gas or sleep one time)
Parasol of Shock Redirection - 2500 True (umbrella, 50% electricity immunity, lvl req. 15)

Scrolls:

For the young mage: for 5000 True we will allow you to come into the shop and study as many of these spells as ye wish.  Please set up an appointment.
 

0 circle - 100 True each:
Light, Cure Minor Wounds. Electric Jolt

1st Circle - 250 True each:
Cure Light Wounds, True Strike, Identify, Endure Elements, Expeditious Retreat, Grease, Summon Creature I, Bless, Sleep, Magic Missile, Ice Dagger, Shield, Shelgarn’s Persistant Blade, Color Spray

2nd Circle - 500 True each:
Cats Grace, Darkness, Ghostly Visage, Endurance, Bulls Strength, Web, Summon Creature II, Combust, Invisibility, Cloud of Bewilderment, Flame Weapon, Continual Flame, Ultravision, Melf's Acid Arrow, Lesser Dispel, Gedlee's Electric Loop

3rd Circle - 1000 True each:
Find Traps, Haste, Summon Creature III, Fireball, Dispel Magic, Scintilating Sphere, Keen Edge, Invisibility Sphere, Mestil’s Acid Breath, Magic Circle Against Alignment, Displacement, Clairaudiance/Clairvoyance, Slow, Vampiric Touch

4th Circle - 2500 True each:
Elemental Shield, Phantasmal Killer, Charm Monster, Fear, Hold Monster

5th Circle - 5000 True each:
Animate Dead, Lesser Mind Blank

Iron Weapons:

Short Sword with Fire II and Silver II enchantments - 5000 True (+1d4 fire damage, +1d4 damage vs. undead)
Mercurial Great Sword with electrical I enchantment - 3000 True (2d6 dam, crit x4, +2 electrical damage)
Mace with Electricity I Enchantment - 2000 True
Great Sword with Fire I Enchantment - 2500 True (2d6 damage, crit 19-20 x2, +2 fire damage)
Dagger with Electricity II Enchantment - 3000 True (+1d4 elect damage)
Dagger - 1000 True
Short Sword - 1000 True
Kama - 1000 True
Hand Axe - 1000 True
Falchion - 1500 True
Rapier - 1500 True
Light Hammer - 1500 True
War Hammer - 1500 True
Light Flail - 1500 True
Longsword - 1500 True
Nunchaku - 1500 True
Bastard Sword - 2000 True
Heavy Flail - 2000 True
Heavy Mace - 2000 True
Falcion - 2000 True
Battleaxe - 2000 True
Greataxe - 2000 True
Great Sword - 2000 True
Maul - 2000 True
Dwarven War Axe - 2000 True (1d10, crit x3, +1AB)

Bronze Weapons:

Dagger - 250 True
Hammer, Light - 500 True
Hand Axe - 750 True
Short Sword - 500 True
War Hammer - 750 True
Mace - 750 True
Flail, light - 750 True
Kama - 750 True
Bastard Sword - 1000 True
Rapier - 1000 True
Scimitar - 1000 True
Falcion - 1000 True
Longsword - 1000 True
Battleaxe - 1000 True
Heavy Mace - 1000 True
Flail, Heavy - 1000 True
Great Sword - 1000 True
Great Axe - 1000 True

Wood Weapons:

Oak Club - 1000 True

Interesting Weapons:

Cowards Blade - 3000 True (EB+1, casts expeditious Retreat 1/day)
Swash Bucklers Sabre - 3000 True (Rapier, EB+1, Deflection AC +1, Parry +4)
Lesser Flight of Fancy Longbow - 5000 True (AB +2 vs. humans and dwarves, bonus feat alertness, lvl req. 10)
Last Defense Great Sword - 5000 True (EB+1, +3 vs. monstrous, 2d6 dam, 19-20 crit x2, lvl req. 11)
Bloodfall Longsword - 3000 True (AB+2, EB+1)
Bloody Lash Whip - 2000 True (BD 1-3, Crit 19-20 x3, Bonus feat - disarm, on hit wounding DC-16, lvl req:16)
Whip of the Alder - 2000 True (EB+1, on hit confusion DC-20, 25%/3 rounds, lvl req. 14)
Hamaji's Fan - 4000 True (1d2 damage, +2AB, slashing damage 1d10, lvl req:14)
Snake Fang Dagger with electricity I enchantment - 4000 True (on hit poison 1d2 con damage DC14, 2 points electricity damage)
Snake Fang Dagger - 2500 True
Tooth of the Viper (50) - 1250 True (dart, AB+1, on hit poison 1d2 con damage, DC 16)
Walking Stick of the Hierophant - 750 True
Arrows of the Destroyer (50) - 1500 True (1d8 fire damage, usable by CE, CN, NE, TN only)
Bolts of the Destroyer (99) - 2000 True (1d8 fire damage, usable by CE, CN, NE, TN only)
Destroyers Breath Bullets (99) - 2000 True (1d8 fire damage, usable by CE, CN, NE, TN only)

Ranged Weapons:

Arrows of Fire (99)- 1200 True (+2 fire damage)
Arrows of Electricity (99) - 1200 True (+2 electricity damage)
Iron Shurikens (50) - 500 True
Iron Bullets (99) - 500 True
Iron Dart (50) - 500 True
Lion Sling (AB +1) - 1000 True
Hickory Short Bow - 1000 True

Armor, Helms, Shields:


Iron Chain Shirt - 3500 True (AC4, AC mod+1, Parry +3, lvl req: 8 )
Iron Scale Mail - 3500 True (AC4, AC mod +1, concentration +3, lvl req:8 )
Iron Chain Mail - 4500 True (AC5, AC mod +1, AC mod +1, Discipline +3, lvl req:8 )
Iron Banded Armor - 4500 True (AC6, AC mod +1, Discipline +3, lvl req:8 )
Iron Half Plate - 5500 True (AC+1, lvl req:6)
Iron Bascinet - 750 True
Iron Shield, small - 1750 True
Iron Tower Shield - 2500 True
Platinum Bascinet - 1000 True (+2 concentration and discipline)
Bronze Chain Mail - 2000 True (AC5, 5% bludgeoning immunity, lvl req:6)
Bronze Scale Mail - 2500 True (AC4, 5% bludgeoning immunity, concentration +3, lvl req:8 )
Bronze Banded Armor - 3000 True (AC6, 5%slashing immunity, concentration +3, lvl req:8 )
Bronze Half Plate - 3000 True (AC7, slashing immunity 5%, lvl req. 7)
Crocodile Armor - 3000 True (AC4, +2 vs. disease and cold)
Dragon Scale Shield - 5000 True
Noise Maker Helm - 1000 True (save vs. fear +4, concentration -1, reflex save -1)

Leather Goods:

Black Leather Armor - 1500 True (AC2, concentration +3, max dex bonus 6)
Cougar Leather Armor - 2000 True (tumble +3, lvl req:1)
Wolf Leather Armor - 2250 True (AC vs animals + 2, Discipline +3, lvl req:8 )
Jaguar Leather Armor - 2500 True (search, spot, tumble +3, lvl req:5)
Worg Leather Armor - 3000 True (AC vs. goblinoids +2, Discipline +3, lvl req:8 )
Lion Leather Armor - 3000 True (AC2, AC+1, will save +1, tumble +3, lvl req:10)
Leopard Leather Armor - 3000 True (AC+1, +1 fortitude save, tumble +3, lvl req:10)
Black Hide Armor - 1500 True (AC3, AC vs. slashing +1, concentration +3)
Wolf Hide Armor - 2000 True (AC3, vs. animal +2, vs. slashing +1, discipline +3, lvl req:9)
Cougar Hide Armor - 2000 True (AC3, ac vs. slashing +1, tumble +3, lvl req:3)

Clothing:

Blue Suede Shoes - 7000 True (+1 cha, +1 dex, +2 preform, +2 tumble, lvl req. 10)
Acenders March Boots - 7000 True (AC dodge mod +3 vs. elementals, giants, goblinoids)
Boot of the Militia - 7000 True (Con +1, fort save +1, will save +1, concentration +2, discipline +2)
Boots of the Tiger - 2000 True (+2 tumble, +4 reflex, lvl req:8 )
Bracers of Many Needles - 500 True (use manticore spikes 5 times)
Bracers of the Scout - 1000 True (+1 AC, cast darkness once per day)
Gloves of the Scout - 7000 True (+1 dex, +2 hide, listen, move silent, parry, spot, lev req:10 )
Gloves of Discipline - 500 True (+3 discipline)
Gloves of Animal Handling - 500 True (+3 animal empathy)
Gloves of Concentration - 500 True (+3 concentration)
Gloves of Swordplay - 500 True (Parry +3)
Lion Leather Gloves - 1000 True (+1 AB)
Lesser Gloves of Ogre Power - 2000 True (+1 str)
Lesser Ladies Gift Robes - 3500 True
Lesser Monks Robes - 2000 True
Lesser Mages Robes - 2000 True
Robes of Fire - 500 True (fire resistance 10)
Robes of Lightning - 500 True (electrical resistance 10)
Robes of Acid - 500 True (acid resistance 10)
Panther Cloak - 1000 True (+3 hide and move silent)
Cloak of the Watchers - 2000 True
Lesser Cloak of Azzata - 1000 True (casts sanctuary, 25 charges)
Cloak of Azzatta - 2500 True (save vs. poison +4, casts sactuary 2x per day)
Cloak of the North - 3000 True (+5 vs. cold)
Belt of Aquasition - 3000 True (cast expeditious retreat 1/day, dex +1, pick pocket +5)
Utility Belt - 3000 True (disable trap, open lock, set trap +5, dex +1, wisdom -2, listen and hide -2, move silent -8 )

Wands:

Wand of Electric Jolt - 500 True
Wand of Burning Hands - 1000 True
Wand of Camoflage - 1000 True
Wand of Magic Missle - 1000 True
Wand of Neutralize Poison - 2000 True
Wand of Bull's Strength - 2000 True
Wand of Melf's Acid Arrows - 2000 True
Wand of Lightning Bolt - 3000 True

Books:
1000 True each
(all books have 25 charges)

Sonnett of Summons - (can cast: summon creature I, II, and III, useable by Bard)
Dissertation on Divinity - (can cast: clairaudience/clairvoyance, find traps, identify)
Seeing the Forest for the Trees - (casts: invis purge, camoflage, one with the land, ranger only)
Permutations on Protection - (can cast minor glove of invulnerability and protection from alignment, usable by: sorceror and bard)
Essays on Enchantment - (casts charm monster, charm person/animal, hold monster)
Ashes to Ashes - (casts: contagion, infestation of maggots, poison, useable by Cleric, Druid)
To Become or Not To Become - (casts: foxes cunning, keen edge, slow, useable by wizard)
Fooled You - (casts: displacement, improved invisibility, silence, useable by sorceror, wizard, bard)
Skullduggery - (casts: expeditious retreat, find traps, knock, useable by Rogue)


Traps and Tools:

Traps 500 True each

Average Frost Trap
Average Spike Trap
Average Holy Trap
Average Sonic Trap

Thieves Tools +1 (ten count) - 1000 True

Jewelry:


Wizardry Ring I - 2000 True (grants three bonus spells of the first circle of the arcane)
Wizardry Ring II - 5000 True (grants three bonus spells of the second circle of the arcane)
Wizardry Ring III - 12000 True (grants three bonus third level arcane spells)
Divinity Ring I - 2000 True (grants three bonus first level spells of the divine)
Divinity Ring II - 5000 True (grants three bonus second level divine spells)
Divinity Ring III - 12000 True (grants three bonus third level divine spells)
Prayer Beads -  2000 True (cast bless once per day)

Lesser Ability Rings - (+1 to ability score) - All Abilities available
2250 True each
Amulets available as well - 2750 each

Silver Rings
------------
Silver rings with Alexandrite - 3000 (+4 skill Dicipline & Taunt, lvl req:5)
Silver rings with Topaz - 3000 (+4 skill Hide in Shadows & Move Silently, lvl req:5)
Silver rings with Sapphire - 3000 (+4 skill Spellcraft & Concentration, lvl req:5)
Silver rings with Fire Opal - 5000 (+2 reflex save increase, lvl req:7)

Platinum Rings
--------------
Platinum rings with Greenstone - 1500 (+2 save increase vs. poison, lvl req:5)
Platinum rings with Malachite - 1500 (+2 save increase vs. disease, lvl req:5)
Platinum rings with Fire Agate - 2000 (+2 save increase vs. fire, lvl req:5)
Platinum rings with Aventurine - 2000 (+2 save increase vs. electricity, lvl req:5)
Platinum rings with Phenalope - 2000 (+2 save increase vs. cold, lvl req:5)
Platinum rings with Amethyst - 2000 (+2 save increase vs. acid, lvl req:5)
Platinum rings with Feldspar - 3000 (+2 save increase vs. death, lvl req:7 )
Platinum rings with Garnet - 3000 (+2 save increase vs. mind affecting, lvl req:7)

Amulets can be made as well, many in stock today!

Exceptional Items:

Exceptional Feldspar ring set in copper - 1000 True (death saves +2)
Exceptional Feldspar set in copper amulet - 1500 True (death saves +2)
Title: Re: The Twin Dragon Trade Goods
Post by: merlin34baseball on May 10, 2007, 11:13:39 am
*straightens the notice after she adds more scrolls to the list*
Title: Re: The Twin Dragon Trade Goods
Post by: Exodus Stonecutter on May 13, 2007, 08:15:10 pm
*Pins the notice closer to the top dusting it off slightly **
Title: Re: The Twin Dragon Trade Goods
Post by: Lareth on May 13, 2007, 10:25:58 pm
I would like to order the following scrolls

2nd Circle
Cloud of Bewilderment
Continual Flame
Ultravision
Lesser Dispel
Gedlee's Electric Loop

3rd Circle
Keen Edge

4th Circle
Elemental Shield

*signed*

Lareth Vathach
Title: Re: The Twin Dragon Trade Goods
Post by: merlin34baseball on May 13, 2007, 11:19:47 pm
Ser,

I shall send ye a bird next time I am in town and set up a time to meet.

My Thanks,
Tyrian
Title: Re: The Twin Dragon Trade Goods
Post by: Kirbiana on May 13, 2007, 11:55:49 pm
Dear dragon ladies,
 
 I would like please to order gloves which will give me the strength of a small ogre.  (Small ogre is fine since I am a small person.)  And please also set aside for me a ring to make a gnome like me look more splendid and awe-inspiring when fighting undead.  
 
 Many thanks and Beryl's blessings on your gem-craft!
 
 Nisbet Narine
Title: Re: The Twin Dragon Trade Goods
Post by: merlin34baseball on May 14, 2007, 01:21:41 am
Miss Nisbet,

Mylindra or myself shall send ye a bird and arrange a time to meet.  Thank you for your order.

Signed,
Tyrian
Title: Re: The Twin Dragon Trade Goods
Post by: merlin34baseball on May 26, 2007, 02:02:34 am
*moved the parchment out from under all the others, and writes a quick note on the bottom*

Thank ye all for yer business.

Support yer local independent crafter.
Title: Re: The Twin Dragon Trade Goods
Post by: Kirbiana on May 26, 2007, 10:15:27 am
Dear dragon ladies,
 
 Many many thanks for my gloves and ring -- you sized them just right to fit my fingers!  And my gem-crafting is going so much better now that I can donate many more sparkly gems to decorate the temple in Stone.  Beryl's blessings on you both!
 
 I still have to save up a little more money, but if you can find time to make me another gnome-sized ring of splendor and maybe one of owlish wisdom too so my spells work better, I will happily buy them both from you.  I will try to catch one of those big messenger birds and send it to you when I have all the gold needed to buy them.
 
 Nisbet Narine
Title: Re: The Twin Dragon Trade Goods
Post by: Lareth on May 26, 2007, 04:42:03 pm
If you still have them available, I would like to order the following scrolls,

3rd Circle
Haste
Displacement
Dispel Magic

4th Circle
Phantasmal Killer

*signed*

Lareth Vathach
Title: Re: The Twin Dragon Trade Goods
Post by: Exodus Stonecutter on May 29, 2007, 09:21:44 pm
Thank you for your orders send a bird to Tyrian or myself and we will get them to you as quick as possible    


 Signed, Mylindra Doesscha
Title: Re: The Twin Dragon Trade Goods
Post by: merlin34baseball on June 04, 2007, 09:40:31 am
*an elegant note is tacked up under the parchment*

Dear Twin Dragon Proprietors,

I would like to purchase one of your Divinity I rings for the price of 2000 Trues.  Miss Mylindra, I shall seek you out near the fountains in Hempstead.

With Ilsares Blessings,
Laaren LeMeele
Title: Re: The Twin Dragon Trade Goods
Post by: merlin34baseball on June 06, 2007, 06:31:26 pm
*another small but elegant note tacked up under her previous one*

My thanks Miss Mylindra for your prompt service.

With Ilsare's Blessings,
Laaren LeMeele
Title: Re: The Twin Dragon Trade Goods
Post by: The Servant on June 09, 2007, 09:41:16 pm
**in a neat and slightly angled print is written on a small note below**
 
 To the Traders of the Twin Dragons,
 
 I seek two items of interest one listed and one not of your list.  As to the one I seek on your list, a ring to grant wisdom.  As to the one not listed, I seek an oaken quarterstaff, perhaps with silver-tipped inlays on the ends, if the price is well.  If you are unable to provide me with the quarterstaff, perhaps you could send me the name of one that might provide me with such an item.
 
 Most Humbly,
 
 Shalar Aza'iel
 Servant to the Lifegiver
Title: Re: The Twin Dragon Trade Goods
Post by: merlin34baseball on June 10, 2007, 11:26:41 am
*she pens a short reply*

Shalar,

We most certainly can provide you with the ring.  Unfortunatly neither of us are woodworkers.  If I were you I would seek out Salleron Tempest for the Staff.  He is an accomplished woodworker.   We shall send ye a bird to arrange a meeting time.

My Thanks,
Tyrian Baldu'muur
Title: Re: The Twin Dragon Trade Goods
Post by: Kirbiana on June 30, 2007, 12:16:31 am
*This note is posted about knee-high below the list of goods*
 
 Hello again, nice dragon ladies!  This is Nisbet Narine, and I would like to order from you an amulet with the strength of one bull.   Just one bull is fine, because it is for my bodyguard Arkada and she is already as strong as a couple of bulls!  You will have to make it extra big to fit around her neck.  Just go find a nice big tree trunk and that will give you a good idea of how big to make it.  Let me know when you have it made, because I have all the gold ready to pay for it!  Your friend Nisbet the gnome.
Title: Re: The Twin Dragon Trade Goods
Post by: merlin34baseball on June 30, 2007, 01:03:15 am
*grins while reading the note*

Will do Miss Nisbet, one stump sized amulet coming right up.

Travel Safe,
Tyrian
Title: Re: The Twin Dragon Trade Goods
Post by: Trouble_x_2 on June 30, 2007, 06:05:03 am
*a note turns up under the door*

Aryanna would buy:

Ring of Cats Grace I
Ring of Owl's Wisdom  I

*description follows below*
Title: Re: The Twin Dragon Trade Goods
Post by: Exodus Stonecutter on June 30, 2007, 11:17:11 pm
*Mylindra walks through the door noticing the note on the ground picking it up reading it *

//seek myself or tyrian  ig  for your items they are ready
Title: Re: The Twin Dragon Trade Goods
Post by: DiegoBastet on July 03, 2007, 05:29:24 pm
*An elegant note is posted, in paper made with lots of different plants*

Please, dear ladies, would you sell me one of those Rings of Divinity, for two thousand trues? Any bird can find me, so it will not be hard for we to meet.

Many thanks in advance, Eliza of the Forest.
Title: Re: The Twin Dragon Trade Goods
Post by: Exodus Stonecutter on July 05, 2007, 04:47:16 pm
*Mylindra walks up and pulls the note off the door with a smile*
//your order is ready just See either Tyrian or myself in game  for it .
Title: Re: The Twin Dragon Trade Goods
Post by: minerva on July 08, 2007, 02:05:44 pm
*Pinned to the notice board*
 
 I am interested in a cloak and rings to deflect and bend light about myself as I move.  Do you have such items available?
 
 Leave word at the Harpy, Vehl. Inquire re Maria.
 
 // Panther cloak and bronze topaz rings
Title: Re: The Twin Dragon Trade Goods
Post by: merlin34baseball on July 10, 2007, 01:54:32 pm
*writes a note under hers*

I shall check on this for you, the rings should be no problem, I shall have to see if we have the cloak.

My Thanks,
Tyrian
Title: Re: The Twin Dragon Trade Goods
Post by: Halfwit Genious on July 10, 2007, 05:22:03 pm
I am interested in purchasing two sapphire set in sliver rings. Also I would like to know if amulets of the same kind can be made. If not just the rings are fine.

- Kalin Sundar
Title: Re: The Twin Dragon Trade Goods
Post by: merlin34baseball on July 10, 2007, 05:47:23 pm
*tacks a note under his*

Kalin,

We should have two of these rings in stock.  Amulets can be made as well if ye wish one.  Send me a bird if ye wish to make me make one.  Send either Mylindra or me a bird to pick up the rings.

My Thanks,
Tyrian
Title: Re: The Twin Dragon Trade Goods
Post by: AeonBlues on July 30, 2007, 02:01:05 am
Oi beh needen an iron Warhammer, just as soon as you can get it tah meh.

Boltar Storm'hammer "The Dashing"
Title: Re: The Twin Dragon Trade Goods
Post by: Exodus Stonecutter on July 31, 2007, 06:52:44 pm
Master Boltar ,

your order is being gathered now look for Tyrian or Mylindra to recieve it
Title: Re: The Twin Dragon Trade Goods
Post by: Chazzler on August 02, 2007, 02:56:30 am
I would like a copy of Dissertations on Divinity, Fooled You, To Be Or Not To Become and Essays on Enchantments. Those, and one of each type of Adept's Stones.

--Godim Harjumaa
Title: Re: The Twin Dragon Trade Goods
Post by: Exodus Stonecutter on August 02, 2007, 04:03:25 pm
your order will be processed in a timely manner please Seek out Mylindra or Tyrian to pick up your items


Thank you for your order

                          Mylindra Doesscha
Title: Re: The Twin Dragon Trade Goods
Post by: merlin34baseball on August 31, 2007, 12:53:06 pm
*straightens the notice as she walks by*
Title: Re: The Twin Dragon Trade Goods
Post by: Lynn1020 on August 31, 2007, 01:07:19 pm
*leaves a note written in blue ink*

Miss Tyrian I would like another  Divinity Ring at the second level please.

Randi
Title: Re: The Twin Dragon Trade Goods
Post by: merlin34baseball on August 31, 2007, 10:09:26 pm
*posts a note*

Randi,

Your ring is ready.

Tyrian
Title: Re: The Twin Dragon Trade Goods
Post by: Spike on September 01, 2007, 01:27:13 pm
Tyrian,

I am willing to buy am Iron Bastard sword off you,

Travie
Title: Re: The Twin Dragon Trade Goods
Post by: ShiffDrgnhrt on September 01, 2007, 02:34:43 pm
Greetings,
I'd be interested in some Arrows of Fire.

Shiff
Title: Re: The Twin Dragon Trade Goods
Post by: merlin34baseball on September 01, 2007, 06:33:05 pm
*notes the other two orders*

Done, and Done.  The sword is ready. The arrows I shall make straight away.  How many did ye want Shiff?

My Thanks,
Tyrian
Title: Re: The Twin Dragon Trade Goods
Post by: merlin34baseball on September 12, 2007, 01:52:51 am
*sighs as she walks by the notice and straightens it*
Title: Re: The Twin Dragon Trade Goods
Post by: Pen N Popper on September 12, 2007, 07:24:30 am
If your rates are somewhat flexible with a possible extension of credit or services, Odium Firebrand is in dire need of adequate equipment.  Word can be left at the Wild Surge Inn of Hlint to arrange further discussions.

Title: Re: The Twin Dragon Trade Goods
Post by: iceyfire on September 26, 2007, 11:46:08 pm
*An elegantly but hastily written note is left on under the others*
Hello good miss
I Sairalinde, would like to purchase a cats grace scroll, i am likely to be found in the stormcrest crossroads, ethier send me a bird or come in person and we can make a deal.
Regards.
Sairalinde Hun'ndar
Title: Re: The Twin Dragon Trade Goods
Post by: merlin34baseball on September 27, 2007, 12:50:28 am
*notes the responses*

Odium,

I personally have no qualms with credit as long as the debt get paid.

Miss Saira,

The scroll is done.

Signed,
Tyrian
Title: Re: The Twin Dragon Trade Goods
Post by: merlin34baseball on November 19, 2007, 02:57:23 pm
//Tyrian wanders by and notices her notice pinned under many others and moves it back to a top corner of the board, and pens a note on the top of it//

The Twin Dragon Trade Goods will be reopening for business in two months. Expect a sale for the reopening!


//Tyrian will be back in game in two weeks.//

Twin Dragon Trade Goods
 
See Tyrian Dallorius or Mylindra Kylock for assistance.
 
Remember to support your local independent crafters!
 
  Enchantments:
 
Minor Enchantments of  Lightning, Cold and Fire - 2000 True (grants 2 point of elemental damage to a weapon)
Lesser Enchantments of Fire, Electricity and Cold - 4000 True (1d4 elemental damage)
Elemental Resistance I to Fire, Electricity and Cold - 4000 True (5/- damage reduction)
Silver Weapon Enchantment I - 3000 True (2 points damage vs. undead and werebeasts)
Silver Weapon Enchantment II - 6000 True (1D4 points damage vs. undead and werebeasts)
 
  Magic Things:
 
Scion of Orn - 2000 True (can cast: clairaudience/clairvoyance, continual flame, identify, invis purge, lesser dispel, light, remove blindness/deafness, 5 charges)
Scion of Ausir - 2000 True (can cast: blindness, clarity, ghostly visiage, invis, mind fog, sanctuary)
Adept Stone - Gold - 1000 True (casts dragon breath Fire or weaken)
Adept Stone - Silver - 1000 True (casts dragon breath cold or paralysis)
Adept Stone - Bronze - 1000 True (casts dragon breath fear or lightning one time)
Adept Stone - Brass - 1000 True (casts dragon breath gas or sleep one time)
Parasol of Shock Redirection - 2500 True (umbrella, 50% electricity immunity, lvl req. 15)
 
  Scrolls:
 
 
For the young mage: for 5000 True we will allow you to come into the shop and study as many of these spells as ye wish. Please set up an appointment.
 

0 circle - 100 True each:
Light, Cure Minor Wounds. Electric Jolt
 
1st Circle - 250 True each:
Cure Light Wounds, True Strike, Identify, Endure Elements, Expeditious Retreat, Grease, Summon Creature I, Bless, Sleep, Magic Missile, Ice Dagger, Shield, Shelgarn’s Persistant Blade, Color Spray
 
2nd Circle - 500 True each:
Cats Grace, Darkness, Ghostly Visage, Endurance, Bulls Strength, Web, Summon Creature II, Combust, Invisibility, Cloud of Bewilderment, Flame Weapon, Continual Flame, Ultravision, Melf's Acid Arrow, Lesser Dispel, Gedlee's Electric Loop
 
3rd Circle - 1000 True each:
Find Traps, Haste, Summon Creature III, Fireball, Dispel Magic, Scintilating Sphere, Keen Edge, Invisibility Sphere, Mestil’s Acid Breath, Magic Circle Against Alignment, Displacement, Clairaudiance/Clairvoyance, Slow, Vampiric Touch
 
4th Circle - 2500 True each:
Elemental Shield, Phantasmal Killer, Charm Monster, Fear, Hold Monster
 
5th Circle - 5000 True each:
Animate Dead, Lesser Mind Blank
 
  Iron Weapons:
 
Short Sword with Fire II and Silver II enchantments - 5000 True (+1d4 fire damage, +1d4 damage vs. undead)
Mercurial Great Sword with electrical I enchantment - 3000 True (2d6 dam, crit x4, +2 electrical damage)
Mace with Electricity I Enchantment - 2000 True
Great Sword with Fire I Enchantment - 2500 True (2d6 damage, crit 19-20 x2, +2 fire damage)
Dagger with Electricity II Enchantment - 3000 True (+1d4 elect damage)
Dagger - 1000 True
Short Sword - 1000 True
Kama - 1000 True
Hand Axe - 1000 True
Falchion - 1500 True
Rapier - 1500 True
Light Hammer - 1500 True
War Hammer - 1500 True
Light Flail - 1500 True
Longsword - 1500 True
Nunchaku - 1500 True
Bastard Sword - 2000 True
Heavy Flail - 2000 True
Heavy Mace - 2000 True
Falcion - 2000 True
Battleaxe - 2000 True
Greataxe - 2000 True
Great Sword - 2000 True
Maul - 2000 True
Dwarven War Axe - 2000 True (1d10, crit x3, +1AB)
 
  Bronze Weapons:
 
Dagger - 250 True
Hammer, Light - 500 True
Hand Axe - 750 True
Short Sword - 500 True
War Hammer - 750 True
Mace - 750 True
Flail, light - 750 True
Kama - 750 True
Bastard Sword - 1000 True
Rapier - 1000 True
Scimitar - 1000 True
Falcion - 1000 True
Longsword - 1000 True
Battleaxe - 1000 True
Heavy Mace - 1000 True
Flail, Heavy - 1000 True
Great Sword - 1000 True
Great Axe - 1000 True
 
  Wood Weapons:
 
Oak Club - 1000 True
 
  Interesting Weapons:
 
Cowards Blade - 3000 True (EB+1, casts expeditious Retreat 1/day)
Swash Bucklers Sabre - 3000 True (Rapier, EB+1, Deflection AC +1, Parry +4)
Lesser Flight of Fancy Longbow - 5000 True (AB +2 vs. humans and dwarves, bonus feat alertness, lvl req. 10)
Last Defense Great Sword - 5000 True (EB+1, +3 vs. monstrous, 2d6 dam, 19-20 crit x2, lvl req. 11)
Bloodfall Longsword - 3000 True (AB+2, EB+1)
Bloody Lash Whip - 2000 True (BD 1-3, Crit 19-20 x3, Bonus feat - disarm, on hit wounding DC-16, lvl req:16)
Whip of the Alder - 2000 True (EB+1, on hit confusion DC-20, 25%/3 rounds, lvl req. 14)
Hamaji's Fan - 4000 True (1d2 damage, +2AB, slashing damage 1d10, lvl req:14)
Snake Fang Dagger with electricity I enchantment - 4000 True (on hit poison 1d2 con damage DC14, 2 points electricity damage)
Snake Fang Dagger - 2500 True
Tooth of the Viper (50) - 1250 True (dart, AB+1, on hit poison 1d2 con damage, DC 16)
Walking Stick of the Hierophant - 750 True
Arrows of the Destroyer (50) - 1500 True (1d8 fire damage, usable by CE, CN, NE, TN only)
Bolts of the Destroyer (99) - 2000 True (1d8 fire damage, usable by CE, CN, NE, TN only)
Destroyers Breath Bullets (99) - 2000 True (1d8 fire damage, usable by CE, CN, NE, TN only)
 
  Ranged Weapons:
 
Arrows of Fire (99)- 1200 True (+2 fire damage)
Arrows of Electricity (99) - 1200 True (+2 electricity damage)
Iron Shurikens (50) - 500 True
Iron Bullets (99) - 500 True
Iron Dart (50) - 500 True
Lion Sling (AB +1) - 1000 True
Hickory Short Bow - 1000 True
 
Armor, Helms, Shields:

 
Iron Chain Shirt - 3500 True (AC4, AC mod+1, Parry +3, lvl req: 8 )
Iron Scale Mail - 3500 True (AC4, AC mod +1, concentration +3, lvl req:8 )
Iron Chain Mail - 4500 True (AC5, AC mod +1, AC mod +1, Discipline +3, lvl req:8 )
Iron Banded Armor - 4500 True (AC6, AC mod +1, Discipline +3, lvl req:8 )
Iron Half Plate - 5500 True (AC+1, lvl req:6)
Iron Bascinet - 750 True
Iron Shield, small - 1750 True
Iron Tower Shield - 2500 True
Platinum Bascinet - 1000 True (+2 concentration and discipline)
Bronze Chain Mail - 2000 True (AC5, 5% bludgeoning immunity, lvl req:6)
Bronze Scale Mail - 2500 True (AC4, 5% bludgeoning immunity, concentration +3, lvl req:8 )
Bronze Banded Armor - 3000 True (AC6, 5%slashing immunity, concentration +3, lvl req:8 )
Bronze Half Plate - 3000 True (AC7, slashing immunity 5%, lvl req. 7)
Crocodile Armor - 3000 True (AC4, +2 vs. disease and cold)
Dragon Scale Shield - 5000 True
Noise Maker Helm - 1000 True (save vs. fear +4, concentration -1, reflex save -1)
 
  Leather Goods:
 
Black Leather Armor - 1500 True (AC2, concentration +3, max dex bonus 6)
Cougar Leather Armor - 2000 True (tumble +3, lvl req:1)
Wolf Leather Armor - 2250 True (AC vs animals + 2, Discipline +3, lvl req:8 )
Jaguar Leather Armor - 2500 True (search, spot, tumble +3, lvl req:5)
Worg Leather Armor - 3000 True (AC vs. goblinoids +2, Discipline +3, lvl req:8 )
Lion Leather Armor - 3000 True (AC2, AC+1, will save +1, tumble +3, lvl req:10)
Leopard Leather Armor - 3000 True (AC+1, +1 fortitude save, tumble +3, lvl req:10)
Black Hide Armor - 1500 True (AC3, AC vs. slashing +1, concentration +3)
Wolf Hide Armor - 2000 True (AC3, vs. animal +2, vs. slashing +1, discipline +3, lvl req:9)
Cougar Hide Armor - 2000 True (AC3, ac vs. slashing +1, tumble +3, lvl req:3)
 
  Clothing:
 
Blue Suede Shoes - 7000 True (+1 cha, +1 dex, +2 preform, +2 tumble, lvl req. 10)
Acenders March Boots - 7000 True (AC dodge mod +3 vs. elementals, giants, goblinoids)
Boot of the Militia - 7000 True (Con +1, fort save +1, will save +1, concentration +2, discipline +2)
Boots of the Tiger - 2000 True (+2 tumble, +4 reflex, lvl req:8 )
Bracers of Many Needles - 500 True (use manticore spikes 5 times)
Bracers of the Scout - 1000 True (+1 AC, cast darkness once per day)
Gloves of the Scout - 7000 True (+1 dex, +2 hide, listen, move silent, parry, spot, lev req:10 )
Gloves of Discipline - 500 True (+3 discipline)
Gloves of Animal Handling - 500 True (+3 animal empathy)
Gloves of Concentration - 500 True (+3 concentration)
Gloves of Swordplay - 500 True (Parry +3)
Lion Leather Gloves - 1000 True (+1 AB)
Lesser Gloves of Ogre Power - 2000 True (+1 str)
Lesser Ladies Gift Robes - 3500 True
Lesser Monks Robes - 2000 True
Lesser Mages Robes - 2000 True
Robes of Fire - 500 True (fire resistance 10)
Robes of Lightning - 500 True (electrical resistance 10)
Robes of Acid - 500 True (acid resistance 10)
Panther Cloak - 1000 True (+3 hide and move silent)
Cloak of the Watchers - 2000 True
Lesser Cloak of Azzata - 1000 True (casts sanctuary, 25 charges)
Cloak of Azzatta - 2500 True (save vs. poison +4, casts sactuary 2x per day)
Cloak of the North - 3000 True (+5 vs. cold)
Belt of Aquasition - 3000 True (cast expeditious retreat 1/day, dex +1, pick pocket +5)
Utility Belt - 3000 True (disable trap, open lock, set trap +5, dex +1, wisdom -2, listen and hide -2, move silent -8 )
 
  Wands:
 
Wand of Electric Jolt - 500 True
Wand of Burning Hands - 1000 True
Wand of Camoflage - 1000 True
Wand of Magic Missle - 1000 True
Wand of Neutralize Poison - 2000 True
Wand of Bull's Strength - 2000 True
Wand of Melf's Acid Arrows - 2000 True
Wand of Lightning Bolt - 3000 True
 
  Books:
1000 True each
(all books have 25 charges)
 
Sonnett of Summons - (can cast: summon creature I, II, and III, useable by Bard)
Dissertation on Divinity - (can cast: clairaudience/clairvoyance, find traps, identify)
Seeing the Forest for the Trees - (casts: invis purge, camoflage, one with the land, ranger only)
Permutations on Protection - (can cast minor glove of invulnerability and protection from alignment, usable by: sorceror and bard)
Essays on Enchantment - (casts charm monster, charm person/animal, hold monster)
Ashes to Ashes - (casts: contagion, infestation of maggots, poison, useable by Cleric, Druid)
To Become or Not To Become - (casts: foxes cunning, keen edge, slow, useable by wizard)
Fooled You - (casts: displacement, improved invisibility, silence, useable by sorceror, wizard, bard)
Skullduggery - (casts: expeditious retreat, find traps, knock, useable by Rogue)
 
 
  Traps and Tools:
 
Traps 500 True each
 
Average Frost Trap
Average Spike Trap
Average Holy Trap
Average Sonic Trap
 
Thieves Tools +1 (ten count) - 1000 True
 
Jewelry:

 
Wizardry Ring I - 2000 True (grants three bonus spells of the first circle of the arcane)
Wizardry Ring II - 5000 True (grants three bonus spells of the second circle of the arcane)
Wizardry Ring III - 12000 True (grants three bonus third level arcane spells)
Divinity Ring I - 2000 True (grants three bonus first level spells of the divine)
Divinity Ring II - 5000 True (grants three bonus second level divine spells)
Divinity Ring III - 12000 True (grants three bonus third level divine spells)
Prayer Beads -  2000 True (cast bless once per day)
 
Lesser Ability Rings - (+1 to ability score) - All Abilities available
2250 True each
Amulets available as well - 2750 each
 
Silver Rings
------------
Silver rings with Alexandrite - 3000 (+4 skill Dicipline & Taunt, lvl req:5)
Silver rings with Topaz - 3000 (+4 skill Hide in Shadows & Move Silently, lvl req:5)
Silver rings with Sapphire - 3000 (+4 skill Spellcraft & Concentration, lvl req:5)
Silver rings with Fire Opal - 5000 (+2 reflex save increase, lvl req:7)
 
Platinum Rings
--------------
Platinum rings with Greenstone - 1500 (+2 save increase vs. poison, lvl req:5)
Platinum rings with Malachite - 1500 (+2 save increase vs. disease, lvl req:5)
Platinum rings with Fire Agate - 2000 (+2 save increase vs. fire, lvl req:5)
Platinum rings with Aventurine - 2000 (+2 save increase vs. electricity, lvl req:5)
Platinum rings with Phenalope - 2000 (+2 save increase vs. cold, lvl req:5)
Platinum rings with Amethyst - 2000 (+2 save increase vs. acid, lvl req:5)
Platinum rings with Feldspar - 3000 (+2 save increase vs. death, lvl req:7 )
Platinum rings with Garnet - 3000 (+2 save increase vs. mind affecting, lvl req:7)
 
Amulets can be made as well, many in stock today!
 
  Exceptional Items:
 
Exceptional Feldspar ring set in copper - 1000 True (death saves +2)
Exceptional Feldspar set in copper amulet - 1500 True (death saves +2)
Title: Re: The Twin Dragon Trade Goods
Post by: ShiffDrgnhrt on November 19, 2007, 03:02:56 pm
*Latherian notices the notice while walking home in Leringard and looks at it curiously*
 Some of these things seem useful... Hmmm
Title: Re: The Twin Dragon Trade Goods
Post by: ShiffDrgnhrt on November 21, 2007, 04:20:57 pm
A hooded Figure tacks a small note below the newly moved Sales Notice.

I am interested in this book you call " Seeing the Forest for the Trees", as well as your Animal Handling Gloves and a Wand of Camoflague.  I can be found at 130 Leringard...
~L
Title: Re: The Twin Dragon Trade Goods
Post by: darkstorme on December 06, 2007, 09:01:00 pm
*A letter is tacked beneath the sales notice, written in a heavy Gothic script*

Dear Ms. Dallorius or Ms. Kylock,

I am interested in purchasing one of what you refer to as a Ring of Divinity I, a Ring of Owl's Wisdom, and a pair of the gloves that grants the strength of an Ogre to the wearer.

I believe that the total amounts to sixty-two hundred and fifty true.  If you would indicate at this posting when my items are prepared, I will send my manservant by to pick up my purchase.

Respectfully,
Garralus Havenshaft, Merchant
Title: Re: The Twin Dragon Trade Goods
Post by: Chazzler on December 07, 2007, 07:52:01 am
I would like to purchase three of each type of the following books, as well as two Scions of Orn.

Dissertation on Divinity
Essays on Enchantment
To Become or Not To Become
Fooled You


--Godim Harjumaa
Title: Re: The Twin Dragon Trade Goods
Post by: merlin34baseball on December 08, 2007, 11:31:24 am
//I'll be in game tomorrow to fill these orders//

*Tyrian notices the notes and goes to check the inventory*
Title: Re: The Twin Dragon Trade Goods
Post by: merlin34baseball on December 11, 2007, 12:09:25 pm
*tacks up a note*

The Twin Dragon has your orders ready.

Signed, Tyrian
Title: Re: The Twin Dragon Trade Goods
Post by: merlin34baseball on January 23, 2008, 10:06:50 pm
*straightens the notice*
Title: Re: The Twin Dragon Trade Goods
Post by: ShiffDrgnhrt on January 23, 2008, 10:11:38 pm
Hey, Tyrian, Gotta talk...

Shiff
Title: Re: The Twin Dragon Trade Goods
Post by: Krell Himmler on January 23, 2008, 10:21:32 pm
Lesser Mind Blank.

I may have some things to trade also, I will send you a bird in game, or vice versa.

Sincerest Regard.
Title: Re: The Twin Dragon Trade Goods
Post by: Ravemore on July 15, 2009, 02:43:50 am
*Finds this old crumpled note in the lower corner of the board covered by other old notices, tacks it at the top and scribbles: "Is this shop still in operation?"

-Stygian Achnuman
Title: Re: The Twin Dragon Trade Goods
Post by: merlin34baseball on July 15, 2009, 01:14:28 pm
*Tyrian wanders by and sees the yellowed parchment and writes a note*

I don't know if I have everything on the list but I can blow the dust off the crates and check.

Signed,
Tyrian Baldu'muur
Proprietor of the Twin Dragon Inn
Title: Re: The Twin Dragon Trade Goods
Post by: Ravemore on July 15, 2009, 02:31:28 pm
Very good... I would be interested in purchasing two wands of lightning bolt if available.

-Stygian Achnuman
Title: Re: The Twin Dragon Trade Goods
Post by: merlin34baseball on July 21, 2009, 02:48:44 am
*tacks a note up*

Ser,

I went through my crates and I have three of them.

May you travel safe,
Tyrian Baldu'muur
Title: Re: The Twin Dragon Trade Goods
Post by: RollinsCat on June 16, 2012, 10:27:36 am
A note sent in cramped common script.

Miss Tyrian

Do you still have rooms for rent?  I'm looking for one.  I promise I won't climb the dragons this time and no more fish in the fountain.

Ty Reid-Dragonheart
Title: Re: The Twin Dragon Trade Goods
Post by: merlin34baseball on June 16, 2012, 11:04:08 am
*a note is returned*

Miss,

Yes I have a few rooms available. Stop by and have a look.

My Thanks,
Tyrian Baldu'muur